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The parameter order is now so that all the in/out int parameters are in the end of the signature.
145 lines
4.9 KiB
C
145 lines
4.9 KiB
C
#ifndef _SOINTU_H
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#define _SOINTU_H
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#pragma pack(push,4) // this should be fine for both Go and assembly
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typedef struct Unit {
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float State[8];
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float Ports[8];
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} Unit;
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typedef struct Voice {
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int Note;
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int Release;
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float Inputs[8];
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float Reserved[6];
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struct Unit Units[63];
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} Voice;
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typedef struct Synth {
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unsigned char Curvoices[32];
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float Left;
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float Right;
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float Aux[6];
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struct Voice Voices[32];
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} Synth;
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typedef struct DelayWorkspace {
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float Buffer[65536];
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float Dcin;
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float Dcout;
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float Filtstate;
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} DelayWorkspace;
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typedef struct SynthState {
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struct Synth Synth;
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struct DelayWorkspace Delaywrks[64]; // let's keep this as 64 for now, so the delays take 16 meg. If that's too little or too much, we can change this in future.
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unsigned char Commands[32 * 64];
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unsigned char Values[32 * 64 * 8];
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unsigned int Polyphony;
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unsigned int NumVoices;
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unsigned int RandSeed;
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unsigned int GlobalTick;
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} SynthState;
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#pragma pack(pop)
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#if UINTPTR_MAX == 0xffffffff // are we 32-bit?
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#if defined(__clang__) || defined(__GNUC__)
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#define CALLCONV __attribute__ ((stdcall))
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#elif defined(_WIN32)
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#define CALLCONV __stdcall // on 32-bit platforms, we just use stdcall, as all know it
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#endif
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#else // 64-bit
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#define CALLCONV // the asm will use honor honor correct x64 ABI on all 64-bit platforms
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#endif
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#ifdef INCLUDE_GMDLS
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extern void CALLCONV su_load_gmdls(void);
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#endif
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// int su_render(SynthState* synthState, float* buffer, int samples):
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// Renders 'samples' number of samples to the buffer, using and modifying
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// the synthesizer state in synthState.
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//
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// Parameters:
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// synthState pointer to current synthState. RandSeed should be > 0 e.g. 1
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// buffer audio sample buffer, L R L R ...
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// samples maximum number of samples to be rendered. WARNING: buffer
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// should have a length of 2 * samples as the audio is stereo.
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//
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// Returns error code:
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// 0 everything ok
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// (returns always 0 as no errors are implemented yet)
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int CALLCONV su_render(SynthState* synthState, float* buffer, int samples);
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// int su_render_time(SynthState* synthState, float* buffer, int* samples, int* time):
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// Renders samples until 'samples' number of samples are reached or 'time' number of
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// modulated time ticks are reached, whichever happens first. 'samples' and 'time' are
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// are passed by reference as the function modifies to tell how many samples were
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// actually rendered and how many time ticks were actually advanced.
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//
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// Parameters:
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// synthState pointer to current synthState. RandSeed should be > 0 e.g. 1
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// Also synthState->SamplesPerRow cannot be 0 or nothing will be
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// rendered; either set it to INT32_MAX to always render full
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// buffer, or something like SAMPLE_RATE * 60 / (BPM * 4) for
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// having 4 rows per beat.
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// buffer audio sample buffer, L R L R ...
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// samples pointer to the maximum number of samples to be rendered.
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// buffer should have a length of 2 * maxsamples as the audio
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// is stereo.
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// time maximum modulated time rendered.
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//
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// The value referred by samples is changed to contain the actual number of samples rendered
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// Similarly, the value referred by time is changed to contain the number of time ticks advanced.
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// If samples_out == samples_in, then is must be that time_in <= time_out.
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// If samples_out < samples_in, then time_out >= time_in. Note that it could happen that
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// time_out > time_in, as it is modulated and the time could advance by 2 or more, so the loop
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// exit condition would fire when the current time is already past time_in
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//
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// Returns error code:
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// 0 everything ok
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// (no actual errors implemented yet)
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int CALLCONV su_render_time(SynthState* synthState, float* buffer, int* samples, int* time);
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// Arithmetic opcode ids
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extern const int su_add_id;
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extern const int su_addp_id;
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extern const int su_pop_id;
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extern const int su_loadnote_id;
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extern const int su_mul_id;
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extern const int su_mulp_id;
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extern const int su_push_id;
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extern const int su_xch_id;
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// Effect opcode ids
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extern const int su_distort_id;
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extern const int su_hold_id;
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extern const int su_crush_id;
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extern const int su_gain_id;
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extern const int su_invgain_id;
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extern const int su_filter_id;
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extern const int su_clip_id;
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extern const int su_pan_id;
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extern const int su_delay_id;
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extern const int su_compres_id;
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// Flowcontrol opcode ids
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extern const int su_advance_id;
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extern const int su_speed_id;
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// Sink opcode ids
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extern const int su_out_id;
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extern const int su_outaux_id;
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extern const int su_aux_id;
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extern const int su_send_id;
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// Source opcode ids
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extern const int su_envelope_id;
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extern const int su_noise_id;
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extern const int su_oscillat_id;
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extern const int su_loadval_id;
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extern const int su_receive_id;
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extern const int su_in_id;
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#endif // _SOINTU_H
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