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feat(tracker): add ability to loop part of song during playback
Closes #128.
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@ -5,6 +5,9 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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## Unreleased
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### Added
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- Ability to loop certain section of the song when playing. The loop can be set
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by using the toggle button in the song panel, or by hitting Ctrl+L.
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([#128][i128])
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- Disable units temporarily. The disabled units are shown in gray and are not
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compiled into the patch and are considered for all purposes non-existent.
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Hitting Ctrl-D disables/re-enables the selected unit(s). The yaml file has
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@ -139,5 +142,6 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
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[i120]: https://github.com/vsariola/sointu/issues/120
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[i121]: https://github.com/vsariola/sointu/issues/121
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[i122]: https://github.com/vsariola/sointu/issues/122
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[i128]: https://github.com/vsariola/sointu/issues/128
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[i129]: https://github.com/vsariola/sointu/issues/129
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[i130]: https://github.com/vsariola/sointu/issues/130
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@ -20,6 +20,7 @@ type (
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NoteTracking Model
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UnitSearching Model
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UnitDisabled Model
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LoopToggle Model
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)
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func (v Bool) Toggle() {
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@ -43,6 +44,7 @@ func (m *Model) CommentExpanded() *CommentExpanded { return (*CommentExpanded)(m
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func (m *Model) NoteTracking() *NoteTracking { return (*NoteTracking)(m) }
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func (m *Model) UnitSearching() *UnitSearching { return (*UnitSearching)(m) }
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func (m *Model) UnitDisabled() *UnitDisabled { return (*UnitDisabled)(m) }
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func (m *Model) LoopToggle() *LoopToggle { return (*LoopToggle)(m) }
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// Panic methods
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@ -161,3 +163,20 @@ func (m *UnitDisabled) Enabled() bool {
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}
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return true
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}
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// LoopToggle methods
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func (m *LoopToggle) Bool() Bool { return Bool{m} }
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func (m *LoopToggle) Value() bool { return m.d.Loop.Length > 0 }
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func (t *LoopToggle) setValue(val bool) {
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m := (*Model)(t)
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defer m.change("SetLoopAction", LoopChange, MinorChange)()
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if !val {
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m.d.Loop = Loop{}
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return
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}
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l := m.OrderRows().List()
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a, b := l.listRange()
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m.d.Loop = Loop{a, b - a + 1}
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}
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func (m *LoopToggle) Enabled() bool { return true }
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@ -69,6 +69,11 @@ func (t *Tracker) KeyEvent(e key.Event, o *op.Ops) {
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t.Model.UnitDisabled().Bool().Toggle()
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return
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}
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case "L":
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if e.Modifiers.Contain(key.ModShortcut) {
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t.Model.LoopToggle().Bool().Toggle()
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return
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}
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case "N":
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if e.Modifiers.Contain(key.ModShortcut) {
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t.NewSong().Do()
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@ -202,9 +202,13 @@ func (te *NoteEditor) layoutTracks(gtx C, t *Tracker) D {
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pat := j / rpp
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row := j % rpp
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w := pxPatMarkWidth + pxRowMarkWidth
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paint.ColorOp{Color: rowMarkerPatternTextColor}.Add(gtx.Ops)
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defer op.Offset(image.Pt(0, -2)).Push(gtx.Ops).Pop()
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if row == 0 {
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color := rowMarkerPatternTextColor
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if l := t.Loop(); pat >= l.Start && pat < l.Start+l.Length {
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color = loopMarkerColor
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}
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paint.ColorOp{Color: color}.Add(gtx.Ops)
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widget.Label{}.Layout(gtx, t.Theme.Shaper, trackerFont, trackerFontSize, strings.ToUpper(fmt.Sprintf("%02x", pat)), op.CallOp{})
