feat(tracker): add ability to loop part of song during playback

Closes #128.
This commit is contained in:
5684185+vsariola@users.noreply.github.com 2024-02-20 19:10:15 +02:00
parent aa7a2e56fa
commit dc12f58082
10 changed files with 65 additions and 4 deletions

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@ -5,6 +5,9 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
## Unreleased
### Added
- Ability to loop certain section of the song when playing. The loop can be set
by using the toggle button in the song panel, or by hitting Ctrl+L.
([#128][i128])
- Disable units temporarily. The disabled units are shown in gray and are not
compiled into the patch and are considered for all purposes non-existent.
Hitting Ctrl-D disables/re-enables the selected unit(s). The yaml file has
@ -139,5 +142,6 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
[i120]: https://github.com/vsariola/sointu/issues/120
[i121]: https://github.com/vsariola/sointu/issues/121
[i122]: https://github.com/vsariola/sointu/issues/122
[i128]: https://github.com/vsariola/sointu/issues/128
[i129]: https://github.com/vsariola/sointu/issues/129
[i130]: https://github.com/vsariola/sointu/issues/130

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@ -20,6 +20,7 @@ type (
NoteTracking Model
UnitSearching Model
UnitDisabled Model
LoopToggle Model
)
func (v Bool) Toggle() {
@ -43,6 +44,7 @@ func (m *Model) CommentExpanded() *CommentExpanded { return (*CommentExpanded)(m
func (m *Model) NoteTracking() *NoteTracking { return (*NoteTracking)(m) }
func (m *Model) UnitSearching() *UnitSearching { return (*UnitSearching)(m) }
func (m *Model) UnitDisabled() *UnitDisabled { return (*UnitDisabled)(m) }
func (m *Model) LoopToggle() *LoopToggle { return (*LoopToggle)(m) }
// Panic methods
@ -161,3 +163,20 @@ func (m *UnitDisabled) Enabled() bool {
}
return true
}
// LoopToggle methods
func (m *LoopToggle) Bool() Bool { return Bool{m} }
func (m *LoopToggle) Value() bool { return m.d.Loop.Length > 0 }
func (t *LoopToggle) setValue(val bool) {
m := (*Model)(t)
defer m.change("SetLoopAction", LoopChange, MinorChange)()
if !val {
m.d.Loop = Loop{}
return
}
l := m.OrderRows().List()
a, b := l.listRange()
m.d.Loop = Loop{a, b - a + 1}
}
func (m *LoopToggle) Enabled() bool { return true }

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@ -69,6 +69,11 @@ func (t *Tracker) KeyEvent(e key.Event, o *op.Ops) {
t.Model.UnitDisabled().Bool().Toggle()
return
}
case "L":
if e.Modifiers.Contain(key.ModShortcut) {
t.Model.LoopToggle().Bool().Toggle()
return
}
case "N":
if e.Modifiers.Contain(key.ModShortcut) {
t.NewSong().Do()

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@ -202,9 +202,13 @@ func (te *NoteEditor) layoutTracks(gtx C, t *Tracker) D {
pat := j / rpp
row := j % rpp
w := pxPatMarkWidth + pxRowMarkWidth
paint.ColorOp{Color: rowMarkerPatternTextColor}.Add(gtx.Ops)
defer op.Offset(image.Pt(0, -2)).Push(gtx.Ops).Pop()
if row == 0 {
color := rowMarkerPatternTextColor
if l := t.Loop(); pat >= l.Start && pat < l.Start+l.Length {
color = loopMarkerColor
}
paint.ColorOp{Color: color}.Add(gtx.Ops)
widget.Label{}.Layout(gtx, t.Theme.Shaper, trackerFont, trackerFontSize, strings.ToUpper(fmt.Sprintf("%02x", pat)), op.CallOp{})
}
defer op.Offset(image.Pt(pxPatMarkWidth, 0)).Push(gtx.Ops).Pop()

