mirror of
https://github.com/vsariola/sointu.git
synced 2025-05-28 03:10:24 -04:00
Change the C-API to roughly match the new Go-API.
The parameter order is now so that all the in/out int parameters are in the end of the signature.
This commit is contained in:
parent
5f4b85b0a4
commit
64afa9fb48
@ -2,7 +2,6 @@ package bridge
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import (
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"errors"
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"math"
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)
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// #cgo CFLAGS: -I"${SRCDIR}/../include"
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@ -93,10 +92,10 @@ func (s *SynthState) Render(buffer []float32) error {
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return errors.New("Render writes stereo signals, so buffer should have even length")
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}
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maxSamples := len(buffer) / 2
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cs := (*C.SynthState)(s)
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cs.SamplesPerRow = C.uint(math.MaxInt32)
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cs.RowTick = 0
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C.su_render_samples((*C.SynthState)(s), C.int(maxSamples), (*C.float)(&buffer[0]))
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errcode := C.su_render((*C.SynthState)(s), (*C.float)(&buffer[0]), C.int(maxSamples))
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if errcode > 0 {
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return errors.New("Render failed")
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}
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return nil
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}
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@ -106,7 +105,8 @@ func (s *SynthState) Render(buffer []float32) error {
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// buffer float32 slice to fill with rendered samples. Stereo signal, so
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// should have even length.
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// maxtime how long nominal time to render in samples. Speed unit might modulate time
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// so the actual number of samples rendered is not the
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// so the actual number of samples rendered depends on the modulation and if
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// buffer is full before maxtime is reached.
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// Returns a tuple (int, int, error), consisting of:
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// samples number of samples rendered in the buffer
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// time how much the time advanced
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@ -118,20 +118,15 @@ func (s *SynthState) Render(buffer []float32) error {
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// Under no conditions, nsamples >= len(buffer)/2 i.e. guaranteed to never overwrite the buffer.
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func (s *SynthState) RenderTime(buffer []float32, maxtime int) (int, int, error) {
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if len(buffer)%1 == 1 {
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return -1, -1, errors.New("Render writes stereo signals, so buffer should have even length")
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return -1, -1, errors.New("RenderTime writes stereo signals, so buffer should have even length")
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}
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maxSamples := len(buffer) / 2
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cs := (*C.SynthState)(s)
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cs.SamplesPerRow = C.uint(maxtime) // these two lines are here just because the C-API is not
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cs.RowTick = 0 // updated. SamplesPerRow should be "maxtime" and passed as a parameter
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retval := int(C.su_render_samples((*C.SynthState)(s), C.int(maxSamples), (*C.float)(&buffer[0])))
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if retval < 0 { // this ugliness is just because the C-API is not updated yet
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return maxSamples, int(cs.RowTick), nil
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} else if retval == 0 {
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return maxSamples, int(cs.RowTick), nil
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} else {
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return maxSamples - retval, int(cs.RowTick), nil
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samples := C.int(len(buffer) / 2)
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time := C.int(maxtime)
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errcode := int(C.su_render_time((*C.SynthState)(s), (*C.float)(&buffer[0]), &samples, &time))
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if errcode > 0 {
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return -1, -1, errors.New("RenderTime failed")
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}
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return int(samples), int(time), nil
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}
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func (s *SynthState) SetPatch(patch Patch) error {
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@ -192,9 +187,5 @@ func (s *SynthState) Release(voice int) {
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func NewSynthState() *SynthState {
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s := new(SynthState)
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s.RandSeed = 1
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// The default behaviour will be to have rows/beats disabled i.e.
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// fill the whole buffer every call. This is a lot better default
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// behaviour than leaving this 0 (Render would never render anything)
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s.SamplesPerRow = math.MaxInt32
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return s
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}
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@ -39,8 +39,6 @@ typedef struct SynthState {
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unsigned int NumVoices;
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unsigned int RandSeed;
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unsigned int GlobalTick;
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unsigned int RowTick;
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unsigned int SamplesPerRow; // nominal value, actual rows could be more or less due to speed modulation
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} SynthState;
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#pragma pack(pop)
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@ -58,9 +56,26 @@ typedef struct SynthState {
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extern void CALLCONV su_load_gmdls(void);
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#endif
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// su_render_samples(SynthState* synthState, int maxSamples, float* buffer):
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// Renders at most maxsamples to the buffer, using and modifying the
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// synthesizer state in synthState.