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}
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defer op.Offset(image.Pt(pxPatMarkWidth, 0)).Push(gtx.Ops).Pop()
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@ -81,11 +81,15 @@ func (oe *OrderEditor) Layout(gtx C, t *Tracker) D {
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}
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rowTitle := func(gtx C, j int) D {
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w := gtx.Dp(unit.Dp(30))
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if playPos := t.PlayPosition(); t.SongPanel.PlayingBtn.Bool.Value() && j == playPos.OrderRow {
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paint.FillShape(gtx.Ops, patternPlayColor, clip.Rect{Max: image.Pt(gtx.Constraints.Max.X, patternCellHeight)}.Op())
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}
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w := gtx.Dp(unit.Dp(30))
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paint.ColorOp{Color: rowMarkerPatternTextColor}.Add(gtx.Ops)
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color := rowMarkerPatternTextColor
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if l := t.Loop(); j >= l.Start && j < l.Start+l.Length {
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color = loopMarkerColor
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}
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paint.ColorOp{Color: color}.Add(gtx.Ops)
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defer op.Offset(image.Pt(0, -2)).Push(gtx.Ops).Pop()
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widget.Label{}.Layout(gtx, t.Theme.Shaper, trackerFont, trackerFontSize, strings.ToUpper(fmt.Sprintf("%02x", j)), op.CallOp{})
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return D{Size: image.Pt(w, patternCellHeight)}
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@ -26,6 +26,7 @@ type SongPanel struct {
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RecordBtn *BoolClickable
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NoteTracking *BoolClickable
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PanicBtn *BoolClickable
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LoopBtn *BoolClickable
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// File menu items
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fileMenuItems []MenuItem
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@ -50,6 +51,7 @@ func NewSongPanel(model *tracker.Model) *SongPanel {
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Step: NewNumberInput(model.Step().Int()),
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SongLength: NewNumberInput(model.SongLength().Int()),
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PanicBtn: NewBoolClickable(model.Panic().Bool()),
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LoopBtn: NewBoolClickable(model.LoopToggle().Bool()),
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RecordBtn: NewBoolClickable(model.IsRecording().Bool()),
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NoteTracking: NewBoolClickable(model.NoteTracking().Bool()),
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PlayingBtn: NewBoolClickable(model.Playing().Bool()),
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@ -106,6 +108,7 @@ func (t *SongPanel) layoutSongOptions(gtx C, tr *Tracker) D {
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playBtnStyle := ToggleIcon(tr.Theme, t.PlayingBtn, icons.AVPlayArrow, icons.AVStop, "Play (F6 / Space)", "Stop (F6 / Space)")
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recordBtnStyle := ToggleIcon(tr.Theme, t.RecordBtn, icons.AVFiberManualRecord, icons.AVFiberSmartRecord, "Record (F7)", "Stop (F7)")
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noteTrackBtnStyle := ToggleIcon(tr.Theme, t.NoteTracking, icons.ActionSpeakerNotesOff, icons.ActionSpeakerNotes, "Follow\nOff\n(F8)", "Follow\nOn\n(F8)")
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loopBtnStyle := ToggleIcon(tr.Theme, t.LoopBtn, icons.NavigationArrowForward, icons.AVLoop, "Loop\nOff\n(Ctrl+L)", "Loop\nOn\n(Ctrl+L)")
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return layout.Flex{Axis: layout.Vertical}.Layout(gtx,
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layout.Rigid(func(gtx C) D {
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@ -174,6 +177,7 @@ func (t *SongPanel) layoutSongOptions(gtx C, tr *Tracker) D {
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layout.Rigid(playBtnStyle.Layout),
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layout.Rigid(recordBtnStyle.Layout),
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layout.Rigid(noteTrackBtnStyle.Layout),
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layout.Rigid(loopBtnStyle.Layout),
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)
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}),
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layout.Rigid(panicBtnStyle.Layout),
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@ -44,6 +44,7 @@ var twoBeatHighlight = color.NRGBA{R: 31, G: 51, B: 53, A: 255}
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var patternPlayColor = color.NRGBA{R: 55, G: 55, B: 61, A: 255}
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var patternTextColor = primaryColor
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var patternCellColor = color.NRGBA{R: 255, G: 255, B: 255, A: 3}
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var loopMarkerColor = color.NRGBA{R: 252, G: 186, B: 3, A: 255}
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var instrumentHoverColor = color.NRGBA{R: 30, G: 31, B: 38, A: 255}
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var instrumentNameColor = color.NRGBA{R: 255, G: 255, B: 255, A: 255}
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@ -72,7 +72,7 @@ func NewTracker(model *tracker.Model) *Tracker {
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OctaveNumberInput: NewNumberInput(model.Octave().Int()),
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InstrumentVoices: NewNumberInput(model.InstrumentVoices().Int()),
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TopHorizontalSplit: &Split{Ratio: -.6},
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TopHorizontalSplit: &Split{Ratio: -.5},
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BottomHorizontalSplit: &Split{Ratio: -.6},
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VerticalSplit: &Split{Axis: layout.Vertical},
