style(tracker): rename NUM_RENDER_TRIES to numRenderTries

This commit is contained in:
5684185+vsariola@users.noreply.github.com 2023-10-20 16:38:44 +03:00
parent 1e47c5004c
commit 486bab4185

View File

@ -91,7 +91,7 @@ const (
recStateRecording
)
const NUM_RENDER_TRIES = 10000
const numRenderTries = 10000
// NewPlayer creates a new player. The playerMessages channel is used to send
// messages to the model. The modelMessages channel is used to receive messages
@ -123,7 +123,7 @@ func (p *Player) Process(buffer sointu.AudioBuffer, context PlayerProcessContext
oldBuffer := buffer
for i := 0; i < NUM_RENDER_TRIES; i++ {
for i := 0; i < numRenderTries; i++ {
for midiOk && frame >= midi.Frame {
if p.recState == recStateWaitingForNote {
p.recording.TotalFrames = len(buffer)
@ -204,7 +204,7 @@ func (p *Player) Process(buffer sointu.AudioBuffer, context PlayerProcessContext
}
// we were not able to fill the buffer with NUM_RENDER_TRIES attempts, destroy synth and throw an error
p.synth = nil
p.send(PlayerCrashMessage{fmt.Errorf("synth did not fill the audio buffer even with %d render calls", NUM_RENDER_TRIES)})
p.send(PlayerCrashMessage{fmt.Errorf("synth did not fill the audio buffer even with %d render calls", numRenderTries)})
}
func (p *Player) advanceRow() {