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// int su_render(SynthState* synthState, float* buffer, int samples):
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// Renders 'samples' number of samples to the buffer, using and modifying
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// the synthesizer state in synthState.
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//
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// Parameters:
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// synthState pointer to current synthState. RandSeed should be > 0 e.g. 1
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// buffer audio sample buffer, L R L R ...
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// samples maximum number of samples to be rendered. WARNING: buffer
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// should have a length of 2 * samples as the audio is stereo.
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//
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// Returns error code:
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// 0 everything ok
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// (returns always 0 as no errors are implemented yet)
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int CALLCONV su_render(SynthState* synthState, float* buffer, int samples);
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// int su_render_time(SynthState* synthState, float* buffer, int* samples, int* time):
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// Renders samples until 'samples' number of samples are reached or 'time' number of
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// modulated time ticks are reached, whichever happens first. 'samples' and 'time' are
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// are passed by reference as the function modifies to tell how many samples were
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// actually rendered and how many time ticks were actually advanced.
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//
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// Parameters:
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// synthState pointer to current synthState. RandSeed should be > 0 e.g. 1
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@ -68,39 +83,23 @@ extern void CALLCONV su_load_gmdls(void);
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// rendered; either set it to INT32_MAX to always render full
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// buffer, or something like SAMPLE_RATE * 60 / (BPM * 4) for
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// having 4 rows per beat.
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// maxSamples maximum number of samples to be rendered. buffer should
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// have a length of 2 * maxsamples as the audio is stereo.
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// buffer audio sample buffer, L R L R ...
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// samples pointer to the maximum number of samples to be rendered.
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// buffer should have a length of 2 * maxsamples as the audio
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// is stereo.
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// time maximum modulated time rendered.
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//
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// Returns:
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// -1 end of row was not reached & buffer full
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// 0 end of row was reached & buffer full (there is space for zero
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// samples in the buffer)
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// n>0 end of row was reached & there is space for n samples in the buffer
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// The value referred by samples is changed to contain the actual number of samples rendered
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// Similarly, the value referred by time is changed to contain the number of time ticks advanced.
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// If samples_out == samples_in, then is must be that time_in <= time_out.
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// If samples_out < samples_in, then time_out >= time_in. Note that it could happen that
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// time_out > time_in, as it is modulated and the time could advance by 2 or more, so the loop
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// exit condition would fire when the current time is already past time_in
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//
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// Beware of infinite loops: with a rowlen of 0; or without resetting rowtick
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// between rows; or with a problematic synth patch e.g. if the speed is
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// modulated to be become infinite, this function might return maxsamples i.e.
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// not render any samples. If you try to call this with your buffer until the
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// whole buffer is filled, you will be stuck in an infinite loop.
