Change the C-API to roughly match the new Go-API.

The parameter order is now so that all the in/out int parameters are in the end of the signature.
This commit is contained in:
Veikko Sariola 2020-10-27 20:15:06 +02:00
parent 5f4b85b0a4
commit 64afa9fb48
7 changed files with 217 additions and 135 deletions

View File

@ -2,7 +2,6 @@ package bridge
import ( import (
"errors" "errors"
"math"
) )
// #cgo CFLAGS: -I"${SRCDIR}/../include" // #cgo CFLAGS: -I"${SRCDIR}/../include"
@ -93,10 +92,10 @@ func (s *SynthState) Render(buffer []float32) error {
return errors.New("Render writes stereo signals, so buffer should have even length") return errors.New("Render writes stereo signals, so buffer should have even length")
} }
maxSamples := len(buffer) / 2 maxSamples := len(buffer) / 2
cs := (*C.SynthState)(s) errcode := C.su_render((*C.SynthState)(s), (*C.float)(&buffer[0]), C.int(maxSamples))
cs.SamplesPerRow = C.uint(math.MaxInt32) if errcode > 0 {
cs.RowTick = 0 return errors.New("Render failed")
C.su_render_samples((*C.SynthState)(s), C.int(maxSamples), (*C.float)(&buffer[0])) }
return nil return nil
} }
@ -106,7 +105,8 @@ func (s *SynthState) Render(buffer []float32) error {
// buffer float32 slice to fill with rendered samples. Stereo signal, so // buffer float32 slice to fill with rendered samples. Stereo signal, so
// should have even length. // should have even length.
// maxtime how long nominal time to render in samples. Speed unit might modulate time // maxtime how long nominal time to render in samples. Speed unit might modulate time
// so the actual number of samples rendered is not the // so the actual number of samples rendered depends on the modulation and if
// buffer is full before maxtime is reached.
// Returns a tuple (int, int, error), consisting of: // Returns a tuple (int, int, error), consisting of:
// samples number of samples rendered in the buffer // samples number of samples rendered in the buffer
// time how much the time advanced // time how much the time advanced
@ -118,20 +118,15 @@ func (s *SynthState) Render(buffer []float32) error {
// Under no conditions, nsamples >= len(buffer)/2 i.e. guaranteed to never overwrite the buffer. // Under no conditions, nsamples >= len(buffer)/2 i.e. guaranteed to never overwrite the buffer.
func (s *SynthState) RenderTime(buffer []float32, maxtime int) (int, int, error) { func (s *SynthState) RenderTime(buffer []float32, maxtime int) (int, int, error) {
if len(buffer)%1 == 1 { if len(buffer)%1 == 1 {
return -1, -1, errors.New("Render writes stereo signals, so buffer should have even length") return -1, -1, errors.New("RenderTime writes stereo signals, so buffer should have even length")
} }
maxSamples := len(buffer) / 2 samples := C.int(len(buffer) / 2)
cs := (*C.SynthState)(s) time := C.int(maxtime)
cs.SamplesPerRow = C.uint(maxtime) // these two lines are here just because the C-API is not errcode := int(C.su_render_time((*C.SynthState)(s), (*C.float)(&buffer[0]), &samples, &time))
cs.RowTick = 0 // updated. SamplesPerRow should be "maxtime" and passed as a parameter if errcode > 0 {
retval := int(C.su_render_samples((*C.SynthState)(s), C.int(maxSamples), (*C.float)(&buffer[0]))) return -1, -1, errors.New("RenderTime failed")
if retval < 0 { // this ugliness is just because the C-API is not updated yet
return maxSamples, int(cs.RowTick), nil
} else if retval == 0 {
return maxSamples, int(cs.RowTick), nil
} else {
return maxSamples - retval, int(cs.RowTick), nil
} }
return int(samples), int(time), nil
} }
func (s *SynthState) SetPatch(patch Patch) error { func (s *SynthState) SetPatch(patch Patch) error {
@ -192,9 +187,5 @@ func (s *SynthState) Release(voice int) {
func NewSynthState() *SynthState { func NewSynthState() *SynthState {
s := new(SynthState) s := new(SynthState)
s.RandSeed = 1 s.RandSeed = 1
// The default behaviour will be to have rows/beats disabled i.e.
// fill the whole buffer every call. This is a lot better default
// behaviour than leaving this 0 (Render would never render anything)
s.SamplesPerRow = math.MaxInt32
return s return s
} }

