retro commit for released version 3.0.1

This commit is contained in:
Dominik Ries
2018-03-10 00:01:21 +01:00
parent 8eeef4f3d3
commit 3576dddac2
123 changed files with 16957 additions and 0 deletions

1514
4klang_source/4klang.asm Normal file

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4klang_source/4klang.inc Normal file
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; //----------------------------------------------------------------------------------------
; // useful macros
; //----------------------------------------------------------------------------------------
; // export function (make it accessable from main.cpp)
; //----------------------------------------------------------------------------------------
%macro export_func 1
global _%1
_%1:
%endmacro
%define USE_SECTIONS
; //----------------------------------------------------------------------------------------
; // basic defines for the song/synth
; //----------------------------------------------------------------------------------------
%define SAMPLE_RATE 44100
%define MAX_INSTRUMENTS 9
%define MAX_VOICES 1
%define HLD 1 ; // can be adjusted to give crinkler some other possibilities
%define BPM 100
%define MAX_PATTERNS 62
%define PATTERN_SIZE_SHIFT 4
%define PATTERN_SIZE (1 << PATTERN_SIZE_SHIFT)
%define MAX_TICKS (MAX_PATTERNS*PATTERN_SIZE)
%define SAMPLES_PER_TICK (SAMPLE_RATE*4*60/(BPM*16))
%define DEF_LFO_NORMALIZE 0.000038
%define MAX_SAMPLES (SAMPLES_PER_TICK*MAX_TICKS)
; //----------------------------------------------------------------------------------------
; // some defines for unit usage, which reduce synth code size
; //----------------------------------------------------------------------------------------
;%define GO4K_USE_16BIT_OUTPUT ; // removing this will output to 32bit floating point buffer
;%define GO4K_USE_GROOVE_PATTERN ; // removing this skips groove pattern code
;%define GO4K_USE_ENVELOPE_RECORDINGS ; // removing this skips envelope recording code
;%define GO4K_USE_NOTE_RECORDINGS ; // removing this skips note recording code
%define GO4K_USE_UNDENORMALIZE ; // removing this skips denormalization code in the units
%define GO4K_CLIP_OUTPUT ; // removing this skips clipping code for the final output
%define GO4K_USE_DST ; // removing this will skip DST unit
%define GO4K_USE_DLL ; // removing this will skip DLL unit
%define GO4K_USE_PAN ; // removing this will skip PAN unit
%define GO4K_USE_GLOBAL_DLL ; // removing this will skip global dll processing
%define GO4K_USE_FSTG ; // removing this will skip global store unit
%define GO4K_USE_FLD ; // removing this will skip float load unit
%define GO4K_USE_ENV_CHECK ; // removing this skips checks if processing is needed
%define GO4K_USE_ENV_MOD_GM ; // removing this will skip env gain modulation code
%define GO4K_USE_ENV_MOD_ADR ; // removing this will skip env attack/decay/release modulation code
%define GO4K_USE_VCO_CHECK ; // removing this skips checks if processing is needed
%define GO4K_USE_VCO_PHASE_OFFSET ; // removing this will skip initial phase offset code
%define GO4K_USE_VCO_SHAPE ; // removing this skips waveshaping code
%define GO4K_USE_VCO_GATE ; // removing this skips gate code
%define GO4K_USE_VCO_MOD_FM ; // removing this skips frequency modulation code
%define GO4K_USE_VCO_MOD_PM ; // removing this skips phase modulation code
%define GO4K_USE_VCO_MOD_TM ; // removing this skips transpose modulation code
%define GO4K_USE_VCO_MOD_DM ; // removing this skips detune modulation code
%define GO4K_USE_VCO_MOD_CM ; // removing this skips color modulation code
%define GO4K_USE_VCO_MOD_GM ; // removing this skips gain modulation code
%define GO4K_USE_VCO_MOD_SM ; // removing this skips shaping modulation code
%define GO4K_USE_VCF_CHECK ; // removing this skips checks if processing is needed
%define GO4K_USE_VCF_MOD_FM ; // removing this skips frequency modulation code
%define GO4K_USE_VCF_MOD_RM ; // removing this skips resonance modulation code
%define GO4K_USE_VCF_HIGH ; // removing this skips code for high output
%define GO4K_USE_VCF_BAND ; // removing this skips code for band output
%define GO4K_USE_VCF_PEAK ; // removing this skips code for peak output
%define GO4K_USE_DST_CHECK ; // removing this skips checks if processing is needed
%define GO4K_USE_DST_SH ; // removing this skips sample and hold code
%define GO4K_USE_DST_MOD_DM ; // removing this skips distortion modulation code
%define GO4K_USE_DST_MOD_SH ; // removing this skips sample and hold modulation code
%define GO4K_USE_DLL_NOTE_SYNC ; // removing this will skip delay length adjusting code (karplus strong)
%define GO4K_USE_DLL_CHORUS ; // removing this will skip delay chorus/flanger code
%define GO4K_USE_DLL_CHORUS_CLAMP ; // removing this will skip chorus lfo phase clamping
%define GO4K_USE_DLL_DAMP ; // removing this will skip dll damping code
%define GO4K_USE_DLL_DC_FILTER ; // removing this will skip dll dc offset removal code
%define GO4K_USE_FOP_LOADNOTE ; // removing this will skip load note code
%define GO4K_USE_FSTG_CHECK ; // removing this skips checks if processing is needed
%define GO4K_USE_PAN_MOD ; // removing this will skip panning modulation code
%define GO4K_USE_OUT_MOD_AM ; // removing this skips output aux send modulation code
%define GO4K_USE_OUT_MOD_GM ; // removing this skips output gain modulation code
%define GO4K_USE_WAVESHAPER_CLIP ; // removing this will skip clipping code
%define GO4K_USE_FLD_MOD_VM ; // removing this will skip float load modulation code
%define GO4K_USE_DLL_MOD ; // define this to enable modulations for delay line
%define GO4K_USE_DLL_MOD_PM ; // define this to enable pregain modulation for delay line
%define GO4K_USE_DLL_MOD_FM ; // define this to enable feebback modulation for delay line
%define GO4K_USE_DLL_MOD_IM ; // define this to enable dry modulation for delay line
%define GO4K_USE_DLL_MOD_DM ; // define this to enable damping modulation for delay line
%define GO4K_USE_DLL_MOD_SM ; // define this to enable lfo freq modulation for delay line
%define GO4K_USE_DLL_MOD_AM ; // define this to enable lfo depth modulation for delay line
; //----------------------------------------------------------------------------------------
; // synth defines
; //----------------------------------------------------------------------------------------
%define MAX_DELAY 65536
%define MAX_WORKSPACE_SLOTS 8
%define GO4K_BEGIN_CMDDEF(def_name)
%define GO4K_END_CMDDEF db 0
%define GO4K_BEGIN_PARAMDEF(def_name)
%define GO4K_END_PARAMDEF
; //----------------------------------------------------------------------------------------
; // ENV structs
; //----------------------------------------------------------------------------------------
GO4K_ENV_ID equ 1
%macro GO4K_ENV 5
db %1
db %2
db %3
db %4
db %5
%endmacro
%define ATTAC(val) val
%define DECAY(val) val
%define SUSTAIN(val) val
%define RELEASE(val) val
%define GAIN(val) val
struc go4kENV_val
;// unit paramters
.attac resd 1
.decay resd 1
.sustain resd 1
.release resd 1
.gain resd 1
.size
endstruc
struc go4kENV_wrk
;// work variables
.state resd 1
.level resd 1
;// modulation targets
.gm resd 1
.am resd 1
.dm resd 1
.sm resd 1
.rm resd 1
.size
endstruc
%define ENV_STATE_ATTAC 0
%define ENV_STATE_DECAY 1
%define ENV_STATE_SUSTAIN 2
%define ENV_STATE_RELEASE 3
%define ENV_STATE_OFF 4
; //----------------------------------------------------------------------------------------
; // VCO structs
; //----------------------------------------------------------------------------------------
GO4K_VCO_ID equ 2
%macro GO4K_VCO 8
db %1
db %2
%ifdef GO4K_USE_VCO_PHASE_OFFSET
db %3
%endif
%ifdef GO4K_USE_VCO_GATE
db %4
%endif
db %5
%ifdef GO4K_USE_VCO_SHAPE
db %6
%else
%endif
db %7
db %8
%endmacro
%define TRANSPOSE(val) val
%define DETUNE(val) val
%define PHASE(val) val
%define GATES(val) val
%define COLOR(val) val
%define SHAPE(val) val
%define FLAGS(val) val
%define SINE 0x01
%define TRISAW 0x02
%define PULSE 0x04
%define NOISE 0x08
%define LFO 0x10
%define GATE 0x20
struc go4kVCO_val
;// unit paramters
.transpose resd 1
.detune resd 1
%ifdef GO4K_USE_VCO_PHASE_OFFSET
.phaseofs resd 1
%endif
%ifdef GO4K_USE_VCO_GATE
.gate resd 1
%endif
.color resd 1
%ifdef GO4K_USE_VCO_SHAPE
.shape resd 1
%endif
.gain resd 1
.flags resd 1
.size
endstruc
struc go4kVCO_wrk
;// work variables
.phase resd 1
;// modulation targets
.tm resd 1
.dm resd 1
.fm resd 1
.pm resd 1
.cm resd 1
.sm resd 1
.gm resd 1
.size
endstruc
; //----------------------------------------------------------------------------------------
; // VCF structs
; //----------------------------------------------------------------------------------------
GO4K_VCF_ID equ 3
%macro GO4K_VCF 3
db %1
db %2
db %3
%endmacro
%define LOWPASS 0x1
%define HIGHPASS 0x2
%define BANDPASS 0x4
%define BANDSTOP 0x3
%define ALLPASS 0x7
%define PEAK 0x8
%define FREQUENCY(val) val
%define RESONANCE(val) val
%define VCFTYPE(val) val
struc go4kVCF_val
;// unit paramters
.freq resd 1
.res resd 1
.type resd 1
.size
endstruc
struc go4kVCF_wrk
;// work variables
.low resd 1
.high resd 1
.band resd 1
.freq resd 1
;// modulation targets
.fm resd 1
.rm resd 1
.size
endstruc
; //----------------------------------------------------------------------------------------
; // DST structs
; //----------------------------------------------------------------------------------------
GO4K_DST_ID equ 4
%macro GO4K_DST 2
db %1
%ifdef GO4K_USE_DST_SH
db %2
%endif
%endmacro
%define DRIVE(val) val
%define SNHFREQ(val) val
struc go4kDST_val
;// unit paramters
.drive resd 1
%ifdef GO4K_USE_DST_SH
.snhfreq resd 1
%endif
.size
endstruc
struc go4kDST_wrk
.out resd 1
.snhphase resd 1
;// modulation targets
.dm resd 1
.sm resd 1
.size
endstruc
; //----------------------------------------------------------------------------------------
; // DLL structs
; //----------------------------------------------------------------------------------------
GO4K_DLL_ID equ 5
%macro GO4K_DLL 8
db %1
db %2
db %3
%ifdef GO4K_USE_DLL_DAMP
db %4
%endif
%ifdef GO4K_USE_DLL_CHORUS
db %5
db %6
%endif
db %7
db %8
%endmacro
%define PREGAIN(val) val
%define DRY(val) val
%define FEEDBACK(val) val
%define DEPTH(val) val
%define DAMP(val) val
%define DELAY(val) val
%define COUNT(val) val
struc go4kDLL_val
;// unit paramters
.pregain resd 1
.dry resd 1
.feedback resd 1
%ifdef GO4K_USE_DLL_DAMP
.damp resd 1
%endif
%ifdef GO4K_USE_DLL_CHORUS
.freq resd 1
.depth
%endif
.delay resd 1
.count resd 1
.size
endstruc
struc go4kDLL_wrk
;// work variables
.index resd 1
.store resd 1
.dcin resd 1
.dcout resd 1
.phase resd 1
;// the delay buffer
.buffer resd MAX_DELAY
.size
endstruc
struc go4kDLL_wrk2
;// modulation targets
.pm resd 1
.fm resd 1
.im resd 1
.dm resd 1
.sm resd 1
.am resd 1
.size
endstruc
; //----------------------------------------------------------------------------------------
; // FOP structs
; //----------------------------------------------------------------------------------------
GO4K_FOP_ID equ 6
%macro GO4K_FOP 1
db %1
%endmacro
%define OP(val) val
%define FOP_POP 0x1
%define FOP_ADDP 0x2
%define FOP_MULP 0x3
%define FOP_PUSH 0x4
%define FOP_XCH 0x5
%define FOP_ADD 0x6
%define FOP_MUL 0x7
%define FOP_ADDP2 0x8
%define FOP_LOADNOTE 0x9
struc go4kFOP_val
.flags resd 1
.size
endstruc
struc go4kFOP_wrk
.size
endstruc
; //----------------------------------------------------------------------------------------
; // FST structs
; //----------------------------------------------------------------------------------------
GO4K_FST_ID equ 7
%macro GO4K_FST 2
db %1
db %2
%endmacro
%define AMOUNT(val) val
%define DEST(val) val
struc go4kFST_val
.amount resd 1
.op1 resd 1
.size
endstruc
struc go4kFST_wrk
.size
endstruc
; //----------------------------------------------------------------------------------------
; // PAN structs
; //----------------------------------------------------------------------------------------
GO4K_PAN_ID equ 8
%macro GO4K_PAN 1
%ifdef GO4K_USE_PAN
db %1
%endif
%endmacro
%define PANNING(val) val
struc go4kPAN_val
%ifdef GO4K_USE_PAN
.panning resd 1
%endif
.size
endstruc
struc go4kPAN_wrk
;// modulation targets
.pm resd 1
.size
endstruc
; //----------------------------------------------------------------------------------------
; // OUT structs
; //----------------------------------------------------------------------------------------
GO4K_OUT_ID equ 9
%macro GO4K_OUT 2
db %1
%ifdef GO4K_USE_GLOBAL_DLL
db %2
%endif
%endmacro
%define AUXSEND(val) val
struc go4kOUT_val
.gain resd 1
%ifdef GO4K_USE_GLOBAL_DLL
.auxsend resd 1
%endif
.size
endstruc
struc go4kOUT_wrk
;// modulation targets
.am resd 1
.gm resd 1
.size
endstruc
; //----------------------------------------------------------------------------------------
; // ACC structs (this is for the synth def only)
; //----------------------------------------------------------------------------------------
GO4K_ACC_ID equ 10
%macro GO4K_ACC 1
db %1
%endmacro
%define OUTPUT 0
%define AUX 8
%define ACCTYPE(val) val
struc go4kACC_val
.acctype resd 1
.size
endstruc
struc go4kACC_wrk
.size
endstruc
%ifdef GO4K_USE_FLD
; //----------------------------------------------------------------------------------------
; // FLD structs
; //----------------------------------------------------------------------------------------
GO4K_FLD_ID equ 11
%macro GO4K_FLD 1
db %1
%endmacro
%define VALUE(val) val
struc go4kFLD_val
.value resd 1
.size
endstruc
struc go4kFLD_wrk
;// modulation targets
.vm resd 1
.size
endstruc
%endif
%ifdef GO4K_USE_FSTG
; //----------------------------------------------------------------------------------------
; // FSTG structs
; //----------------------------------------------------------------------------------------
GO4K_FSTG_ID equ 12
%macro GO4K_FSTG 2
db %1
dd %2
%endmacro
struc go4kFSTG_val
.amount resd 1
.op1 resd 1
.size
endstruc
struc go4kFSTG_wrk
.size
endstruc
%endif
; //----------------------------------------------------------------------------------------
; // Voice struct
; //----------------------------------------------------------------------------------------
struc go4k_instrument
.release resd 1
.note resd 1
.workspace resd 256
.dlloutl resd 1
.dlloutr resd 1
.outl resd 1
.outr resd 1
.size
endstruc
; //----------------------------------------------------------------------------------------
; // Synth struct
; //----------------------------------------------------------------------------------------
struc go4k_synth
.instruments resb go4k_instrument.size * MAX_INSTRUMENTS * MAX_VOICES
.global resb go4k_instrument.size * MAX_VOICES
.size
endstruc
; //----------------------------------------------------------------------------------------
; // Pattern Data, reduced by 967 patterns
; //----------------------------------------------------------------------------------------
%ifdef USE_SECTIONS
section .g4kmuc1 data align=1
%else
section .data align=1
%endif
go4k_patterns
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
db 76, HLD, HLD, HLD, 0, 0, 0, 0, 79, HLD, HLD, HLD, 0, 0, 0, 0,
db 69, HLD, HLD, HLD, HLD, HLD, HLD, HLD, 0, 0, 0, 0, 0, 0, 0, 0,
db 76, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD,
db 81, HLD, HLD, HLD, 0, 0, 0, 0, 79, HLD, HLD, HLD, 0, 0, 0, 0,
db 84, HLD, HLD, HLD, HLD, HLD, HLD, HLD, 0, 0, 0, 0, 0, 0, 0, 0,
db 76, HLD, HLD, HLD, 0, 0, 0, 0, 88, HLD, HLD, HLD, HLD, HLD, HLD, HLD,
db HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, 0, 0, 0, 0,
db 76, HLD, HLD, HLD, HLD, HLD, HLD, HLD, 0, 0, 0, 0, 0, 0, 0, 0,
db 52, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD,
db 57, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD,
db 60, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD,
db 64, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD,
db 69, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD,
db 72, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD,
db 40, 52, HLD, 64, HLD, 40, 52, 64, 52, HLD, HLD, HLD, 0, 0, 0, 0,
db 57, 0, 0, 57, 0, 0, 69, 0, 0, 69, 0, 0, 57, HLD, HLD, HLD,
db 52, 64, 0, 57, 0, 69, 48, 0, 48, HLD, HLD, HLD, 0, 0, 0, 0,
db 40, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD,
db 40, 52, HLD, 40, HLD, 40, 40, 40, 52, HLD, HLD, HLD, 0, 0, 0, 0,
db 40, 0, 0, 52, 0, 0, 40, 0, 52, 40, 0, 52, 0, 40, 0, 0,
db 45, 0, 0, 57, 0, 0, 45, 0, 57, 45, 0, 57, 0, 45, 0, 0,
db 48, 0, 0, 60, 0, 0, 48, 0, 60, 48, 0, 60, 0, 48, 0, 0,
db 40, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, 0, 0, 0, 0,
db 45, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, 0, 0, 0, 0,
db 36, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, 0, 0, 0, 0,
db 0, 0, 0, 0, 60, HLD, 0, 0, 0, 0, 0, 0, 60, HLD, 0, 0,
db 60, HLD, 0, 0, 0, 0, 60, HLD, 0, 0, 60, HLD, 60, HLD, 0, 0,
db 0, 0, 0, 0, 60, HLD, 0, 0, 0, 0, 0, 0, 60, HLD, 60, HLD,
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, HLD, 0, 0,
db 60, HLD, 60, HLD, 0, 0, 60, HLD, 0, 0, 0, 0, 60, HLD, 0, 0,
db 0, 0, 60, HLD, 0, 0, 0, 0, 60, HLD, 0, 0, 0, 0, 0, 0,
db 0, 0, 60, HLD, 0, 0, 0, 0, 60, HLD, 0, 0, 60, HLD, 0, 0,
db 0, 0, 0, 60, HLD, 0, 0, 0, 0, 0, 0, 0, 60, HLD, 0, 0,
db 0, 0, 0, 60, HLD, 0, 0, 0, 0, 60, HLD, 60, 60, HLD, 0, 0,
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0,
db 91, 0, 0, 88, 0, 0, 76, 0, 81, 0, 0, 0, 0, 0, 0, 0,
db 81, 0, 0, 84, 0, 0, 86, 0, 88, 0, 0, 0, 0, 0, 0, 0,
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 93, 0, 0, 0,
db 81, 0, 0, 84, 0, 0, 86, 0, 81, 0, 0, 0, 0, 0, 0, 0,
db 84, 0, 0, 86, 0, 0, 88, 0, 0, 91, 0, 0, 84, 0, 0, 0,
db HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD,
go4k_patterns_end
; //----------------------------------------------------------------------------------------
; // Pattern Index List
; //----------------------------------------------------------------------------------------
%ifdef USE_SECTIONS
section .g4kmuc2 data align=1
%else
section .data
%endif
go4k_pattern_lists
Instrument0List db 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 0, 4, 5, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 0, 4, 5, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 0, 4, 5, 6, 7, 1, 2, 3, 0, 4, 5, 6, 7, 8, 2, 9, 0, 0, 0,
Instrument1List db 9, 7, 10, 7, 11, 7, 12, 7, 9, 7, 10, 7, 11, 7, 12, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 7, 13, 7, 14, 7, 3, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 7, 0, 0,
Instrument2List db 15, 0, 16, 0, 17, 0, 18, 0, 19, 0, 16, 0, 17, 0, 18, 0, 20, 20, 21, 21, 22, 22, 20, 20, 20, 20, 21, 21, 22, 22, 20, 20, 23, 15, 24, 16, 25, 17, 18, 0, 20, 20, 21, 21, 22, 22, 20, 20, 20, 20, 21, 21, 22, 22, 20, 20, 20, 20, 0, 0, 0, 0,
Instrument3List db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 0, 0, 0, 0, 0, 0, 0, 0, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 0, 0, 0, 0, 0,
Instrument4List db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 27, 26, 27, 26, 27, 26, 27, 28, 27, 26, 27, 26, 27, 26, 27, 28, 27, 29, 27, 29, 27, 29, 27, 29, 27, 26, 27, 26, 27, 26, 27, 28, 27, 26, 27, 26, 27, 26, 27, 28, 27, 26, 27, 0, 0, 0,
Instrument5List db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 31, 30, 32, 30, 31, 30, 32, 30, 31, 30, 32, 30, 31, 30, 32, 30, 31, 30, 32, 30, 31, 30, 0, 30, 31, 30, 32, 30, 31, 30, 32, 30, 31, 30, 32, 30, 31, 30, 32, 30, 31, 30, 32, 0, 0,
Instrument6List db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 33, 33, 33, 34, 33, 33, 33, 34, 33, 33, 33, 34, 33, 33, 33, 34, 33, 33, 33, 34, 33, 33, 33, 34, 33, 33, 33, 34, 33, 33, 33, 34, 33, 33, 33, 34, 33, 33, 33, 34, 33, 33, 0, 0, 0, 0,
Instrument7List db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 35, 36, 0, 37, 38, 36, 0, 39, 35, 36, 0, 37, 38, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0,
Instrument8List db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 41, 41, 41, 11, 41, 41, 41, 11, 41, 41, 41, 11, 41, 41, 41, 11, 41, 41, 41, 11, 41, 41, 41, 11, 41, 41, 41, 11, 41, 41, 41, 11, 41, 41, 41, 11, 41, 41, 41, 11, 41, 41, 41, 41, 0,
go4k_pattern_lists_end
; //----------------------------------------------------------------------------------------
; // Instrument Commands
; //----------------------------------------------------------------------------------------
%ifdef USE_SECTIONS
section .g4kmuc3 data align=1
%else
section .data
%endif
go4k_synth_instructions
GO4K_BEGIN_CMDDEF(Instrument0)
db GO4K_ENV_ID
db GO4K_FST_ID
db GO4K_VCO_ID
db GO4K_VCO_ID
db GO4K_VCO_ID
db GO4K_FST_ID
db GO4K_FST_ID
db GO4K_FOP_ID
db GO4K_FOP_ID
db GO4K_FOP_ID
db GO4K_VCF_ID
db GO4K_VCF_ID
db GO4K_DST_ID
db GO4K_PAN_ID
db GO4K_DLL_ID
db GO4K_FOP_ID
db GO4K_DLL_ID
db GO4K_FOP_ID
db GO4K_OUT_ID
GO4K_END_CMDDEF
GO4K_BEGIN_CMDDEF(Instrument1)
db GO4K_ENV_ID
db GO4K_FST_ID
db GO4K_VCO_ID
db GO4K_VCO_ID
db GO4K_VCO_ID
db GO4K_FST_ID
db GO4K_FST_ID
db GO4K_FOP_ID
db GO4K_FOP_ID
db GO4K_FOP_ID
db GO4K_VCF_ID
db GO4K_VCF_ID
db GO4K_DST_ID
db GO4K_PAN_ID
db GO4K_DLL_ID
db GO4K_FOP_ID
db GO4K_DLL_ID
db GO4K_FOP_ID
db GO4K_OUT_ID
GO4K_END_CMDDEF
GO4K_BEGIN_CMDDEF(Instrument2)
db GO4K_ENV_ID
db GO4K_FST_ID
db GO4K_VCO_ID
db GO4K_VCO_ID
db GO4K_VCO_ID
db GO4K_FST_ID
db GO4K_FST_ID
db GO4K_FOP_ID
db GO4K_FOP_ID
db GO4K_FOP_ID
db GO4K_VCF_ID
db GO4K_VCF_ID
db GO4K_DST_ID
db GO4K_PAN_ID
db GO4K_DLL_ID
db GO4K_FOP_ID
db GO4K_DLL_ID
db GO4K_FOP_ID
db GO4K_OUT_ID
GO4K_END_CMDDEF
GO4K_BEGIN_CMDDEF(Instrument3)
db GO4K_ENV_ID
db GO4K_FST_ID
db GO4K_VCO_ID
db GO4K_FOP_ID
db GO4K_VCF_ID
db GO4K_PAN_ID
db GO4K_OUT_ID
GO4K_END_CMDDEF
GO4K_BEGIN_CMDDEF(Instrument4)
db GO4K_ENV_ID
db GO4K_FST_ID
db GO4K_ENV_ID
db GO4K_DST_ID
db GO4K_FST_ID
db GO4K_FOP_ID
db GO4K_VCO_ID
db GO4K_FOP_ID
db GO4K_PAN_ID
db GO4K_OUT_ID
GO4K_END_CMDDEF
GO4K_BEGIN_CMDDEF(Instrument5)
db GO4K_ENV_ID
db GO4K_VCO_ID
db GO4K_FOP_ID
db GO4K_VCF_ID
db GO4K_PAN_ID
db GO4K_DLL_ID
db GO4K_FOP_ID
db GO4K_DLL_ID
db GO4K_FOP_ID
db GO4K_OUT_ID
GO4K_END_CMDDEF
GO4K_BEGIN_CMDDEF(Instrument6)
db GO4K_ENV_ID
db GO4K_FST_ID
db GO4K_ENV_ID
db GO4K_FST_ID
db GO4K_FST_ID
db GO4K_FOP_ID
db GO4K_VCO_ID
db GO4K_VCO_ID
db GO4K_VCO_ID
db GO4K_VCF_ID
db GO4K_FOP_ID
db GO4K_FOP_ID
db GO4K_FOP_ID
db GO4K_VCF_ID
db GO4K_PAN_ID
db GO4K_OUT_ID
GO4K_END_CMDDEF
GO4K_BEGIN_CMDDEF(Instrument7)
db GO4K_ENV_ID
db GO4K_VCO_ID
db GO4K_FOP_ID
db GO4K_PAN_ID
db GO4K_DLL_ID
db GO4K_FOP_ID
db GO4K_DLL_ID
db GO4K_FOP_ID
db GO4K_OUT_ID
GO4K_END_CMDDEF
GO4K_BEGIN_CMDDEF(Instrument8)
db GO4K_ENV_ID
db GO4K_VCO_ID
db GO4K_FOP_ID
db GO4K_FSTG_ID
db GO4K_FSTG_ID
db GO4K_FOP_ID
GO4K_END_CMDDEF
;// global commands
GO4K_BEGIN_CMDDEF(Global)
db GO4K_ACC_ID
db GO4K_DLL_ID
db GO4K_FOP_ID
db GO4K_DLL_ID
db GO4K_FOP_ID
db GO4K_ACC_ID
db GO4K_FOP_ID
db GO4K_OUT_ID
GO4K_END_CMDDEF
go4k_synth_instructions_end
; //----------------------------------------------------------------------------------------
; // Intrument Data
; //----------------------------------------------------------------------------------------
%ifdef USE_SECTIONS
section .g4kmuc4 data align=1
%else
section .data
%endif
go4k_synth_parameter_values
GO4K_BEGIN_PARAMDEF(Instrument0)
GO4K_ENV ATTAC(72),DECAY(96),SUSTAIN(96),RELEASE(88),GAIN(128)
GO4K_FST AMOUNT(64),DEST(0*MAX_WORKSPACE_SLOTS+2)
GO4K_VCO TRANSPOSE(64),DETUNE(60),PHASE(32),GATES(0),COLOR(80),SHAPE(64),GAIN(128),FLAGS(PULSE)
GO4K_VCO TRANSPOSE(64),DETUNE(72),PHASE(32),GATES(0),COLOR(96),SHAPE(64),GAIN(128),FLAGS(TRISAW)
GO4K_VCO TRANSPOSE(32),DETUNE(64),PHASE(0),GATES(0),COLOR(64),SHAPE(96),GAIN(128),FLAGS(SINE|LFO)
GO4K_FST AMOUNT(68),DEST(2*MAX_WORKSPACE_SLOTS+2)
GO4K_FST AMOUNT(61),DEST(3*MAX_WORKSPACE_SLOTS+2)
GO4K_FOP OP(FOP_POP)
GO4K_FOP OP(FOP_ADDP)
GO4K_FOP OP(FOP_MULP)
GO4K_VCF FREQUENCY(26),RESONANCE(128),VCFTYPE(PEAK)
GO4K_VCF FREQUENCY(64),RESONANCE(64),VCFTYPE(LOWPASS)
GO4K_DST DRIVE(104), SNHFREQ(128)
GO4K_PAN PANNING(64)
GO4K_DLL PREGAIN(96),DRY(128),FEEDBACK(96),DAMP(64),FREQUENCY(0),DEPTH(0),DELAY(16),COUNT(1)
GO4K_FOP OP(FOP_XCH)
GO4K_DLL PREGAIN(96),DRY(128),FEEDBACK(64),DAMP(64),FREQUENCY(0),DEPTH(0),DELAY(17),COUNT(1)
GO4K_FOP OP(FOP_XCH)
GO4K_OUT GAIN(0), AUXSEND(32)
GO4K_END_PARAMDEF
GO4K_BEGIN_PARAMDEF(Instrument1)
GO4K_ENV ATTAC(72),DECAY(96),SUSTAIN(96),RELEASE(88),GAIN(128)
GO4K_FST AMOUNT(64),DEST(0*MAX_WORKSPACE_SLOTS+2)
GO4K_VCO TRANSPOSE(64),DETUNE(60),PHASE(32),GATES(0),COLOR(80),SHAPE(64),GAIN(128),FLAGS(TRISAW)
GO4K_VCO TRANSPOSE(64),DETUNE(72),PHASE(32),GATES(0),COLOR(96),SHAPE(112),GAIN(64),FLAGS(SINE)
GO4K_VCO TRANSPOSE(80),DETUNE(112),PHASE(0),GATES(0),COLOR(64),SHAPE(16),GAIN(128),FLAGS(PULSE|LFO)
GO4K_FST AMOUNT(68),DEST(2*MAX_WORKSPACE_SLOTS+2)
GO4K_FST AMOUNT(60),DEST(3*MAX_WORKSPACE_SLOTS+2)
GO4K_FOP OP(FOP_POP)
GO4K_FOP OP(FOP_ADDP)
GO4K_FOP OP(FOP_MULP)
GO4K_VCF FREQUENCY(80),RESONANCE(24),VCFTYPE(LOWPASS)
GO4K_VCF FREQUENCY(48),RESONANCE(24),VCFTYPE(HIGHPASS)
GO4K_DST DRIVE(64), SNHFREQ(128)
GO4K_PAN PANNING(64)
GO4K_DLL PREGAIN(96),DRY(128),FEEDBACK(96),DAMP(64),FREQUENCY(0),DEPTH(0),DELAY(16),COUNT(1)
GO4K_FOP OP(FOP_XCH)
GO4K_DLL PREGAIN(96),DRY(128),FEEDBACK(64),DAMP(64),FREQUENCY(0),DEPTH(0),DELAY(17),COUNT(1)
GO4K_FOP OP(FOP_XCH)
GO4K_OUT GAIN(0), AUXSEND(32)
GO4K_END_PARAMDEF
GO4K_BEGIN_PARAMDEF(Instrument2)
GO4K_ENV ATTAC(32),DECAY(64),SUSTAIN(64),RELEASE(64),GAIN(64)
GO4K_FST AMOUNT(120),DEST(0*MAX_WORKSPACE_SLOTS+2)
GO4K_VCO TRANSPOSE(64),DETUNE(64),PHASE(32),GATES(0),COLOR(80),SHAPE(64),GAIN(128),FLAGS(PULSE)
GO4K_VCO TRANSPOSE(64),DETUNE(72),PHASE(32),GATES(0),COLOR(96),SHAPE(64),GAIN(128),FLAGS(TRISAW)
GO4K_VCO TRANSPOSE(32),DETUNE(64),PHASE(0),GATES(0),COLOR(64),SHAPE(96),GAIN(128),FLAGS(SINE|LFO)
GO4K_FST AMOUNT(68),DEST(2*MAX_WORKSPACE_SLOTS+2)
GO4K_FST AMOUNT(60),DEST(3*MAX_WORKSPACE_SLOTS+2)
GO4K_FOP OP(FOP_POP)
GO4K_FOP OP(FOP_ADDP)
GO4K_FOP OP(FOP_MULP)
GO4K_VCF FREQUENCY(18),RESONANCE(64),VCFTYPE(PEAK)
GO4K_VCF FREQUENCY(32),RESONANCE(48),VCFTYPE(LOWPASS)
GO4K_DST DRIVE(88), SNHFREQ(128)
GO4K_PAN PANNING(64)
GO4K_DLL PREGAIN(64),DRY(128),FEEDBACK(96),DAMP(64),FREQUENCY(0),DEPTH(0),DELAY(16),COUNT(1)
GO4K_FOP OP(FOP_XCH)
GO4K_DLL PREGAIN(64),DRY(128),FEEDBACK(64),DAMP(64),FREQUENCY(0),DEPTH(0),DELAY(17),COUNT(1)
GO4K_FOP OP(FOP_XCH)
GO4K_OUT GAIN(64), AUXSEND(64)
GO4K_END_PARAMDEF
GO4K_BEGIN_PARAMDEF(Instrument3)
GO4K_ENV ATTAC(0),DECAY(76),SUSTAIN(0),RELEASE(0),GAIN(32)
GO4K_FST AMOUNT(128),DEST(0*MAX_WORKSPACE_SLOTS+2)
GO4K_VCO TRANSPOSE(64),DETUNE(64),PHASE(64),GATES(0),COLOR(64),SHAPE(64),GAIN(128),FLAGS(NOISE)
GO4K_FOP OP(FOP_MULP)
GO4K_VCF FREQUENCY(80),RESONANCE(128),VCFTYPE(LOWPASS)
GO4K_PAN PANNING(64)
GO4K_OUT GAIN(64), AUXSEND(0)
GO4K_END_PARAMDEF
GO4K_BEGIN_PARAMDEF(Instrument4)
GO4K_ENV ATTAC(0),DECAY(64),SUSTAIN(96),RELEASE(64),GAIN(128)
GO4K_FST AMOUNT(128),DEST(0*MAX_WORKSPACE_SLOTS+2)
GO4K_ENV ATTAC(0),DECAY(70),SUSTAIN(0),RELEASE(0),GAIN(128)
GO4K_DST DRIVE(32), SNHFREQ(128)
GO4K_FST AMOUNT(80),DEST(6*MAX_WORKSPACE_SLOTS+1)
GO4K_FOP OP(FOP_POP)
GO4K_VCO TRANSPOSE(46),DETUNE(64),PHASE(0),GATES(0),COLOR(64),SHAPE(64),GAIN(128),FLAGS(TRISAW)
GO4K_FOP OP(FOP_MULP)
GO4K_PAN PANNING(64)
GO4K_OUT GAIN(128), AUXSEND(0)
GO4K_END_PARAMDEF
GO4K_BEGIN_PARAMDEF(Instrument5)
GO4K_ENV ATTAC(0),DECAY(64),SUSTAIN(0),RELEASE(0),GAIN(128)
GO4K_VCO TRANSPOSE(64),DETUNE(64),PHASE(64),GATES(0),COLOR(64),SHAPE(64),GAIN(128),FLAGS(NOISE)
GO4K_FOP OP(FOP_MULP)
GO4K_VCF FREQUENCY(128),RESONANCE(128),VCFTYPE(BANDPASS)
GO4K_PAN PANNING(64)
GO4K_DLL PREGAIN(64),DRY(128),FEEDBACK(96),DAMP(64),FREQUENCY(0),DEPTH(0),DELAY(16),COUNT(1)
GO4K_FOP OP(FOP_XCH)
GO4K_DLL PREGAIN(64),DRY(128),FEEDBACK(64),DAMP(64),FREQUENCY(0),DEPTH(0),DELAY(17),COUNT(1)
GO4K_FOP OP(FOP_XCH)
GO4K_OUT GAIN(64), AUXSEND(0)
GO4K_END_PARAMDEF
GO4K_BEGIN_PARAMDEF(Instrument6)
GO4K_ENV ATTAC(0),DECAY(72),SUSTAIN(0),RELEASE(72),GAIN(128)
GO4K_FST AMOUNT(128),DEST(0*MAX_WORKSPACE_SLOTS+2)
GO4K_ENV ATTAC(0),DECAY(56),SUSTAIN(0),RELEASE(0),GAIN(128)
GO4K_FST AMOUNT(108),DEST(6*MAX_WORKSPACE_SLOTS+1)
GO4K_FST AMOUNT(72),DEST(7*MAX_WORKSPACE_SLOTS+1)
GO4K_FOP OP(FOP_POP)
GO4K_VCO TRANSPOSE(32),DETUNE(64),PHASE(0),GATES(0),COLOR(64),SHAPE(32),GAIN(64),FLAGS(SINE)
GO4K_VCO TRANSPOSE(64),DETUNE(64),PHASE(0),GATES(0),COLOR(64),SHAPE(80),GAIN(64),FLAGS(SINE)
GO4K_VCO TRANSPOSE(64),DETUNE(64),PHASE(0),GATES(0),COLOR(64),SHAPE(64),GAIN(64),FLAGS(NOISE)
GO4K_VCF FREQUENCY(104),RESONANCE(128),VCFTYPE(LOWPASS)
GO4K_FOP OP(FOP_ADDP)
GO4K_FOP OP(FOP_ADDP)
GO4K_FOP OP(FOP_MULP)
GO4K_VCF FREQUENCY(22),RESONANCE(32),VCFTYPE(HIGHPASS)
GO4K_PAN PANNING(64)
GO4K_OUT GAIN(64), AUXSEND(0)
GO4K_END_PARAMDEF
GO4K_BEGIN_PARAMDEF(Instrument7)
GO4K_ENV ATTAC(0),DECAY(0),SUSTAIN(96),RELEASE(32),GAIN(128)
GO4K_VCO TRANSPOSE(64),DETUNE(64),PHASE(0),GATES(0),COLOR(80),SHAPE(64),GAIN(128),FLAGS(PULSE)
GO4K_FOP OP(FOP_MULP)
GO4K_PAN PANNING(64)
GO4K_DLL PREGAIN(96),DRY(128),FEEDBACK(96),DAMP(64),FREQUENCY(0),DEPTH(0),DELAY(16),COUNT(1)
GO4K_FOP OP(FOP_XCH)
GO4K_DLL PREGAIN(96),DRY(128),FEEDBACK(64),DAMP(64),FREQUENCY(0),DEPTH(0),DELAY(17),COUNT(1)
GO4K_FOP OP(FOP_XCH)
GO4K_OUT GAIN(0), AUXSEND(64)
GO4K_END_PARAMDEF
GO4K_BEGIN_PARAMDEF(Instrument8)
GO4K_ENV ATTAC(0),DECAY(0),SUSTAIN(128),RELEASE(0),GAIN(128)
GO4K_VCO TRANSPOSE(48),DETUNE(64),PHASE(0),GATES(0),COLOR(64),SHAPE(64),GAIN(128),FLAGS(TRISAW|LFO)
GO4K_FOP OP(FOP_MULP)
GO4K_FSTG AMOUNT(72),DEST(2*go4k_instrument.size*MAX_VOICES+10*MAX_WORKSPACE_SLOTS*4+4*4+go4k_instrument.workspace)
GO4K_FSTG AMOUNT(66),DEST(1*go4k_instrument.size*MAX_VOICES+10*MAX_WORKSPACE_SLOTS*4+4*4+go4k_instrument.workspace)
GO4K_FOP OP(FOP_POP)
GO4K_END_PARAMDEF
;// global parameters
GO4K_BEGIN_PARAMDEF(Global)
GO4K_ACC ACCTYPE(AUX)
GO4K_DLL PREGAIN(40),DRY(128),FEEDBACK(125),DAMP(64),FREQUENCY(0),DEPTH(0),DELAY(0),COUNT(8)
GO4K_FOP OP(FOP_XCH)
GO4K_DLL PREGAIN(40),DRY(128),FEEDBACK(125),DAMP(64),FREQUENCY(0),DEPTH(0),DELAY(8),COUNT(8)
GO4K_FOP OP(FOP_XCH)
GO4K_ACC ACCTYPE(OUTPUT)
GO4K_FOP OP(FOP_ADDP2)
GO4K_OUT GAIN(64), AUXSEND(0)
GO4K_END_PARAMDEF
go4k_synth_parameter_values_end
; //----------------------------------------------------------------------------------------
; // Delay/Reverb Times
; //----------------------------------------------------------------------------------------
%ifdef USE_SECTIONS
section .g4kmuc5 data align=1
%else
section .data
%endif
%ifdef GO4K_USE_DLL
global _go4k_delay_times
_go4k_delay_times
dw 0
dw 1116
dw 1188
dw 1276
dw 1356
dw 1422
dw 1492
dw 1556
dw 1618
dw 1140
dw 1212
dw 1300
dw 1380
dw 1446
dw 1516
dw 1580
dw 1642
times 100 dw 0
%endif