View File

@ -81,11 +81,15 @@ func (oe *OrderEditor) Layout(gtx C, t *Tracker) D {
}
rowTitle := func(gtx C, j int) D {
w := gtx.Dp(unit.Dp(30))
if playPos := t.PlayPosition(); t.SongPanel.PlayingBtn.Bool.Value() && j == playPos.OrderRow {
paint.FillShape(gtx.Ops, patternPlayColor, clip.Rect{Max: image.Pt(gtx.Constraints.Max.X, patternCellHeight)}.Op())
}
w := gtx.Dp(unit.Dp(30))
paint.ColorOp{Color: rowMarkerPatternTextColor}.Add(gtx.Ops)
color := rowMarkerPatternTextColor
if l := t.Loop(); j >= l.Start && j < l.Start+l.Length {
color = loopMarkerColor
}
paint.ColorOp{Color: color}.Add(gtx.Ops)
defer op.Offset(image.Pt(0, -2)).Push(gtx.Ops).Pop()
widget.Label{}.Layout(gtx, t.Theme.Shaper, trackerFont, trackerFontSize, strings.ToUpper(fmt.Sprintf("%02x", j)), op.CallOp{})
return D{Size: image.Pt(w, patternCellHeight)}

View File

@ -26,6 +26,7 @@ type SongPanel struct {
RecordBtn *BoolClickable
NoteTracking *BoolClickable
PanicBtn *BoolClickable
LoopBtn *BoolClickable
// File menu items
fileMenuItems []MenuItem
@ -50,6 +51,7 @@ func NewSongPanel(model *tracker.Model) *SongPanel {
Step: NewNumberInput(model.Step().Int()),
SongLength: NewNumberInput(model.SongLength().Int()),
PanicBtn: NewBoolClickable(model.Panic().Bool()),
LoopBtn: NewBoolClickable(model.LoopToggle().Bool()),
RecordBtn: NewBoolClickable(model.IsRecording().Bool()),
NoteTracking: NewBoolClickable(model.NoteTracking().Bool()),
PlayingBtn: NewBoolClickable(model.Playing().Bool()),
@ -106,6 +108,7 @@ func (t *SongPanel) layoutSongOptions(gtx C, tr *Tracker) D {
playBtnStyle := ToggleIcon(tr.Theme, t.PlayingBtn, icons.AVPlayArrow, icons.AVStop, "Play (F6 / Space)", "Stop (F6 / Space)")
recordBtnStyle := ToggleIcon(tr.Theme, t.RecordBtn, icons.AVFiberManualRecord, icons.AVFiberSmartRecord, "Record (F7)", "Stop (F7)")
noteTrackBtnStyle := ToggleIcon(tr.Theme, t.NoteTracking, icons.ActionSpeakerNotesOff, icons.ActionSpeakerNotes, "Follow\nOff\n(F8)", "Follow\nOn\n(F8)")
loopBtnStyle := ToggleIcon(tr.Theme, t.LoopBtn, icons.NavigationArrowForward, icons.AVLoop, "Loop\nOff\n(Ctrl+L)", "Loop\nOn\n(Ctrl+L)")
return layout.Flex{Axis: layout.Vertical}.Layout(gtx,
layout.Rigid(func(gtx C) D {
@ -174,6 +177,7 @@ func (t *SongPanel) layoutSongOptions(gtx C, tr *Tracker) D {
layout.Rigid(playBtnStyle.Layout),
layout.Rigid(recordBtnStyle.Layout),
layout.Rigid(noteTrackBtnStyle.Layout),
layout.Rigid(loopBtnStyle.Layout),
)
}),
layout.Rigid(panicBtnStyle.Layout),

View File

@ -44,6 +44,7 @@ var twoBeatHighlight = color.NRGBA{R: 31, G: 51, B: 53, A: 255}
var patternPlayColor = color.NRGBA{R: 55, G: 55, B: 61, A: 255}
var patternTextColor = primaryColor
var patternCellColor = color.NRGBA{R: 255, G: 255, B: 255, A: 3}
var loopMarkerColor = color.NRGBA{R: 252, G: 186, B: 3, A: 255}
var instrumentHoverColor = color.NRGBA{R: 30, G: 31, B: 38, A: 255}
var instrumentNameColor = color.NRGBA{R: 255, G: 255, B: 255, A: 255}