View File

@ -38,9 +38,7 @@ typedef struct SynthState {
unsigned int Polyphony; unsigned int Polyphony;
unsigned int NumVoices; unsigned int NumVoices;
unsigned int RandSeed; unsigned int RandSeed;
unsigned int GlobalTick; unsigned int GlobalTick;
unsigned int RowTick;
unsigned int SamplesPerRow; // nominal value, actual rows could be more or less due to speed modulation
} SynthState; } SynthState;
#pragma pack(pop) #pragma pack(pop)
@ -58,9 +56,26 @@ typedef struct SynthState {
extern void CALLCONV su_load_gmdls(void); extern void CALLCONV su_load_gmdls(void);
#endif #endif
// su_render_samples(SynthState* synthState, int maxSamples, float* buffer): // int su_render(SynthState* synthState, float* buffer, int samples):
// Renders at most maxsamples to the buffer, using and modifying the // Renders 'samples' number of samples to the buffer, using and modifying
// synthesizer state in synthState. // the synthesizer state in synthState.
//
// Parameters:
// synthState pointer to current synthState. RandSeed should be > 0 e.g. 1
// buffer audio sample buffer, L R L R ...
// samples maximum number of samples to be rendered. WARNING: buffer
// should have a length of 2 * samples as the audio is stereo.
//
// Returns error code:
// 0 everything ok
// (returns always 0 as no errors are implemented yet)
int CALLCONV su_render(SynthState* synthState, float* buffer, int samples);
// int su_render_time(SynthState* synthState, float* buffer, int* samples, int* time):
// Renders samples until 'samples' number of samples are reached or 'time' number of
// modulated time ticks are reached, whichever happens first. 'samples' and 'time' are
// are passed by reference as the function modifies to tell how many samples were
// actually rendered and how many time ticks were actually advanced.
// //
// Parameters: // Parameters:
// synthState pointer to current synthState. RandSeed should be > 0 e.g. 1 // synthState pointer to current synthState. RandSeed should be > 0 e.g. 1
@ -68,39 +83,23 @@ extern void CALLCONV su_load_gmdls(void);
// rendered; either set it to INT32_MAX to always render full // rendered; either set it to INT32_MAX to always render full
// buffer, or something like SAMPLE_RATE * 60 / (BPM * 4) for // buffer, or something like SAMPLE_RATE * 60 / (BPM * 4) for
// having 4 rows per beat. // having 4 rows per beat.
// maxSamples maximum number of samples to be rendered. buffer should
// have a length of 2 * maxsamples as the audio is stereo.
// buffer audio sample buffer, L R L R ... // buffer audio sample buffer, L R L R ...
// samples pointer to the maximum number of samples to be rendered.
// buffer should have a length of 2 * maxsamples as the audio
// is stereo.
// time maximum modulated time rendered.
// //
// Returns: // The value referred by samples is changed to contain the actual number of samples rendered
// -1 end of row was not reached & buffer full // Similarly, the value referred by time is changed to contain the number of time ticks advanced.
// 0 end of row was reached & buffer full (there is space for zero // If samples_out == samples_in, then is must be that time_in <= time_out.
// samples in the buffer) // If samples_out < samples_in, then time_out >= time_in. Note that it could happen that
// n>0 end of row was reached & there is space for n samples in the buffer // time_out > time_in, as it is modulated and the time could advance by 2 or more, so the loop
// exit condition would fire when the current time is already past time_in
// //
// Beware of infinite loops: with a rowlen of 0; or without resetting rowtick // Returns error code:
// between rows; or with a problematic synth patch e.g. if the speed is // 0 everything ok
// modulated to be become infinite, this function might return maxsamples i.e. // (no actual errors implemented yet)
// not render any samples. If you try to call this with your buffer until the int CALLCONV su_render_time(SynthState* synthState, float* buffer, int* samples, int* time);
// whole buffer is filled, you will be stuck in an infinite loop.
//
// So a reasonable track player would be something like:
//
// function render_buffer(maxsamples,buffer) {
// remaining = maxsamples
// for i = 0..MAX_TRIES // limit retries to prevent infinite loop
// remaining = su_render_samples(synthState,
// remaining,
// &buffer[(maxsamples-remaining)*2])
// if remaining >= 0 // end of row reached
// song_row++ // advance row
// retrigger/release voices based on the new row
// if remaining <= 0 // buffer full
// return
// return // could not fill buffer despite MAX_TRIES, something is wrong
// // audio will come to sudden end
// }
extern int CALLCONV su_render_samples(SynthState* synthState, int maxSamples, float* buffer);
// Arithmetic opcode ids // Arithmetic opcode ids
extern const int su_add_id; extern const int su_add_id;

