docs: update comments

This commit is contained in:
5684185+vsariola@users.noreply.github.com 2023-10-18 18:34:14 +03:00
parent 0a67129a0c
commit ccd283d2ea
2 changed files with 11 additions and 12 deletions

View File

@ -9,8 +9,7 @@ import (
type (
// AudioBuffer is a buffer of stereo audio samples of variable length, each
// sample represented by a slice of [2]float32. [0] is left channel, [1] is
// right
// sample represented by [2]float32. [0] is left channel, [1] is right
AudioBuffer [][2]float32
// AudioOutput represents something where we can send audio e.g. audio output.
@ -32,8 +31,8 @@ type (
}
)
// Wav converts a stereo signal of 32-bit floats (L R L R..., length should be
// divisible by 2) into a valid WAV-file, returned as a []byte array.
// Wav converts an AudioBuffer into a valid WAV-file, returned as a []byte
// array.
//
// If pcm16 is set to true, the samples in the WAV-file will be 16-bit signed
// integers; otherwise the samples will be 32-bit floats
@ -47,8 +46,8 @@ func (buffer AudioBuffer) Wav(pcm16 bool) ([]byte, error) {
return buf.Bytes(), nil
}
// Raw converts a stereo signal of 32-bit floats (L R L R..., length should be
// divisible by 2) into a raw audio file, returned as a []byte array.
// Raw converts an AudioBuffer into a raw audio file, returned as a []byte
// array.
//
// If pcm16 is set to true, the samples will be 16-bit signed integers;
// otherwise the samples will be 32-bit floats

View File

@ -53,12 +53,12 @@ func Render(synth Synth, buffer AudioBuffer) error {
return nil
}
// Play plays the Song using a given Synther, returning the stereo audio
// buffer and the sync buffer as a result (and possible errors). Passing
// 'release' as true means that all the notes are released when the synth is
// created. The default behaviour during runtime rendering is to leave them
// playing, meaning that envelopes start attacking right away unless an explicit
// note release is put to every track.
// Play plays the Song by first compiling the patch with the given Synther,
// returning the stereo audio buffer and the sync buffer as a result (and
// possible errors). Passing 'release' as true means that all the notes are
// released when the synth is created. The default behaviour during runtime
// rendering is to leave them playing, meaning that envelopes start attacking
// right away unless an explicit note release is put to every track.
func Play(synther Synther, song Song, release bool) (AudioBuffer, error) {
err := song.Validate()
if err != nil {