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feat(sointu): add functions to convert unit parameter values into human readable strings
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56d8ca574e
commit
af52aa9e51
66
sointu.go
66
sointu.go
@ -147,6 +147,27 @@ type UnitParameter struct {
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MaxValue int // maximum value of the parameter, inclusive
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CanSet bool // if this parameter can be set before hand i.e. through the gui
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CanModulate bool // if this parameter can be modulated i.e. has a port number in "send" unit
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ToString func(value int) string
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}
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func engineeringTime(sec float64) string {
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if sec < 1e-3 {
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return fmt.Sprintf("%.2f us", sec*1e6)
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} else if sec < 1 {
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return fmt.Sprintf("%.2f ms", sec*1e3)
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}
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return fmt.Sprintf("%.2f s", sec)
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}
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func nonLinearMapToString(value int) string {
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sec := math.Pow(2, 24*float64(value)/128) / 44100
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return engineeringTime(sec)
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}
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func compressorToString(value int) string {
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alpha := math.Pow(2, -24*float64(value)/128) // alpha is the "smoothing factor" of first order low pass iir
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sec := -1 / (44100 * math.Log(1-alpha)) // from smoothing factor to time constant, https://en.wikipedia.org/wiki/Exponential_smoothing
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return engineeringTime(sec)
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}
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// UnitTypes documents all the available unit types and if they support stereo variant
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@ -198,11 +219,13 @@ var UnitTypes = map[string]([]UnitParameter){
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{Name: "delaytime", MinValue: 0, MaxValue: -1, CanSet: false, CanModulate: true}},
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"compressor": []UnitParameter{
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{Name: "stereo", MinValue: 0, MaxValue: 1, CanSet: true, CanModulate: false},
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{Name: "attack", MinValue: 0, MaxValue: 128, CanSet: true, CanModulate: true},
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{Name: "release", MinValue: 0, MaxValue: 128, CanSet: true, CanModulate: true},
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{Name: "attack", MinValue: 0, MaxValue: 128, CanSet: true, CanModulate: true, ToString: compressorToString},
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{Name: "release", MinValue: 0, MaxValue: 128, CanSet: true, CanModulate: true, ToString: compressorToString},
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{Name: "invgain", MinValue: 0, MaxValue: 128, CanSet: true, CanModulate: true},
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{Name: "threshold", MinValue: 0, MaxValue: 128, CanSet: true, CanModulate: true},
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{Name: "ratio", MinValue: 0, MaxValue: 128, CanSet: true, CanModulate: true}},
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{Name: "ratio", MinValue: 0, MaxValue: 128, CanSet: true, CanModulate: true, ToString: func(value int) string {
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return fmt.Sprintf("1 : %.3f", 1-float64(value)/128)
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}}},
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"speed": []UnitParameter{},
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"out": []UnitParameter{
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{Name: "stereo", MinValue: 0, MaxValue: 1, CanSet: true, CanModulate: false},
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@ -224,10 +247,10 @@ var UnitTypes = map[string]([]UnitParameter){
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{Name: "sendpop", MinValue: 0, MaxValue: 1, CanSet: true, CanModulate: false}},
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"envelope": []UnitParameter{
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{Name: "stereo", MinValue: 0, MaxValue: 1, CanSet: true, CanModulate: false},
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{Name: "attack", MinValue: 0, MaxValue: 128, CanSet: true, CanModulate: true},
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{Name: "decay", MinValue: 0, MaxValue: 128, CanSet: true, CanModulate: true},
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{Name: "attack", MinValue: 0, MaxValue: 128, CanSet: true, CanModulate: true, ToString: nonLinearMapToString},
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{Name: "decay", MinValue: 0, MaxValue: 128, CanSet: true, CanModulate: true, ToString: nonLinearMapToString},
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{Name: "sustain", MinValue: 0, MaxValue: 128, CanSet: true, CanModulate: true},
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{Name: "release", MinValue: 0, MaxValue: 128, CanSet: true, CanModulate: true},
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{Name: "release", MinValue: 0, MaxValue: 128, CanSet: true, CanModulate: true, ToString: nonLinearMapToString},
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{Name: "gain", MinValue: 0, MaxValue: 128, CanSet: true, CanModulate: true}},
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"noise": []UnitParameter{
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{Name: "stereo", MinValue: 0, MaxValue: 1, CanSet: true, CanModulate: false},