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@ -72,7 +72,7 @@ func NewTracker(model *tracker.Model) *Tracker {
OctaveNumberInput: NewNumberInput(model.Octave().Int()),
InstrumentVoices: NewNumberInput(model.InstrumentVoices().Int()),
TopHorizontalSplit: &Split{Ratio: -.6},
TopHorizontalSplit: &Split{Ratio: -.5},
BottomHorizontalSplit: &Split{Ratio: -.6},
VerticalSplit: &Split{Axis: layout.Vertical},

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@ -36,6 +36,7 @@ type (
ChangedSinceSave bool
RecoveryFilePath string
ChangedSinceRecovery bool
Loop Loop
}
Model struct {
@ -81,6 +82,12 @@ type (
sointu.SongPos
}
// Loop identifier the order rows, which are the loop positions
// Length = 0 means no loop is chosen, regardless of start
Loop struct {
Start, Length int
}
Explore struct {
IsSave bool // true if this is a save operation, false if open operation
IsSong bool // true if this is a song, false if instrument
@ -125,6 +132,7 @@ const (
ScoreChange
BPMChange
RowsPerBeatChange
LoopChange
SongChange ChangeType = PatchChange | ScoreChange | BPMChange | RowsPerBeatChange
)
@ -148,6 +156,7 @@ const maxUndo = 64
func (m *Model) AverageVolume() Volume { return m.avgVolume }
func (m *Model) PeakVolume() Volume { return m.peakVolume }
func (m *Model) PlayPosition() sointu.SongPos { return m.playPosition }
func (m *Model) Loop() Loop { return m.d.Loop }
func (m *Model) PlaySongRow() int { return m.d.Song.Score.SongRow(m.playPosition) }
func (m *Model) ChangedSinceSave() bool { return m.d.ChangedSinceSave }
func (m *Model) Dialog() Dialog { return m.dialog }
@ -233,6 +242,9 @@ func (m *Model) change(kind string, t ChangeType, severity ChangeSeverity) func(
if m.changeType&RowsPerBeatChange != 0 {
m.send(RowsPerBeatMsg{m.d.Song.RowsPerBeat})
}
if m.changeType&LoopChange != 0 {
m.send(m.d.Loop)
}
m.undoSkipCounter++
var limit int
switch m.changeSeverity {
@ -385,6 +397,7 @@ func (m *Model) resetSong() {
}
m.d.FilePath = ""
m.d.ChangedSinceSave = false
m.d.Loop = Loop{}
}
// send sends a message to the player

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@ -24,6 +24,7 @@ type (
peakVolumeMeter VolumeAnalyzer // the volume analyzer used to calculate the peak volume
voiceLevels [vm.MAX_VOICES]float32 // a level that can be used to visualize the volume of each voice
voices [vm.MAX_VOICES]voice
loop Loop
recState recState // is the recording off; are we waiting for a note; or are we recording
recording Recording // the recorded MIDI events and BPM
@ -192,6 +193,10 @@ func (p *Player) advanceRow() {
return
}
p.songPos.PatternRow++ // advance row (this is why we subtracted one in Play())
if p.loop.Length > 0 && p.songPos.PatternRow >= p.song.Score.RowsPerPattern && p.songPos.OrderRow == p.loop.Start+p.loop.Length-1 {
p.songPos.PatternRow = 0
p.songPos.OrderRow = p.loop.Start
}
p.songPos = p.song.Score.Wrap(p.songPos)
p.send(nil) // just send volume and song row information
lastVoice := 0
@ -230,6 +235,8 @@ loop:
p.compileOrUpdateSynth()
case sointu.Score:
p.song.Score = m
case Loop:
p.loop = m
case IsPlayingMsg:
p.playing = bool(m.bool)
if !p.playing {