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use output-sound template
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@ -794,9 +794,10 @@
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;;------------------------------------------------------------------------------
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(func $render_128_samples (param)
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(local $rendersamplecount i32)
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(local $rendersamplecount i32)
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(i32.const 0)
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(local.set $rendersamplecount)
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{{- if .Output16Bit }} (local $channel i32) {{- end }}
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(loop $sample_loop
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(if (i32.eq (global.get $sample) (i32.const 0))
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(then
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@ -816,9 +817,7 @@
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(global.set $delayWRK (i32.const {{index .Labels "su_delaylines"}}))
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{{- end}}
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(call $su_run_vm)
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(i64.store (global.get $outputBufPtr) (i64.load (i32.const 1440))) ;; load the sample from left & right channels as one 64bit int and store it in the address pointed by outputBufPtr
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(global.set $outputBufPtr (i32.add (global.get $outputBufPtr) (i32.const 8))) ;; advance outputbufptr
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(i64.store (i32.const 1440) (i64.const 0)) ;; clear the left and right ports
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{{- template "output_sound.wat" .}}
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(global.set $sample (i32.add (global.get $sample) (i32.const 1)))
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(global.set $globaltick (i32.add (global.get $globaltick) (i32.const 1)))
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(if (i32.eq (global.get $sample) (i32.const {{.Song.SamplesPerRow}}))
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@ -835,7 +834,7 @@
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(global.set $row (i32.const 0))
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(global.set $pattern (i32.add (global.get $pattern) (i32.const 1)))
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)
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)
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)
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)
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(export "render_128_samples" (func $render_128_samples))
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