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fix(tracker): notify player that loop changed when resetting song
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@ -393,7 +393,7 @@ func (m *Model) completeAction(checkSave bool) {
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}
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}
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switch m.dialog {
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switch m.dialog {
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case NewSongChanges, NewSongSaveExplorer:
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case NewSongChanges, NewSongSaveExplorer:
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c := m.change("NewSong", SongChange, MajorChange)
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c := m.change("NewSong", SongChange|LoopChange, MajorChange)
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m.resetSong()
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m.resetSong()
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c()
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c()
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m.d.ChangedSinceSave = false
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m.d.ChangedSinceSave = false
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