feat(tracker): implement some basic styled ui building blocks

This commit is contained in:
Matias Lahti 2020-11-08 01:20:53 +02:00
parent 64fe28a240
commit 90c3536f3e
4 changed files with 139 additions and 2 deletions

47
go4k/tracker/label.go Normal file
View File

@ -0,0 +1,47 @@
package tracker
import (
"gioui.org/f32"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/paint"
"gioui.org/text"
"gioui.org/widget"
"image"
"image/color"
)
type LabelStyle struct {
Text string
Color color.RGBA
ShadeColor color.RGBA
}
func (l LabelStyle) Layout(gtx layout.Context) layout.Dimensions {
return layout.Stack{Alignment: layout.Center}.Layout(gtx,
layout.Stacked(func(gtx layout.Context) layout.Dimensions {
defer op.Push(gtx.Ops).Pop()
paint.ColorOp{Color: l.ShadeColor}.Add(gtx.Ops)
op.Offset(f32.Pt(2, 2)).Add(gtx.Ops)
dims := widget.Label{
Alignment: text.Start,
MaxLines: 1,
}.Layout(gtx, textShaper, labelFont, labelFontSize, l.Text)
return layout.Dimensions{
Size: dims.Size.Add(image.Pt(2, 2)),
Baseline: dims.Baseline,
}
}),
layout.Stacked(func(gtx layout.Context) layout.Dimensions {
paint.ColorOp{Color: l.Color}.Add(gtx.Ops)
return widget.Label{
Alignment: text.Start,
MaxLines: 1,
}.Layout(gtx, textShaper, labelFont, labelFontSize, l.Text)
}),
)
}
func Label(text string, color color.RGBA) layout.Widget {
return LabelStyle{Text: text, Color: color, ShadeColor: black}.Layout
}

View File

@ -1,7 +1,17 @@
package tracker
import "gioui.org/layout"
import (
"gioui.org/layout"
"gioui.org/op/paint"
)
func (t *Tracker) Layout(gtx layout.Context) {
t.QuitButton.Layout(gtx)
layout.Stack{Alignment: layout.NW}.Layout(gtx,
layout.Expanded(func(gtx layout.Context) layout.Dimensions {
paint.Fill(gtx.Ops, black)
return layout.Dimensions{Size: gtx.Constraints.Max}
}),
layout.Expanded(t.QuitButton.Layout),
layout.Stacked(Raised(Label("Hello", white))),
)
}

56
go4k/tracker/panels.go Normal file
View File

@ -0,0 +1,56 @@
package tracker
import (
"fmt"
"gioui.org/f32"
"gioui.org/layout"
"gioui.org/op"
"gioui.org/op/clip"
"gioui.org/op/paint"
"image"
"image/color"
)
func Raised(w layout.Widget) layout.Widget {
return Beveled(w, panelColor, panelLightColor, panelShadeColor)
}
func Lowered(w layout.Widget) layout.Widget {
return Beveled(w, panelColor, panelShadeColor, panelLightColor)
}
func Beveled(w layout.Widget, base, light, shade color.RGBA) layout.Widget {
return func(gtx layout.Context) layout.Dimensions {
fmt.Println("BR", gtx.Constraints)
paint.FillShape(gtx.Ops, light, clip.Rect(image.Rect(0, 0, gtx.Constraints.Max.X, 1)).Op())
paint.FillShape(gtx.Ops, light, clip.Rect(image.Rect(0, 0, 1, gtx.Constraints.Max.Y)).Op())
paint.FillShape(gtx.Ops, base, clip.Rect(image.Rect(1, 1, gtx.Constraints.Max.X-1, gtx.Constraints.Max.Y-1)).Op())
paint.FillShape(gtx.Ops, shade, clip.Rect(image.Rect(0, gtx.Constraints.Max.Y-1, gtx.Constraints.Max.X, gtx.Constraints.Max.Y)).Op())
paint.FillShape(gtx.Ops, shade, clip.Rect(image.Rect(gtx.Constraints.Max.X-1, 0, gtx.Constraints.Max.X, gtx.Constraints.Max.Y)).Op())
fmt.Println("drawing sub..", gtx.Constraints)
stack := op.Push(gtx.Ops)
mcs := gtx.Constraints
mcs.Max.X -= 2
if mcs.Max.X < 0 {
mcs.Max.X = 0
}
if mcs.Min.X > mcs.Max.X {
mcs.Min.X = mcs.Max.X
}
mcs.Max.Y -= 2
if mcs.Max.Y < 0 {
mcs.Max.Y = 0
}
if mcs.Min.Y > mcs.Max.Y {
mcs.Min.Y = mcs.Max.Y
}
op.Offset(f32.Pt(1, 1)).Add(gtx.Ops)
gtx.Constraints = mcs
dims := w(gtx)
stack.Pop()
return layout.Dimensions{
Size: dims.Size.Add(image.Point{X: 2, Y: 2}),
Baseline: dims.Baseline + 1,
}
}
}

24
go4k/tracker/theme.go Normal file
View File

@ -0,0 +1,24 @@
package tracker
import (
"gioui.org/font/gofont"
"gioui.org/text"
"gioui.org/unit"
"image/color"
)
var fontCollection []text.FontFace = gofont.Collection()
var textShaper = text.NewCache(fontCollection)
var neutral = color.RGBA{R: 73, G: 117, B: 130, A: 255}
var light = color.RGBA{R: 138, G: 219, B: 243, A: 255}
var dark = color.RGBA{R: 24, G: 40, B: 44, A: 255}
var white = color.RGBA{R: 255, G: 255, B: 255, A: 255}
var black = color.RGBA{R: 0, G: 0, B: 0, A: 255}
var panelColor = neutral
var panelShadeColor = dark
var panelLightColor = light
var labelFont = fontCollection[6].Font
var labelFontSize = unit.Px(18)