View File

@ -33,44 +33,53 @@ struc su_synth_state
.polyphony resd 1 .polyphony resd 1
.numvoices resd 1 .numvoices resd 1
.randseed resd 1 .randseed resd 1
.globaltime resd 1 .globaltime resd 1
.rowtick resd 1
.rowlen resd 1
endstruc endstruc
SECT_TEXT(sursampl) SECT_TEXT(sursampl)
EXPORT MANGLE_FUNC(su_render_samples,12) EXPORT MANGLE_FUNC(su_render_time,16)
%if BITS == 32 ; stdcall %if BITS == 32 ; stdcall
pushad ; push registers pushad ; push registers
mov ecx, [esp + 4 + 32] ; ecx = &synthState mov ecx, [esp + 4 + 32] ; ecx = &synthState
mov esi, [esp + 8 + 32] ; esi = bufsize mov edx, [esp + 8 + 32] ; edx = &buffer
mov edx, [esp + 12 + 32] ; edx = &buffer mov esi, [esp + 12 + 32] ; esi = &samples
mov ebx, [esp + 16 + 32] ; ebx = &time
%else %else
%ifidn __OUTPUT_FORMAT__,win64 ; win64 ABI: rdx = bufsize, r8 = &buffer, rcx = &synthstate %ifidn __OUTPUT_FORMAT__,win64 ; win64 ABI: rcx = &synthstate, rdx = &buffer, r8 = &bufsize, r9 = &time
push_registers rdi, rsi, rbx, rbp ; win64 ABI: these registers are non-volatile push_registers rdi, rsi, rbx, rbp ; win64 ABI: these registers are non-volatile
mov rsi, rdx ; rsi = bufsize mov rsi, r8 ; rsi = &samples
mov rdx, r8 ; rdx = &buffer mov rbx, r9 ; rbx = &time
%else ; System V ABI: rsi = bufsize, rdx = &buffer, rdi = &synthstate %else ; System V ABI: rdi = &synthstate, rsi = &buffer, rdx = &samples, rcx = &time
push_registers rbx, rbp ; System V ABI: these registers are non-volatile push_registers rbx, rbp ; System V ABI: these registers are non-volatile
mov rbx, rcx ; rbx points to time
xchg rsi, rdx ; rdx points to buffer, rsi points to samples
mov rcx, rdi ; rcx = &Synthstate mov rcx, rdi ; rcx = &Synthstate
%endif %endif
%endif %endif
push _SI ; push bufsize push _SI ; push the pointer to samples
push _DX ; push bufptr push _BX ; push the pointer to time
push _CX ; this takes place of the voicetrack xor eax, eax ; samplenumber starts at 0
push _AX ; push samplenumber to stack
mov esi, [_SI] ; zero extend dereferenced pointer
push _SI ; push bufsize
push _DX ; push bufptr
push _CX ; this takes place of the voicetrack
mov eax, [_CX + su_synth_state.randseed] mov eax, [_CX + su_synth_state.randseed]
push _AX ; randseed push _AX ; randseed
mov eax, [_CX + su_synth_state.globaltime] mov eax, [_CX + su_synth_state.globaltime]
push _AX ; global tick time push _AX ; global tick time
mov eax, [_CX + su_synth_state.rowlen] mov ebx, dword [_BX] ; zero extend dereferenced pointer
push _AX ; push the rowlength to stack so we can easily compare to it, normally this would be row push _BX ; the nominal rowlength should be time_in
mov eax, [_CX + su_synth_state.rowtick] xor eax, eax ; rowtick starts at 0
su_render_samples_loop: su_render_samples_loop:
cmp eax, [_SP] ; compare current tick to rowlength cmp eax, [_SP] ; if rowtick >= maxtime
jge su_render_samples_row_advance jge su_render_samples_time_finish ; goto finish
sub dword [_SP + PTRSIZE*5], 1 ; compare current tick to rowlength mov ecx, [_SP + PTRSIZE*5] ; ecx = buffer length in samples
jb su_render_samples_buffer_full cmp [_SP + PTRSIZE*6], ecx ; if samples >= maxsamples