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@ -0,0 +1,131 @@
#include <stdio.h>
#include <windows.h>
#ifndef __Go4kVSTi__
#include "Go4kVSTi.h"
#endif
//-----------------------------------------------------------------------------------------
// Go4kVSTi
//-----------------------------------------------------------------------------------------
//-----------------------------------------------------------------------------------------
Go4kVSTi::Go4kVSTi (audioMasterCallback audioMaster) : AudioEffectX (audioMaster, 0, 0)
{
if (audioMaster)
{
setNumInputs (0); // no inputs
setNumOutputs (2); // 2 outputs, stereo
canProcessReplacing ();
hasVu (false);
hasClip (false);
isSynth ();
setUniqueID ('4klg');
}
initProcess ();
suspend ();
}
//-----------------------------------------------------------------------------------------
Go4kVSTi::~Go4kVSTi ()
{
}
//-----------------------------------------------------------------------------------------
void Go4kVSTi::setProgram (long program)
{
}
//-----------------------------------------------------------------------------------------
void Go4kVSTi::setProgramName (char *name)
{
}
//-----------------------------------------------------------------------------------------
void Go4kVSTi::getProgramName (char *name)
{
}
//-----------------------------------------------------------------------------------------
void Go4kVSTi::getParameterLabel (long index, char *label)
{
}
//-----------------------------------------------------------------------------------------
void Go4kVSTi::getParameterDisplay (long index, char *text)
{
}
//-----------------------------------------------------------------------------------------
void Go4kVSTi::getParameterName (long index, char *label)
{
}
//-----------------------------------------------------------------------------------------
void Go4kVSTi::setParameter (long index, float value)
{
}
//-----------------------------------------------------------------------------------------
float Go4kVSTi::getParameter (long index)
{
return 0;
}
//-----------------------------------------------------------------------------------------
bool Go4kVSTi::getOutputProperties (long index, VstPinProperties* properties)
{
if (index < 2)
{
sprintf (properties->label, "Vstx %1d", index + 1);
properties->flags = kVstPinIsActive;
properties->flags |= kVstPinIsStereo; // test, make channel 1+2 stereo
return true;
}
return false;
}
//-----------------------------------------------------------------------------------------
bool Go4kVSTi::getProgramNameIndexed (long category, long index, char* text)
{
return false;
}
//-----------------------------------------------------------------------------------------
bool Go4kVSTi::copyProgram (long destination)
{
return false;
}
//-----------------------------------------------------------------------------------------
bool Go4kVSTi::getEffectName (char* name)
{
strcpy (name, "4klang");
return true;
}
//-----------------------------------------------------------------------------------------
bool Go4kVSTi::getVendorString (char* text)
{
strcpy (text, "Alcatraz");
return true;
}
//-----------------------------------------------------------------------------------------
bool Go4kVSTi::getProductString (char* text)
{
strcpy (text, "4klang");
return true;
}
//-----------------------------------------------------------------------------------------
long Go4kVSTi::canDo (char* text)
{
if (!strcmp (text, "receiveVstEvents"))
return 1;
if (!strcmp (text, "receiveVstMidiEvent"))
return 1;
if (!strcmp (text, "receiveVstTimeInfo"))
return 1;
return -1; // explicitly can't do; 0 => don't know
}

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#ifndef __Go4kVSTi__
#define __Go4kVSTi__
#include <string.h>
#include <vector>
#ifndef __AudioEffectX__
#include "audioeffectx.h"
#endif
//------------------------------------------------------------------------------------------
class Go4kVSTi : public AudioEffectX
{
public:
Go4kVSTi(audioMasterCallback audioMaster);
~Go4kVSTi();
virtual void process(float **inputs, float **outputs, long sampleframes);
virtual void processReplacing(float **inputs, float **outputs, long sampleframes);
void processAnyhow(float **inputs, float **outputs, long sampleFrames);
virtual long processEvents(VstEvents* events);
virtual void setProgram(long program);
virtual void setProgramName(char *name);
virtual void getProgramName(char *name);
virtual void setParameter(long index, float value);
virtual float getParameter(long index);
virtual void getParameterLabel(long index, char *label);
virtual void getParameterDisplay(long index, char *text);
virtual void getParameterName(long index, char *text);
virtual void setSampleRate(float sampleRate);
virtual void setBlockSize(long blockSize);
virtual void suspend();
virtual void resume();
virtual bool getOutputProperties (long index, VstPinProperties* properties);
virtual bool getProgramNameIndexed (long category, long index, char* text);
virtual bool copyProgram (long destination);
virtual bool getEffectName (char* name);
virtual bool getVendorString (char* text);
virtual bool getProductString (char* text);
virtual long getVendorVersion () {return 1;}
virtual long canDo (char* text);
private:
void initProcess();
void ApplyEvent(VstMidiEvent *event);
std::vector<VstMidiEvent*> m_currentEvents;
};
#endif

File diff suppressed because it is too large Load Diff

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#include "windows.h"
// init synth
void Go4kVSTi_Init();
// clear instrument slot
void Go4kVSTi_ClearInstrumentSlot(char channel, int slot);
// clear instrument workspace
void Go4kVSTi_ClearInstrumentWorkspace(char channel);
// clear global slot
void Go4kVSTi_ClearGlobalSlot(int slot);
// clear global workspace
void Go4kVSTi_ClearGlobalWorkspace();
// reset instrument to default values
void Go4kVSTi_ResetInstrument(char channel);
// reset global to default values
void Go4kVSTi_ResetGlobal();
// reset the synth to default values
void Go4kVSTi_ResetPatch();
// flip 2 neighbour instrument slots
void Go4kVSTi_FlipInstrumentSlots(char channel, int a, int b);
// flip 2 neighbour global slots
void Go4kVSTi_FlipGlobalSlots(int a, int b);
// init a slot with given type with default values
void Go4kVSTi_InitSlot(BYTE* slot, int channel, int type);
// init a instrument slot
void Go4kVSTi_InitInstrumentSlot(char channel, int s, int type);
// init a global slot
void Go4kVSTi_InitGlobalSlot(int s, int type);
// set global bpm
void Go4kVSTi_SetBPM(float bpm);
float Go4kVSTi_GetBPM();
// activate solo mode
void Go4kVSTi_Solo(int channel, int solo);
// stream recording activation/deactivation
void Go4kVSTi_Record(bool record, int patternsize, float patternquant);
// panic
void Go4kVSTi_Panic();
// update dll times (e.g. sync to current bpm)
void Go4kVSTi_UpdateDelayTimes();
// clear delay lines
void Go4kVSTi_ClearDelayLines();
// one tick the whole synth pipeline. results are left and right output sample
void Go4kVSTi_Tick(float *oleft, float *oright, int samples);
// add a voice with given parameters to synth
void Go4kVSTi_AddVoice(int channel, int note);
// stop a voice with given parameters in synth
void Go4kVSTi_StopVoice(int channel, int note);
// load binary patch data
void Go4kVSTi_LoadPatch(char *filename);
// save binary patch data
void Go4kVSTi_SavePatch(char *filename);
// load instrumen data to specified channel
void Go4kVSTi_LoadInstrument(char* filename, char channel);
// save instrument data from current channel
void Go4kVSTi_SaveInstrument(char* filename, char channel);
// load unit data into specified slot
void Go4kVSTi_LoadUnit(char* filename, BYTE* slot);
// save unit date from specified slot
void Go4kVSTi_SaveUnit(char* filename, BYTE* slot);
#define EXPORT_OBJECT_FILE_
void Go4kVSTi_SaveByteStream(HINSTANCE hInst, char* filename, int useenvlevels, int useenotevalues, int clipoutput, int undenormalize, int objformat, int output16);
#define MAX_POLYPHONY 2
#define MAX_INSTRUMENTS 16
#define MAX_SLOT_VALUES 32
#define MAX_SLOTS 32
enum UnitID
{
M_NONE = 0,
M_ENV,
M_VCO,
M_VCF,
M_DST,
M_DLL,
M_FOP,
M_FST,
M_PAN,
M_OUT,
M_ACC,
M_FLD,
NUM_MODULES
};
/////////////////////////////////////////////////////////////////////////////////////
// value definitions
/////////////////////////////////////////////////////////////////////////////////////
#define ENV_STATE_ATTAC 0
#define ENV_STATE_DECAY 1
#define ENV_STATE_SUSTAIN 2
#define ENV_STATE_RELEASE 3
#define ENV_STATE_OFF 4
typedef struct ENV_val
{
BYTE id;
BYTE attac;
BYTE decay;
BYTE sustain;
BYTE release;
BYTE gain;
// GUI STUFF
} *ENV_valP;
#define VCO_SINE 0x01
#define VCO_TRISAW 0x02
#define VCO_PULSE 0x04
#define VCO_NOISE 0x08
#define VCO_LFO 0x10
#define VCO_GATE 0x20
typedef struct VCO_val
{
BYTE id;
BYTE transpose;
BYTE detune;
BYTE phaseofs;
BYTE gate;
BYTE color;
BYTE shape;
BYTE gain;
BYTE flags;
// GUI STUFF
} *VCO_valP;
typedef struct VCO11_val
{
BYTE id;
BYTE transpose;
BYTE detune;
BYTE phaseofs;
BYTE color;
BYTE shape;
BYTE gain;
BYTE flags;
// GUI STUFF
} *VCO11_valP;
#define VCF_LOWPASS 0x1
#define VCF_HIGHPASS 0x2
#define VCF_BANDPASS 0x4
#define VCF_BANDSTOP 0x3
#define VCF_ALLPASS 0x7
#define VCF_PEAK 0x8
typedef struct VCF_val
{
BYTE id;
BYTE freq;
BYTE res;
BYTE type;
// GUI STUFF
} *VCF_valP;
typedef struct DST_val
{
BYTE id;
BYTE drive;
BYTE snhfreq;
// GUI STUFF
} *DST_valP;
typedef struct DLL_val
{
BYTE id;
BYTE pregain;
BYTE dry;
BYTE feedback;
BYTE damp;
BYTE freq;
BYTE depth;
BYTE delay;
BYTE count;
// GUI STUFF
BYTE guidelay;
BYTE synctype;
BYTE leftreverb;
BYTE reverb;
} *DLL_valP;
typedef struct DLL10_val
{
BYTE id;
BYTE pregain;
BYTE dry;
BYTE feedback;
BYTE damp;
BYTE delay;
BYTE count;
// GUI STUFF
BYTE guidelay;
BYTE synctype;
BYTE leftreverb;
BYTE reverb;
} *DLL10_valP;
#define FOP_POP 0x1
#define FOP_ADDP 0x2
#define FOP_MULP 0x3
#define FOP_PUSH 0x4
#define FOP_XCH 0x5
#define FOP_ADD 0x6
#define FOP_MUL 0x7
#define FOP_ADDP2 0x8
#define FOP_LOADNOTE 0x9
typedef struct FOP_val
{
BYTE id;
BYTE flags;
} *FOP_valP;
typedef struct FST_val
{
BYTE id;
BYTE amount;
BYTE dest;
// GUI STUFF
char dest_stack;
char dest_unit;
char dest_slot;
char dest_id;
} *FST_valP;
typedef struct PAN_val
{
BYTE id;
BYTE panning;
// GUI STUFF
} *PAN_valP;
typedef struct OUT_val
{
BYTE id;
BYTE gain;
BYTE auxsend;
// GUI STUFF
} *OUT_valP;
#define ACC_OUT 0
#define ACC_AUX 8
typedef struct ACC_val
{
BYTE id;
BYTE flags;
} *ACC_valP;
typedef struct FLD_val
{
BYTE id;
BYTE value;
// GUI STUFF
} *FLD_valP;
/////////////////////////////////////////////////////////////////////////////////////
// workspace definitions
/////////////////////////////////////////////////////////////////////////////////////
typedef struct InstrumentWorkspace
{
DWORD release;
DWORD note;
float workspace[256];
float dlloutl;
float dlloutr;
float outl;
float outr;
} *InstrumentWorkspaceP;
typedef struct SynthObject
{
DWORD Polyphony;
char InstrumentNames[MAX_INSTRUMENTS][64];
BYTE InstrumentValues[MAX_INSTRUMENTS][MAX_SLOTS][MAX_SLOT_VALUES]; // 16 instruments a 32 slots a 32 dowrds
BYTE GlobalValues[MAX_SLOTS][MAX_SLOT_VALUES]; // 32 slots a 32 dwords
InstrumentWorkspace InstrumentWork[MAX_INSTRUMENTS*MAX_POLYPHONY];
InstrumentWorkspace GlobalWork;
DWORD InstrumentSignalValid[MAX_INSTRUMENTS];
DWORD GlobalSignalValid;
float SignalTrace[MAX_INSTRUMENTS];
int ControlInstrument[MAX_INSTRUMENTS];
int VoiceIndex[MAX_INSTRUMENTS];
} *SynthObjectP;
SynthObjectP Go4kVSTi_GetSynthObject();

