Change the Render function in bridge.go to return a tuple of: number of samples rendered; bool indicating if rowend was reached; and a possible error.

The callbacks are gone; the row looping is the job of the user which is probably better for everyone.
This commit is contained in:
Veikko Sariola 2020-10-26 08:30:43 +02:00
parent acab824523
commit 470ba28592
3 changed files with 37 additions and 40 deletions

View File

@ -83,31 +83,25 @@ func (o Opcode) Mono() Opcode {
// Render tries to fill the buffer with samples rendered by Sointu.
// Parameters:
// buffer float32 slice to fill with rendered samples. Stereo signal, so
// buffer float32 slice to fill with rendered samples. Stereo signal, so
// should have even length.
// maxRows maximum number of tracker rows that will be rendered in one
// call. Can be a large number, but keep finite to avoid getting
// stuck trying to render rows in case the synth is buggy and
// produces no sample.
// callback called every time a row advances. Won't get called if you have
// not set SamplesPerRow explicitly.
// Returns the number samples rendered, len(buffer)/2 in the typical case where buffer was filled
func (s *SynthState) Render(buffer []float32, maxRows int, callback func()) (int, error) {
// Returns a tuple (int, bool, error), consisting of the number samples
// rendered (len(buffer)/2 in the case where buffer was filled, less or equal
// if row end was reached before buffer was full), and bool indicating if row
// has ended
func (s *SynthState) Render(buffer []float32) (int, bool, error) {
if len(buffer)%1 == 1 {
return -1, errors.New("Render writes stereo signals, so buffer should have even length")
return -1, false, errors.New("Render writes stereo signals, so buffer should have even length")
}
maxSamples := len(buffer) / 2
remaining := maxSamples
for i := 0; i < maxRows; i++ {
remaining = int(C.su_render_samples((*C.SynthState)(s), C.int(remaining), (*C.float)(&buffer[2*(maxSamples-remaining)])))
if remaining >= 0 { // values >= 0 mean that row end was reached
callback()
}
if remaining <= 0 { // values <= 0 mean that buffer is full, ready to return
break
}
retval := int(C.su_render_samples((*C.SynthState)(s), C.int(maxSamples), (*C.float)(&buffer[0])))
if retval < 0 {
return maxSamples, false, nil
} else if retval == 0 {
return maxSamples, true, nil
} else {
return maxSamples - retval, true, nil
}
return maxSamples - remaining, nil
}
func (s *SynthState) SetPatch(patch Patch) error {

View File

@ -32,11 +32,20 @@ func TestBridge(t *testing.T) {
s.Trigger(0, 64)
s.SamplesPerRow = SAMPLES_PER_ROW * 8 // this song is two blocks of 8 rows, release before second block start
buffer := make([]float32, 2*su_max_samples)
n, err := s.Render(buffer, 2, func() {
s.Release(0)
})
if n < su_max_samples {
t.Fatalf("could not fill the whole buffer, %v samples rendered, %v expected", n, su_max_samples)
n, rowend, err := s.Render(buffer)
if n < su_max_samples/2 {
t.Fatalf("render should have filled half of the buffer on first call, %v samples rendered, %v expected", n, su_max_samples/2)
}
if rowend != true {
t.Fatalf("Row end should have been hit (rowend should have been true) on the first call to Render")
}
s.Release(0)
n, rowend, err = s.Render(buffer[(n * 2):])
if n < su_max_samples/2 {
t.Fatalf("render should have filled second half of the buffer on the second call, %v samples rendered, %v expected", n, su_max_samples/2)
}
if rowend != true {
t.Fatalf("Row end should have been hit (rowend should have been true) on the second call to Render")
}
_, filename, _, _ := runtime.Caller(0)
expectedb, err := ioutil.ReadFile(path.Join(path.Dir(filename), "..", "tests", "expected_output", "test_render_samples.raw"))

View File

@ -98,10 +98,13 @@ func (s *Song) Render() ([]float32, error) {
for i := range curVoices {
curVoices[i] = s.FirstTrackVoice(i)
}
processRow := func(row int) {
if row >= s.TotalRows() {
return
}
samples := s.Samples
if samples < 0 {
samples = s.TotalRows() * s.SamplesPerRow()
}
buffer := make([]float32, samples*2)
totaln := 0
for row := 0; row < s.TotalRows(); row++ {
patternRow := row % s.PatternRows()
pattern := row / s.PatternRows()
for t := range s.Tracks {
@ -119,17 +122,8 @@ func (s *Song) Render() ([]float32, error) {
synth.Trigger(curVoices[t], note)
}
}
n, _, _ := synth.Render(buffer[2*totaln:])
totaln += n
}
samples := s.Samples
if samples < 0 {
samples = s.TotalRows() * s.SamplesPerRow()
}
buffer := make([]float32, samples*2)
row := 0
processRow(0)
synth.Render(buffer, s.TotalRows(), func() {
row++
processRow(row)
})
return buffer, nil
}