jge su_render_samples_time_finish ; goto finish
inc eax ; time++
inc dword [_SP + PTRSIZE*6] ; samples++
mov _CX, [_SP + PTRSIZE*3] mov _CX, [_SP + PTRSIZE*3]
push _AX ; push rowtick push _AX ; push rowtick
mov eax, [_CX + su_synth_state.polyphony] mov eax, [_CX + su_synth_state.polyphony]
@ -97,24 +106,26 @@ su_render_samples_loop:
stosd ; clear right channel so the VM is ready to write them again stosd ; clear right channel so the VM is ready to write them again
pop _AX pop _AX
inc dword [_SP + PTRSIZE] ; increment global time, used by delays inc dword [_SP + PTRSIZE] ; increment global time, used by delays
inc eax
jmp su_render_samples_loop jmp su_render_samples_loop
su_render_samples_row_advance: su_render_samples_time_finish:
xor eax, eax ; row has finished, so clear the rowtick for next round
su_render_samples_buffer_full:
pop _CX pop _CX
pop _BX pop _BX
pop _DX pop _DX
pop _CX pop _CX
mov [_CX + su_synth_state.randseed], edx mov [_CX + su_synth_state.randseed], edx
mov [_CX + su_synth_state.globaltime], ebx mov [_CX + su_synth_state.globaltime], ebx
mov [_CX + su_synth_state.rowtick], eax pop _BX
pop _AX pop _BX
pop _AX pop _DX
pop _BX ; pop the pointer to time
pop _SI ; pop the pointer to samples
mov dword [_SI], edx ; *samples = samples rendered
mov dword [_BX], eax ; *time = time ticks rendered
xor eax, eax ; TODO: set eax to possible error code, now just 0
%if BITS == 32 ; stdcall %if BITS == 32 ; stdcall
mov [_SP + 28],eax ; we want to return eax, but popad pops everything, so put eax to stack for popad to pop mov [_SP + 28],eax ; we want to return eax, but popad pops everything, so put eax to stack for popad to pop
popad popad
ret 12 ret 16
%else %else
%ifidn __OUTPUT_FORMAT__,win64 %ifidn __OUTPUT_FORMAT__,win64
pop_registers rdi, rsi, rbx, rbp ; win64 ABI: these registers are non-volatile pop_registers rdi, rsi, rbx, rbp ; win64 ABI: these registers are non-volatile
@ -123,3 +134,48 @@ su_render_samples_buffer_full:
%endif %endif
ret ret
%endif %endif
EXPORT MANGLE_FUNC(su_render,12)
%if BITS == 32 ; stdcall
mov eax, 0x7FFFFFFF ; don't care about time, just try to fill the buffer
push eax
mov eax, [esp + 8] ; eax = &synthState
mov ecx, [esp + 12] ; ecx = &buffer
mov edx, [esp + 16] ; edx = samples
push edx
lea edx, [esp + 4]
push edx
lea edx, [esp + 4]
push edx
push ecx
push eax
%else
%ifidn __OUTPUT_FORMAT__,win64 ; win64 ABI: rdx = bufsize, r8 = &buffer, rcx = &synthstate
push r8
mov r8, _SP
mov r9, 0x7FFFFFFF ; don't care about time, just try to fill the buffer
push r9
mov r9, _SP ; still, we have to pass a pointer to time, so pointer to stack
%else ; System V ABI: rdi = &synthstate, rsi = &buffer, rdx = samples
push rdx
mov rdx, _SP
mov rcx, 0x7FFFFFFF ; don't care about time, just try to fill the buffer
push rcx
mov rcx, _SP ; still, we have to pass a pointer to time, so pointer to stack
%endif
%endif
call MANGLE_FUNC(su_render_time,16)
%if BITS == 32 ; stdcall
pop ecx
pop ecx
ret 12
%else
%ifidn __OUTPUT_FORMAT__,win64 ; win64 ABI: rdx = bufsize, r8 = &buffer, rcx = &synthstate
pop r9
pop r8
%else
pop rcx
pop rdx
%endif
ret
%endif