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#include <windows.h>
#define ButtonGroupChanged(btn_firstid, btn_lastid, test_id, seltab, result_index) \
{ \
result_index = 0; \
if (LOWORD(test_id) >= btn_firstid && \
LOWORD(test_id) <= btn_lastid) \
{ \
for (WORD bgci = btn_firstid; bgci <= btn_lastid; bgci++) \
{ \
if (LOWORD(test_id) == bgci) \
{ \
EnableWindow(GetDlgItem(ModuleWnd[seltab], bgci), false); \
result_index = bgci; \
} \
else \
{ \
EnableWindow(GetDlgItem(ModuleWnd[seltab], bgci), true); \
} \
} \
} \
}
#define EnableButtonGroup(btn_firstid, btn_lastid, seltab, btn_show) \
{ \
for (WORD bgci = btn_firstid; bgci <= btn_lastid; bgci++) \
{ \
EnableWindow(GetDlgItem(ModuleWnd[seltab], bgci), btn_show); \
} \
}
#define SetCheckboxGroupBitmask(btn_firstid, btn_lastid, seltab, input_bits) \
{ \
WORD curbitsel = 0x0001; \
for (WORD bgci = btn_firstid; bgci <= btn_lastid; bgci++,curbitsel*=2) \
{ \
SendDlgItemMessage(ModuleWnd[seltab], bgci, BM_SETCHECK, input_bits & curbitsel, 0); \
} \
}
#define GetCheckboxGroupBitmask(btn_firstid, btn_lastid, test_id, seltab, result_bits, result_index) \
{ \
result_index = 0; \
result_bits = 0; \
WORD curbitsel = 0x0001; \
if (LOWORD(test_id) >= btn_firstid && \
LOWORD(test_id) <= btn_lastid) \
{ \
for (WORD bgci = btn_firstid; bgci <= btn_lastid; bgci++,curbitsel*=2) \
{ \
if (LOWORD(test_id) == bgci) \
{ \
result_index = bgci; \
} \
if (SendDlgItemMessage(ModuleWnd[seltab], bgci, BM_GETCHECK, 0, 0)==BST_CHECKED) \
{ \
result_bits |= curbitsel; \
} \
else \
{ \
result_bits &= ~curbitsel; \
} \
} \
} \
}
#define InitSlider(tab_id, slider_id, slider_low, slider_hi, slider_pos) \
{ \
SendDlgItemMessage(tab_id, slider_id, TBM_SETRANGE, true, MAKELONG(slider_low, slider_hi)); \
SendDlgItemMessage(tab_id, slider_id, TBM_SETPOS, true, slider_pos); \
SendDlgItemMessage(tab_id, slider_id, TBM_SETLINESIZE, 0, 1); \
SendDlgItemMessage(tab_id, slider_id, TBM_SETPAGESIZE, 0, 1); \
sprintf(SliderValTxt, "%d", slider_pos); \
SetWindowText(GetDlgItem(tab_id, slider_id ## _VAL), SliderValTxt); \
}
#define InitSliderCenter(tab_id, slider_id, slider_low, slider_hi, slider_pos) \
{ \
SendDlgItemMessage(tab_id, slider_id, TBM_SETRANGE, true, MAKELONG(slider_low, slider_hi)); \
SendDlgItemMessage(tab_id, slider_id, TBM_SETPOS, true, slider_pos); \
SendDlgItemMessage(tab_id, slider_id, TBM_SETLINESIZE, 0, 1); \
SendDlgItemMessage(tab_id, slider_id, TBM_SETPAGESIZE, 0, 1); \
sprintf(SliderValTxt, "%d", slider_pos-64); \
SetWindowText(GetDlgItem(tab_id, slider_id ## _VAL), SliderValTxt); \
}
#define InitSliderCenter2(tab_id, slider_id, slider_low, slider_hi, slider_pos) \
{ \
SendDlgItemMessage(tab_id, slider_id, TBM_SETRANGE, true, MAKELONG(slider_low, slider_hi)); \
SendDlgItemMessage(tab_id, slider_id, TBM_SETPOS, true, slider_pos); \
SendDlgItemMessage(tab_id, slider_id, TBM_SETLINESIZE, 0, 1); \
SendDlgItemMessage(tab_id, slider_id, TBM_SETPAGESIZE, 0, 1); \
sprintf(SliderValTxt, "%d", (slider_pos-64)*2); \
SetWindowText(GetDlgItem(tab_id, slider_id ## _VAL), SliderValTxt); \
}
#define InitSliderNoGUI(tab_id, slider_id, slider_low, slider_hi, slider_pos) \
{ \
SendDlgItemMessage(tab_id, slider_id, TBM_SETRANGE, true, MAKELONG(slider_low, slider_hi)); \
SendDlgItemMessage(tab_id, slider_id, TBM_SETPOS, true, slider_pos); \
SendDlgItemMessage(tab_id, slider_id, TBM_SETLINESIZE, 0, 1); \
SendDlgItemMessage(tab_id, slider_id, TBM_SETPAGESIZE, 0, 1); \
}
#define DisableButtonGroup(btn_firstid, btn_lastid, seltab) \
{ \
for (WORD bgci = btn_firstid; bgci <= btn_lastid; bgci++) \
{ \
EnableWindow(GetDlgItem(ModuleWnd[seltab], bgci), true); \
} \
}
#define InterleavedButtonGroupChanged(btn_firstid, btn_count, test_id, result_index)\
{ \
result_index = -1; \
if (((LOWORD(test_id)-btn_firstid) % 6) == 0) \
{ \
for (WORD bgci = 0; bgci < btn_count; bgci++) \
{ \
WORD ibtn = btn_firstid+bgci*6; \
if (LOWORD(test_id) == ibtn) \
{ \
EnableWindow(GetDlgItem(TabWnd[SelectedTab], ibtn), false); \
result_index = bgci; \
} \
else \
{ \
EnableWindow(GetDlgItem(TabWnd[SelectedTab], ibtn), true); \
} \
} \
} \
}
#define DisableInterleavedButtonGroup(btn_firstid, btn_count, seltab) \
{ \
for (WORD bgci = 0; bgci < btn_count; bgci++) \
{ \
EnableWindow(GetDlgItem(TabWnd[seltab], btn_firstid+bgci*6), true); \
} \
}
#define UpdateSliderValue(usv_id, usv_v) \
{ \
usv_v = SendMessage(GetDlgItem(ModuleWnd[uid], usv_id), TBM_GETPOS, 0, 0); \
sprintf(SliderValTxt, "%d", usv_v); \
SetWindowText(GetDlgItem(ModuleWnd[uid], usv_id ## _VAL), SliderValTxt); \
}
#define UpdateSliderValueCenter(usv_id, usv_v) \
{ \
usv_v = SendMessage(GetDlgItem(ModuleWnd[uid], usv_id), TBM_GETPOS, 0, 0); \
sprintf(SliderValTxt, "%d", usv_v-64); \
SetWindowText(GetDlgItem(ModuleWnd[uid], usv_id ## _VAL), SliderValTxt); \
}
#define UpdateSliderValueCenter2(usv_id, usv_v) \
{ \
usv_v = SendMessage(GetDlgItem(ModuleWnd[uid], usv_id), TBM_GETPOS, 0, 0); \
sprintf(SliderValTxt, "%d", (usv_v-64)*2); \
SetWindowText(GetDlgItem(ModuleWnd[uid], usv_id ## _VAL), SliderValTxt); \
}
void Go4kVSTiGUI_Create(HINSTANCE hInst);
void Go4kVSTiGUI_Show(int showCommand);
void Go4kVSTiGUI_Destroy();
bool InitTabDlg();
bool ButtonPressed(WPARAM id, LPARAM lParam);
bool ScrollbarChanged(HWND hwndDlg, WPARAM wParam, LPARAM lParam);
bool StackButtonPressed(WPARAM id);
void TabChanged(int index);
void UpdateSignalCount(int channel);
void UpdateControls(int channel);
void UpdateModuleParamWindow(int tab, int unit);
void UpdateVoiceDisplay(int i);
void GetStreamFileName();

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#include <windows.h>
#include <stddef.h>
#include "Go4kVSTi.h"
#include "Go4kVSTiGUI.h"
static AudioEffect *effect = 0;
bool oome = false;
//------------------------------------------------------------------------
// prototype of the export function main
int main (audioMasterCallback audioMaster);
int main (audioMasterCallback audioMaster)
{
// get vst version
if(!audioMaster (0, audioMasterVersion, 0, 0, 0, 0))
return 0; // old version
effect = new Go4kVSTi (audioMaster);
if (!effect)
return 0;
if (oome)
{
delete effect;
return 0;
}
return (int)effect->getAeffect();
}
void* hInstance;
BOOL WINAPI DllMain (HINSTANCE hInst, DWORD dwReason, LPVOID lpvReserved)
{
switch (dwReason)
{
// wird aufgerufen, wenn zum ersten mal das plugin aktiviert wird
// also hier init f<>r den synth
case DLL_PROCESS_ATTACH:
//MessageBox(NULL, "DLL_PROCESS_ATTACH", "DllMain", MB_OK);
Go4kVSTiGUI_Create(hInst);
Go4kVSTiGUI_Show(SW_SHOW);
break;
// wird aufgerufen, wenn das plugin nicht mehr verwendet wird
// entweder bei entfernen des letzten, schliessen des songs oder
// des programms. Also hier Deinit und zerst<73>rung des Synths
case DLL_PROCESS_DETACH:
//MessageBox(NULL, "DLL_PROCESS_DETACH", "DllMain", MB_OK);
Go4kVSTiGUI_Destroy();
effect = 0;
break;
// die beiden brauchts wohl nicht
case DLL_THREAD_ATTACH:
//MessageBox(NULL, "DLL_THREAD_ATTACH", "DllMain", MB_OK);
break;
case DLL_THREAD_DETACH:
//MessageBox(NULL, "DLL_THREAD_DETACH", "DllMain", MB_OK);
break;
}
hInstance = hInst;
return 1;
}

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#ifndef __Go4kVSTi__
#include "Go4kVSTi.h"
#include "Go4kVSTiCore.h"
#include "stdio.h"
#endif
#include "math.h"
//-----------------------------------------------------------------------------------------
void Go4kVSTi::setSampleRate (float sampleRate)
{
AudioEffectX::setSampleRate (sampleRate);
}
//-----------------------------------------------------------------------------------------
void Go4kVSTi::setBlockSize (long blockSize)
{
AudioEffectX::setBlockSize (blockSize);
// you may need to have to do something here...
}
//-----------------------------------------------------------------------------------------
void Go4kVSTi::suspend ()
{
m_currentEvents.clear();
}
//-----------------------------------------------------------------------------------------
void Go4kVSTi::resume ()
{
wantEvents ();
}
//-----------------------------------------------------------------------------------------
void Go4kVSTi::initProcess ()
{
}
//-----------------------------------------------------------------------------------------
void Go4kVSTi::process (float **inputs, float **outputs, long sampleFrames)
{
processAnyhow(inputs, outputs, sampleFrames);
}
//-----------------------------------------------------------------------------------------
void Go4kVSTi::processReplacing (float **inputs, float **outputs, long sampleFrames)
{
processAnyhow(inputs, outputs, sampleFrames);
}
void Go4kVSTi::processAnyhow(float **inputs, float **outputs, long sampleFrames)
{
float* outl = outputs[0];
float* outr = outputs[1];
static int bpmCheck = 0;
if ( bpmCheck <= 0 )
{
VstTimeInfo* myTime = getTimeInfo ( kVstTempoValid );
Go4kVSTi_SetBPM(myTime->tempo);
bpmCheck = 20; // only check every 20th call of this function (bpm shouldnt change that often)
}
bpmCheck--;
int start = 0;
// midi events will occur this frame, so render partially
if (m_currentEvents.size() > 0)
{
// for all events
for (unsigned int i = 0; i < m_currentEvents.size(); i++)
{
// process samples until next event
int todo = m_currentEvents[i]->deltaFrames - start;
Go4kVSTi_Tick(outl+start, outr+start, todo);
start = m_currentEvents[i]->deltaFrames;
// apply changes due to event
ApplyEvent(m_currentEvents[i]);
}
}
Go4kVSTi_Tick(outl+start, outr+start, sampleFrames - start);
// clear event list (old event pointer wont be valid next frame anyway)
m_currentEvents.clear();
}
//-----------------------------------------------------------------------------------------
long Go4kVSTi::processEvents(VstEvents* ev)
{
for (long i = 0; i < ev->numEvents; i++)
{
if ((ev->events[i])->type != kVstMidiType)
continue;
VstMidiEvent* event = (VstMidiEvent*)ev->events[i];
m_currentEvents.push_back(event);
}
return 1; // want more
}
//-----------------------------------------------------------------------------------------
void Go4kVSTi::ApplyEvent(VstMidiEvent *event)
{
char* midiData = event->midiData;
byte status = midiData[0] & 0xf0; // status
byte channel = midiData[0] & 0x0f; // channel
// note on/off events
if (status == 0x90 || status == 0x80)
{
byte note = midiData[1] & 0x7f;
byte velocity = midiData[2] & 0x7f;
if (status == 0x80)
velocity = 0;
// note off
if (!velocity)
{
Go4kVSTi_StopVoice(channel, note);
}
// note on
else
{
Go4kVSTi_AddVoice(channel, note);
}
}
/* // polyphonic aftertouch
else if (status == 0xA)
{
byte note = midiData[1] & 0x7f;
byte pressure = midiData[2] & 0x7f;
Go4kVSTi_PolyAftertouch(channel, note, pressure);
}
// channel aftertouch
else if (status == 0xD)
{
byte pressure = midiData[1] & 0x7f;
Go4kVSTi_ChannelAftertouch(channel, pressure);
}
// Controller Change
else if (status == 0xB0)
{
byte number = midiData[1] & 0x7f;
byte value = midiData[2] & 0x7f;
// Go4kVSTi_ControllerChange(channel, number, value, event->deltaFrames);
}
// Pitch Bend
else if (status == 0xE0)
{
byte lsb = midiData[1] & 0x7f;
byte msb = midiData[2] & 0x7f;
int value = (((int)(msb)) << 7) + lsb;
// Go4kVSTi_PitchBend(channel, value); // 0 - 16383, center 8192
// dont use full precision for the sake of equally sized streams
// Go4kVSTi_PitchBend(channel, value >> 7, event->deltaFrames); // 0 - 127, center 64
}*/
// all notes off (dont seem to come anyway
else if (status == 0xb0 && midiData[1] == 0x7e) // all notes off
{
Go4kVSTi_StopVoice(channel, 0);
}
}

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#ifndef __AEffEditor__
#define __AEffEditor__
class AudioEffect;
struct ERect
{
short top;
short left;
short bottom;
short right;
};
class AEffEditor
{
public:
AEffEditor (AudioEffect *effect) {this->effect = effect; updateFlag = 0; }
virtual ~AEffEditor() {}
virtual long getRect(ERect **rect) {*rect = 0; return 0;}
virtual long open(void *ptr) {systemWindow = ptr; return 0;}
virtual void close() {}
virtual void idle() { if(updateFlag) {updateFlag = 0; update();} }
#if MAC
virtual void draw(ERect *rect) {rect = rect;}
virtual long mouse(long x, long y) {x = x; y = y; return 0;}
virtual long key(long keyCode) {keyCode = keyCode; return 0;}
virtual void top() {}
virtual void sleep() {}
#endif
virtual void update() {}
virtual void postUpdate() {updateFlag = 1;}
protected:
AEffEditor () {};
AudioEffect *effect;
void *systemWindow;
long updateFlag;
};
#endif

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#ifndef __AEffect__
#define __AEffect__
/*
to create an Audio Effect for power pc's, create a
code resource
file type: 'aPcs'
resource type: 'aEff'
ppc header: none (raw pef)
for windows, it's a .dll
the only symbol searched for is:
AEffect *main(float (*audioMaster)(AEffect *effect, long opcode, long index,
long value, void *ptr, float opt));
*/
#if PRAGMA_ALIGN_SUPPORTED || __MWERKS__
#pragma options align=mac68k
#elif defined CBUILDER
#pragma -a8
#elif defined(WIN32) || defined(__FLAT__)
#pragma pack(push)
#pragma pack(8)
#endif
#if defined(WIN32) || defined(__FLAT__) || defined CBUILDER
#define VSTCALLBACK __cdecl
#else
#define VSTCALLBACK
#endif
//---------------------------------------------------------------------------------------------
// misc def's
//---------------------------------------------------------------------------------------------
typedef struct AEffect AEffect;
typedef long (VSTCALLBACK *audioMasterCallback)(AEffect *effect, long opcode, long index,
long value, void *ptr, float opt);
// prototype for plug-in main
// AEffect *main(audioMasterCallback audioMaster);
#ifdef CBUILDER
#define kEffectMagic 'PtsV'
#else
#define kEffectMagic 'VstP'
#endif
//---------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------
struct AEffect
{
long magic; // must be kEffectMagic ('VstP')
long (VSTCALLBACK *dispatcher)(AEffect *effect, long opCode, long index, long value,
void *ptr, float opt);
void (VSTCALLBACK *process)(AEffect *effect, float **inputs, float **outputs, long sampleframes);
void (VSTCALLBACK *setParameter)(AEffect *effect, long index, float parameter);
float (VSTCALLBACK *getParameter)(AEffect *effect, long index);
long numPrograms;
long numParams; // all programs are assumed to have numParams parameters
long numInputs; //
long numOutputs; //
long flags; // see constants
long resvd1; // reserved, must be 0
long resvd2; // reserved, must be 0
long initialDelay; // for algorithms which need input in the first place
long realQualities; // number of realtime qualities (0: realtime)
long offQualities; // number of offline qualities (0: realtime only)
float ioRatio; // input samplerate to output samplerate ratio, not used yet
void *object; // for class access (see AudioEffect.hpp), MUST be 0 else!
void *user; // user access
long uniqueID; // pls choose 4 character as unique as possible.
// this is used to identify an effect for save+load
long version; //
void (VSTCALLBACK *processReplacing)(AEffect *effect, float **inputs, float **outputs, long sampleframes);
char future[60]; // pls zero
};
//---------------------------------------------------------------------------------------------
// flags bits
//---------------------------------------------------------------------------------------------
#define effFlagsHasEditor 1 // if set, is expected to react to editor messages
#define effFlagsHasClip 2 // return > 1. in getVu() if clipped
#define effFlagsHasVu 4 // return vu value in getVu(); > 1. means clipped
#define effFlagsCanMono 8 // if numInputs == 2, makes sense to be used for mono in
#define effFlagsCanReplacing 16 // supports in place output (processReplacing() exsists)
#define effFlagsProgramChunks 32 // program data are handled in formatless chunks
//---------------------------------------------------------------------------------------------
// dispatcher opCodes
//---------------------------------------------------------------------------------------------
enum
{
effOpen = 0, // initialise
effClose, // exit, release all memory and other resources!
effSetProgram, // program no in <value>
effGetProgram, // return current program no.
effSetProgramName, // user changed program name (max 24 char + 0) to as passed in string
effGetProgramName, // stuff program name (max 24 char + 0) into string
effGetParamLabel, // stuff parameter <index> label (max 8 char + 0) into string
// (examples: sec, dB, type)
effGetParamDisplay, // stuff parameter <index> textual representation into string
// (examples: 0.5, -3, PLATE)
effGetParamName, // stuff parameter <index> label (max 8 char + 0) into string
// (examples: Time, Gain, RoomType)
effGetVu, // called if (flags & (effFlagsHasClip | effFlagsHasVu))
// system
effSetSampleRate, // in opt (float)
effSetBlockSize, // in value
effMainsChanged, // the user has switched the 'power on' button to
// value (0 off, else on). This only switches audio
// processing; you should flush delay buffers etc.
// editor
effEditGetRect, // stuff rect (top, left, bottom, right) into ptr
effEditOpen, // system dependant Window pointer in ptr
effEditClose, // no arguments
effEditDraw, // draw method, ptr points to rect
effEditMouse, // index: x, value: y
effEditKey, // system keycode in value
effEditIdle, // no arguments. Be gentle!
effEditTop, // window has topped, no arguments
effEditSleep, // window goes to background
// new
effIdentify, // returns 'NvEf'
effGetChunk, // host requests pointer to chunk into (void**)ptr, byteSize returned
effSetChunk, // plug-in receives saved chunk, byteSize passed
effNumOpcodes
};
//---------------------------------------------------------------------------------------------
// audioMaster opCodes
//---------------------------------------------------------------------------------------------
enum
{
audioMasterAutomate = 0, // index, value, returns 0
audioMasterVersion, // vst version, currently 2 (0 for older)
audioMasterCurrentId, // returns the unique id of a plug that's currently
// loading
audioMasterIdle, // call application idle routine (this will
// call effEditIdle for all open editors too)
audioMasterPinConnected // inquire if an input or output is beeing connected;
// index enumerates input or output counting from zero,
// value is 0 for input and != 0 otherwise. note: the
// return value is 0 for <true> such that older versions
// will always return true.
};
#if PRAGMA_ALIGN_SUPPORTED || __MWERKS__
#pragma options align=reset
#elif defined(WIN32) || defined(__FLAT__)
#pragma pack(pop)
#elif defined CBUILDER
#pragma -a-
#endif
#endif // __AEffect__

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#include <stddef.h>
#include <string.h>
#include <stdio.h>
#include <math.h>
#include "AudioEffect.hpp"
#include "AEffEditor.hpp"
//-----------------------------------------------------------------------------
long dispatchEffectClass (AEffect *e, long opCode,
long index, long value, void *ptr, float opt)
{
AudioEffect *ae = (AudioEffect *)(e->object);
if(opCode == effClose)
{
ae->dispatcher(opCode, index, value, ptr, opt);
delete ae;
return 1;
}
return ae->dispatcher(opCode, index, value, ptr, opt);
}
//-----------------------------------------------------------------------------
float getParameterClass(AEffect *e, long index)
{
AudioEffect *ae = (AudioEffect *)(e->object);
return ae->getParameter(index);
}
//-----------------------------------------------------------------------------
void setParameterClass(AEffect *e, long index, float value)
{
AudioEffect *ae = (AudioEffect *)(e->object);
ae->setParameter(index, value);
}
//-----------------------------------------------------------------------------
void processClass(AEffect *e, float **inputs, float **outputs, long sampleFrames)
{
AudioEffect *ae = (AudioEffect *)(e->object);
ae->process(inputs, outputs, sampleFrames);
}
//-----------------------------------------------------------------------------
void processClassReplacing(AEffect *e, float **inputs, float **outputs, long sampleFrames)
{
AudioEffect *ae = (AudioEffect *)(e->object);
ae->processReplacing(inputs, outputs, sampleFrames);
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
AudioEffect::AudioEffect(audioMasterCallback audioMaster, long numPrograms, long numParams)
{
this->audioMaster = audioMaster;
editor = 0;
this->numPrograms = numPrograms;
this->numParams = numParams;
curProgram = 0;
memset(&cEffect, 0, sizeof(cEffect));
cEffect.magic = kEffectMagic;
cEffect.dispatcher = dispatchEffectClass;
cEffect.process = processClass;
cEffect.setParameter = setParameterClass;
cEffect.getParameter = getParameterClass;
cEffect.numPrograms = numPrograms;
cEffect.numParams = numParams;
cEffect.numInputs = 1;
cEffect.numOutputs = 2;
cEffect.flags = 0;
cEffect.resvd1 = 0;
cEffect.resvd2 = 0;
cEffect.initialDelay = 0;
cEffect.realQualities = 0;
cEffect.offQualities = 0;
cEffect.ioRatio = 1.f;
cEffect.object = this;
cEffect.user = 0;
cEffect.uniqueID = 'NoEf'; // you must set this!
cEffect.version = 1;
cEffect.processReplacing = processClassReplacing;
sampleRate = 44100.f;
blockSize = 1024L;
}
//-----------------------------------------------------------------------------
AudioEffect::~AudioEffect()
{
if(editor)
delete editor;
}
//-----------------------------------------------------------------------------
long AudioEffect::dispatcher(long opCode, long index, long value, void *ptr, float opt)
{
long v = 0;
switch(opCode)
{
case effOpen: open(); break;
case effClose: close(); break;
case effSetProgram: if(value < numPrograms) setProgram(value); break;
case effGetProgram: v = getProgram(); break;
case effSetProgramName: setProgramName((char *)ptr); break;
case effGetProgramName: getProgramName((char *)ptr); break;
case effGetParamLabel: getParameterLabel(index, (char *)ptr); break;
case effGetParamDisplay: getParameterDisplay(index, (char *)ptr); break;
case effGetParamName: getParameterName(index, (char *)ptr); break;
case effSetSampleRate: setSampleRate(opt); break;
case effSetBlockSize: setBlockSize(value); break;
case effMainsChanged: if(!value) suspend(); else resume(); break;
case effGetVu: v = (long)(getVu() * 32767.); break;
// editor
case effEditGetRect: if(editor) v = editor->getRect((ERect **)ptr); break;
case effEditOpen: if(editor) v = editor->open(ptr); break;
case effEditClose: if(editor) editor->close(); break;
case effEditIdle: if(editor) editor->idle(); break;
#if MAC
case effEditDraw: if(editor) editor->draw((ERect *)ptr); break;
case effEditMouse: if(editor) v = editor->mouse(index, value); break;
case effEditKey: if(editor) v = editor->key(value); break;
case effEditTop: if(editor) editor->top(); break;
case effEditSleep: if(editor) editor->sleep(); break;
#endif
// new
case effIdentify: v = 'NvEf'; break;
case effGetChunk: v = getChunk((void**)ptr, index ? true : false); break;
case effSetChunk: v = setChunk(ptr, value, index ? true : false); break;
}
return v;
}
//-----------------------------------------------------------------------------
long AudioEffect::getMasterVersion()
{
long version = 1;
if(audioMaster)
{
version = audioMaster(&cEffect, audioMasterVersion, 0, 0, 0, 0);
if(!version) // old
version = 1;
}
return version;
}
//-----------------------------------------------------------------------------
long AudioEffect::getCurrentUniqueId()
{
long id = 0;
if(audioMaster)
id = audioMaster(&cEffect, audioMasterCurrentId, 0, 0, 0, 0);
return id;
}
//-----------------------------------------------------------------------------
void AudioEffect::masterIdle()
{
if(audioMaster)
audioMaster(&cEffect, audioMasterIdle, 0, 0, 0, 0);
}
//-----------------------------------------------------------------------------
bool AudioEffect::isInputConnected(long input)
{
long ret = 0;
if(audioMaster)
ret = audioMaster(&cEffect, audioMasterPinConnected, input, 0, 0, 0);
return ret ? false : true; // return value is 0 for true
}
//-----------------------------------------------------------------------------
bool AudioEffect::isOutputConnected(long output)
{
long ret = 0;
if(audioMaster)
ret = audioMaster(&cEffect, audioMasterPinConnected, output, 1, 0, 0);
return ret ? false : true; // return value is 0 for true
}
//-----------------------------------------------------------------------------
// flags
//-----------------------------------------------------------------------------
void AudioEffect::hasVu(bool state)
{
if(state)
cEffect.flags |= effFlagsHasVu;
else
cEffect.flags &= ~effFlagsHasVu;
}
//-----------------------------------------------------------------------------
void AudioEffect::hasClip(bool state)
{
if(state)
cEffect.flags |= effFlagsHasClip;
else
cEffect.flags &= ~effFlagsHasClip;
}
//-----------------------------------------------------------------------------
void AudioEffect::canMono(bool state)
{
if(state)
cEffect.flags |= effFlagsCanMono;
else
cEffect.flags &= ~effFlagsCanMono;
}
//-----------------------------------------------------------------------------
void AudioEffect::canProcessReplacing(bool state)
{
if(state)
cEffect.flags |= effFlagsCanReplacing;
else
cEffect.flags &= ~effFlagsCanReplacing;
}
//-----------------------------------------------------------------------------
void AudioEffect::programsAreChunks(bool state)
{
if(state)
cEffect.flags |= effFlagsProgramChunks;
else
cEffect.flags &= ~effFlagsProgramChunks;
}
//-----------------------------------------------------------------------------
void AudioEffect::setRealtimeQualities(long qualities)
{
cEffect.realQualities = qualities;
}
//-----------------------------------------------------------------------------
void AudioEffect::setOfflineQualities(long qualities)
{
cEffect.offQualities = qualities;
}
//-----------------------------------------------------------------------------
void AudioEffect::setInitialDelay(long delay)
{
cEffect.initialDelay = delay;
}
//-----------------------------------------------------------------------------
// string
//-----------------------------------------------------------------------------
void AudioEffect::dB2string(float value, char *text)
{
if(value <= 0)
#if MAC
strcpy(text, " -<2D> ");
#else
strcpy(text, " -oo ");
#endif
else
float2string((float)(20. * log10(value)), text);
}
//-----------------------------------------------------------------------------
void AudioEffect::Hz2string(float samples, char *text)
{
float sampleRate = getSampleRate();
if(!samples)
float2string(0, text);
else
float2string(sampleRate / samples, text);
}
//-----------------------------------------------------------------------------
void AudioEffect::ms2string(float samples, char *text)
{
float2string((float)(samples * 1000. / getSampleRate()), text);
}
//-----------------------------------------------------------------------------
void AudioEffect::float2string(float value, char *text)
{
long c = 0, neg = 0;
char string[32];
char *s;
double v, integ, i10, mantissa, m10, ten = 10.;
v = (double)value;
if(v < 0)
{
neg = 1;
value = -value;
v = -v;
c++;
if(v > 9999999.)
{
strcpy(string, " Huge! ");
return;
}
}
else if(v > 99999999.)
{
strcpy(string, " Huge! ");
return;
}
s = string + 31;
*s-- = 0;
*s-- = '.';
c++;
integ = floor(v);
i10 = fmod(integ, ten);
*s-- = (long)i10 + '0';
integ /= ten;
c++;
while(integ >= 1. && c < 8)
{
i10 = fmod(integ, ten);
*s-- = (long)i10 + '0';
integ /= ten;
c++;
}
if(neg)
*s-- = '-';
strcpy(text, s + 1);
if(c >= 8)
return;
s = string + 31;
*s-- = 0;
mantissa = fmod(v, 1.);
mantissa *= pow(ten, (double)(8 - c));
while(c < 8)
{
if(mantissa <= 0)
*s-- = '0';
else
{
m10 = fmod(mantissa, ten);
*s-- = (long)m10 + '0';
mantissa /= 10.;
}
c++;
}
strcat(text, s + 1);
}
//-----------------------------------------------------------------------------
void AudioEffect::long2string(long value, char *text)
{
char string[32];
if(value >= 100000000)
{
strcpy(text, " Huge! ");
return;
}
sprintf(string, "%7d", value);
string[8] = 0;
strcpy(text, (char *)string);
}
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
void AudioEffect::setParameterAutomated(long index, float value)
{
setParameter(index, value);
if(audioMaster)
audioMaster(&cEffect, audioMasterAutomate, index, 0, 0, value); // value is in opt
}