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@ -235,13 +258,38 @@ var UnitTypes = map[string]([]UnitParameter){
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{Name: "gain", MinValue: 0, MaxValue: 128, CanSet: true, CanModulate: true}},
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"oscillator": []UnitParameter{
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{Name: "stereo", MinValue: 0, MaxValue: 1, CanSet: true, CanModulate: false},
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{Name: "transpose", MinValue: 0, MaxValue: 128, CanSet: true, CanModulate: true},
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{Name: "detune", MinValue: 0, MaxValue: 128, CanSet: true, CanModulate: true},
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{Name: "transpose", MinValue: 0, MaxValue: 128, CanSet: true, CanModulate: true, ToString: func(value int) string {
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value -= 64
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octaves := value / 12
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semitones := value % 12
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if octaves != 0 {
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return fmt.Sprintf("%v octaves, %v semitones", octaves, semitones)
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}
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return fmt.Sprintf("%v semitones", semitones)
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}},
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{Name: "detune", MinValue: 0, MaxValue: 128, CanSet: true, CanModulate: true, ToString: func(value int) string {
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return fmt.Sprintf("%v semitones", float32(value-64)/64.0)
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}},
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{Name: "phase", MinValue: 0, MaxValue: 128, CanSet: true, CanModulate: true},
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{Name: "color", MinValue: 0, MaxValue: 128, CanSet: true, CanModulate: true},
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{Name: "shape", MinValue: 0, MaxValue: 128, CanSet: true, CanModulate: true},
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{Name: "gain", MinValue: 0, MaxValue: 128, CanSet: true, CanModulate: true},
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{Name: "type", MinValue: int(Sine), MaxValue: int(Sample), CanSet: true, CanModulate: false},
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{Name: "type", MinValue: int(Sine), MaxValue: int(Sample), CanSet: true, CanModulate: false, ToString: func(value int) string {
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switch value {
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case Sine:
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return "Sine"
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case Trisaw:
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return "Trisaw"
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case Pulse:
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return "Pulse"
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case Gate:
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return "Gate"
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case Sample:
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return "Sample"
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default:
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return "Unknown"
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}
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}},
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{Name: "lfo", MinValue: 0, MaxValue: 1, CanSet: true, CanModulate: false},
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{Name: "unison", MinValue: 0, MaxValue: 3, CanSet: true, CanModulate: false},
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{Name: "samplestart", MinValue: 0, MaxValue: 3440659, CanSet: true, CanModulate: false},
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@ -50,6 +50,13 @@ func (t *Tracker) layoutUnitSliders(gtx C) D {
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t.ParameterSliders[index].Value = float32(params[ut[index].Name])
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sliderStyle := material.Slider(t.Theme, t.ParameterSliders[index], float32(ut[index].MinValue), float32(ut[index].MaxValue))
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sliderStyle.Color = t.Theme.Fg
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var valueText string
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value := params[ut[index].Name]
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if ut[index].ToString != nil {
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valueText = fmt.Sprintf("%v / %v", value, ut[index].ToString(value))
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} else {
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valueText = fmt.Sprintf("%v", value)
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}
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return layout.Flex{Axis: layout.Horizontal, Alignment: layout.Middle}.Layout(gtx,
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layout.Rigid(func(gtx C) D {
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gtx.Constraints.Min.X = gtx.Px(unit.Dp(110))
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@ -59,7 +66,7 @@ func (t *Tracker) layoutUnitSliders(gtx C) D {
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gtx.Constraints.Min.X = gtx.Px(unit.Dp(200))
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return sliderStyle.Layout(gtx)
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}),
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layout.Rigid(Label(fmt.Sprintf("%v", params[ut[index].Name]), white)),
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layout.Rigid(Label(valueText, white)),
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)
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}
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return t.ParameterList.Layout(gtx, len(ut), listElements)
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