View File

@ -331,15 +331,15 @@ EXPORT MANGLE_FUNC(su_power,0)
%endmacro %endmacro
;------------------------------------------------------------------------------- ;-------------------------------------------------------------------------------
; su_render function: the entry point for the synth ; su_render_song function: the entry point for the synth
;------------------------------------------------------------------------------- ;-------------------------------------------------------------------------------
; Has the signature su_render(void *ptr), where ptr is a pointer to ; Has the signature su_render_song(void *ptr), where ptr is a pointer to
; the output buffer ; the output buffer. Renders the compile time hard-coded song to the buffer.
; Stack: output_ptr ; Stack: output_ptr
;------------------------------------------------------------------------------- ;-------------------------------------------------------------------------------
SECT_TEXT(surender) SECT_TEXT(surensng)
EXPORT MANGLE_FUNC(su_render,PTRSIZE) ; Stack: ptr EXPORT MANGLE_FUNC(su_render_song,PTRSIZE) ; Stack: ptr
render_prologue render_prologue
xor eax, eax xor eax, eax
%ifdef INCLUDE_MULTIVOICE_TRACKS %ifdef INCLUDE_MULTIVOICE_TRACKS

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@ -19,7 +19,7 @@
#define SAMPLES_PER_ROW SAMPLE_RATE * 4 * 60 / (BPM * 16) #define SAMPLES_PER_ROW SAMPLE_RATE * 4 * 60 / (BPM * 16)
const int su_max_samples = SAMPLES_PER_ROW * TOTAL_ROWS; const int su_max_samples = SAMPLES_PER_ROW * TOTAL_ROWS;
void CALLCONV su_render(float* buffer) { void CALLCONV su_render_song(float* buffer) {
SynthState* synthState; SynthState* synthState;
const unsigned char commands[] = { su_envelope_id, // MONO const unsigned char commands[] = { su_envelope_id, // MONO
su_envelope_id, // MONO su_envelope_id, // MONO
@ -33,14 +33,13 @@ void CALLCONV su_render(float* buffer) {
memset(synthState, 0, sizeof(SynthState)); memset(synthState, 0, sizeof(SynthState));
memcpy(synthState->Commands, commands, sizeof(commands)); memcpy(synthState->Commands, commands, sizeof(commands));
memcpy(synthState->Values, values, sizeof(values)); memcpy(synthState->Values, values, sizeof(values));
synthState->RandSeed = 1; synthState->RandSeed = 1;
synthState->SamplesPerRow = INT32_MAX;
synthState->NumVoices = 1; synthState->NumVoices = 1;
synthState->Synth.Voices[0].Note = 64; synthState->Synth.Voices[0].Note = 64;
retval = su_render_samples(synthState, su_max_samples / 2, buffer); retval = su_render(synthState, buffer, su_max_samples / 2);
synthState->Synth.Voices[0].Release++; synthState->Synth.Voices[0].Release++;
buffer = buffer + su_max_samples; buffer = buffer + su_max_samples;
retval = su_render_samples(synthState, su_max_samples / 2, buffer); retval = su_render(synthState, buffer, su_max_samples / 2);
free(synthState); free(synthState);
return; return;
} }

View File

@ -19,8 +19,11 @@ int main(int argc, char* argv[]) {
su_advance_id };// MONO su_advance_id };// MONO
const unsigned char values[] = { 64, 64, 64, 80, 128, // envelope 1 const unsigned char values[] = { 64, 64, 64, 80, 128, // envelope 1
95, 64, 64, 80, 128, // envelope 2 95, 64, 64, 80, 128, // envelope 2
128 }; 128 };
int remaining, remainingOut; int errcode;
int time;
int samples;
int totalrendered;
int retval; int retval;
synthState = (SynthState*)malloc(sizeof(SynthState)); synthState = (SynthState*)malloc(sizeof(SynthState));
buffer = (float*)malloc(2 * sizeof(float) * su_max_samples); buffer = (float*)malloc(2 * sizeof(float) * su_max_samples);
@ -29,58 +32,89 @@ int main(int argc, char* argv[]) {
memcpy(synthState->Values, values, sizeof(values)); memcpy(synthState->Values, values, sizeof(values));
synthState->RandSeed = 1; synthState->RandSeed = 1;
synthState->NumVoices = 1; synthState->NumVoices = 1;
synthState->Synth.Voices[0].Note = 64; synthState->Synth.Voices[0].Note = 64;