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#ifndef __AudioEffect__
#define __AudioEffect__
#include "AEffect.h" // "c" interface
#include <string.h>
class AEffEditor;
class AudioEffect;
// Needs to be defined by the audio effect and is
// called to create the audio effect object instance.
AudioEffect* createEffectInstance (audioMasterCallback audioMaster);
long dispatchEffectClass(AEffect *e,
long opCode, long index, long value, void *ptr, float opt);
float getParameterClass(long index);
void setParameterClass(long index, float value);
void processClass(AEffect *e, float **inputs, float **outputs, long sampleFrames);
void processClassReplacing(AEffect *e, float **inputs, float **outputs, long sampleFrames);
class AudioEffect
{
friend class AEffEditor;
friend long dispatchEffectClass(AEffect *e, long opCode, long index, long value, void *ptr, float opt);
friend float getParameterClass(AEffect *e, long index);
friend void setParameterClass(AEffect *e, long index, float value);
friend void processClass(AEffect *e, float **inputs, float **outputs, long sampleFrames);
friend void processClassReplacing(AEffect *e, float **inputs, float **outputs, long sampleFrames);
public:
AudioEffect(audioMasterCallback audioMaster, long numPrograms, long numParams);
virtual ~AudioEffect();
virtual void setParameter(long index, float value) {index = index; value = value;}
virtual float getParameter(long index) {index = index; return 0;}
virtual void setParameterAutomated(long index, float value);
AEffect *getAeffect() {return &cEffect;}
void setEditor(AEffEditor *editor)
{ this->editor = editor;
if(editor) cEffect.flags |= effFlagsHasEditor;
else cEffect.flags &= ~effFlagsHasEditor;}
// called from audio master
virtual void process(float **inputs, float **outputs, long sampleFrames) = 0;
virtual void processReplacing(float **inputs, float **outputs, long sampleFrames)
{inputs = inputs; outputs = outputs; sampleFrames = sampleFrames;}
virtual long dispatcher(long opCode, long index, long value, void *ptr, float opt);
virtual void open() {}
virtual void close() {}
virtual long getProgram() {return curProgram;}
virtual void setProgram(long program) {curProgram = program;} // don't forget to set curProgram
virtual void setProgramName(char *name) {*name = 0;} // all following refer to curProgram
virtual void getProgramName(char *name) {*name = 0;}
virtual void getParameterLabel(long index, char *label) {index = index; *label = 0;}
virtual void getParameterDisplay(long index, char *text) {index = index; *text = 0;}
virtual void getParameterName(long index, char *text) {index = index; *text = 0;}
virtual float getVu() {return 0;}
virtual long getChunk(void** data, bool isPreset = false) {return 0;} // returns byteSize
virtual long setChunk(void* data, long byteSize, bool isPreset = false) {return 0;}
virtual void setSampleRate(float sampleRate) {this->sampleRate = sampleRate;}
virtual void setBlockSize(long blockSize) {this->blockSize = blockSize;}
virtual void suspend() {}
virtual void resume() {}
// setup
virtual void setUniqueID(long iD) {cEffect.uniqueID = iD;} // must call this!
virtual void setNumInputs(long inputs) {cEffect.numInputs = inputs;}
virtual void setNumOutputs(long outputs) {cEffect.numOutputs = outputs;}
virtual void hasVu(bool state = true);
virtual void hasClip(bool state = true);
virtual void canMono(bool state = true);
virtual void canProcessReplacing(bool state = true);
virtual void programsAreChunks(bool state = true);
virtual void setRealtimeQualities(long qualities);
virtual void setOfflineQualities(long qualities);
virtual void setInitialDelay(long delay);
// inquiry
virtual float getSampleRate() {return sampleRate;}
virtual long getBlockSize() {return blockSize;}
// host communication
virtual long getMasterVersion();
virtual long getCurrentUniqueId();
virtual void masterIdle();
virtual bool isInputConnected(long input);
virtual bool isOutputConnected(long output);
// tools
virtual void dB2string(float value, char *text);
virtual void Hz2string(float samples, char *text);
virtual void ms2string(float samples, char *text);
virtual void float2string(float value, char *string);
virtual void long2string(long value, char *text);
protected:
// members
float sampleRate;
AEffEditor *editor;
audioMasterCallback audioMaster;
long numPrograms;
long numParams;
long curProgram;
long blockSize;
AEffect cEffect;
};
#endif

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#ifndef __aeffectx__
#define __aeffectx__
#ifndef __AEffect__
#include "AEffect.h"
#endif
//-------------------------------------------------------------------------------------------------------
// VST Plug-Ins SDK
// version 2.0 extension
// (c)1999 Steinberg Soft+Hardware GmbH
//-------------------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------------------
// VstEvent
//-------------------------------------------------------------------------------------------------------
typedef struct VstEvent VstEvent;
typedef struct VstMidiEvent VstMidiEvent;
typedef struct VstEvents VstEvents;
struct VstEvent // a generic timestamped event
{
long type; // see enum below
long byteSize; // of this event, excl. type and byteSize
long deltaFrames; // sample frames related to the current block start sample position
long flags; // generic flags, none defined yet (0)
char data[16]; // size may vary but is usually 16
};
enum // VstEvent types
{
kVstMidiType = 1, // midi event, can be cast as VstMidiEvent (see below)
kVstAudioType, // audio
kVstVideoType, // video
kVstParameterType, // parameter
kVstTriggerType // trigger
// ...etc
};
struct VstMidiEvent // to be casted from a VstEvent
{
long type; // kVstMidiType
long byteSize; // 24
long deltaFrames; // sample frames related to the current block start sample position
long flags; // none defined yet
long noteLength; // (in sample frames) of entire note, if available, else 0
long noteOffset; // offset into note from note start if available, else 0
char midiData[4]; // 1 thru 3 midi bytes; midiData[3] is reserved (zero)
char detune; // -64 to +63 cents; for scales other than 'well-tempered' ('microtuning')
char noteOffVelocity;
char reserved1; // zero
char reserved2; // zero
};
struct VstEvents // a block of events for the current audio block
{
long numEvents;
long reserved; // zero
VstEvent* events[2]; // variable
};
//-------------------------------------------------------------------------------------------------------
// VstTimeInfo
//-------------------------------------------------------------------------------------------------------
typedef struct VstTimeInfo VstTimeInfo;
// VstTimeInfo as requested via audioMasterGetTime (getTimeInfo())
// refers to the current time slice. note the new slice is
// already started when processEvents() is called
struct VstTimeInfo
{
double samplePos; // current location
double sampleRate;
double nanoSeconds; // system time
double ppqPos; // 1 ppq
double tempo; // in bpm
double barStartPos; // last bar start, in 1 ppq
double cycleStartPos; // 1 ppq
double cycleEndPos; // 1 ppq
long timeSigNumerator; // time signature
long timeSigDenominator;
long smpteOffset;
long smpteFrameRate; // 0:24, 1:25, 2:29.97, 3:30, 4:29.97 df, 5:30 df
long samplesToNextClock; // midi clock resolution (24 ppq), can be negative
long flags; // see below
};
enum
{
kVstTransportChanged = 1,
kVstTransportPlaying = 1 << 1,
kVstTransportCycleActive = 1 << 2,
kVstAutomationWriting = 1 << 6,
kVstAutomationReading = 1 << 7,
// flags which indicate which of the fields in this VstTimeInfo
// are valid; samplePos and sampleRate are always valid
kVstNanosValid = 1 << 8,
kVstPpqPosValid = 1 << 9,
kVstTempoValid = 1 << 10,
kVstBarsValid = 1 << 11,
kVstCyclePosValid = 1 << 12, // start and end
kVstTimeSigValid = 1 << 13,
kVstSmpteValid = 1 << 14,
kVstClockValid = 1 << 15
};
//-------------------------------------------------------------------------------------------------------
// VarIo
//-------------------------------------------------------------------------------------------------------
typedef struct VstVariableIo VstVariableIo;
struct VstVariableIo
{
float **inputs;
float **outputs;
long numSamplesInput;
long numSamplesOutput;
long *numSamplesInputProcessed;
long *numSamplesOutputProcessed;
};
//---------------------------------------------------------------------------------------------
// new audioMaster opCodes
//---------------------------------------------------------------------------------------------
enum
{
// VstEvents + VstTimeInfo
audioMasterWantMidi = audioMasterPinConnected + 2, // <value> is a filter which is currently ignored
audioMasterGetTime, // returns const VstTimeInfo* (or 0 if not supported)
// <value> should contain a mask indicating which fields are required
// (see valid masks above), as some items may require extensive
// conversions
audioMasterProcessEvents, // VstEvents* in <ptr>
audioMasterSetTime, // VstTimenfo* in <ptr>, filter in <value>, not supported
audioMasterTempoAt, // returns tempo (in bpm * 10000) at sample frame location passed in <value>
// parameters
audioMasterGetNumAutomatableParameters,
audioMasterGetParameterQuantization, // returns the integer value for +1.0 representation,
// or 1 if full single float precision is maintained
// in automation. parameter index in <value> (-1: all, any)
// connections, configuration
audioMasterIOChanged, // numInputs and/or numOutputs has changed
audioMasterNeedIdle, // plug needs idle calls (outside its editor window)
audioMasterSizeWindow, // index: width, value: height
audioMasterGetSampleRate,
audioMasterGetBlockSize,
audioMasterGetInputLatency,
audioMasterGetOutputLatency,
audioMasterGetPreviousPlug, // input pin in <value> (-1: first to come), returns cEffect*
audioMasterGetNextPlug, // output pin in <value> (-1: first to come), returns cEffect*
// realtime info
audioMasterWillReplaceOrAccumulate, // returns: 0: not supported, 1: replace, 2: accumulate
audioMasterGetCurrentProcessLevel, // returns: 0: not supported,
// 1: currently in user thread (gui)
// 2: currently in audio thread (where process is called)
// 3: currently in 'sequencer' thread (midi, timer etc)
// 4: currently offline processing and thus in user thread
// other: not defined, but probably pre-empting user thread.
audioMasterGetAutomationState, // returns 0: not supported, 1: off, 2:read, 3:write, 4:read/write
// offline
audioMasterOfflineStart,
audioMasterOfflineRead, // ptr points to offline structure, see below. return 0: error, 1 ok
audioMasterOfflineWrite, // same as read
audioMasterOfflineGetCurrentPass,
audioMasterOfflineGetCurrentMetaPass,
// other
audioMasterSetOutputSampleRate, // for variable i/o, sample rate in <opt>
audioMasterGetSpeakerArrangement, // (long)input in <value>, output in <ptr>
audioMasterGetVendorString, // fills <ptr> with a string identifying the vendor (max 64 char)
audioMasterGetProductString, // fills <ptr> with a string with product name (max 64 char)
audioMasterGetVendorVersion, // returns vendor-specific version
audioMasterVendorSpecific, // no definition, vendor specific handling
audioMasterSetIcon, // void* in <ptr>, format not defined yet
audioMasterCanDo, // string in ptr, see below
audioMasterGetLanguage, // see enum
audioMasterOpenWindow, // returns platform specific ptr
audioMasterCloseWindow, // close window, platform specific handle in <ptr>
audioMasterGetDirectory, // get plug directory, FSSpec on MAC, else char*
audioMasterUpdateDisplay // something has changed, update 'multi-fx' display
};
enum VstHostLanguage
{
kVstLangEnglish = 1,
kVstLangGerman,
kVstLangFrench,
kVstLangItalian,
kVstLangSpanish,
kVstLangJapanese
};
//---------------------------------------------------------------------------------------------
// dispatcher opCodes
//---------------------------------------------------------------------------------------------
enum
{
// VstEvents
effProcessEvents = effSetChunk + 1, // VstEvents* in <ptr>
// parameters and programs
effCanBeAutomated, // parameter index in <index>
effString2Parameter, // parameter index in <index>, string in <ptr>
effGetNumProgramCategories, // no arguments. this is for dividing programs into groups (like GM)
effGetProgramNameIndexed, // get program name of category <value>, program <index> into <ptr>.
// category (that is, <value>) may be -1, in which case program indices
// are enumerated linearily (as usual); otherwise, each category starts
// over with index 0.
effCopyProgram, // copy current program to destination <index>
// note: implies setParameter
// connections, configuration
effConnectInput, // input at <index> has been (dis-)connected;
// <value> == 0: disconnected, else connected
effConnectOutput, // same as input
effGetInputProperties, // <index>, VstPinProperties* in ptr, return != 0 => true
effGetOutputProperties, // dto
effGetPlugCategory, // no parameter, return value is category
// realtime
effGetCurrentPosition, // for external dsp, see flag bits below
effGetDestinationBuffer, // for external dsp, see flag bits below. returns float*
// offline
effOfflineNotify, // ptr = VstAudioFile array, value = count, index = start flag
effOfflinePrepare, // ptr = VstOfflineTask array, value = count
effOfflineRun, // dto
// other
effProcessVarIo, // VstVariableIo* in <ptr>
effSetSpeakerArrangement, // VstSpeakerArrangement* pluginInput in <value>
// VstSpeakerArrangement* pluginOutput in <ptr>
effSetBlockSizeAndSampleRate, // block size in <value>, sampleRate in <opt>
effSetBypass, // onOff in <value> (0 = off)
effGetEffectName, // char* name (max 32 bytes) in <ptr>
effGetErrorText, // char* text (max 256 bytes) in <ptr>
effGetVendorString, // fills <ptr> with a string identifying the vendor (max 64 char)
effGetProductString, // fills <ptr> with a string with product name (max 64 char)
effGetVendorVersion, // returns vendor-specific version
effVendorSpecific, // no definition, vendor specific handling
effCanDo, // <ptr>
effGetTailSize, // returns tail size; 0 is default (return 1 for 'no tail')
effIdle, // idle call in response to audioMasterneedIdle. must
// return 1 to keep idle calls beeing issued
// gui
effGetIcon, // void* in <ptr>, not yet defined
effSetViewPosition, // set view position (in window) to x <index> y <value>
// and...
effGetParameterProperties, // of param <index>, VstParameterProperties* in <ptr>
effKeysRequired, // returns 0: needs keys (default for 1.0 plugs), 1: don't need
effGetVstVersion, // returns 2; older versions return 0
effNumV2Opcodes
// note that effNumOpcodes doesn't apply anymore
};
typedef struct VstParameterProperties VstParameterProperties;
typedef struct VstPinProperties VstPinProperties;
struct VstParameterProperties
{
float stepFloat;
float smallStepFloat;
float largeStepFloat;
char label[64];
long flags;
long minInteger;
long maxInteger;
long stepInteger;
long largeStepInteger;
char shortLabel[8]; // recommended: 6 + delimiter
char future[48];
};
// parameter properties flags
enum
{
kVstParameterIsSwitch = 1 << 0,
kVstParameterUsesIntegerMinMax = 1 << 1,
kVstParameterUsesFloatStep = 1 << 2,
kVstParameterUsesIntStep = 1 << 3
};
struct VstPinProperties
{
char label[64];
long flags;
long reserved;
char shortLabel[8]; // recommended: 6 + delimiter
char future[48];
};
// pin properties flags
enum
{
kVstPinIsActive = 1 << 0,
kVstPinIsStereo = 1 << 1
};
// category
enum VstPlugCategory
{
kPlugCategUnknown = 0,
kPlugCategEffect,
kPlugCategSynth,
kPlugCategAnalysis,
kPlugCategMastering,
kPlugCategSpacializer, // 'panners'
kPlugCategRoomFx, // delays and reverbs
kPlugSurroundFx // dedicated surround processor
};
//---------------------------------------------------------------------------------------------
// flags bits
//---------------------------------------------------------------------------------------------
enum
{
effFlagsIsSynth = 1 << 8, // host may assign mixer channels for its outputs
effFlagsNoSoundInStop = 1 << 9, // does not produce sound when input is all silence
effFlagsExtIsAsync = 1 << 10, // for external dsp; plug returns immedeately from process()
// host polls plug position (current block) via effGetCurrentPosition
effFlagsExtHasBuffer = 1 << 11 // external dsp, may have their own output buffe (32 bit float)
// host then requests this via effGetDestinationBuffer
};
//---------------------------------------------------------------------------------------------
// surround setup
//---------------------------------------------------------------------------------------------
typedef struct VstSpeakerProperties VstSpeakerProperties;
typedef struct VstSpeakerArrangement VstSpeakerArrangement;
struct VstSpeakerProperties
{ // units: range: except:
float azimuth; // rad -PI...PI 10.f for LFE channel
float elevation; // rad -PI/2...PI/2 10.f for LFE channel
float radius; // meter 0.f for LFE channel
float reserved; // 0.
char name[64]; // for new setups, new names should be given (L/R/C... won't do)
char future[32];
};
// note: the origin for azimuth is right (as by math conventions dealing with radians);
// the elevation origin is also right, visualizing a rotation of a circle across the
// -pi/pi axis of the horizontal circle. thus, an elevation of -pi/2 corresponds
// to bottom, and a speaker standing on the left, and 'beaming' upwards would have
// an azimuth of -pi, and an elevation of pi/2.
// for user interface representation, grads are more likely to be used, and the
// origins will obviously 'shift' accordingly.
struct VstSpeakerArrangement
{
float lfeGain; // LFE channel gain is adjusted [dB] higher than other channels
long numChannels; // number of channels in this speaker arrangement
VstSpeakerProperties speakers[8]; // variable
};
//---------------------------------------------------------------------------------------------
// offline
//---------------------------------------------------------------------------------------------
typedef struct VstOfflineTask VstOfflineTask;
typedef struct VstAudioFile VstAudioFile;
typedef struct VstAudioFileMarker VstAudioFileMarker;
struct VstOfflineTask
{
char processName[96]; // set by plug
// audio access
double readPosition; // set by plug/host
double writePosition; // set by plug/host
long readCount; // set by plug/host
long writeCount; // set by plug
long sizeInputBuffer; // set by host
long sizeOutputBuffer; // set by host
void* inputBuffer; // set by host
void* outputBuffer; // set by host
double positionToProcessFrom; // set by host
double numFramesToProcess; // set by host
double maxFramesToWrite; // set by plug
// other data access
void* extraBuffer; // set by plug
long value; // set by host or plug
long index; // set by host or plug
// file attributes
double numFramesInSourceFile; // set by host
double sourceSampleRate; // set by host or plug
double destinationSampleRate; // set by host or plug
long numSourceChannels; // set by host or plug
long numDestinationChannels; // set by host or plug
long sourceFormat; // set by host
long destinationFormat; // set by plug
char outputText[512]; // set by plug or host
// progress notification
double progress; // set by plug
long progressMode; // reserved for future
char progressText[100]; // set by plug
long flags; // set by host and plug; see VstOfflineTaskFlags
long returnValue; // reserved for future
void* hostOwned; // set by host
void* plugOwned; // set by plug
char future[1024];
};
enum VstOfflineTaskFlags
{
// set by host
kVstOfflineUnvalidParameter = 1 << 0,
kVstOfflineNewFile = 1 << 1,
// set by plug
kVstOfflinePlugError = 1 << 10,
kVstOfflineInterleavedAudio = 1 << 11,
kVstOfflineTempOutputFile = 1 << 12,
kVstOfflineFloatOutputFile = 1 << 13,
kVstOfflineRandomWrite = 1 << 14,
kVstOfflineStretch = 1 << 15,
kVstOfflineNoThread = 1 << 16
};
// option passed to offlineRead/offlineWrite
enum VstOfflineOption
{
kVstOfflineAudio, // reading/writing audio samples
kVstOfflinePeaks, // reading graphic representation
kVstOfflineParameter, // reading/writing parameters
kVstOfflineMarker, // reading/writing marker
kVstOfflineCursor, // reading/moving edit cursor
kVstOfflineSelection, // reading/changing selection
kVstOfflineQueryFiles // to request the host to call asynchronously offlineNotify
};
// structure passed to offlineNotify and offlineStart
struct VstAudioFile
{
long flags; // see enum VstAudioFileFlags
void* hostOwned; // any data private to host
void* plugOwned; // any data private to plugin
char name[100]; // file title
long uniqueId; // uniquely identify a file during a session
double sampleRate; // file sample rate
long numChannels; // number of channels (1 for mono, 2 for stereo...)
double numFrames; // number of frames in the audio file
long format; // reserved for future
double editCursorPosition; // -1 if no such cursor
double selectionStart; // frame index of first selected frame, or -1
double selectionSize; // number of frames in selection, or 0
long selectedChannelsMask; // 1 bit per channel
long numMarkers; // number of markers in the file
long timeRulerUnit; // see doc for possible values
double timeRulerOffset; // offset in time ruler (positive or negative)
double tempo; // as bpm
long timeSigNumerator; // time signature numerator
long timeSigDenominator; // time signature denominator
long ticksPerBlackNote; // resolution
long smpteFrameRate; // smpte rate (set as in VstTimeInfo)
char future[64];
};
enum VstAudioFileFlags
{
// set by host (in call offlineNotify)
kVstOfflineReadOnly = 1 << 0,
kVstOfflineNoRateConversion = 1 << 1,
kVstOfflineNoChannelChange = 1 << 2,
// Set by plug (in function offlineStart)
kVstOfflineCanProcessSelection = 1 << 10,
kVstOfflineNoCrossfade = 1 << 11,
kVstOfflineWantRead = 1 << 12,
kVstOfflineWantWrite = 1 << 13,
kVstOfflineWantWriteMarker = 1 << 14,
kVstOfflineWantMoveCursor = 1 << 15,
kVstOfflineWantSelect = 1 << 16
};
struct VstAudioFileMarker
{
double position;
char name[32];
long type;
long id;
long reserved;
};
//---------------------------------------------------------------------------------------------
// others
//---------------------------------------------------------------------------------------------
// structure passed to openWindow and closeWindow
struct VstWindow
{
char title[128]; // title
short xPos; // position and size
short yPos;
short width;
short height;
long style; // 0: with title, 1: without title
void *parent; // parent of this window
void *userHandle; // reserved
void *winHandle; // reserved
char future[104];
};
#endif

