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perf(tracker/gioui): use pointer receivers in numericupdown to avoid garbage
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parent
1a256b1f01
commit
4899b027ff
@ -76,14 +76,14 @@ func NumericUpDown(th *material.Theme, number *NumberInput, min, max int, toolti
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}
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}
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func (s NumericUpDownStyle) Layout(gtx C) D {
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func (s *NumericUpDownStyle) Layout(gtx C) D {
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if s.Tooltip.Text.Text != "" {
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return s.NumberInput.tipArea.Layout(gtx, s.Tooltip, s.actualLayout)
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}
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return s.actualLayout(gtx)
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}
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func (s NumericUpDownStyle) actualLayout(gtx C) D {
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func (s *NumericUpDownStyle) actualLayout(gtx C) D {
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size := image.Pt(gtx.Dp(s.Width), gtx.Dp(s.Height))
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gtx.Constraints.Min = size
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rr := gtx.Dp(s.CornerRadius)
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@ -115,7 +115,7 @@ func (s NumericUpDownStyle) actualLayout(gtx C) D {
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return layout.Dimensions{Size: size}
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}
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func (s NumericUpDownStyle) button(height int, icon *widget.Icon, delta int, click *gesture.Click) layout.Widget {
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func (s *NumericUpDownStyle) button(height int, icon *widget.Icon, delta int, click *gesture.Click) layout.Widget {
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return func(gtx C) D {
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btnWidth := gtx.Dp(s.ButtonWidth)
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return layout.Stack{Alignment: layout.Center}.Layout(gtx,
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@ -148,7 +148,7 @@ func (s NumericUpDownStyle) button(height int, icon *widget.Icon, delta int, cli
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}
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}
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func (s NumericUpDownStyle) layoutText(gtx C) D {
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func (s *NumericUpDownStyle) layoutText(gtx C) D {
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return layout.Stack{Alignment: layout.Center}.Layout(gtx,
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layout.Stacked(func(gtx C) D {
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paint.FillShape(gtx.Ops, s.BackgroundColor, clip.Rect(image.Rect(0, 0, gtx.Constraints.Max.X, gtx.Constraints.Max.Y)).Op())
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@ -162,7 +162,7 @@ func (s NumericUpDownStyle) layoutText(gtx C) D {
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)
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}
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func (s NumericUpDownStyle) layoutDrag(gtx layout.Context) layout.Dimensions {
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func (s *NumericUpDownStyle) layoutDrag(gtx layout.Context) layout.Dimensions {
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{ // handle dragging
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pxPerStep := float32(gtx.Dp(s.UnitsPerStep))
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for _, ev := range gtx.Events(s.NumberInput) {
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@ -195,7 +195,7 @@ func (s NumericUpDownStyle) layoutDrag(gtx layout.Context) layout.Dimensions {
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return layout.Dimensions{Size: gtx.Constraints.Min}
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}
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func (s NumericUpDownStyle) layoutClick(gtx layout.Context, delta int, click *gesture.Click) layout.Dimensions {
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func (s *NumericUpDownStyle) layoutClick(gtx layout.Context, delta int, click *gesture.Click) layout.Dimensions {
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// handle clicking
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for _, e := range click.Events(gtx) {
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switch e.Type {
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