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@ -36,6 +36,7 @@ type (
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ChangedSinceSave bool
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RecoveryFilePath string
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ChangedSinceRecovery bool
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Loop Loop
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}
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Model struct {
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@ -81,6 +82,12 @@ type (
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sointu.SongPos
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}
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// Loop identifier the order rows, which are the loop positions
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// Length = 0 means no loop is chosen, regardless of start
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Loop struct {
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Start, Length int
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}
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Explore struct {
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IsSave bool // true if this is a save operation, false if open operation
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IsSong bool // true if this is a song, false if instrument
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@ -125,6 +132,7 @@ const (
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ScoreChange
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BPMChange
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RowsPerBeatChange
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LoopChange
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SongChange ChangeType = PatchChange | ScoreChange | BPMChange | RowsPerBeatChange
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)
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@ -148,6 +156,7 @@ const maxUndo = 64
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func (m *Model) AverageVolume() Volume { return m.avgVolume }
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func (m *Model) PeakVolume() Volume { return m.peakVolume }
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func (m *Model) PlayPosition() sointu.SongPos { return m.playPosition }
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func (m *Model) Loop() Loop { return m.d.Loop }
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func (m *Model) PlaySongRow() int { return m.d.Song.Score.SongRow(m.playPosition) }
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func (m *Model) ChangedSinceSave() bool { return m.d.ChangedSinceSave }
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func (m *Model) Dialog() Dialog { return m.dialog }
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@ -233,6 +242,9 @@ func (m *Model) change(kind string, t ChangeType, severity ChangeSeverity) func(
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if m.changeType&RowsPerBeatChange != 0 {
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m.send(RowsPerBeatMsg{m.d.Song.RowsPerBeat})
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}
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if m.changeType&LoopChange != 0 {
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m.send(m.d.Loop)
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}
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m.undoSkipCounter++
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var limit int
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switch m.changeSeverity {
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@ -385,6 +397,7 @@ func (m *Model) resetSong() {
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}
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m.d.FilePath = ""
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m.d.ChangedSinceSave = false
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m.d.Loop = Loop{}
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}
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// send sends a message to the player
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@ -24,6 +24,7 @@ type (
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peakVolumeMeter VolumeAnalyzer // the volume analyzer used to calculate the peak volume
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voiceLevels [vm.MAX_VOICES]float32 // a level that can be used to visualize the volume of each voice
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voices [vm.MAX_VOICES]voice
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loop Loop
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recState recState // is the recording off; are we waiting for a note; or are we recording
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recording Recording // the recorded MIDI events and BPM
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@ -192,6 +193,10 @@ func (p *Player) advanceRow() {
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return
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}
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p.songPos.PatternRow++ // advance row (this is why we subtracted one in Play())
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if p.loop.Length > 0 && p.songPos.PatternRow >= p.song.Score.RowsPerPattern && p.songPos.OrderRow == p.loop.Start+p.loop.Length-1 {
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p.songPos.PatternRow = 0
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p.songPos.OrderRow = p.loop.Start
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}
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p.songPos = p.song.Score.Wrap(p.songPos)
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p.send(nil) // just send volume and song row information
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lastVoice := 0
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@ -230,6 +235,8 @@ loop:
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p.compileOrUpdateSynth()
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case sointu.Score:
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p.song.Score = m
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case Loop:
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p.loop = m
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case IsPlayingMsg:
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p.playing = bool(m.bool)
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if !p.playing {
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