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#ifndef __audioeffectx__
#include "audioeffectx.h"
#endif
// *** steinberg developers: this is a public file, *do not edit!*
//-------------------------------------------------------------------------------------------------------
// VST Plug-Ins SDK
// version 2.0 extension
// (c)1999 Steinberg Soft+Hardware GmbH
//
// you should not have to edit this file
// use override methods instead, as suggested in the class declaration (audioeffectx.h)
//-------------------------------------------------------------------------------------------------------
//---------------------------------------------------------------------------------------------
// 'canDo' strings. note other 'canDos' can be evaluated by calling the according
// function, for instance if getSampleRate returns 0, you
// will certainly want to assume that this selector is not supported.
//---------------------------------------------------------------------------------------------
const char* hostCanDos [] =
{
"sendVstEvents",
"sendVstMidiEvent",
"sendVstTimeInfo",
"receiveVstEvents",
"receiveVstMidiEvent",
"receiveVstTimeInfo",
"reportConnectionChanges",
"acceptIOChanges",
"sizeWindow",
"asyncProcessing",
"offline",
"supplyIdle",
"supportShell" // 'shell' handling via uniqueID as suggested by Waves
};
const char* plugCanDos [] =
{
"sendVstEvents",
"sendVstMidiEvent",
"sendVstTimeInfo",
"receiveVstEvents",
"receiveVstMidiEvent",
"receiveVstTimeInfo",
"offline",
"plugAsChannelInsert",
"plugAsSend",
"mixDryWet",
"noRealTime",
"multipass",
"metapass",
"1in1out",
"1in2out",
"2in1out",
"2in2out",
"2in4out",
"4in2out",
"4in4out",
"4in8out", // 4:2 matrix to surround bus
"8in4out", // surround bus to 4:2 matrix
"8in8out"
};
//-------------------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------------------
// AudioEffectX extends AudioEffect with the new features. so you should derive
// your plug from AudioEffectX
//-------------------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------------------
// VstEvents + VstTimeInfo
//-------------------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------------------
AudioEffectX::AudioEffectX (audioMasterCallback audioMaster, long numPrograms, long numParams)
: AudioEffect (audioMaster, numPrograms, numParams)
{
}
//-------------------------------------------------------------------------------------------------------
AudioEffectX::~AudioEffectX ()
{
}
//-------------------------------------------------------------------------------------------------------
long AudioEffectX::dispatcher (long opCode, long index, long value, void *ptr, float opt)
{
long v = 0;
switch(opCode)
{
// VstEvents
case effProcessEvents:
v = processEvents ((VstEvents*)ptr);
break;
// parameters and programs
case effCanBeAutomated:
v = canParameterBeAutomated (index) ? 1 : 0;
break;
case effString2Parameter:
v = string2parameter (index, (char*)ptr) ? 1 : 0;
break;
case effGetNumProgramCategories:
v = getNumCategories ();
break;
case effGetProgramNameIndexed:
v = getProgramNameIndexed (value, index, (char*)ptr) ? 1 : 0;
break;
case effCopyProgram:
v = copyProgram (index) ? 1 : 0;
break;
// connections, configuration
case effConnectInput:
inputConnected (index, value ? true : false);
v = 1;
break;
case effConnectOutput:
outputConnected (index, value ? true : false);
v = 1;
break;
case effGetInputProperties:
v = getInputProperties (index, (VstPinProperties*)ptr) ? 1 : 0;
break;
case effGetOutputProperties:
v = getOutputProperties (index, (VstPinProperties*)ptr) ? 1 : 0;
break;
case effGetPlugCategory:
v = (long)getPlugCategory ();
break;
// realtime
case effGetCurrentPosition:
v = reportCurrentPosition ();
break;
case effGetDestinationBuffer:
v = (long)reportDestinationBuffer ();
break;
// offline
case effOfflineNotify:
v = offlineNotify ((VstAudioFile*)ptr, value, index != 0);
break;
case effOfflinePrepare:
v = offlinePrepare ((VstOfflineTask*)ptr, value);
break;
case effOfflineRun:
v = offlineRun ((VstOfflineTask*)ptr, value);
break;
// other
case effSetSpeakerArrangement:
v = setSpeakerArrangement ((VstSpeakerArrangement*)value, (VstSpeakerArrangement*)ptr) ? 1 : 0;
break;
case effProcessVarIo:
v = processVariableIo ((VstVariableIo*)ptr) ? 1 : 0;
break;
case effSetBlockSizeAndSampleRate:
setBlockSizeAndSampleRate (value, opt);
v = 1;
break;
case effSetBypass:
v = setBypass (value ? true : false) ? 1 : 0;
break;
case effGetEffectName:
v = getEffectName ((char *)ptr) ? 1 : 0;
break;
case effGetErrorText:
v = getErrorText ((char *)ptr) ? 1 : 0;
break;
case effGetVendorString:
v = getVendorString ((char *)ptr) ? 1 : 0;
break;
case effGetProductString:
v = getProductString ((char *)ptr) ? 1 : 0;
break;
case effGetVendorVersion:
v = getVendorVersion ();
break;
case effVendorSpecific:
v = vendorSpecific (index, value, ptr, opt);
break;
case effCanDo:
v = canDo ((char*)ptr);
break;
case effGetIcon:
v = (long)getIcon ();
break;
case effSetViewPosition:
v = setViewPosition (index, value) ? 1 : 0;
break;
case effGetTailSize:
v = getGetTailSize ();
break;
case effIdle:
v = fxIdle ();
break;
case effGetParameterProperties:
v = getParameterProperties (index, (VstParameterProperties*)ptr) ? 1 : 0;
break;
case effKeysRequired:
v = (keysRequired () ? 0 : 1); // reversed to keep v1 compatibility
break;
case effGetVstVersion:
v = getVstVersion ();
break;
// version 1.0 or unknown
default:
v = AudioEffect::dispatcher (opCode, index, value, ptr, opt);
}
return v;
}
//-------------------------------------------------------------------------------------------------------
void AudioEffectX::wantEvents (long filter)
{
if (audioMaster)
audioMaster (&cEffect, audioMasterWantMidi, 0, filter, 0, 0);
}
//-------------------------------------------------------------------------------------------------------
VstTimeInfo* AudioEffectX::getTimeInfo (long filter)
{
if (audioMaster)
return (VstTimeInfo*) audioMaster (&cEffect, audioMasterGetTime, 0, filter, 0, 0);
return 0;
}
//-------------------------------------------------------------------------------------------------------
long AudioEffectX::tempoAt (long pos)
{
if (audioMaster)
return audioMaster (&cEffect, audioMasterTempoAt, 0, pos, 0, 0);
return 0;
}
//-------------------------------------------------------------------------------------------------------
bool AudioEffectX::sendVstEventsToHost (VstEvents* events)
{
if (audioMaster)
return audioMaster (&cEffect, audioMasterProcessEvents, 0, 0, events, 0) == 1;
return 0;
}
//-------------------------------------------------------------------------------------------------------
// parameters
//-------------------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------------------
long AudioEffectX::getNumAutomatableParameters ()
{
if (audioMaster)
return audioMaster (&cEffect, audioMasterGetNumAutomatableParameters, 0, 0, 0, 0);
return 0;
}
//-------------------------------------------------------------------------------------------------------
long AudioEffectX::getParameterQuantization ()
{
if (audioMaster)
return audioMaster (&cEffect, audioMasterGetParameterQuantization, 0, 0, 0, 0);
return 0;
}
//-------------------------------------------------------------------------------------------------------
// configuration
//-------------------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------------------
bool AudioEffectX::ioChanged ()
{
if (audioMaster)
return (audioMaster (&cEffect, audioMasterIOChanged, 0, 0, 0, 0) != 0);
return false;
}
//-------------------------------------------------------------------------------------------------------
bool AudioEffectX::needIdle ()
{
if (audioMaster)
return (audioMaster (&cEffect, audioMasterNeedIdle, 0, 0, 0, 0) != 0);
return false;
}
//-------------------------------------------------------------------------------------------------------
bool AudioEffectX::sizeWindow (long width, long height)
{
if (audioMaster)
return (audioMaster (&cEffect, audioMasterSizeWindow, width, height, 0, 0) != 0);
return false;
}
//-------------------------------------------------------------------------------------------------------
double AudioEffectX::updateSampleRate ()
{
if (audioMaster)
audioMaster (&cEffect, audioMasterGetSampleRate, 0, 0, 0, 0); // calls setSampleRate if implemented
return sampleRate;
}
//-------------------------------------------------------------------------------------------------------
long AudioEffectX::updateBlockSize ()
{
if (audioMaster)
audioMaster (&cEffect, audioMasterGetBlockSize, 0, 0, 0, 0); // calls setBlockSize if implemented
return blockSize;
}
//-------------------------------------------------------------------------------------------------------
long AudioEffectX::getInputLatency ()
{
if (audioMaster)
return audioMaster (&cEffect, audioMasterGetInputLatency, 0, 0, 0, 0);
return 0;
}
//-------------------------------------------------------------------------------------------------------
long AudioEffectX::getOutputLatency ()
{
if (audioMaster)
return audioMaster (&cEffect, audioMasterGetOutputLatency, 0, 0, 0, 0);
return 0;
}
//-------------------------------------------------------------------------------------------------------
AEffect* AudioEffectX::getPreviousPlug (long input)
{
if (audioMaster)
return (AEffect*) audioMaster (&cEffect, audioMasterGetPreviousPlug, 0, 0, 0, 0);
return 0;
}
//-------------------------------------------------------------------------------------------------------
AEffect* AudioEffectX::getNextPlug (long output)
{
if (audioMaster)
return (AEffect*) audioMaster (&cEffect, audioMasterGetNextPlug, 0, 0, 0, 0);
return 0;
}
//-------------------------------------------------------------------------------------------------------
// configuration
//-------------------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------------------
long AudioEffectX::willProcessReplacing ()
{
if (audioMaster)
return audioMaster (&cEffect, audioMasterWillReplaceOrAccumulate, 0, 0, 0, 0);
return 0;
}
//-------------------------------------------------------------------------------------------------------
long AudioEffectX::getCurrentProcessLevel ()
{
if (audioMaster)
return audioMaster (&cEffect, audioMasterGetCurrentProcessLevel, 0, 0, 0, 0);
return 0;
}
//-------------------------------------------------------------------------------------------------------
long AudioEffectX::getAutomationState ()
{
if (audioMaster)
return audioMaster (&cEffect, audioMasterGetAutomationState, 0, 0, 0, 0);
return 0;
}
//-------------------------------------------------------------------------------------------------------
void AudioEffectX::wantAsyncOperation (bool state)
{
if (state)
cEffect.flags |= effFlagsExtIsAsync;
else
cEffect.flags &= ~effFlagsExtIsAsync;
}
//-------------------------------------------------------------------------------------------------------
void AudioEffectX::hasExternalBuffer (bool state)
{
if (state)
cEffect.flags |= effFlagsExtHasBuffer;
else
cEffect.flags &= ~effFlagsExtHasBuffer;
}
//-------------------------------------------------------------------------------------------------------
// offline
//-------------------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------------------
bool AudioEffectX::offlineRead (VstOfflineTask* offline, VstOfflineOption option, bool readSource)
{
if (audioMaster)
return (audioMaster (&cEffect, audioMasterOfflineRead, readSource, option, offline, 0) != 0);
return false;
}
//-------------------------------------------------------------------------------------------------------
bool AudioEffectX::offlineWrite (VstOfflineTask* offline, VstOfflineOption option)
{
if (audioMaster)
return (audioMaster (&cEffect, audioMasterOfflineWrite, 0, option, offline, 0) != 0);
return false;
}
//-------------------------------------------------------------------------------------------------------
bool AudioEffectX::offlineStart (VstAudioFile* audioFiles, long numAudioFiles, long numNewAudioFiles)
{
if (audioMaster)
return (audioMaster (&cEffect, audioMasterOfflineStart, numNewAudioFiles, numAudioFiles, audioFiles, 0) != 0);
return false;
}
//-------------------------------------------------------------------------------------------------------
long AudioEffectX::offlineGetCurrentPass ()
{
if (audioMaster)
return (audioMaster (&cEffect, audioMasterOfflineGetCurrentPass, 0, 0, 0, 0) != 0);
return false;
}
//-------------------------------------------------------------------------------------------------------
long AudioEffectX::offlineGetCurrentMetaPass ()
{
if (audioMaster)
return (audioMaster (&cEffect, audioMasterOfflineGetCurrentMetaPass, 0, 0, 0, 0) != 0);
return false;
}
//-------------------------------------------------------------------------------------------------------
// other
//-------------------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------------------
void AudioEffectX::setOutputSamplerate (float sampleRate)
{
if (audioMaster)
audioMaster (&cEffect, audioMasterSetOutputSampleRate, 0, 0, 0, sampleRate);
}
//-------------------------------------------------------------------------------------------------------
bool AudioEffectX::getSpeakerArrangement (VstSpeakerArrangement* pluginInput, VstSpeakerArrangement* pluginOutput)
{
if (audioMaster)
return (audioMaster (&cEffect, audioMasterGetSpeakerArrangement, 0, (long)pluginInput, pluginOutput, 0) != 0);
return false;
}
//-------------------------------------------------------------------------------------------------------
bool AudioEffectX::getHostVendorString (char* text)
{
if (audioMaster)
return (audioMaster (&cEffect, audioMasterGetVendorString, 0, 0, text, 0) != 0);
return false;
}
//-------------------------------------------------------------------------------------------------------
bool AudioEffectX::getHostProductString (char* text)
{
if (audioMaster)
return (audioMaster (&cEffect, audioMasterGetProductString, 0, 0, text, 0) != 0);
return false;
}
//-------------------------------------------------------------------------------------------------------
long AudioEffectX::getHostVendorVersion ()
{
if (audioMaster)
return audioMaster (&cEffect, audioMasterGetVendorVersion, 0, 0, 0, 0);
return 0;
}
//-------------------------------------------------------------------------------------------------------
long AudioEffectX::hostVendorSpecific (long lArg1, long lArg2, void* ptrArg, float floatArg)
{
if (audioMaster)
return audioMaster (&cEffect, audioMasterVendorSpecific, lArg1, lArg2, ptrArg, floatArg);
return 0;
}
//-------------------------------------------------------------------------------------------------------
long AudioEffectX::canHostDo (char* text)
{
if (audioMaster)
return (audioMaster (&cEffect, audioMasterCanDo, 0, 0, text, 0) != 0);
return 0;
}
//-------------------------------------------------------------------------------------------------------
void AudioEffectX::isSynth (bool state)
{
if (state)
cEffect.flags |= effFlagsIsSynth;
else
cEffect.flags &= ~effFlagsIsSynth;
}
//-------------------------------------------------------------------------------------------------------
void AudioEffectX::noTail (bool state)
{
if (state)
cEffect.flags |= effFlagsNoSoundInStop;
else
cEffect.flags &= ~effFlagsNoSoundInStop;
}
//-------------------------------------------------------------------------------------------------------
long AudioEffectX::getHostLanguage ()
{
if (audioMaster)
return audioMaster (&cEffect, audioMasterGetLanguage, 0, 0, 0, 0);
return 0;
}
//-------------------------------------------------------------------------------------------------------
void* AudioEffectX::openWindow (VstWindow* window)
{
if (audioMaster)
return (void*)audioMaster (&cEffect, audioMasterOpenWindow, 0, 0, window, 0);
return 0;
}
//-------------------------------------------------------------------------------------------------------
bool AudioEffectX::closeWindow (VstWindow* window)
{
if (audioMaster)
return (audioMaster (&cEffect, audioMasterCloseWindow, 0, 0, window, 0) != 0);
return false;
}
//-------------------------------------------------------------------------------------------------------
void* AudioEffectX::getDirectory ()
{
if (audioMaster)
return (void*)(audioMaster (&cEffect, audioMasterGetDirectory, 0, 0, 0, 0));
return 0;
}
//-------------------------------------------------------------------------------------------------------
bool AudioEffectX::updateDisplay()
{
if (audioMaster)
return (audioMaster (&cEffect, audioMasterUpdateDisplay, 0, 0, 0, 0)) ? true : false;
return 0;
}

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#ifndef __audioeffectx__
#define __audioeffectx__
//----------------------------------------------------------------------------------------------------------------------------
// VST Plug-Ins SDK
// version 2.0 extension
// (c)1999 Steinberg Soft+Hardware GmbH
//----------------------------------------------------------------------------------------------------------------------------
#ifndef __AudioEffect__
#include "AudioEffect.hpp" // version 1.0 base class AudioEffect
#endif
#ifndef __aeffectx__
#include "aeffectx.h" // version 2.0 'C' extensions and structures
#endif
//----------------------------------------------------------------------------------------------------------------------------
//----------------------------------------------------------------------------------------------------------------------------
// AudioEffectX extends AudioEffect with the new features. so you should derive
// your plug from AudioEffectX
//----------------------------------------------------------------------------------------------------------------------------
//----------------------------------------------------------------------------------------------------------------------------
class AudioEffectX : public AudioEffect
{
public:
AudioEffectX (audioMasterCallback audioMaster, long numPrograms, long numParams);
virtual ~AudioEffectX ();
virtual long dispatcher (long opCode, long index, long value, void *ptr, float opt);
// 'host' are methods which go from plug to host, and are usually not overridden
// 'plug' are methods which you may override to implement the according functionality (to host)
//----------------------------------------------------------------------------------------------------------------------------
// events + time
//----------------------------------------------------------------------------------------------------------------------------
// host
virtual void wantEvents (long filter = 1); // filter is currently ignored, midi channel data only (default)
virtual VstTimeInfo* getTimeInfo (long filter);
// returns const VstTimeInfo* (or 0 if not supported)
// filter should contain a mask indicating which fields are requested
// (see valid masks in aeffectx.h), as some items may require extensive
// conversions
virtual long tempoAt (long pos); // returns tempo (in bpm * 10000) at sample frame location <pos>
bool sendVstEventsToHost (VstEvents* events); // true:success
// plug
virtual long processEvents (VstEvents* events) {return 0;} // wants no more...else return 1!
// VstEvents and VstMidiEvents are declared in aeffectx.h
//----------------------------------------------------------------------------------------------------------------------------
// parameters and programs
//----------------------------------------------------------------------------------------------------------------------------
// host
virtual long getNumAutomatableParameters ();
virtual long getParameterQuantization (); // returns the integer value for +1.0 representation,
// or 1 if full single float precision is maintained
// in automation. parameter index in <value> (-1: all, any)
// plug
virtual bool canParameterBeAutomated (long index) { return true; }
virtual bool string2parameter (long index, char* text) {return false;} // note: implies setParameter. text==0 is to be
// expected to check the capability (returns true).
virtual float getChannelParameter (long channel, long index) {return 0;}
virtual long getNumCategories () {return 1L;}
virtual bool getProgramNameIndexed (long category, long index, char* text) {return false;}
virtual bool copyProgram (long destination) {return false;}
//----------------------------------------------------------------------------------------------------------------------------
// connections, configuration
//----------------------------------------------------------------------------------------------------------------------------
// host
virtual bool ioChanged (); // tell host numInputs and/or numOutputs and/or numParameters has changed
virtual bool needIdle (); // plug needs idle calls (outside its editor window)
virtual bool sizeWindow (long width, long height);
virtual double updateSampleRate (); // gets and returns sample rate from host (may issue setSampleRate() )
virtual long updateBlockSize (); // same for block size
virtual long getInputLatency ();
virtual long getOutputLatency ();
virtual AEffect* getPreviousPlug (long input); // input can be -1 in which case the first found is returned
virtual AEffect* getNextPlug (long output); // output can be -1 in which case the first found is returned
// plug
virtual void inputConnected (long index, bool state) {} // input at <index> has been (dis-)connected,
virtual void outputConnected (long index, bool state) {} // same as input; state == true: connected
virtual bool getInputProperties (long index, VstPinProperties* properties) {return false;}
virtual bool getOutputProperties (long index, VstPinProperties* properties) {return false;}
virtual VstPlugCategory getPlugCategory()
{ if (cEffect.flags & effFlagsIsSynth) return kPlugCategSynth; return kPlugCategUnknown; }
//----------------------------------------------------------------------------------------------------------------------------
// realtime
//----------------------------------------------------------------------------------------------------------------------------
// host
virtual long willProcessReplacing (); // returns 0: not implemented, 1: replacing, 2: accumulating
virtual long getCurrentProcessLevel (); // returns: 0: not supported,
// 1: currently in user thread (gui)
// 2: currently in audio thread or irq (where process is called)
// 3: currently in 'sequencer' thread or irq (midi, timer etc)
// 4: currently offline processing and thus in user thread
// other: not defined, but probably pre-empting user thread.
virtual long getAutomationState (); // returns 0: not supported, 1: off, 2:read, 3:write, 4:read/write
virtual void wantAsyncOperation (bool state = true); // notify host that we want to operate asynchronously.
// process() will return immedeately; host will poll getCurrentPosition
// to see if data are available in time.
virtual void hasExternalBuffer (bool state = true); // external dsp, may have their own output buffe (32 bit float)
// host then requests this via effGetDestinationBuffer
// plug
virtual long reportCurrentPosition () {return 0;} // for external dsp, see wantAsyncOperation ()
virtual float* reportDestinationBuffer () {return 0;} // for external dsp (dma option)
//----------------------------------------------------------------------------------------------------------------------------
// offline
//----------------------------------------------------------------------------------------------------------------------------
// host
virtual bool offlineRead (VstOfflineTask* offline, VstOfflineOption option, bool readSource = true);
virtual bool offlineWrite (VstOfflineTask* offline, VstOfflineOption option);
virtual bool offlineStart (VstAudioFile* ptr, long numAudioFiles, long numNewAudioFiles);
virtual long offlineGetCurrentPass ();
virtual long offlineGetCurrentMetaPass ();
// plug
virtual bool offlineNotify (VstAudioFile* ptr, long numAudioFiles, bool start) { return false; }
virtual bool offlinePrepare (VstOfflineTask* offline, long count) {return false;}
virtual bool offlineRun (VstOfflineTask* offline, long count) {return false;}
virtual long offlineGetNumPasses () {return 0;}
virtual long offlineGetNumMetaPasses () {return 0;}
//----------------------------------------------------------------------------------------------------------------------------
// other
//----------------------------------------------------------------------------------------------------------------------------
// host
virtual void setOutputSamplerate (float samplerate);
virtual bool getSpeakerArrangement (VstSpeakerArrangement* pluginInput, VstSpeakerArrangement* pluginOutput);
virtual bool getHostVendorString (char* text); // fills <text> with a string identifying the vendor (max 64 char)
virtual bool getHostProductString (char* text); // fills <text> with a string with product name (max 64 char)
virtual long getHostVendorVersion (); // returns vendor-specific version
virtual long hostVendorSpecific (long lArg1, long lArg2, void* ptrArg, float floatArg); // no definition
virtual long canHostDo (char* text); // see 'hostCanDos' in audioeffectx.cpp
// returns 0: don't know (default), 1: yes, -1: no
virtual void isSynth (bool state = true); // will call wantEvents if true
virtual void noTail (bool state = true); // true: tells host we produce no output when silence comes in
// enables host to omit process() when no data are present
// on any one input.
virtual long getHostLanguage (); // returns VstHostLanguage
virtual void* openWindow (VstWindow*); // create new window
virtual bool closeWindow (VstWindow*); // close a newly created window
virtual void* getDirectory (); // get the plug's directory, FSSpec on mac, else char*
virtual bool updateDisplay(); // something has changed, update 'multi-fx' display
// returns true if supported
// plug
virtual bool processVariableIo (VstVariableIo* varIo) {return false;}
virtual bool setSpeakerArrangement (VstSpeakerArrangement* pluginInput, VstSpeakerArrangement* pluginOutput) {return false;}
virtual void setBlockSizeAndSampleRate (long blockSize, float sampleRate)
{this->blockSize = blockSize; this->sampleRate = sampleRate;}
virtual bool setBypass(bool onOff) {return false;} // for 'soft-bypass; process() still called
virtual bool getEffectName (char* name) {return false;} // name max 32 char
virtual bool getErrorText (char* text) {return false;} // max 256 char
virtual bool getVendorString (char* text) {return false;} // fill text with a string identifying the vendor (max 64 char)
virtual bool getProductString (char* text) {return false;} // fill text with a string identifying the product name (max 64 char) // fills <ptr> with a string with product name (max 64 char)
virtual long getVendorVersion () {return 0;} // return vendor-specific version
virtual long vendorSpecific (long lArg, long lArg2, void* ptrArg, float floatArg) {return 0;}
// no definition, vendor specific handling
virtual long canDo (char* text) {return 0;} // see 'plugCanDos' in audioeffectx.cpp. return values:
// 0: don't know (default), 1: yes, -1: no
virtual void* getIcon () {return 0;} // not yet defined
virtual bool setViewPosition (long x, long y) {return false;}
virtual long getGetTailSize () {return 0; }
virtual long fxIdle () {return 0;}
virtual bool getParameterProperties (long index, VstParameterProperties* p) {return false;}
virtual bool keysRequired () {return false;} // version 1 plugs will return true
virtual long getVstVersion () {return 2;}
};
#endif