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//
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// So a reasonable track player would be something like:
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//
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// function render_buffer(maxsamples,buffer) {
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// remaining = maxsamples
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// for i = 0..MAX_TRIES // limit retries to prevent infinite loop
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// remaining = su_render_samples(synthState,
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// remaining,
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// &buffer[(maxsamples-remaining)*2])
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// if remaining >= 0 // end of row reached
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// song_row++ // advance row
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// retrigger/release voices based on the new row
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// if remaining <= 0 // buffer full
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// return
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// return // could not fill buffer despite MAX_TRIES, something is wrong
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// // audio will come to sudden end
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// }
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extern int CALLCONV su_render_samples(SynthState* synthState, int maxSamples, float* buffer);
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// Returns error code:
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// 0 everything ok
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// (no actual errors implemented yet)
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int CALLCONV su_render_time(SynthState* synthState, float* buffer, int* samples, int* time);
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// Arithmetic opcode ids
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extern const int su_add_id;
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110
src/sointu.asm
110
src/sointu.asm
@ -34,43 +34,52 @@ struc su_synth_state
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.numvoices resd 1
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.randseed resd 1
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.globaltime resd 1
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.rowtick resd 1
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.rowlen resd 1
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endstruc
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SECT_TEXT(sursampl)
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EXPORT MANGLE_FUNC(su_render_samples,12)
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EXPORT MANGLE_FUNC(su_render_time,16)
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%if BITS == 32 ; stdcall
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pushad ; push registers
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mov ecx, [esp + 4 + 32] ; ecx = &synthState
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mov esi, [esp + 8 + 32] ; esi = bufsize
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mov edx, [esp + 12 + 32] ; edx = &buffer
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mov edx, [esp + 8 + 32] ; edx = &buffer
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mov esi, [esp + 12 + 32] ; esi = &samples
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mov ebx, [esp + 16 + 32] ; ebx = &time
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%else
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%ifidn __OUTPUT_FORMAT__,win64 ; win64 ABI: rdx = bufsize, r8 = &buffer, rcx = &synthstate
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%ifidn __OUTPUT_FORMAT__,win64 ; win64 ABI: rcx = &synthstate, rdx = &buffer, r8 = &bufsize, r9 = &time
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push_registers rdi, rsi, rbx, rbp ; win64 ABI: these registers are non-volatile
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mov rsi, rdx ; rsi = bufsize
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mov rdx, r8 ; rdx = &buffer
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%else ; System V ABI: rsi = bufsize, rdx = &buffer, rdi = &synthstate
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mov rsi, r8 ; rsi = &samples
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mov rbx, r9 ; rbx = &time
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%else ; System V ABI: rdi = &synthstate, rsi = &buffer, rdx = &samples, rcx = &time
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push_registers rbx, rbp ; System V ABI: these registers are non-volatile
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mov rbx, rcx ; rbx points to time
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xchg rsi, rdx ; rdx points to buffer, rsi points to samples
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mov rcx, rdi ; rcx = &Synthstate
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%endif
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%endif
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push _SI ; push bufsize
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push _DX ; push bufptr
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push _CX ; this takes place of the voicetrack
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push _SI ; push the pointer to samples
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push _BX ; push the pointer to time
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xor eax, eax ; samplenumber starts at 0
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push _AX ; push samplenumber to stack
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mov esi, [_SI] ; zero extend dereferenced pointer
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push _SI ; push bufsize
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push _DX ; push bufptr
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push _CX ; this takes place of the voicetrack
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mov eax, [_CX + su_synth_state.randseed]
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push _AX ; randseed
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mov eax, [_CX + su_synth_state.globaltime]
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push _AX ; global tick time
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mov eax, [_CX + su_synth_state.rowlen]
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push _AX ; push the rowlength to stack so we can easily compare to it, normally this would be row
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mov eax, [_CX + su_synth_state.rowtick]
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mov ebx, dword [_BX] ; zero extend dereferenced pointer
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push _BX ; the nominal rowlength should be time_in
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xor eax, eax ; rowtick starts at 0
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su_render_samples_loop:
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cmp eax, [_SP] ; compare current tick to rowlength
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jge su_render_samples_row_advance
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sub dword [_SP + PTRSIZE*5], 1 ; compare current tick to rowlength
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jb su_render_samples_buffer_full
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cmp eax, [_SP] ; if rowtick >= maxtime
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jge su_render_samples_time_finish ; goto finish
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mov ecx, [_SP + PTRSIZE*5] ; ecx = buffer length in samples
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cmp [_SP + PTRSIZE*6], ecx ; if samples >= maxsamples
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jge su_render_samples_time_finish ; goto finish