remaining = su_max_samples; totalrendered = 0;
// First check that when RowLen = 0, we render nothing and remaining does not change // First check that when we render using su_render_time with 0 time
synthState->SamplesPerRow = 0; // we get nothing done
if (su_render_samples(synthState, remaining, buffer) != remaining) samples = su_max_samples;
time = 0;
errcode = su_render_time(synthState, buffer, &samples, &time);
if (errcode != 0)
{ {
printf("su_render_samples rendered samples despite number of samples per row being 0"); printf("su_render_time returned error");
goto fail;
}
if (samples > 0)
{
printf("su_render_time rendered samples, despite it should not");
goto fail;
}
if (time > 0)
{
printf("su_render_time advanced time, despite it should not");
goto fail;
}
// Then check that when we render using su_render_time with 0 samples,
// we get nothing done
samples = 0;
time = INT32_MAX;
errcode = su_render_time(synthState, buffer, &samples, &time);
if (errcode != 0)
{
printf("su_render_time returned error");
goto fail;
}
if (samples > 0)
{
printf("su_render_time rendered samples, despite it should not");
goto fail;
}
if (time > 0)
{
printf("su_render_time advanced time, despite it should not");
goto fail; goto fail;
} }
// Then check that each time we call render, only SAMPLES_PER_ROW // Then check that each time we call render, only SAMPLES_PER_ROW
// number of samples are rendered // number of samples are rendered
synthState->SamplesPerRow = SAMPLES_PER_ROW;
for (int i = 0; i < 16; i++) { for (int i = 0; i < 16; i++) {
// Simulate "small buffers" i.e. render a buffer with 1 sample // Simulate "small buffers" i.e. render a buffer with 1 sample
// check that buffer full // check that buffer full
remainingOut = su_render_samples(synthState, 1, &buffer[2 * (su_max_samples - remaining)]); samples = 1;
if (remainingOut != -1) time = INT32_MAX;
su_render_time(synthState, &buffer[totalrendered*2], &samples, &time);
totalrendered += samples;
if (samples != 1)
{ {
printf("su_render_samples should have return -1, as it should have believed buffer is full"); printf("su_render should have return 1, as it should have believed buffer is full");
goto fail; goto fail;
} }
if (synthState->RowTick != 1) if (time != 1)
{ {
printf("su_render_samples RowTick should be at 1 after rendering 1 tick of a row"); printf("su_render should have advanced the time also by one");
goto fail;
}
samples = SAMPLES_PER_ROW - 1;
time = INT32_MAX;
su_render_time(synthState, &buffer[totalrendered * 2], &samples, &time);
totalrendered += samples;
if (samples != SAMPLES_PER_ROW - 1)
{
printf("su_render should have return SAMPLES_PER_ROW - 1, as it should have believed buffer is full");
goto fail; goto fail;
} }
remaining--; // we rendered just one sample if (time != SAMPLES_PER_ROW - 1)
remainingOut = su_render_samples(synthState, remaining, &buffer[2 * (su_max_samples - remaining)]);
if (remainingOut != remaining - SAMPLES_PER_ROW + 1)
{ {
printf("su_render_samples did not render SAMPLES_PER_ROW, despite rowLen being SAMPLES_PER_ROW"); printf("su_render should have advanced the time also by SAMPLES_PER_ROW - 1");
goto fail; goto fail;
} }
if (synthState->RowTick != 0)
{
printf("The row should be have been reseted");
goto fail;
}
remaining = remainingOut;
if (i == 8) if (i == 8)
synthState->Synth.Voices[0].Release++; synthState->Synth.Voices[0].Release++;
} }
if (remaining != 0) { if (totalrendered != su_max_samples)
printf("The buffer should be full and row finished");
goto fail;
}
// Finally, now that there is no more buffer remaining, should return -1
if (su_render_samples(synthState, remaining, &buffer[2 * (su_max_samples - remaining)]) != -1)
{ {
printf("su_render_samples should have ran out of buffer and thus return -1"); printf("su_render should have rendered a total of su_max_samples");
goto fail; goto fail;
} }
retval = 0; retval = 0;
finish: finish:
free(synthState); free(synthState);