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//-----------------------------------------------------------------------------
// VST Plug-Ins SDK
// Simple user interface framework for VST plugins
// Standard control objects
//
// Version 1.0
//
// First version : Wolfgang Kundrus
// Added new objects : Michael Schmidt 08.97
// Added new objects : Yvan Grabit 01.98
//
// (c)1999 Steinberg Soft+Hardware GmbH
//-----------------------------------------------------------------------------
#ifndef __vstcontrols__
#define __vstcontrols__
#ifndef __vstgui__
#include "vstgui.h"
#endif
//------------------
// defines
//------------------
#ifndef kPI
#define kPI 3.14159265358979323846
#endif
#ifndef k2PI
#define k2PI 6.28318530717958647692
#endif
#ifndef kPI_2
#define kPI_2 1.57079632679489661923f
#endif
#ifndef kPI_4
#define kPI_4 0.78539816339744830962
#endif
#ifndef kE
#define kE 2.7182818284590452354
#endif
#ifndef kLN2
#define kLN2 0.69314718055994530942
#endif
//------------------
// CControlEnum type
//------------------
enum CControlEnum
{
kHorizontal = 1 << 0,
kVertical = 1 << 1,
kShadowText = 1 << 2,
kLeft = 1 << 3,
kRight = 1 << 4,
kTop = 1 << 5,
kBottom = 1 << 6,
k3DIn = 1 << 7,
k3DOut = 1 << 8,
kPopupStyle = 1 << 9,
kCheckStyle = 1 << 10
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
class CControlListener
{
public:
virtual void valueChanged (CDrawContext *context, CControl *control) = 0;
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
class CControl : public CView
{
public:
CControl (CRect &size, CControlListener *listener, int tag);
virtual ~CControl ();
virtual void draw (CDrawContext *context) = 0;
virtual void update (CDrawContext *context);
virtual void doIdleStuff () { if (parent) parent->doIdleStuff (); }
virtual void setValue (float val) { value = val; }
virtual float getValue () { return value; };
virtual void setMin (float val) { vmin = val; }
virtual float getMin () { return vmin; }
virtual void setMax (float val) { vmax = val; }
virtual float getMax () { return vmax; }
virtual void setOldValue (float val) { oldValue = val; }
virtual float getOldValue (void) { return oldValue; }
virtual void setDefaultValue (float val) { defaultValue = val; }
virtual float getDefaultValue (void) { return defaultValue; }
inline int getTag () { return tag; }
virtual void setMouseEnabled (bool bEnable = true) { bMouseEnabled = bEnable; }
virtual bool getMouseEnabled () { return bMouseEnabled; }
protected:
CControlListener *listener;
long tag;
bool dirty;
bool bMouseEnabled;
float oldValue;
float defaultValue;
float value;
float vmin;
float vmax;
float step;
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
class COnOffButton : public CControl
{
public:
COnOffButton (CRect &size, CControlListener *listener, int tag,
CBitmap *handle);
virtual ~COnOffButton ();
virtual void draw (CDrawContext*);
virtual void mouse (CDrawContext *context, CPoint &where);
protected:
CBitmap *handle;
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
class CParamDisplay : public CControl
{
public:
CParamDisplay (CRect &size, CBitmap *background = 0, int style = 0);
virtual ~CParamDisplay ();
virtual void setFont (CFont fontID);
virtual void setFontColor (CColor color);
virtual void setBackColor (CColor color);
virtual void setFrameColor (CColor color);
virtual void setShadowColor (CColor color);
virtual void setHoriAlign (CHoriTxtAlign hAlign);
virtual void setBackOffset (CPoint &offset);
virtual void setStringConvert (void (*stringConvert) (float value, char *string));
virtual void draw (CDrawContext *context);
protected:
void drawText (CDrawContext *context, char *string, CBitmap *newBack = 0);
CHoriTxtAlign horiTxtAlign;
int style;
CFont fontID;
CColor fontColor;
CColor backColor;
CColor frameColor;
CColor shadowColor;
CPoint offset;
CBitmap *background;
private:
void (*stringConvert) (float value, char *string);
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
class CTextEdit : public CParamDisplay
{
public:
CTextEdit (CRect &size, CControlListener *listener, int tag, const char *txt = 0,
CBitmap *background = 0,
int style = 0);
~CTextEdit ();
virtual void setText (char *txt);
virtual void getText (char *txt);
virtual void draw (CDrawContext *context);
virtual void mouse (CDrawContext *context, CPoint &where);
virtual void setTextEditConvert (void (*stringConvert) (char *input, char *string));
virtual void takeFocus ();
virtual void looseFocus ();
protected:
void *platformControl;
void *platformFont;
char text[256];
private:
void (*stringConvert) (char *input, char *string);
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
#define MAX_ENTRY 128
class COptionMenu : public CParamDisplay
{
public:
COptionMenu (CRect &size, CControlListener *listener, int tag,
CBitmap *background = 0, CBitmap *bgWhenClick = 0,
int style = 0);
~COptionMenu ();
virtual bool addEntry (char *txt, int index = -1);
virtual int getCurrent (char *txt = 0);
virtual bool setCurrent (int index);
virtual bool getEntry (int index, char *txt);
virtual bool removeEntry (int index);
virtual bool removeAllEntry ();
virtual int getNbEntries () { return nbEntries; }
virtual void draw (CDrawContext *context);
virtual void mouse (CDrawContext *context, CPoint &where);
virtual void takeFocus ();
virtual void looseFocus ();
#if MOTIF
void setCurrentSelected (void *itemSelected);
#endif
protected:
void *platformControl;
char *entry[MAX_ENTRY];
#if MOTIF
void *itemWidget[MAX_ENTRY];
#endif
int nbEntries;
int currentIndex;
CBitmap *bgWhenClick;
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
class CKnob : public CControl
{
public:
CKnob (CRect &size, CControlListener *listener, int tag,
CBitmap *background,
CBitmap *handle, CPoint &offset);
virtual ~CKnob ();
virtual void draw (CDrawContext*);
virtual void mouse (CDrawContext *context, CPoint &where);
virtual void valueToPoint (CPoint &point);
virtual float valueFromPoint (CPoint &point);
virtual void setBackground (CBitmap* background);
virtual CBitmap *getBackground () { return background; }
protected:
int inset;
CBitmap *background;
CBitmap *handle;
CPoint offset;
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
class CAnimKnob : public CKnob
{
public:
CAnimKnob (CRect &size, CControlListener *listener, int tag,
int subPixmaps, // number of subPixmaps
int heightOfOneImage, // pixel
CBitmap *handle, CPoint &offset);
virtual ~CAnimKnob ();
virtual void draw (CDrawContext*);
protected:
int subPixmaps; // number of subPixmaps
int heightOfOneImage;
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
class CVerticalSwitch : public CControl
{
public:
CVerticalSwitch (CRect &size, CControlListener *listener, int tag,
int subPixmaps, // number of subPixmaps
int heightOfOneImage, // pixel
int iMaxPositions,
CBitmap *handle, CPoint &offset);
virtual ~CVerticalSwitch ();
virtual void draw (CDrawContext*);
virtual void mouse (CDrawContext *context, CPoint &where);
protected:
CBitmap *handle;
CPoint offset;
int subPixmaps; // number of subPixmaps
int heightOfOneImage;
int iMaxPositions;
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
class CHorizontalSwitch : public CControl
{
public:
CHorizontalSwitch (CRect &size, CControlListener *listener, int tag,
int subPixmaps, // number of subPixmaps
int heightOfOneImage, // pixel
int iMaxPositions,
CBitmap *handle,
CPoint &offset);
virtual ~CHorizontalSwitch ();
virtual void draw (CDrawContext*);
virtual void mouse (CDrawContext *context, CPoint &where);
protected:
CBitmap *handle;
CPoint offset;
int subPixmaps; // number of subPixmaps
int heightOfOneImage;
int iMaxPositions;
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
class CRockerSwitch : public CControl
{
public:
CRockerSwitch (CRect &size, CControlListener *listener, int tag,
int heightOfOneImage, // pixel
CBitmap *handle, CPoint &offset);
virtual ~CRockerSwitch ();
virtual void draw (CDrawContext*);
virtual void mouse (CDrawContext *context, CPoint &where);
protected:
CBitmap *handle;
CPoint offset;
int heightOfOneImage;
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
class CMovieBitmap : public CControl
{
public:
CMovieBitmap (CRect &size, CControlListener *listener, int tag,
int subPixmaps, // number of subPixmaps
int heightOfOneImage, // pixel
CBitmap *handle, CPoint &offset);
virtual ~CMovieBitmap ();
virtual void draw (CDrawContext*);
protected:
CBitmap *handle;
CPoint offset;
int subPixmaps; // number of subPixmaps
int heightOfOneImage;
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
class CMovieButton : public CControl
{
public:
CMovieButton (CRect &size, CControlListener *listener, int tag,
int heightOfOneImage, // pixel
CBitmap *handle, CPoint &offset);
virtual ~CMovieButton ();
virtual void draw (CDrawContext*);
virtual void mouse (CDrawContext *context, CPoint &where);
protected:
CBitmap *handle;
CPoint offset;
int heightOfOneImage;
float buttonState;
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// displays bitmaps within a (child-) window
class CAutoAnimation : public CControl
{
public:
CAutoAnimation (CRect &size, CControlListener *listener, int tag,
int subPixmaps, // number of subPixmaps...
int heightOfOneImage, // pixel
CBitmap *handle, CPoint &offset);
virtual ~CAutoAnimation ();
virtual void draw (CDrawContext*);
virtual void mouse (CDrawContext *context, CPoint &where);
virtual void openWindow (void);
virtual void closeWindow (void);
virtual void nextPixmap (void);
virtual void previousPixmap (void);
bool isWindowOpened () { return windowOpened; }
protected:
CBitmap *handle;
CPoint offset;
int subPixmaps;
int heightOfOneImage;
bool windowOpened;
int totalHeightOfBitmap;
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Vertical Slider
class CVerticalSlider : public CControl
{
public:
CVerticalSlider (CRect &size, CControlListener *listener, int tag,
int iMinYPos, // min Y position in pixel
int iMaxYPos, // max Y position in pixel
CBitmap *handle, // bitmap slider
CBitmap *background, // bitmap background
CPoint &offset,
int style = kBottom); // style (kBottom, kTop))
virtual ~CVerticalSlider ();
virtual void draw (CDrawContext*);
virtual void mouse (CDrawContext *context, CPoint &where);
virtual void setDrawTransparentHandle (bool val) { drawTransparentEnabled = val; }
virtual void setOffsetHandle (CPoint &val) { offsetHandle = val; }
protected:
CBitmap *handle;
CBitmap *background;
int widthOfSlider; // size of the handle-slider
int heightOfSlider;
CPoint offset;
CPoint offsetHandle;
int iMinYPos; // min Y position in pixel
int iMaxYPos; // max Y position in pixel
int style;
int actualYPos;
bool drawTransparentEnabled;
int minTmp;
int maxTmp;
int widthControl;
int heightControl;
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// Horizontal Slider
class CHorizontalSlider : public CControl
{
public:
CHorizontalSlider (CRect &size, CControlListener *listener, int tag,
int iMinXPos, // min X position in pixel
int iMaxXPos, // max X position in pixel
CBitmap *handle, // bitmap slider
CBitmap *background, // bitmap background
CPoint &offset,
int style = kRight); // style (kRight, kLeft));
virtual ~CHorizontalSlider ();
virtual void draw (CDrawContext*);
virtual void mouse (CDrawContext *context, CPoint &where);
virtual void setDrawTransparentHandle (bool val) { drawTransparentEnabled = val; }
virtual void setOffsetHandle (CPoint &val) { offsetHandle = val; }
protected:
CBitmap *handle;
CBitmap *background;
int widthOfSlider; // size of the handle-slider
int heightOfSlider;
CPoint offset;
CPoint offsetHandle;
int iMinXPos; // min X position in pixel
int iMaxXPos; // max X position in pixel
int style;
int actualXPos;
bool drawTransparentEnabled;
int minTmp;
int maxTmp;
int widthControl;
int heightControl;
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
// special display with custom numbers (0...9)
class CSpecialDigit : public CControl
{
public:
CSpecialDigit (CRect &size, CControlListener *listener, int tag, // tag identifier
long dwPos, // actual value
int iNumbers, // amount of numbers (max 7)
int *xpos, // array of all XPOS
int *ypos, // array of all YPOS
int width, // width of ONE number
int height, // height of ONE number
CBitmap *handle); // bitmap numbers
virtual ~CSpecialDigit ();
virtual void draw (CDrawContext*);
virtual float getNormValue (void);
protected:
CBitmap *handle;
int iNumbers; // amount of numbers
int xpos[7]; // array of all XPOS, max 7 possible
int ypos[7]; // array of all YPOS, max 7 possible
int width; // width of ONE number
int height; // height of ONE number
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
class CKickButton : public CControl
{
public:
CKickButton (CRect &size, CControlListener *listener, int tag,
int heightOfOneImage, // pixel
CBitmap *handle, CPoint &offset);
virtual ~CKickButton ();
virtual void draw (CDrawContext*);
virtual void mouse (CDrawContext *context, CPoint &where);
protected:
CBitmap *handle;
CPoint offset;
int heightOfOneImage;
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
class CSplashScreen : public CControl
{
public:
CSplashScreen (CRect &size, CControlListener *listener, int tag,
CBitmap *handle,
CRect &toDisplay,
CPoint &offset);
virtual ~CSplashScreen ();
virtual void draw (CDrawContext*);
virtual void mouse (CDrawContext *context, CPoint &where);
protected:
CRect toDisplay;
CRect keepSize;
CBitmap *handle;
CPoint offset;
};
//-----------------------------------------------------------------------------
//-----------------------------------------------------------------------------
class CVuMeter : public CControl
{
public:
CVuMeter (CRect& size, CBitmap *onBitmap, CBitmap *offBitmap,
int nbLed, const int style = kVertical);
virtual ~CVuMeter ();
virtual void setDecreaseStepValue (float value) { decreaseValue = value; }
virtual void draw (CDrawContext *context);
protected:
CBitmap *onBitmap;
CBitmap *offBitmap;
int nbLed;
int style;
float decreaseValue;
CRect rectOn;
CRect rectOff;
};
#endif

View File

@ -0,0 +1,621 @@
//-----------------------------------------------------------------------------
// VST Plug-Ins SDK
// User interface framework for VST plugins
//
// Version 1.0
//
// First version : Wolfgang Kundrus
// Added Motif/Windows version : Yvan Grabit 01.98
// Added Mac version : Charlie Steinberg 02.98
// Added BeOS version : Georges-Edouard Berenger 05.99
//
// (c)1999 Steinberg Soft+Hardware GmbH
//-----------------------------------------------------------------------------
#ifndef __vstgui__
#define __vstgui__
// define global defines
#if WIN32
#define WINDOWS 1
#elif SGI | SUN
#define MOTIF 1
#elif __MWERKS__
#define MAC 1
#endif
#ifndef __AEffEditor__
#include "AEffEditor.hpp"
#endif
//----------------------------------------------------
#if WINDOWS
#include <windows.h>
//----------------------------------------------------
#elif MOTIF
#include <X11/Xlib.h>
#include <X11/Intrinsic.h>
#ifdef NOBOOL
#ifndef bool
typedef short bool;
#endif
#ifndef false
static const bool false = 0;
#endif
#ifndef true
static const bool true = 1;
#endif
#endif
// definition of struct for XPixmap resources
struct CResTableEntry {
int id;
char **xpm;
};
typedef CResTableEntry CResTable[];
extern CResTable xpmResources;
//----------------------------------------------------
#elif MAC
#include <Quickdraw.h>
class CCashedPict;
//----------------------------------------------------
#elif BEOS
#include <View.h>
class PlugView;
class BBitmap;
class BResources;
#endif
//----------------------------------------------------
//----------------------------------------------------
class CFrame;
class CDrawContext;
class COffscreenContext;
class CControl;
class CBitmap;
//-----------------------------------------------------------------------------
// AEffGUIEditor Declaration
//-----------------------------------------------------------------------------
class AEffGUIEditor : public AEffEditor
{
public :
AEffGUIEditor (AudioEffect *effect);
virtual ~AEffGUIEditor ();
virtual void setParameter (long index, float value) { postUpdate (); }
virtual long getRect (ERect **rect);
virtual long open (void *ptr);
virtual void idle ();
virtual void draw (ERect *rect);
#if MAC
virtual long mouse (long x, long y);
#endif
// get the current time (in ms)
long getTicks ();
// feedback to appli.
void doIdleStuff ();
// get the effect attached to this editor
AudioEffect *getEffect () { return effect; }
//---------------------------------------
protected:
ERect rect;
CFrame *frame;
unsigned long lLastTicks;
private:
short sInControlLoop;
};
//-----------------------------------------------------------------------------
// Structure CRect
//-----------------------------------------------------------------------------
struct CRect
{
CRect (long left = 0, long top = 0, long right = 0, long bottom = 0)
: left (left), top (top), right (right), bottom (bottom) {}
CRect (const CRect& r)
: left (r.left), top (r.top), right (r.right), bottom (r.bottom) {}
CRect& operator () (long left, long top, long right, long bottom)
{
if (left < right)
this->left = left, this->right = right;
else
this->left = right, this->right = left;
if (top < bottom)
this->top = top, this->bottom = bottom;
else
this->top = bottom, this->bottom = top;
return *this;
}
long left;
long top;
long right;
long bottom;
inline long width () { return right - left; }
inline long height () { return bottom - top; }
void offset (long x, long y) { left += x; right += x;
top += y; bottom += y; }
};
//-----------------------------------------------------------------------------
// Structure CPoint
//-----------------------------------------------------------------------------
struct CPoint
{
CPoint (long h = 0, long v = 0) : h (h), v (v) {}
CPoint& operator () (long h, long v)
{ this->h = h; this->v = v;
return *this; }
bool isInside (CRect& r)
{ return h >= r.left && h <= r.right && v >= r.top && v <= r.bottom; }
long h;
long v;
};
//-----------------------------------------------------------------------------
// Structure CColor
//-----------------------------------------------------------------------------
struct CColor
{
CColor& operator () (unsigned char red,
unsigned char green,
unsigned char blue,
unsigned char unused)
{
this->red = red;
this->green = green;
this->blue = blue;
this->unused = unused;
return *this;
}
CColor& operator = (CColor newColor)
{
red = newColor.red;
green = newColor.green;
blue = newColor.blue;
unused = newColor.unused;
return *this;
}
bool operator != (CColor newColor)
{
return (red != newColor.red ||
green != newColor.green ||
blue != newColor.blue);
}
bool operator == (CColor newColor)
{
return (red == newColor.red &&
green == newColor.green &&
blue == newColor.blue);
}
unsigned char red;
unsigned char green;
unsigned char blue;
unsigned char unused;
};
// define some basic colors
static CColor kTransparentCColor = {255, 255, 255, 0};
static CColor kBlackCColor = {0, 0, 0, 0};
static CColor kWhiteCColor = {255, 255, 255, 0};
static CColor kGreyCColor = {127, 127, 127, 0};
static CColor kRedCColor = {255, 0, 0, 0};
static CColor kGreenCColor = {0 , 255, 0, 0};
static CColor kBlueCColor = {0 , 0, 255, 0};
static CColor kYellowCColor = {255, 255, 0, 0};
static CColor kCyanCColor = {255, 0, 255, 0};
static CColor kMagentaCColor= {0 , 255, 255, 0};
//-----------------------------------------------------------------------------
//-----------
// Font type
//-----------
enum CFont
{
kSystemFont = 0,
kNormalFontVeryBig,
kNormalFontBig,
kNormalFont,
kNormalFontSmall,
kNormalFontVerySmall,
kSymbolFont,
kNumStandardFonts
};
//-----------
// Line style
//-----------
enum CLineStyle
{
kLineSolid = 0,
kLineOnOffDash
};
//----------------------------
// Text alignment (Horizontal)
//----------------------------
enum CHoriTxtAlign
{
kLeftText = 0,
kCenterText,
kRightText
};
//----------------------------
// Buttons Type (+modifiers)
//----------------------------
enum CButton
{
kLButton = 1,
kMButton = 2,
kRButton = 4,
kShift = 8,
kControl = 16,
kAlt = 32,
kApple = 64
};
//-----------------------------------------------------------------------------
// CDrawContext Declaration
//-----------------------------------------------------------------------------
class CDrawContext
{
public:
CDrawContext (CFrame *frame, void *systemContext, void *window = 0);
virtual ~CDrawContext ();
void moveTo (CPoint &point);
void lineTo (CPoint &point);
void polyLine (CPoint *point, int numberOfPoints);
void fillPolygon (CPoint *point, int numberOfPoints);
void drawRect (CRect &rect);
void fillRect (CRect &rect);
void drawArc (CRect &rect, CPoint &point1, CPoint &point2);
void fillArc (CRect &rect, CPoint &point1, CPoint &point2);
void drawEllipse (CRect &rect);
void fillEllipse (CRect &rect);
void drawPoint (CPoint &point, CColor color);
void setLineStyle (CLineStyle style);
CLineStyle getLineStyle () { return lineStyle; }
void setLineWidth (int width);
int getLineWidth () { return frameWidth; }
void setFillColor (CColor color);
CColor getFillColor () { return fillColor; }
void setFrameColor (CColor color);
CColor getFrameColor () { return frameColor; }
void setFontColor (CColor color);
CColor getFontColor () { return fontColor; }
void setFont (CFont fontID, const int size = 0);
void drawString (const char *string, CRect &rect, const short opaque = false,
const CHoriTxtAlign hAlign = kCenterText);
int getMouseButtons ();
void getMouseLocation (CPoint &point);
#if MOTIF
int getIndexColor (CColor color);
Colormap getColormap ();
Visual *getVisual ();
unsigned int getDepth ();
static int nbNewColor;
#endif
void *getWindow () { return window; }
void setWindow (void *ptr) { window = ptr; }
void getLoc (CPoint &where) { where = penLoc; }
//-------------------------------------------
protected:
friend class CBitmap;
friend class COffscreenContext;
void *getSystemContext () { return systemContext; }
void *systemContext;
void *window;
CFrame *frame;
int fontSize;
CColor fontColor;
CPoint penLoc;
int frameWidth;
CColor frameColor;
CColor fillColor;
CLineStyle lineStyle;
#if WINDOWS
void *brush;
void *pen;
void *font;
void *oldbrush;
void *oldpen;
void *oldfont;
int iPenStyle;
#elif MAC
FontInfo fontInfoStruct;
Pattern fillPattern;
#elif MOTIF
Display *display;
XFontStruct *fontInfoStruct;
CFont fontInfoId;
#elif BEOS
BView* plugView;
BFont font;
void lineFromTo (CPoint& cstart, CPoint& cend);
#endif
};
//-----------------------------------------------------------------------------
// COffscreenContext Declaration
//-----------------------------------------------------------------------------
class COffscreenContext : public CDrawContext
{
public:
COffscreenContext (CDrawContext *context, CBitmap *bitmap);
COffscreenContext (CFrame *frame, long width, long height, const CColor backgroundColor = kBlackCColor);
virtual ~COffscreenContext ();
void transfert (CDrawContext *context, CRect destRect, CPoint srcOffset = CPoint (0, 0));
inline int getWidth () { return width; }
inline int getHeight () { return height; }
//-------------------------------------------
protected:
bool destroyPixmap;
CBitmap *bitmap;
long height;
long width;
CColor backgroundColor;
#if MOTIF
Display *xdisplay;
#elif BEOS
BBitmap *offscreenBitmap;
#endif
};
//-----------------------------------------------------------------------------
// CBitmap Declaration
//-----------------------------------------------------------------------------
class CBitmap
{
public:
CBitmap (int resourceID);
CBitmap (CFrame &frame, int width, int height);
~CBitmap ();
void draw (CDrawContext*, CRect &rect, const CPoint &offset = CPoint (0, 0));
void drawTransparent (CDrawContext *context, CRect &rect, const CPoint &offset = CPoint (0, 0));
inline int getWidth () { return width; }
inline int getHeight () { return height; }
void forget ();
void remember ();
void *getHandle () { return handle; }
#if BEOS
static void closeResource ();
#endif
//-------------------------------------------
protected:
int resourceID;
void *handle;
void *mask;
int width;
int height;
int nbReference;
#if MOTIF
void *createPixmapFromXpm (CDrawContext *context);
char **dataXpm;
Display *xdisplay;
#elif MAC
CCashedPict *pPict;
#elif BEOS
static BResources *resourceFile;
BBitmap *bbitmap;
bool transparencySet;
#endif
};
//-----------------------------------------------------------------------------
// CView Declaration
//-----------------------------------------------------------------------------
class CView
{
public:
CView (CRect &size);
virtual ~CView ();
void redraw ();
virtual void draw (CDrawContext *context);
virtual void mouse (CDrawContext *context, CPoint &where);
virtual void update (CDrawContext *context);
virtual void looseFocus ();
virtual void takeFocus ();
virtual void setTempOffscreen (COffscreenContext *tempOffscr);
int getHeight () { return size.height (); }
int getWidth () { return size.width (); }
CFrame *getParent () { return parent; }
//-------------------------------------------
protected:
friend class CControl;
friend class CFrame;
CRect size;
CFrame *parent;
COffscreenContext *tempOffscreen;
};
//-----------------------------------------------------------------------------
// CFrame Declaration
//-----------------------------------------------------------------------------
class CFrame : public CView
{
public:
CFrame (CRect &size, void *systemWindow, AEffGUIEditor *editor);
CFrame (CRect &size, char *title, AEffGUIEditor *editor, const int style = 0);
~CFrame ();
bool open (CPoint *point = 0);
bool close ();
bool isOpen () { return openFlag; }
void draw (CDrawContext *context);
void draw (CView *view = 0);
void mouse (CDrawContext *context, CPoint &where);
void update (CDrawContext *context);
void idle ();
void doIdleStuff () { if (editor) editor->doIdleStuff (); }
bool getPosition (int &x, int &y);
bool setSize (int width, int height);
bool getSize (CRect *size);
void setBackground (CBitmap *background);
CBitmap *getBackground () { return background; }
virtual bool addView (CView *view);
virtual bool removeView (CView *view);
int setModalView (CView *view);
#if WINDOWS
void *getSystemWindow () { return hwnd;}
#elif BEOS
void *getSystemWindow () { return plugView;}
#else
void *getSystemWindow () { return systemWindow;}
#endif
AEffGUIEditor *getEditor () { return editor; }
void setEditView (CView *view) { editView = view; }
CView *getEditView () { return editView; }
#if MOTIF
Colormap getColormap () { return colormap; }
Visual *getVisual () { return visual; }
unsigned int getDepth () { return depth; }
Display *getDisplay () { return display; }
Window getWindow () { return window; }
void freeGc ();
Region region;
GC gc;
GC getGC () { return gc; }
#else
void *getGC () { return 0; }
#endif
//-------------------------------------------
protected:
bool initFrame (void *systemWin);
AEffGUIEditor *editor;
void *systemWindow;
CBitmap *background;
int viewCount;
int maxViews;
CView **views;
CView *modalView;
CView *editView;
bool firstDraw;
bool openFlag;
#if WINDOWS
void *hwnd;
friend LONG WINAPI WindowProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam);
#elif MOTIF
Colormap colormap;
Display *display;
Visual *visual;
Window window;
unsigned int depth;
friend void _destroyCallback (Widget, XtPointer, XtPointer);
#elif BEOS
PlugView *plugView;
#endif
//-------------------------------------------
private:
bool addedWindow;
void *vstWindow;
};
// include the control object
#ifndef __vstcontrols__
#include "vstcontrols.h"
#endif
//-End--------------------------------------
#endif

