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	fix(tracker): notify player that loop changed when resetting song
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			@ -393,7 +393,7 @@ func (m *Model) completeAction(checkSave bool) {
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	}
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	switch m.dialog {
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	case NewSongChanges, NewSongSaveExplorer:
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		c := m.change("NewSong", SongChange, MajorChange)
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		c := m.change("NewSong", SongChange|LoopChange, MajorChange)
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		m.resetSong()
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		c()
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		m.d.ChangedSinceSave = false
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