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inc eax ; time++
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inc dword [_SP + PTRSIZE*6] ; samples++
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mov _CX, [_SP + PTRSIZE*3]
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push _AX ; push rowtick
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mov eax, [_CX + su_synth_state.polyphony]
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@ -97,24 +106,26 @@ su_render_samples_loop:
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stosd ; clear right channel so the VM is ready to write them again
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pop _AX
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inc dword [_SP + PTRSIZE] ; increment global time, used by delays
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inc eax
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jmp su_render_samples_loop
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su_render_samples_row_advance:
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xor eax, eax ; row has finished, so clear the rowtick for next round
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su_render_samples_buffer_full:
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su_render_samples_time_finish:
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pop _CX
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pop _BX
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pop _DX
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pop _CX
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mov [_CX + su_synth_state.randseed], edx
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mov [_CX + su_synth_state.globaltime], ebx
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mov [_CX + su_synth_state.rowtick], eax
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pop _AX
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pop _AX
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pop _BX
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pop _BX
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pop _DX
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pop _BX ; pop the pointer to time
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pop _SI ; pop the pointer to samples
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mov dword [_SI], edx ; *samples = samples rendered
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mov dword [_BX], eax ; *time = time ticks rendered
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xor eax, eax ; TODO: set eax to possible error code, now just 0
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%if BITS == 32 ; stdcall
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mov [_SP + 28],eax ; we want to return eax, but popad pops everything, so put eax to stack for popad to pop
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popad
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ret 12
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ret 16
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%else
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%ifidn __OUTPUT_FORMAT__,win64
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pop_registers rdi, rsi, rbx, rbp ; win64 ABI: these registers are non-volatile
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@ -123,3 +134,48 @@ su_render_samples_buffer_full:
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%endif
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ret
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%endif
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EXPORT MANGLE_FUNC(su_render,12)
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%if BITS == 32 ; stdcall
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mov eax, 0x7FFFFFFF ; don't care about time, just try to fill the buffer
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push eax
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mov eax, [esp + 8] ; eax = &synthState
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mov ecx, [esp + 12] ; ecx = &buffer
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mov edx, [esp + 16] ; edx = samples
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push edx
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lea edx, [esp + 4]
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push edx
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lea edx, [esp + 4]
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push edx
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push ecx
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push eax
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%else
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%ifidn __OUTPUT_FORMAT__,win64 ; win64 ABI: rdx = bufsize, r8 = &buffer, rcx = &synthstate
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push r8
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mov r8, _SP
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mov r9, 0x7FFFFFFF ; don't care about time, just try to fill the buffer
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push r9
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mov r9, _SP ; still, we have to pass a pointer to time, so pointer to stack
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%else ; System V ABI: rdi = &synthstate, rsi = &buffer, rdx = samples
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push rdx
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mov rdx, _SP
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mov rcx, 0x7FFFFFFF ; don't care about time, just try to fill the buffer
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push rcx
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mov rcx, _SP ; still, we have to pass a pointer to time, so pointer to stack
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%endif
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%endif
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call MANGLE_FUNC(su_render_time,16)
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%if BITS == 32 ; stdcall
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pop ecx
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pop ecx
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ret 12
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%else
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%ifidn __OUTPUT_FORMAT__,win64 ; win64 ABI: rdx = bufsize, r8 = &buffer, rcx = &synthstate
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pop r9
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pop r8
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%else
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pop rcx
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pop rdx
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%endif
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ret
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%endif
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@ -331,15 +331,15 @@ EXPORT MANGLE_FUNC(su_power,0)
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%endmacro
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;-------------------------------------------------------------------------------
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; su_render function: the entry point for the synth
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; su_render_song function: the entry point for the synth
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;-------------------------------------------------------------------------------
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; Has the signature su_render(void *ptr), where ptr is a pointer to
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; the output buffer
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; Has the signature su_render_song(void *ptr), where ptr is a pointer to
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; the output buffer. Renders the compile time hard-coded song to the buffer.