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; //----------------------------------------------------------------------------------------
; // useful macros
; //----------------------------------------------------------------------------------------
; // export function (make it accessable from main.cpp)
; //----------------------------------------------------------------------------------------
%macro export_func 1
global _%1
_%1:
%endmacro
;%define USE_SECTIONS
; //----------------------------------------------------------------------------------------
; // basic defines for the song/synth
; //----------------------------------------------------------------------------------------
%define SAMPLE_RATE 44100
%define MAX_INSTRUMENTS 9
%define MAX_VOICES 1
%define HLD 1 ; // can be adjusted to give crinkler some other possibilities
%define BPM 100
%define MAX_PATTERNS 62
%define PATTERN_SIZE_SHIFT 4
%define PATTERN_SIZE (1 << PATTERN_SIZE_SHIFT)
%define MAX_TICKS (MAX_PATTERNS*PATTERN_SIZE)
%define SAMPLES_PER_TICK (SAMPLE_RATE*4*60/(BPM*16))
%define DEF_LFO_NORMALIZE 0.000038
%define MAX_SAMPLES (SAMPLES_PER_TICK*MAX_TICKS)
; //----------------------------------------------------------------------------------------
; // some defines for unit usage, which reduce synth code size
; //----------------------------------------------------------------------------------------
;%define GO4K_USE_16BIT_OUTPUT ; // removing this will output to 32bit floating point buffer
;%define GO4K_USE_GROOVE_PATTERN ; // removing this skips groove pattern code
;%define GO4K_USE_ENVELOPE_RECORDINGS ; // removing this skips envelope recording code
;%define GO4K_USE_NOTE_RECORDINGS ; // removing this skips note recording code
%define GO4K_USE_UNDENORMALIZE ; // removing this skips denormalization code in the units
%define GO4K_CLIP_OUTPUT ; // removing this skips clipping code for the final output
%define GO4K_USE_DST ; // removing this will skip DST unit
%define GO4K_USE_DLL ; // removing this will skip DLL unit
%define GO4K_USE_PAN ; // removing this will skip PAN unit
%define GO4K_USE_GLOBAL_DLL ; // removing this will skip global dll processing
%define GO4K_USE_FSTG ; // removing this will skip global store unit
%define GO4K_USE_FLD ; // removing this will skip float load unit
%define GO4K_USE_ENV_CHECK ; // removing this skips checks if processing is needed
%define GO4K_USE_ENV_MOD_GM ; // removing this will skip env gain modulation code
%define GO4K_USE_ENV_MOD_ADR ; // removing this will skip env attack/decay/release modulation code
%define GO4K_USE_VCO_CHECK ; // removing this skips checks if processing is needed
%define GO4K_USE_VCO_PHASE_OFFSET ; // removing this will skip initial phase offset code
%define GO4K_USE_VCO_SHAPE ; // removing this skips waveshaping code
%define GO4K_USE_VCO_GATE ; // removing this skips gate code
%define GO4K_USE_VCO_MOD_FM ; // removing this skips frequency modulation code
%define GO4K_USE_VCO_MOD_PM ; // removing this skips phase modulation code
%define GO4K_USE_VCO_MOD_TM ; // removing this skips transpose modulation code
%define GO4K_USE_VCO_MOD_DM ; // removing this skips detune modulation code
%define GO4K_USE_VCO_MOD_CM ; // removing this skips color modulation code
%define GO4K_USE_VCO_MOD_GM ; // removing this skips gain modulation code
%define GO4K_USE_VCO_MOD_SM ; // removing this skips shaping modulation code
%define GO4K_USE_VCF_CHECK ; // removing this skips checks if processing is needed
%define GO4K_USE_VCF_MOD_FM ; // removing this skips frequency modulation code
%define GO4K_USE_VCF_MOD_RM ; // removing this skips resonance modulation code
%define GO4K_USE_VCF_HIGH ; // removing this skips code for high output
%define GO4K_USE_VCF_BAND ; // removing this skips code for band output
%define GO4K_USE_VCF_PEAK ; // removing this skips code for peak output
%define GO4K_USE_DST_CHECK ; // removing this skips checks if processing is needed
%define GO4K_USE_DST_SH ; // removing this skips sample and hold code
%define GO4K_USE_DST_MOD_DM ; // removing this skips distortion modulation code
%define GO4K_USE_DST_MOD_SH ; // removing this skips sample and hold modulation code
%define GO4K_USE_DLL_NOTE_SYNC ; // removing this will skip delay length adjusting code (karplus strong)
%define GO4K_USE_DLL_CHORUS ; // removing this will skip delay chorus/flanger code
%define GO4K_USE_DLL_CHORUS_CLAMP ; // removing this will skip chorus lfo phase clamping
%define GO4K_USE_DLL_DAMP ; // removing this will skip dll damping code
%define GO4K_USE_DLL_DC_FILTER ; // removing this will skip dll dc offset removal code
%define GO4K_USE_FOP_LOADNOTE ; // removing this will skip load note code
%define GO4K_USE_FSTG_CHECK ; // removing this skips checks if processing is needed
%define GO4K_USE_PAN_MOD ; // removing this will skip panning modulation code
%define GO4K_USE_OUT_MOD_AM ; // removing this skips output aux send modulation code
%define GO4K_USE_OUT_MOD_GM ; // removing this skips output gain modulation code
%define GO4K_USE_WAVESHAPER_CLIP ; // removing this will skip clipping code
%define GO4K_USE_FLD_MOD_VM ; // removing this will skip float load modulation code
%define GO4K_USE_DLL_MOD ; // define this to enable modulations for delay line
%define GO4K_USE_DLL_MOD_PM ; // define this to enable pregain modulation for delay line
%define GO4K_USE_DLL_MOD_FM ; // define this to enable feebback modulation for delay line
%define GO4K_USE_DLL_MOD_IM ; // define this to enable dry modulation for delay line
%define GO4K_USE_DLL_MOD_DM ; // define this to enable damping modulation for delay line
%define GO4K_USE_DLL_MOD_SM ; // define this to enable lfo freq modulation for delay line
%define GO4K_USE_DLL_MOD_AM ; // define this to enable lfo depth modulation for delay line
; //----------------------------------------------------------------------------------------
; // synth defines
; //----------------------------------------------------------------------------------------
%define MAX_DELAY 65536
%define MAX_WORKSPACE_SLOTS 8
%define GO4K_BEGIN_CMDDEF(def_name)
%define GO4K_END_CMDDEF db 0
%define GO4K_BEGIN_PARAMDEF(def_name)
%define GO4K_END_PARAMDEF
; //----------------------------------------------------------------------------------------
; // ENV structs
; //----------------------------------------------------------------------------------------
GO4K_ENV_ID equ 1
%macro GO4K_ENV 5
db %1
db %2
db %3
db %4
db %5
%endmacro
%define ATTAC(val) val
%define DECAY(val) val
%define SUSTAIN(val) val
%define RELEASE(val) val
%define GAIN(val) val
struc go4kENV_val
;// unit paramters
.attac resd 1
.decay resd 1
.sustain resd 1
.release resd 1
.gain resd 1
.size
endstruc
struc go4kENV_wrk
;// work variables
.state resd 1
.level resd 1
;// modulation targets
.gm resd 1
.am resd 1
.dm resd 1
.sm resd 1
.rm resd 1
.size
endstruc
%define ENV_STATE_ATTAC 0
%define ENV_STATE_DECAY 1
%define ENV_STATE_SUSTAIN 2
%define ENV_STATE_RELEASE 3
%define ENV_STATE_OFF 4
; //----------------------------------------------------------------------------------------
; // VCO structs
; //----------------------------------------------------------------------------------------
GO4K_VCO_ID equ 2
%macro GO4K_VCO 8
db %1
db %2
%ifdef GO4K_USE_VCO_PHASE_OFFSET
db %3
%endif
%ifdef GO4K_USE_VCO_GATE
db %4
%endif
db %5
%ifdef GO4K_USE_VCO_SHAPE
db %6
%else
%endif
db %7
db %8
%endmacro
%define TRANSPOSE(val) val
%define DETUNE(val) val
%define PHASE(val) val
%define GATES(val) val
%define COLOR(val) val
%define SHAPE(val) val
%define FLAGS(val) val
%define SINE 0x01
%define TRISAW 0x02
%define PULSE 0x04
%define NOISE 0x08
%define LFO 0x10
%define GATE 0x20
struc go4kVCO_val
;// unit paramters
.transpose resd 1
.detune resd 1
%ifdef GO4K_USE_VCO_PHASE_OFFSET
.phaseofs resd 1
%endif
%ifdef GO4K_USE_VCO_GATE
.gate resd 1
%endif
.color resd 1
%ifdef GO4K_USE_VCO_SHAPE
.shape resd 1
%endif
.gain resd 1
.flags resd 1
.size
endstruc
struc go4kVCO_wrk
;// work variables
.phase resd 1
;// modulation targets
.tm resd 1
.dm resd 1
.fm resd 1
.pm resd 1
.cm resd 1
.sm resd 1
.gm resd 1
.size
endstruc
; //----------------------------------------------------------------------------------------
; // VCF structs
; //----------------------------------------------------------------------------------------
GO4K_VCF_ID equ 3
%macro GO4K_VCF 3
db %1
db %2
db %3
%endmacro
%define LOWPASS 0x1
%define HIGHPASS 0x2
%define BANDPASS 0x4
%define BANDSTOP 0x3
%define ALLPASS 0x7
%define PEAK 0x8
%define FREQUENCY(val) val
%define RESONANCE(val) val
%define VCFTYPE(val) val
struc go4kVCF_val
;// unit paramters
.freq resd 1
.res resd 1
.type resd 1
.size
endstruc
struc go4kVCF_wrk
;// work variables
.low resd 1
.high resd 1
.band resd 1
.freq resd 1
;// modulation targets
.fm resd 1
.rm resd 1
.size
endstruc
; //----------------------------------------------------------------------------------------
; // DST structs
; //----------------------------------------------------------------------------------------
GO4K_DST_ID equ 4
%macro GO4K_DST 2
db %1
%ifdef GO4K_USE_DST_SH
db %2
%endif
%endmacro
%define DRIVE(val) val
%define SNHFREQ(val) val
struc go4kDST_val
;// unit paramters
.drive resd 1
%ifdef GO4K_USE_DST_SH
.snhfreq resd 1
%endif
.size
endstruc
struc go4kDST_wrk
.out resd 1
.snhphase resd 1
;// modulation targets
.dm resd 1
.sm resd 1
.size
endstruc
; //----------------------------------------------------------------------------------------
; // DLL structs
; //----------------------------------------------------------------------------------------
GO4K_DLL_ID equ 5
%macro GO4K_DLL 8
db %1
db %2
db %3
%ifdef GO4K_USE_DLL_DAMP
db %4
%endif
%ifdef GO4K_USE_DLL_CHORUS
db %5
db %6
%endif
db %7
db %8
%endmacro
%define PREGAIN(val) val
%define DRY(val) val
%define FEEDBACK(val) val
%define DEPTH(val) val
%define DAMP(val) val
%define DELAY(val) val
%define COUNT(val) val
struc go4kDLL_val
;// unit paramters
.pregain resd 1
.dry resd 1
.feedback resd 1
%ifdef GO4K_USE_DLL_DAMP
.damp resd 1
%endif
%ifdef GO4K_USE_DLL_CHORUS
.freq resd 1
.depth
%endif
.delay resd 1
.count resd 1
.size
endstruc
struc go4kDLL_wrk
;// work variables
.index resd 1
.store resd 1
.dcin resd 1
.dcout resd 1
.phase resd 1
;// the delay buffer
.buffer resd MAX_DELAY
.size
endstruc
struc go4kDLL_wrk2
;// modulation targets
.pm resd 1
.fm resd 1
.im resd 1
.dm resd 1
.sm resd 1
.am resd 1
.size
endstruc
; //----------------------------------------------------------------------------------------
; // FOP structs
; //----------------------------------------------------------------------------------------
GO4K_FOP_ID equ 6
%macro GO4K_FOP 1
db %1
%endmacro
%define OP(val) val
%define FOP_POP 0x1
%define FOP_ADDP 0x2
%define FOP_MULP 0x3
%define FOP_PUSH 0x4
%define FOP_XCH 0x5
%define FOP_ADD 0x6
%define FOP_MUL 0x7
%define FOP_ADDP2 0x8
%define FOP_LOADNOTE 0x9
struc go4kFOP_val
.flags resd 1
.size
endstruc
struc go4kFOP_wrk
.size
endstruc
; //----------------------------------------------------------------------------------------
; // FST structs
; //----------------------------------------------------------------------------------------
GO4K_FST_ID equ 7
%macro GO4K_FST 2
db %1
db %2
%endmacro
%define AMOUNT(val) val
%define DEST(val) val
struc go4kFST_val
.amount resd 1
.op1 resd 1
.size
endstruc
struc go4kFST_wrk
.size
endstruc
; //----------------------------------------------------------------------------------------
; // PAN structs
; //----------------------------------------------------------------------------------------
GO4K_PAN_ID equ 8
%macro GO4K_PAN 1
%ifdef GO4K_USE_PAN
db %1
%endif
%endmacro
%define PANNING(val) val
struc go4kPAN_val
%ifdef GO4K_USE_PAN
.panning resd 1
%endif
.size
endstruc
struc go4kPAN_wrk
;// modulation targets
.pm resd 1
.size
endstruc
; //----------------------------------------------------------------------------------------
; // OUT structs
; //----------------------------------------------------------------------------------------
GO4K_OUT_ID equ 9
%macro GO4K_OUT 2
db %1
%ifdef GO4K_USE_GLOBAL_DLL
db %2
%endif
%endmacro
%define AUXSEND(val) val
struc go4kOUT_val
.gain resd 1
%ifdef GO4K_USE_GLOBAL_DLL
.auxsend resd 1
%endif
.size
endstruc
struc go4kOUT_wrk
;// modulation targets
.am resd 1
.gm resd 1
.size
endstruc
; //----------------------------------------------------------------------------------------
; // ACC structs (this is for the synth def only)
; //----------------------------------------------------------------------------------------
GO4K_ACC_ID equ 10
%macro GO4K_ACC 1
db %1
%endmacro
%define OUTPUT 0
%define AUX 8
%define ACCTYPE(val) val
struc go4kACC_val
.acctype resd 1
.size
endstruc
struc go4kACC_wrk
.size
endstruc
%ifdef GO4K_USE_FLD
; //----------------------------------------------------------------------------------------
; // FLD structs
; //----------------------------------------------------------------------------------------
GO4K_FLD_ID equ 11
%macro GO4K_FLD 1
db %1
%endmacro
%define VALUE(val) val
struc go4kFLD_val
.value resd 1
.size
endstruc
struc go4kFLD_wrk
;// modulation targets
.vm resd 1
.size
endstruc
%endif
%ifdef GO4K_USE_FSTG
; //----------------------------------------------------------------------------------------
; // FSTG structs
; //----------------------------------------------------------------------------------------
GO4K_FSTG_ID equ 12
%macro GO4K_FSTG 2
db %1
dd %2
%endmacro
struc go4kFSTG_val
.amount resd 1
.op1 resd 1
.size
endstruc
struc go4kFSTG_wrk
.size
endstruc
%endif
; //----------------------------------------------------------------------------------------
; // Voice struct
; //----------------------------------------------------------------------------------------
struc go4k_instrument
.release resd 1
.note resd 1
.workspace resd 256
.dlloutl resd 1
.dlloutr resd 1
.outl resd 1
.outr resd 1
.size
endstruc
; //----------------------------------------------------------------------------------------
; // Synth struct
; //----------------------------------------------------------------------------------------
struc go4k_synth
.instruments resb go4k_instrument.size * MAX_INSTRUMENTS * MAX_VOICES
.global resb go4k_instrument.size * MAX_VOICES
.size
endstruc
; //----------------------------------------------------------------------------------------
; // Pattern Data, reduced by 967 patterns
; //----------------------------------------------------------------------------------------
%ifdef USE_SECTIONS
section .g4kmuc1 data align=1
%else
section .data align=1
%endif
go4k_patterns
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
db 76, HLD, HLD, HLD, 0, 0, 0, 0, 79, HLD, HLD, HLD, 0, 0, 0, 0,
db 69, HLD, HLD, HLD, HLD, HLD, HLD, HLD, 0, 0, 0, 0, 0, 0, 0, 0,
db 76, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD,
db 81, HLD, HLD, HLD, 0, 0, 0, 0, 79, HLD, HLD, HLD, 0, 0, 0, 0,
db 84, HLD, HLD, HLD, HLD, HLD, HLD, HLD, 0, 0, 0, 0, 0, 0, 0, 0,
db 76, HLD, HLD, HLD, 0, 0, 0, 0, 88, HLD, HLD, HLD, HLD, HLD, HLD, HLD,
db HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, 0, 0, 0, 0,
db 76, HLD, HLD, HLD, HLD, HLD, HLD, HLD, 0, 0, 0, 0, 0, 0, 0, 0,
db 52, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD,
db 57, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD,
db 60, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD,
db 64, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD,
db 69, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD,
db 72, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD,
db 40, 52, HLD, 64, HLD, 40, 52, 64, 52, HLD, HLD, HLD, 0, 0, 0, 0,
db 57, 0, 0, 57, 0, 0, 69, 0, 0, 69, 0, 0, 57, HLD, HLD, HLD,
db 52, 64, 0, 57, 0, 69, 48, 0, 48, HLD, HLD, HLD, 0, 0, 0, 0,
db 40, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD,
db 40, 52, HLD, 40, HLD, 40, 40, 40, 52, HLD, HLD, HLD, 0, 0, 0, 0,
db 40, 0, 0, 52, 0, 0, 40, 0, 52, 40, 0, 52, 0, 40, 0, 0,
db 45, 0, 0, 57, 0, 0, 45, 0, 57, 45, 0, 57, 0, 45, 0, 0,
db 48, 0, 0, 60, 0, 0, 48, 0, 60, 48, 0, 60, 0, 48, 0, 0,
db 40, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, 0, 0, 0, 0,
db 45, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, 0, 0, 0, 0,
db 36, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, 0, 0, 0, 0,
db 0, 0, 0, 0, 60, HLD, 0, 0, 0, 0, 0, 0, 60, HLD, 0, 0,
db 60, HLD, 0, 0, 0, 0, 60, HLD, 0, 0, 60, HLD, 60, HLD, 0, 0,
db 0, 0, 0, 0, 60, HLD, 0, 0, 0, 0, 0, 0, 60, HLD, 60, HLD,
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 60, HLD, 0, 0,
db 60, HLD, 60, HLD, 0, 0, 60, HLD, 0, 0, 0, 0, 60, HLD, 0, 0,
db 0, 0, 60, HLD, 0, 0, 0, 0, 60, HLD, 0, 0, 0, 0, 0, 0,
db 0, 0, 60, HLD, 0, 0, 0, 0, 60, HLD, 0, 0, 60, HLD, 0, 0,
db 0, 0, 0, 60, HLD, 0, 0, 0, 0, 0, 0, 0, 60, HLD, 0, 0,
db 0, 0, 0, 60, HLD, 0, 0, 0, 0, 60, HLD, 60, 60, HLD, 0, 0,
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 84, 0, 0, 0,
db 91, 0, 0, 88, 0, 0, 76, 0, 81, 0, 0, 0, 0, 0, 0, 0,
db 81, 0, 0, 84, 0, 0, 86, 0, 88, 0, 0, 0, 0, 0, 0, 0,
db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 93, 0, 0, 0,
db 81, 0, 0, 84, 0, 0, 86, 0, 81, 0, 0, 0, 0, 0, 0, 0,
db 84, 0, 0, 86, 0, 0, 88, 0, 0, 91, 0, 0, 84, 0, 0, 0,
db HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD, HLD,
go4k_patterns_end
; //----------------------------------------------------------------------------------------
; // Pattern Index List
; //----------------------------------------------------------------------------------------
%ifdef USE_SECTIONS
section .g4kmuc2 data align=1
%else
section .data
%endif
go4k_pattern_lists
Instrument0List db 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 0, 4, 5, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 0, 4, 5, 6, 7, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 3, 0, 4, 5, 6, 7, 1, 2, 3, 0, 4, 5, 6, 7, 8, 2, 9, 0, 0, 0,
Instrument1List db 9, 7, 10, 7, 11, 7, 12, 7, 9, 7, 10, 7, 11, 7, 12, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 7, 13, 7, 14, 7, 3, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 12, 7, 0, 0,
Instrument2List db 15, 0, 16, 0, 17, 0, 18, 0, 19, 0, 16, 0, 17, 0, 18, 0, 20, 20, 21, 21, 22, 22, 20, 20, 20, 20, 21, 21, 22, 22, 20, 20, 23, 15, 24, 16, 25, 17, 18, 0, 20, 20, 21, 21, 22, 22, 20, 20, 20, 20, 21, 21, 22, 22, 20, 20, 20, 20, 0, 0, 0, 0,
Instrument3List db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 0, 0, 0, 0, 0, 0, 0, 0, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 0, 0, 0, 0, 0,
Instrument4List db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 27, 26, 27, 26, 27, 26, 27, 28, 27, 26, 27, 26, 27, 26, 27, 28, 27, 29, 27, 29, 27, 29, 27, 29, 27, 26, 27, 26, 27, 26, 27, 28, 27, 26, 27, 26, 27, 26, 27, 28, 27, 26, 27, 0, 0, 0,
Instrument5List db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 31, 30, 32, 30, 31, 30, 32, 30, 31, 30, 32, 30, 31, 30, 32, 30, 31, 30, 32, 30, 31, 30, 0, 30, 31, 30, 32, 30, 31, 30, 32, 30, 31, 30, 32, 30, 31, 30, 32, 30, 31, 30, 32, 0, 0,
Instrument6List db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 33, 33, 33, 34, 33, 33, 33, 34, 33, 33, 33, 34, 33, 33, 33, 34, 33, 33, 33, 34, 33, 33, 33, 34, 33, 33, 33, 34, 33, 33, 33, 34, 33, 33, 33, 34, 33, 33, 33, 34, 33, 33, 0, 0, 0, 0,
Instrument7List db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 35, 36, 0, 37, 38, 36, 0, 39, 35, 36, 0, 37, 38, 40, 0, 0, 0, 0, 0, 0, 0, 0, 0,
Instrument8List db 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 41, 41, 41, 11, 41, 41, 41, 11, 41, 41, 41, 11, 41, 41, 41, 11, 41, 41, 41, 11, 41, 41, 41, 11, 41, 41, 41, 11, 41, 41, 41, 11, 41, 41, 41, 11, 41, 41, 41, 11, 41, 41, 41, 41, 0,
go4k_pattern_lists_end
; //----------------------------------------------------------------------------------------
; // Instrument Commands
; //----------------------------------------------------------------------------------------
%ifdef USE_SECTIONS
section .g4kmuc3 data align=1
%else
section .data
%endif
go4k_synth_instructions
GO4K_BEGIN_CMDDEF(Instrument0)
db GO4K_ENV_ID
db GO4K_FST_ID
db GO4K_VCO_ID
db GO4K_VCO_ID
db GO4K_VCO_ID
db GO4K_FST_ID
db GO4K_FST_ID
db GO4K_FOP_ID
db GO4K_FOP_ID
db GO4K_FOP_ID
db GO4K_VCF_ID
db GO4K_VCF_ID
db GO4K_DST_ID
db GO4K_PAN_ID
db GO4K_DLL_ID
db GO4K_FOP_ID
db GO4K_DLL_ID
db GO4K_FOP_ID
db GO4K_OUT_ID
GO4K_END_CMDDEF
GO4K_BEGIN_CMDDEF(Instrument1)
db GO4K_ENV_ID
db GO4K_FST_ID
db GO4K_VCO_ID
db GO4K_VCO_ID
db GO4K_VCO_ID
db GO4K_FST_ID
db GO4K_FST_ID
db GO4K_FOP_ID
db GO4K_FOP_ID
db GO4K_FOP_ID
db GO4K_VCF_ID
db GO4K_VCF_ID
db GO4K_DST_ID
db GO4K_PAN_ID
db GO4K_DLL_ID
db GO4K_FOP_ID
db GO4K_DLL_ID
db GO4K_FOP_ID
db GO4K_OUT_ID
GO4K_END_CMDDEF
GO4K_BEGIN_CMDDEF(Instrument2)
db GO4K_ENV_ID
db GO4K_FST_ID
db GO4K_VCO_ID
db GO4K_VCO_ID
db GO4K_VCO_ID
db GO4K_FST_ID
db GO4K_FST_ID
db GO4K_FOP_ID
db GO4K_FOP_ID
db GO4K_FOP_ID
db GO4K_VCF_ID
db GO4K_VCF_ID
db GO4K_DST_ID
db GO4K_PAN_ID
db GO4K_DLL_ID
db GO4K_FOP_ID
db GO4K_DLL_ID
db GO4K_FOP_ID
db GO4K_OUT_ID
GO4K_END_CMDDEF
GO4K_BEGIN_CMDDEF(Instrument3)
db GO4K_ENV_ID
db GO4K_FST_ID
db GO4K_VCO_ID
db GO4K_FOP_ID
db GO4K_VCF_ID
db GO4K_PAN_ID
db GO4K_OUT_ID
GO4K_END_CMDDEF
GO4K_BEGIN_CMDDEF(Instrument4)
db GO4K_ENV_ID
db GO4K_FST_ID
db GO4K_ENV_ID
db GO4K_DST_ID
db GO4K_FST_ID
db GO4K_FOP_ID
db GO4K_VCO_ID
db GO4K_FOP_ID
db GO4K_PAN_ID
db GO4K_OUT_ID
GO4K_END_CMDDEF
GO4K_BEGIN_CMDDEF(Instrument5)
db GO4K_ENV_ID
db GO4K_VCO_ID
db GO4K_FOP_ID
db GO4K_VCF_ID
db GO4K_PAN_ID
db GO4K_DLL_ID
db GO4K_FOP_ID
db GO4K_DLL_ID
db GO4K_FOP_ID
db GO4K_OUT_ID
GO4K_END_CMDDEF
GO4K_BEGIN_CMDDEF(Instrument6)
db GO4K_ENV_ID
db GO4K_FST_ID
db GO4K_ENV_ID
db GO4K_FST_ID
db GO4K_FST_ID
db GO4K_FOP_ID
db GO4K_VCO_ID
db GO4K_VCO_ID
db GO4K_VCO_ID
db GO4K_VCF_ID
db GO4K_FOP_ID
db GO4K_FOP_ID
db GO4K_FOP_ID
db GO4K_VCF_ID
db GO4K_PAN_ID
db GO4K_OUT_ID
GO4K_END_CMDDEF
GO4K_BEGIN_CMDDEF(Instrument7)
db GO4K_ENV_ID
db GO4K_VCO_ID
db GO4K_FOP_ID
db GO4K_PAN_ID
db GO4K_DLL_ID
db GO4K_FOP_ID
db GO4K_DLL_ID
db GO4K_FOP_ID
db GO4K_OUT_ID
GO4K_END_CMDDEF
GO4K_BEGIN_CMDDEF(Instrument8)
db GO4K_ENV_ID
db GO4K_VCO_ID
db GO4K_FOP_ID
db GO4K_FSTG_ID
db GO4K_FSTG_ID
db GO4K_FOP_ID
GO4K_END_CMDDEF
;// global commands
GO4K_BEGIN_CMDDEF(Global)
db GO4K_ACC_ID
db GO4K_DLL_ID
db GO4K_FOP_ID
db GO4K_DLL_ID
db GO4K_FOP_ID
db GO4K_ACC_ID
db GO4K_FOP_ID
db GO4K_OUT_ID
GO4K_END_CMDDEF
go4k_synth_instructions_end
; //----------------------------------------------------------------------------------------
; // Intrument Data
; //----------------------------------------------------------------------------------------
%ifdef USE_SECTIONS
section .g4kmuc4 data align=1
%else
section .data
%endif
go4k_synth_parameter_values
GO4K_BEGIN_PARAMDEF(Instrument0)
GO4K_ENV ATTAC(72),DECAY(96),SUSTAIN(96),RELEASE(88),GAIN(128)
GO4K_FST AMOUNT(64),DEST(0*MAX_WORKSPACE_SLOTS+2)
GO4K_VCO TRANSPOSE(64),DETUNE(60),PHASE(32),GATES(0),COLOR(80),SHAPE(64),GAIN(128),FLAGS(PULSE)
GO4K_VCO TRANSPOSE(64),DETUNE(72),PHASE(32),GATES(0),COLOR(96),SHAPE(64),GAIN(128),FLAGS(TRISAW)
GO4K_VCO TRANSPOSE(32),DETUNE(64),PHASE(0),GATES(0),COLOR(64),SHAPE(96),GAIN(128),FLAGS(SINE|LFO)
GO4K_FST AMOUNT(68),DEST(2*MAX_WORKSPACE_SLOTS+2)
GO4K_FST AMOUNT(61),DEST(3*MAX_WORKSPACE_SLOTS+2)
GO4K_FOP OP(FOP_POP)
GO4K_FOP OP(FOP_ADDP)
GO4K_FOP OP(FOP_MULP)
GO4K_VCF FREQUENCY(26),RESONANCE(128),VCFTYPE(PEAK)
GO4K_VCF FREQUENCY(64),RESONANCE(64),VCFTYPE(LOWPASS)
GO4K_DST DRIVE(104), SNHFREQ(128)
GO4K_PAN PANNING(64)
GO4K_DLL PREGAIN(96),DRY(128),FEEDBACK(96),DAMP(64),FREQUENCY(0),DEPTH(0),DELAY(16),COUNT(1)
GO4K_FOP OP(FOP_XCH)
GO4K_DLL PREGAIN(96),DRY(128),FEEDBACK(64),DAMP(64),FREQUENCY(0),DEPTH(0),DELAY(17),COUNT(1)
GO4K_FOP OP(FOP_XCH)
GO4K_OUT GAIN(0), AUXSEND(32)
GO4K_END_PARAMDEF
GO4K_BEGIN_PARAMDEF(Instrument1)
GO4K_ENV ATTAC(72),DECAY(96),SUSTAIN(96),RELEASE(88),GAIN(128)
GO4K_FST AMOUNT(64),DEST(0*MAX_WORKSPACE_SLOTS+2)
GO4K_VCO TRANSPOSE(64),DETUNE(60),PHASE(32),GATES(0),COLOR(80),SHAPE(64),GAIN(128),FLAGS(TRISAW)
GO4K_VCO TRANSPOSE(64),DETUNE(72),PHASE(32),GATES(0),COLOR(96),SHAPE(112),GAIN(64),FLAGS(SINE)
GO4K_VCO TRANSPOSE(80),DETUNE(112),PHASE(0),GATES(0),COLOR(64),SHAPE(16),GAIN(128),FLAGS(PULSE|LFO)
GO4K_FST AMOUNT(68),DEST(2*MAX_WORKSPACE_SLOTS+2)
GO4K_FST AMOUNT(60),DEST(3*MAX_WORKSPACE_SLOTS+2)
GO4K_FOP OP(FOP_POP)
GO4K_FOP OP(FOP_ADDP)
GO4K_FOP OP(FOP_MULP)
GO4K_VCF FREQUENCY(80),RESONANCE(24),VCFTYPE(LOWPASS)
GO4K_VCF FREQUENCY(48),RESONANCE(24),VCFTYPE(HIGHPASS)
GO4K_DST DRIVE(64), SNHFREQ(128)
GO4K_PAN PANNING(64)
GO4K_DLL PREGAIN(96),DRY(128),FEEDBACK(96),DAMP(64),FREQUENCY(0),DEPTH(0),DELAY(16),COUNT(1)
GO4K_FOP OP(FOP_XCH)
GO4K_DLL PREGAIN(96),DRY(128),FEEDBACK(64),DAMP(64),FREQUENCY(0),DEPTH(0),DELAY(17),COUNT(1)
GO4K_FOP OP(FOP_XCH)
GO4K_OUT GAIN(0), AUXSEND(32)
GO4K_END_PARAMDEF
GO4K_BEGIN_PARAMDEF(Instrument2)
GO4K_ENV ATTAC(32),DECAY(64),SUSTAIN(64),RELEASE(64),GAIN(64)
GO4K_FST AMOUNT(120),DEST(0*MAX_WORKSPACE_SLOTS+2)
GO4K_VCO TRANSPOSE(64),DETUNE(64),PHASE(32),GATES(0),COLOR(80),SHAPE(64),GAIN(128),FLAGS(PULSE)
GO4K_VCO TRANSPOSE(64),DETUNE(72),PHASE(32),GATES(0),COLOR(96),SHAPE(64),GAIN(128),FLAGS(TRISAW)
GO4K_VCO TRANSPOSE(32),DETUNE(64),PHASE(0),GATES(0),COLOR(64),SHAPE(96),GAIN(128),FLAGS(SINE|LFO)
GO4K_FST AMOUNT(68),DEST(2*MAX_WORKSPACE_SLOTS+2)
GO4K_FST AMOUNT(60),DEST(3*MAX_WORKSPACE_SLOTS+2)
GO4K_FOP OP(FOP_POP)
GO4K_FOP OP(FOP_ADDP)
GO4K_FOP OP(FOP_MULP)
GO4K_VCF FREQUENCY(18),RESONANCE(64),VCFTYPE(PEAK)
GO4K_VCF FREQUENCY(32),RESONANCE(48),VCFTYPE(LOWPASS)
GO4K_DST DRIVE(88), SNHFREQ(128)
GO4K_PAN PANNING(64)
GO4K_DLL PREGAIN(64),DRY(128),FEEDBACK(96),DAMP(64),FREQUENCY(0),DEPTH(0),DELAY(16),COUNT(1)
GO4K_FOP OP(FOP_XCH)
GO4K_DLL PREGAIN(64),DRY(128),FEEDBACK(64),DAMP(64),FREQUENCY(0),DEPTH(0),DELAY(17),COUNT(1)
GO4K_FOP OP(FOP_XCH)
GO4K_OUT GAIN(64), AUXSEND(64)
GO4K_END_PARAMDEF
GO4K_BEGIN_PARAMDEF(Instrument3)
GO4K_ENV ATTAC(0),DECAY(76),SUSTAIN(0),RELEASE(0),GAIN(32)
GO4K_FST AMOUNT(128),DEST(0*MAX_WORKSPACE_SLOTS+2)
GO4K_VCO TRANSPOSE(64),DETUNE(64),PHASE(64),GATES(0),COLOR(64),SHAPE(64),GAIN(128),FLAGS(NOISE)
GO4K_FOP OP(FOP_MULP)
GO4K_VCF FREQUENCY(80),RESONANCE(128),VCFTYPE(LOWPASS)
GO4K_PAN PANNING(64)
GO4K_OUT GAIN(64), AUXSEND(0)
GO4K_END_PARAMDEF
GO4K_BEGIN_PARAMDEF(Instrument4)
GO4K_ENV ATTAC(0),DECAY(64),SUSTAIN(96),RELEASE(64),GAIN(128)
GO4K_FST AMOUNT(128),DEST(0*MAX_WORKSPACE_SLOTS+2)
GO4K_ENV ATTAC(0),DECAY(70),SUSTAIN(0),RELEASE(0),GAIN(128)
GO4K_DST DRIVE(32), SNHFREQ(128)
GO4K_FST AMOUNT(80),DEST(6*MAX_WORKSPACE_SLOTS+1)
GO4K_FOP OP(FOP_POP)
GO4K_VCO TRANSPOSE(46),DETUNE(64),PHASE(0),GATES(0),COLOR(64),SHAPE(64),GAIN(128),FLAGS(TRISAW)
GO4K_FOP OP(FOP_MULP)
GO4K_PAN PANNING(64)
GO4K_OUT GAIN(128), AUXSEND(0)
GO4K_END_PARAMDEF
GO4K_BEGIN_PARAMDEF(Instrument5)
GO4K_ENV ATTAC(0),DECAY(64),SUSTAIN(0),RELEASE(0),GAIN(128)
GO4K_VCO TRANSPOSE(64),DETUNE(64),PHASE(64),GATES(0),COLOR(64),SHAPE(64),GAIN(128),FLAGS(NOISE)
GO4K_FOP OP(FOP_MULP)
GO4K_VCF FREQUENCY(128),RESONANCE(128),VCFTYPE(BANDPASS)
GO4K_PAN PANNING(64)
GO4K_DLL PREGAIN(64),DRY(128),FEEDBACK(96),DAMP(64),FREQUENCY(0),DEPTH(0),DELAY(16),COUNT(1)
GO4K_FOP OP(FOP_XCH)
GO4K_DLL PREGAIN(64),DRY(128),FEEDBACK(64),DAMP(64),FREQUENCY(0),DEPTH(0),DELAY(17),COUNT(1)
GO4K_FOP OP(FOP_XCH)
GO4K_OUT GAIN(64), AUXSEND(0)
GO4K_END_PARAMDEF
GO4K_BEGIN_PARAMDEF(Instrument6)
GO4K_ENV ATTAC(0),DECAY(72),SUSTAIN(0),RELEASE(72),GAIN(128)
GO4K_FST AMOUNT(128),DEST(0*MAX_WORKSPACE_SLOTS+2)
GO4K_ENV ATTAC(0),DECAY(56),SUSTAIN(0),RELEASE(0),GAIN(128)
GO4K_FST AMOUNT(108),DEST(6*MAX_WORKSPACE_SLOTS+1)
GO4K_FST AMOUNT(72),DEST(7*MAX_WORKSPACE_SLOTS+1)
GO4K_FOP OP(FOP_POP)
GO4K_VCO TRANSPOSE(32),DETUNE(64),PHASE(0),GATES(0),COLOR(64),SHAPE(32),GAIN(64),FLAGS(SINE)
GO4K_VCO TRANSPOSE(64),DETUNE(64),PHASE(0),GATES(0),COLOR(64),SHAPE(80),GAIN(64),FLAGS(SINE)
GO4K_VCO TRANSPOSE(64),DETUNE(64),PHASE(0),GATES(0),COLOR(64),SHAPE(64),GAIN(64),FLAGS(NOISE)
GO4K_VCF FREQUENCY(104),RESONANCE(128),VCFTYPE(LOWPASS)
GO4K_FOP OP(FOP_ADDP)
GO4K_FOP OP(FOP_ADDP)
GO4K_FOP OP(FOP_MULP)
GO4K_VCF FREQUENCY(22),RESONANCE(32),VCFTYPE(HIGHPASS)
GO4K_PAN PANNING(64)
GO4K_OUT GAIN(64), AUXSEND(0)
GO4K_END_PARAMDEF
GO4K_BEGIN_PARAMDEF(Instrument7)
GO4K_ENV ATTAC(0),DECAY(0),SUSTAIN(96),RELEASE(32),GAIN(128)
GO4K_VCO TRANSPOSE(64),DETUNE(64),PHASE(0),GATES(0),COLOR(80),SHAPE(64),GAIN(128),FLAGS(PULSE)
GO4K_FOP OP(FOP_MULP)
GO4K_PAN PANNING(64)
GO4K_DLL PREGAIN(96),DRY(128),FEEDBACK(96),DAMP(64),FREQUENCY(0),DEPTH(0),DELAY(16),COUNT(1)
GO4K_FOP OP(FOP_XCH)
GO4K_DLL PREGAIN(96),DRY(128),FEEDBACK(64),DAMP(64),FREQUENCY(0),DEPTH(0),DELAY(17),COUNT(1)
GO4K_FOP OP(FOP_XCH)
GO4K_OUT GAIN(0), AUXSEND(64)
GO4K_END_PARAMDEF
GO4K_BEGIN_PARAMDEF(Instrument8)
GO4K_ENV ATTAC(0),DECAY(0),SUSTAIN(128),RELEASE(0),GAIN(128)
GO4K_VCO TRANSPOSE(48),DETUNE(64),PHASE(0),GATES(0),COLOR(64),SHAPE(64),GAIN(128),FLAGS(TRISAW|LFO)
GO4K_FOP OP(FOP_MULP)
GO4K_FSTG AMOUNT(72),DEST(2*go4k_instrument.size*MAX_VOICES+10*MAX_WORKSPACE_SLOTS*4+4*4+go4k_instrument.workspace)
GO4K_FSTG AMOUNT(66),DEST(1*go4k_instrument.size*MAX_VOICES+10*MAX_WORKSPACE_SLOTS*4+4*4+go4k_instrument.workspace)
GO4K_FOP OP(FOP_POP)
GO4K_END_PARAMDEF
;// global parameters
GO4K_BEGIN_PARAMDEF(Global)
GO4K_ACC ACCTYPE(AUX)
GO4K_DLL PREGAIN(40),DRY(128),FEEDBACK(125),DAMP(64),FREQUENCY(0),DEPTH(0),DELAY(0),COUNT(8)
GO4K_FOP OP(FOP_XCH)
GO4K_DLL PREGAIN(40),DRY(128),FEEDBACK(125),DAMP(64),FREQUENCY(0),DEPTH(0),DELAY(8),COUNT(8)
GO4K_FOP OP(FOP_XCH)
GO4K_ACC ACCTYPE(OUTPUT)
GO4K_FOP OP(FOP_ADDP2)
GO4K_OUT GAIN(64), AUXSEND(0)
GO4K_END_PARAMDEF
go4k_synth_parameter_values_end
; //----------------------------------------------------------------------------------------
; // Delay/Reverb Times
; //----------------------------------------------------------------------------------------
%ifdef USE_SECTIONS
section .g4kmuc5 data align=1
%else
section .data
%endif
%ifdef GO4K_USE_DLL
global _go4k_delay_times
_go4k_delay_times
dw 0
dw 1116
dw 1188
dw 1276
dw 1356
dw 1422
dw 1492
dw 1556
dw 1618
dw 1140
dw 1212
dw 1300
dw 1380
dw 1446
dw 1516
dw 1580
dw 1642
times 100 dw 0
%endif

