draft a simpler version of the bell eq

This commit is contained in:
5684185+vsariola@users.noreply.github.com
2025-12-28 18:08:12 +02:00
parent 9b87589f7b
commit 8d4a7a5045
5 changed files with 55 additions and 22 deletions

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@ -206,6 +206,11 @@ var UnitTypes = map[string]([]UnitParameter){
{Name: "stereo", MinValue: 0, MaxValue: 1, CanSet: true, CanModulate: false},
{Name: "channel", MinValue: 0, MaxValue: 6, CanSet: true, CanModulate: false, DisplayFunc: arrDispFunc(channelNames[:])}},
"sync": []UnitParameter{},
"eq": []UnitParameter{
{Name: "stereo", MinValue: 0, MaxValue: 1, CanSet: true, CanModulate: false},
{Name: "frequency", MinValue: 0, MaxValue: 128, CanSet: true, CanModulate: true, DisplayFunc: func(v int) (string, string) { return filterFrequencyDispFunc(v) }},
{Name: "bandwidth", MinValue: 0, MaxValue: 128, CanSet: true, CanModulate: true, DisplayFunc: func(v int) (string, string) { return eqBWdisplayFunc(v) }},
{Name: "gain", MinValue: 0, Neutral: 64, MaxValue: 128, CanSet: true, CanModulate: true, DisplayFunc: func(v int) (string, string) { return eqGainDisplayFunc(v) }}},
}
// compile errors if interface is not implemented.
@ -266,6 +271,13 @@ func filterFrequencyDispFunc(v int) (string, string) {
return strconv.FormatFloat(f, 'f', 0, 64), "Hz"
}
func eqBWdisplayFunc(v int) (string, string) {
return strconv.FormatFloat(float64(v)/64.*100, 'f', 2, 64), "%"
}
func eqGainDisplayFunc(v int) (string, string) {
return strconv.FormatFloat(40*(float64(v)/64.-1.), 'f', 2, 64), "dB"
}
func compressorTimeDispFunc(v int) (string, string) {
alpha := math.Pow(2, -24*float64(v)/128) // alpha is the "smoothing factor" of first order low pass iir
sec := -1 / (44100 * math.Log(1-alpha)) // from smoothing factor to time constant, https://en.wikipedia.org/wiki/Exponential_smoothing
@ -435,6 +447,7 @@ var stackUseMonoStereo = map[string][2]StackUse{
{Inputs: [][]int{{0}}, Modifies: []bool{false}, NumOutputs: 1},
{},
},
"eq": stackUseEffect,
}
var stackUseSendNoPop = [2]StackUse{
{Inputs: [][]int{{0}}, Modifies: []bool{true}, NumOutputs: 1},

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@ -464,6 +464,7 @@ var defaultUnits = map[string]sointu.Unit{
"compressor": {Type: "compressor", Parameters: map[string]int{"stereo": 0, "attack": 64, "release": 64, "invgain": 64, "threshold": 64, "ratio": 64}},
"send": {Type: "send", Parameters: map[string]int{"stereo": 0, "amount": 64, "voice": 0, "unit": 0, "port": 0, "sendpop": 1}},
"sync": {Type: "sync", Parameters: map[string]int{}},
"eq": {Type: "eq", Parameters: map[string]int{"stereo": 0, "frequency": 64, "bandwidth": 64, "gain": 64}},
}
var defaultInstrument = sointu.Instrument{

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@ -594,6 +594,23 @@ func (s *GoSynth) Render(buffer sointu.AudioBuffer, maxtime int) (samples int, r
if stereo {
stack = append(stack, gain)
}
case opEq:
for i := range channels {
inputSample := stack[l-1-i]
w := params[0] * params[0]
alpha := w * params[1] * 2
A := float32(math.Pow(2, float64(params[2]-.5)*6.643856189774724))
u := alpha * A
v := alpha / A
a0, a1, a2 := 1+v, w*w-2, 1-v
b0, b1, b2 := 1+u, a1, 1-u
output := (b0*inputSample + unit.state[i]) / a0
unit.state[i] = b1*inputSample - b1*output + unit.state[2+i]
unit.state[2+i] = b2*inputSample - a2*output
stack[l-1-i] = output
}
case opSync:
break
default:

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@ -109,6 +109,7 @@ var defaultUnits = map[string]sointu.Unit{
"compressor": {Type: "compressor", Parameters: map[string]int{"stereo": 0, "attack": 64, "release": 64, "invgain": 64, "threshold": 64, "ratio": 64}},
"send": {Type: "send", Parameters: map[string]int{"stereo": 0, "amount": 128, "voice": 0, "unit": 0, "port": 0, "sendpop": 1}},
"sync": {Type: "sync", Parameters: map[string]int{}},
"eq": {Type: "eq", Parameters: map[string]int{"stereo": 0, "freq": 1000, "q": 10, "gain": 64}},
}
var defaultInstrument = sointu.Instrument{

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@ -12,27 +12,28 @@ const (
opDelay = 8
opDistort = 9
opEnvelope = 10
opFilter = 11
opGain = 12
opHold = 13
opIn = 14
opInvgain = 15
opLoadnote = 16
opLoadval = 17
opMul = 18
opMulp = 19
opNoise = 20
opOscillator = 21
opOut = 22
opOutaux = 23
opPan = 24
opPop = 25
opPush = 26
opReceive = 27
opSend = 28
opSpeed = 29
opSync = 30
opXch = 31
opEq = 11
opFilter = 12
opGain = 13
opHold = 14
opIn = 15
opInvgain = 16
opLoadnote = 17
opLoadval = 18
opMul = 19
opMulp = 20
opNoise = 21
opOscillator = 22
opOut = 23
opOutaux = 24
opPan = 25
opPop = 26
opPush = 27
opReceive = 28
opSend = 29
opSpeed = 30
opSync = 31
opXch = 32
)
var transformCounts = [...]int{0, 0, 1, 0, 5, 1, 1, 4, 1, 5, 2, 1, 1, 0, 1, 0, 1, 0, 0, 2, 6, 1, 2, 1, 0, 0, 0, 1, 0, 0, 0}
var transformCounts = [...]int{0, 0, 1, 0, 5, 1, 1, 4, 1, 5, 3, 2, 1, 1, 0, 1, 0, 1, 0, 0, 2, 6, 1, 2, 1, 0, 0, 0, 1, 0, 0, 0}