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; Stack: output_ptr
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;-------------------------------------------------------------------------------
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SECT_TEXT(surender)
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SECT_TEXT(surensng)
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EXPORT MANGLE_FUNC(su_render,PTRSIZE) ; Stack: ptr
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EXPORT MANGLE_FUNC(su_render_song,PTRSIZE) ; Stack: ptr
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render_prologue
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xor eax, eax
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%ifdef INCLUDE_MULTIVOICE_TRACKS
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@ -19,7 +19,7 @@
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#define SAMPLES_PER_ROW SAMPLE_RATE * 4 * 60 / (BPM * 16)
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const int su_max_samples = SAMPLES_PER_ROW * TOTAL_ROWS;
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void CALLCONV su_render(float* buffer) {
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void CALLCONV su_render_song(float* buffer) {
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SynthState* synthState;
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const unsigned char commands[] = { su_envelope_id, // MONO
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su_envelope_id, // MONO
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@ -34,13 +34,12 @@ void CALLCONV su_render(float* buffer) {
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memcpy(synthState->Commands, commands, sizeof(commands));
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memcpy(synthState->Values, values, sizeof(values));
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synthState->RandSeed = 1;
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synthState->SamplesPerRow = INT32_MAX;
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synthState->NumVoices = 1;
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synthState->Synth.Voices[0].Note = 64;
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retval = su_render_samples(synthState, su_max_samples / 2, buffer);
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retval = su_render(synthState, buffer, su_max_samples / 2);
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synthState->Synth.Voices[0].Release++;
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buffer = buffer + su_max_samples;
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retval = su_render_samples(synthState, su_max_samples / 2, buffer);
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retval = su_render(synthState, buffer, su_max_samples / 2);
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free(synthState);
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return;
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}
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@ -20,7 +20,10 @@ int main(int argc, char* argv[]) {
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const unsigned char values[] = { 64, 64, 64, 80, 128, // envelope 1
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95, 64, 64, 80, 128, // envelope 2
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128 };
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int remaining, remainingOut;
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int errcode;
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int time;
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int samples;
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int totalrendered;
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int retval;
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synthState = (SynthState*)malloc(sizeof(SynthState));
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buffer = (float*)malloc(2 * sizeof(float) * su_max_samples);
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@ -30,55 +33,86 @@ int main(int argc, char* argv[]) {
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synthState->RandSeed = 1;
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synthState->NumVoices = 1;
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synthState->Synth.Voices[0].Note = 64;
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remaining = su_max_samples;
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// First check that when RowLen = 0, we render nothing and remaining does not change
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synthState->SamplesPerRow = 0;
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if (su_render_samples(synthState, remaining, buffer) != remaining)
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totalrendered = 0;
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// First check that when we render using su_render_time with 0 time
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// we get nothing done