View File

@ -24,7 +24,7 @@
#else // 64-bit #else // 64-bit
#define CALLCONV // the asm will use honor honor correct x64 ABI on all 64-bit platforms #define CALLCONV // the asm will use honor honor correct x64 ABI on all 64-bit platforms
#endif #endif
extern void CALLCONV su_render(void *); extern void CALLCONV su_render_song(void *);
#ifdef INCLUDE_GMDLS #ifdef INCLUDE_GMDLS
extern void CALLCONV su_load_gmdls(void); extern void CALLCONV su_load_gmdls(void);
@ -67,7 +67,7 @@ int main(int argc, char* argv[]) {
su_load_gmdls(); su_load_gmdls();
#endif #endif
su_render(buf); su_render_song(buf);
snprintf(filename, sizeof filename, "%s%s%s", expected_output_folder, test_name, ".raw"); snprintf(filename, sizeof filename, "%s%s%s", expected_output_folder, test_name, ".raw");
@ -117,7 +117,10 @@ int main(int argc, char* argv[]) {
printf("4klang rendered different wave than expected\n"); printf("4klang rendered different wave than expected\n");
goto fail; goto fail;
} }
max_diff = fmax(diff, max_diff);
if (diff > max_diff) {
max_diff = diff;
}
} }
if (max_diff > 1e-6) { if (max_diff > 1e-6) {