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samples = su_max_samples;
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time = 0;
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errcode = su_render_time(synthState, buffer, &samples, &time);
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if (errcode != 0)
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{
|
||||
printf("su_render_samples rendered samples despite number of samples per row being 0");
|
||||
printf("su_render_time returned error");
|
||||
goto fail;
|
||||
}
|
||||
if (samples > 0)
|
||||
{
|
||||
printf("su_render_time rendered samples, despite it should not");
|
||||
goto fail;
|
||||
}
|
||||
if (time > 0)
|
||||
{
|
||||
printf("su_render_time advanced time, despite it should not");
|
||||
goto fail;
|
||||
}
|
||||
// Then check that when we render using su_render_time with 0 samples,
|
||||
// we get nothing done
|
||||
samples = 0;
|
||||
time = INT32_MAX;
|
||||
errcode = su_render_time(synthState, buffer, &samples, &time);
|
||||
if (errcode != 0)
|
||||
{
|
||||
printf("su_render_time returned error");
|
||||
goto fail;
|
||||
}
|
||||
if (samples > 0)
|
||||
{
|
||||
printf("su_render_time rendered samples, despite it should not");
|
||||
goto fail;
|
||||
}
|
||||
if (time > 0)
|
||||
{
|
||||
printf("su_render_time advanced time, despite it should not");
|
||||
goto fail;
|
||||
}
|
||||
// Then check that each time we call render, only SAMPLES_PER_ROW
|
||||
// number of samples are rendered
|
||||
synthState->SamplesPerRow = SAMPLES_PER_ROW;
|
||||
for (int i = 0; i < 16; i++) {
|
||||
// Simulate "small buffers" i.e. render a buffer with 1 sample
|
||||
// check that buffer full
|
||||
remainingOut = su_render_samples(synthState, 1, &buffer[2 * (su_max_samples - remaining)]);
|
||||
if (remainingOut != -1)
|
||||
samples = 1;
|
||||
time = INT32_MAX;
|
||||
su_render_time(synthState, &buffer[totalrendered*2], &samples, &time);
|
||||
totalrendered += samples;
|
||||
if (samples != 1)
|
||||
{
|
||||
printf("su_render_samples should have return -1, as it should have believed buffer is full");
|
||||
printf("su_render should have return 1, as it should have believed buffer is full");
|
||||
goto fail;
|
||||
}
|
||||
if (synthState->RowTick != 1)
|
||||
if (time != 1)
|
||||
{
|
||||
printf("su_render_samples RowTick should be at 1 after rendering 1 tick of a row");
|
||||
printf("su_render should have advanced the time also by one");
|
||||
goto fail;
|
||||
}
|
||||
remaining--; // we rendered just one sample
|
||||
remainingOut = su_render_samples(synthState, remaining, &buffer[2 * (su_max_samples - remaining)]);
|
||||
if (remainingOut != remaining - SAMPLES_PER_ROW + 1)
|
||||
samples = SAMPLES_PER_ROW - 1;
|
||||
time = INT32_MAX;
|
||||
su_render_time(synthState, &buffer[totalrendered * 2], &samples, &time);
|
||||
totalrendered += samples;
|
||||
if (samples != SAMPLES_PER_ROW - 1)
|
||||
{
|
||||
printf("su_render_samples did not render SAMPLES_PER_ROW, despite rowLen being SAMPLES_PER_ROW");
|
||||
printf("su_render should have return SAMPLES_PER_ROW - 1, as it should have believed buffer is full");
|
||||
goto fail;
|
||||
}
|
||||
if (synthState->RowTick != 0)
|
||||
if (time != SAMPLES_PER_ROW - 1)
|
||||
{
|
||||
printf("The row should be have been reseted");
|
||||
printf("su_render should have advanced the time also by SAMPLES_PER_ROW - 1");
|
||||
goto fail;
|
||||
}
|
||||
remaining = remainingOut;
|
||||
if (i == 8)
|
||||
synthState->Synth.Voices[0].Release++;
|
||||
}
|
||||
if (remaining != 0) {
|
||||
printf("The buffer should be full and row finished");
|
||||
goto fail;
|
||||
}
|
||||
// Finally, now that there is no more buffer remaining, should return -1
|
||||
if (su_render_samples(synthState, remaining, &buffer[2 * (su_max_samples - remaining)]) != -1)
|
||||
if (totalrendered != su_max_samples)
|
||||
{
|
||||
printf("su_render_samples should have ran out of buffer and thus return -1");
|
||||
printf("su_render should have rendered a total of su_max_samples");
|
||||
goto fail;
|
||||
}
|
||||
retval = 0;
|
||||
|
@ -24,7 +24,7 @@
|
||||
#else // 64-bit
|
||||
#define CALLCONV // the asm will use honor honor correct x64 ABI on all 64-bit platforms
|
||||
#endif
|
||||
extern void CALLCONV su_render(void *);
|
||||
extern void CALLCONV su_render_song(void *);
|
||||
|
||||
#ifdef INCLUDE_GMDLS
|
||||
extern void CALLCONV su_load_gmdls(void);
|
||||
@ -67,7 +67,7 @@ int main(int argc, char* argv[]) {
|
||||
su_load_gmdls();
|
||||
#endif
|
||||
|
||||
su_render(buf);
|
||||
su_render_song(buf);
|
||||
|
||||
snprintf(filename, sizeof filename, "%s%s%s", expected_output_folder, test_name, ".raw");
|
||||
|
||||
@ -117,7 +117,10 @@ int main(int argc, char* argv[]) {
|
||||
printf("4klang rendered different wave than expected\n");
|
||||
goto fail;
|
||||
}
|
||||
max_diff = fmax(diff, max_diff);
|
||||
|
||||
if (diff > max_diff) {
|
||||
max_diff = diff;
|
||||
}
|
||||
}
|
||||
|
||||
if (max_diff > 1e-6) {
|
||||
|
Loading…
Reference in New Issue
Block a user