View File

@ -0,0 +1,2 @@
LIBRARY 4klang
EXPORTS main

View File

@ -0,0 +1,918 @@
// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// German (Germany) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_DEU)
#ifdef _WIN32
LANGUAGE LANG_GERMAN, SUBLANG_GERMAN
#pragma code_page(1252)
#endif //_WIN32
/////////////////////////////////////////////////////////////////////////////
//
// BINARY
//
IDR_COMP_RES BINARY "nasmw.bin"
IDR_ASM_RES BINARY "4klang.bin"
/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//
IDD_GO4KVSTIDIALOG DIALOGEX 0, 0, 594, 341
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_MINIMIZEBOX | WS_POPUP | WS_CAPTION | WS_SYSMENU
EXSTYLE WS_EX_ACCEPTFILES
CAPTION "Alcatraz - 4klang Synth Plugin - Version 3.0.1"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
PUSHBUTTON "Load Patch Data",IDC_LOAD_PATCH,13,13,70,14
PUSHBUTTON "Save Patch Data",IDC_SAVE_PATCH,85,13,70,14
PUSHBUTTON "Reset Patch Data",IDC_RESET_PATCH,157,13,70,14
PUSHBUTTON "Load Instrument",IDC_LOAD_INSTRUMENT,13,31,70,14
PUSHBUTTON "Save Instrument",IDC_SAVE_INSTRUMENT,85,31,70,14
PUSHBUTTON "Reset Instrument",IDC_RESET_INSTRUMENT,157,31,70,14
LTEXT "Instrument Name",IDC_STATIC,242,33,56,8
LTEXT "Instrument",IDC_STATIC,242,17,36,8
EDITTEXT IDC_INSTRUMENT_NAME,301,30,84,14,ES_AUTOHSCROLL
COMBOBOX IDC_INSTRUMENT,301,14,85,184,CBS_DROPDOWN | WS_VSCROLL | WS_TABSTOP
LTEXT "0",IDC_VOICECOUNT1,333,322,14,12,0,WS_EX_STATICEDGE
LTEXT "0",IDC_VOICECOUNT2,349,322,14,12,0,WS_EX_STATICEDGE
LTEXT "0",IDC_VOICECOUNT3,365,322,14,12,0,WS_EX_STATICEDGE
LTEXT "0",IDC_VOICECOUNT4,381,322,14,12,0,WS_EX_STATICEDGE
LTEXT "0",IDC_VOICECOUNT5,397,322,14,12,0,WS_EX_STATICEDGE
LTEXT "0",IDC_VOICECOUNT6,413,322,14,12,0,WS_EX_STATICEDGE
LTEXT "0",IDC_VOICECOUNT7,429,322,14,12,0,WS_EX_STATICEDGE
LTEXT "0",IDC_VOICECOUNT8,445,322,14,12,0,WS_EX_STATICEDGE
LTEXT "0",IDC_VOICECOUNT9,461,322,14,12,0,WS_EX_STATICEDGE
LTEXT "0",IDC_VOICECOUNT10,477,322,14,12,0,WS_EX_STATICEDGE
LTEXT "0",IDC_VOICECOUNT11,493,322,14,12,0,WS_EX_STATICEDGE
LTEXT "0",IDC_VOICECOUNT12,509,322,14,12,0,WS_EX_STATICEDGE
LTEXT "0",IDC_VOICECOUNT13,525,322,14,12,0,WS_EX_STATICEDGE
LTEXT "0",IDC_VOICECOUNT14,541,322,14,12,0,WS_EX_STATICEDGE
LTEXT "0",IDC_VOICECOUNT15,557,322,14,12,0,WS_EX_STATICEDGE
LTEXT "0",IDC_VOICECOUNT16,573,322,14,12,0,WS_EX_STATICEDGE
LTEXT "Activated Voices",IDC_STATIC,278,324,54,8
PUSHBUTTON "Record",IDC_RECORD_BUTTON,449,10,62,14
PUSHBUTTON "Stop",IDC_STOP_BUTTON,449,24,62,14,WS_DISABLED
CONTROL "Solo",IDC_SOLO,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,398,24,29,10
GROUPBOX "4k Export",IDC_STATIC,437,0,150,66
COMBOBOX IDC_PATTERN_SIZE,479,38,33,94,CBS_DROPDOWN | WS_VSCROLL | WS_TABSTOP
GROUPBOX "Current Unit",IDC_MODULE_SETTINGS,277,61,310,202
CONTROL "",IDC_MAINTAB,"SysTabControl32",0x0,7,53,266,281
GROUPBOX "Load/Save",IDC_STATIC,7,3,225,47
PUSHBUTTON "PANIC!",IDC_PANIC,278,288,309,29
GROUPBOX "Instrument Properties",IDC_STATIC,237,3,195,47
COMBOBOX IDC_POLYPHONY,333,270,71,97,CBS_DROPDOWN | WS_VSCROLL | WS_TABSTOP
LTEXT "Polyphony",IDC_STATIC,278,272,34,8
LTEXT "Pattern",IDC_STATIC,450,41,25,8
PUSHBUTTON "Reset",IDC_UNIT_RESET,303,72,50,14
PUSHBUTTON "Copy",IDC_UNIT_COPY,355,72,50,14
PUSHBUTTON "Paste",IDC_UNIT_PASTE,407,72,50,14
PUSHBUTTON "Load",IDC_UNIT_LOAD,459,72,50,14
PUSHBUTTON "Save",IDC_UNIT_SAVE,511,72,50,14
CONTROL "Always on top",IDC_ALWAYSONTOP,"Button",BS_AUTOCHECKBOX | BS_MULTILINE | WS_TABSTOP,527,267,64,20
CONTROL "Record Notes",IDC_NOTEVALUES,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,516,32,57,10
CONTROL "Undenormalize",IDC_UNDENORMALIZE,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,516,14,61,10
CONTROL "Clip Output",IDC_CLIPOUTPUT,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,516,5,52,10
CONTROL "Record Envs",IDC_ENVLEVELS,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,516,23,57,10
CONTROL "16Bit Output",IDC_16BIT,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,516,41,57,10
CTEXT "Static",IDC_ISTACK_VALID,11,321,241,9
CTEXT "Static",IDC_GSTACK_VALID,11,321,241,9
COMBOBOX IDC_PATTERN_QUANT,479,51,33,94,CBS_DROPDOWN | WS_VSCROLL | WS_TABSTOP
LTEXT "Quant.",IDC_STATIC,449,54,24,8
COMBOBOX IDC_OBJFORMAT,515,51,66,72,CBS_DROPDOWN | WS_VSCROLL | WS_TABSTOP
END
IDD_VCO DIALOGEX 0, 0, 300, 170
STYLE DS_SETFONT | DS_FIXEDSYS | WS_CHILD
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
GROUPBOX "Oscillator",IDC_STATIC,0,0,300,170
PUSHBUTTON "Sine",IDC_VCO_SINE,6,27,50,14,WS_DISABLED
PUSHBUTTON "Tri/Saw",IDC_VCO_TRISAW,56,27,50,14
PUSHBUTTON "Pulse",IDC_VCO_PULSE,106,27,50,14
PUSHBUTTON "Noise",IDC_VCO_NOISE,156,27,50,14
CONTROL "",IDC_VCO_GAIN,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,38,127,200,15
CONTROL "",IDC_VCO_TRANSPOSE,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,38,47,200,15
CONTROL "",IDC_VCO_DETUNE,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,38,63,200,15
CONTROL "",IDC_VCO_PHASE,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,38,79,200,15
CONTROL "",IDC_VCO_COLOR,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,38,95,200,15
LTEXT "Transpose",IDC_STATIC,4,51,34,8
LTEXT "Phase",IDC_STATIC,4,82,20,8
LTEXT "Detune",IDC_STATIC,4,67,24,8
LTEXT "Color",IDC_STATIC,4,98,18,8
LTEXT "Gain",IDC_STATIC,4,130,15,8
CONTROL "",IDC_VCO_SHAPE,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,38,111,200,15
LTEXT "Shape",IDC_STATIC,4,114,21,8
CTEXT " ",IDC_VCO_TRANSPOSE_VAL,242,48,48,12,SS_SUNKEN
CTEXT " ",IDC_VCO_DETUNE_VAL,242,64,48,12,SS_SUNKEN
CTEXT " ",IDC_VCO_PHASE_VAL,242,80,48,12,SS_SUNKEN
CTEXT " ",IDC_VCO_COLOR_VAL,242,96,48,12,SS_SUNKEN
CTEXT " ",IDC_VCO_SHAPE_VAL,242,112,48,12,SS_SUNKEN
CTEXT " ",IDC_VCO_GAIN_VAL,242,128,48,12,SS_SUNKEN
CONTROL "LFO",IDC_VCO_LFO,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,262,29,29,10
PUSHBUTTON "Gate",IDC_VCO_GATE,206,27,50,14
CONTROL " ",IDC_VCO_GATE1,"Button",BS_AUTOCHECKBOX | WS_DISABLED | WS_TABSTOP,43,147,8,10
CONTROL " ",IDC_VCO_GATE2,"Button",BS_AUTOCHECKBOX | WS_DISABLED | WS_TABSTOP,55,147,8,10
CONTROL " ",IDC_VCO_GATE3,"Button",BS_AUTOCHECKBOX | WS_DISABLED | WS_TABSTOP,67,147,8,10
CONTROL " ",IDC_VCO_GATE4,"Button",BS_AUTOCHECKBOX | WS_DISABLED | WS_TABSTOP,79,147,8,10
CONTROL " ",IDC_VCO_GATE5,"Button",BS_AUTOCHECKBOX | WS_DISABLED | WS_TABSTOP,91,147,8,10
CONTROL " ",IDC_VCO_GATE6,"Button",BS_AUTOCHECKBOX | WS_DISABLED | WS_TABSTOP,103,147,8,10
CONTROL " ",IDC_VCO_GATE7,"Button",BS_AUTOCHECKBOX | WS_DISABLED | WS_TABSTOP,115,147,8,10
CONTROL " ",IDC_VCO_GATE8,"Button",BS_AUTOCHECKBOX | WS_DISABLED | WS_TABSTOP,127,147,8,10
CONTROL " ",IDC_VCO_GATE9,"Button",BS_AUTOCHECKBOX | WS_DISABLED | WS_TABSTOP,139,147,8,10
CONTROL " ",IDC_VCO_GATE10,"Button",BS_AUTOCHECKBOX | WS_DISABLED | WS_TABSTOP,151,147,8,10
CONTROL " ",IDC_VCO_GATE11,"Button",BS_AUTOCHECKBOX | WS_DISABLED | WS_TABSTOP,163,147,8,10
CONTROL " ",IDC_VCO_GATE12,"Button",BS_AUTOCHECKBOX | WS_DISABLED | WS_TABSTOP,175,147,8,10
CONTROL " ",IDC_VCO_GATE13,"Button",BS_AUTOCHECKBOX | WS_DISABLED | WS_TABSTOP,187,147,8,10
CONTROL " ",IDC_VCO_GATE14,"Button",BS_AUTOCHECKBOX | WS_DISABLED | WS_TABSTOP,199,147,8,10
CONTROL " ",IDC_VCO_GATE15,"Button",BS_AUTOCHECKBOX | WS_DISABLED | WS_TABSTOP,211,147,8,10
CONTROL " ",IDC_VCO_GATE16,"Button",BS_AUTOCHECKBOX | WS_DISABLED | WS_TABSTOP,223,147,8,10
LTEXT "Gate",IDC_STATIC,4,147,16,8
END
IDD_VCF DIALOGEX 0, 0, 300, 170
STYLE DS_SETFONT | DS_FIXEDSYS | WS_CHILD
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
GROUPBOX "Filter",IDC_STATIC,0,0,299,170
PUSHBUTTON "Low",IDC_VCF_LOW,24,59,42,14,WS_DISABLED
PUSHBUTTON "High",IDC_VCF_HIGH,66,59,41,14
PUSHBUTTON "Band",IDC_VCF_BAND,108,59,41,14
PUSHBUTTON "Notch",IDC_VCF_NOTCH,150,59,41,14
PUSHBUTTON "Peak",IDC_VCF_PEAK,192,59,41,14
PUSHBUTTON "All",IDC_VCF_ALL,234,59,41,14
CONTROL "",IDC_VCF_FREQUENCY,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,38,79,200,15
CONTROL "",IDC_VCF_RESONANCE,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,38,95,200,15
LTEXT "Frequency",IDC_STATIC,4,82,35,8
LTEXT "Resonance",IDC_STATIC,4,99,36,8
CTEXT " ",IDC_VCF_FREQUENCY_VAL,242,80,48,12,SS_SUNKEN
CTEXT " ",IDC_VCF_RESONANCE_VAL,242,96,48,12,SS_SUNKEN
END
IDD_ENV DIALOGEX 0, 0, 300, 170
STYLE DS_SETFONT | DS_FIXEDSYS | WS_CHILD
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
GROUPBOX "Envelope",IDC_STATIC,0,0,300,170
CONTROL "",IDC_ENV_GAIN,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,38,109,200,15
CONTROL "",IDC_ENV_ATTACK,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,38,46,200,15
CONTROL "",IDC_ENV_DECAY,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,38,61,200,15
CONTROL "",IDC_ENV_SUSTAIN,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,38,77,200,15
CONTROL "",IDC_ENV_RELEASE,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,38,93,200,15
LTEXT "Attack",IDC_STATIC,4,49,22,8
LTEXT "Sustain",IDC_STATIC,4,80,24,8
LTEXT "Decay",IDC_STATIC,4,65,21,8
LTEXT "Release",IDC_STATIC,4,96,26,8
LTEXT "Gain",IDC_STATIC,4,112,15,8
CTEXT " ",IDC_ENV_ATTACK_VAL,242,46,48,12,SS_SUNKEN
CTEXT " ",IDC_ENV_DECAY_VAL,242,62,48,12,SS_SUNKEN
CTEXT " ",IDC_ENV_SUSTAIN_VAL,242,78,48,12,SS_SUNKEN
CTEXT " ",IDC_ENV_RELEASE_VAL,242,94,48,12,SS_SUNKEN
CTEXT " ",IDC_ENV_GAIN_VAL,242,110,48,12,SS_SUNKEN
END
IDD_DLL DIALOGEX 0, 0, 300, 170
STYLE DS_SETFONT | DS_FIXEDSYS | WS_CHILD
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
GROUPBOX "Delay/Reverb",IDC_STATIC,0,0,300,170
CONTROL "",IDC_DLL_DRY,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,38,73,200,15
CONTROL "",IDC_DLL_PREGAIN,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,38,42,200,15
CONTROL "",IDC_DLL_FEEDBACK,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,38,57,200,15
LTEXT "Pregain",IDC_STATIC,4,45,25,8
LTEXT "Feedback",IDC_STATIC,4,61,32,8
LTEXT "Dry",IDC_STATIC,4,76,12,8
CTEXT " ",IDC_DLL_PREGAIN_VAL,242,42,48,12,SS_SUNKEN
CTEXT " ",IDC_DLL_FEEDBACK_VAL,242,58,48,12,SS_SUNKEN
CTEXT " ",IDC_DLL_DRY_VAL,242,74,48,12,SS_SUNKEN
CONTROL "",IDC_DLL_DAMP,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,38,90,200,15
LTEXT "Damp",IDC_STATIC,4,93,19,8
CTEXT " ",IDC_DLL_DAMP_VAL,242,90,48,12,SS_SUNKEN
PUSHBUTTON "Delay",IDC_DLL_DELAY,134,13,50,14
PUSHBUTTON "Reverb",IDC_DLL_REVERB,184,13,50,14
CONTROL "",IDC_DLL_DTIME,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,38,106,200,15
LTEXT "Delay",IDC_STATIC,4,110,19,8
PUSHBUTTON "BPM",IDC_DLL_BPMSYNC,47,15,40,10
PUSHBUTTON "Note",IDC_DLL_NOTESYNC,87,15,40,10
CTEXT " ",IDC_DLL_DTIME_VAL,242,106,48,12,SS_SUNKEN
CONTROL "Left Reverb",IDC_DLL_LEFTREVERB,"Button",BS_AUTOCHECKBOX | WS_TABSTOP,241,16,54,10
PUSHBUTTON "No Sync",IDC_DLL_NOSYNC,7,15,40,10
CONTROL "",IDC_DLL_FREQUENCY,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,38,122,200,15
LTEXT "Frequency",IDC_STATIC,4,127,35,8
CTEXT " ",IDC_DLL_FREQUENCY_VAL,242,122,48,12,SS_SUNKEN
CONTROL "",IDC_DLL_DEPTH,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,38,138,200,15
LTEXT "Depth",IDC_STATIC,4,143,20,8
CTEXT " ",IDC_DLL_DEPTH_VAL,242,138,48,12,SS_SUNKEN
END
IDD_DST DIALOGEX 0, 0, 300, 170
STYLE DS_SETFONT | DS_FIXEDSYS | WS_CHILD
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
GROUPBOX "Distortion",IDC_STATIC,0,0,299,170
CONTROL "",IDC_DST_DRIVE,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,38,69,200,15
LTEXT "Drive",IDC_STATIC,4,73,18,8
LTEXT "S&&H",IDC_STATIC,4,89,14,8
CONTROL "",IDC_DST_SNH,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,38,85,200,15
CTEXT " ",IDC_DST_DRIVE_VAL,242,70,48,12,SS_SUNKEN
CTEXT " ",IDC_DST_SNH_VAL,242,86,48,12,SS_SUNKEN
END
IDD_INSTRUMENT_STACK DIALOGEX 0, 0, 247, 320
STYLE DS_SETFONT | DS_FIXEDSYS | WS_CHILD | WS_CLIPCHILDREN | WS_SYSMENU
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
PUSHBUTTON " ",IDC_ISTACK_UNIT1,15,0,83,10
PUSHBUTTON "Up",IDC_ISTACK_UP1,165,0,25,10,NOT WS_VISIBLE
PUSHBUTTON "Down",IDC_ISTACK_DOWN1,191,0,25,10,NOT WS_VISIBLE
CTEXT "1",IDC_ISTACK_SIGNALCOUNT1,225,0,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_ISTACK_UNIT2,15,10,83,10
PUSHBUTTON "Up",IDC_ISTACK_UP2,165,10,25,10,NOT WS_VISIBLE
PUSHBUTTON "Down",IDC_ISTACK_DOWN2,191,10,25,10
CTEXT "1",IDC_ISTACK_SIGNALCOUNT2,225,10,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_ISTACK_UNIT3,15,20,83,10
PUSHBUTTON "Up",IDC_ISTACK_UP3,165,20,25,10
PUSHBUTTON "Down",IDC_ISTACK_DOWN3,191,20,25,10
CTEXT "1",IDC_ISTACK_SIGNALCOUNT3,225,20,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_ISTACK_UNIT4,15,30,83,10
PUSHBUTTON "Up",IDC_ISTACK_UP4,165,30,25,10
PUSHBUTTON "Down",IDC_ISTACK_DOWN4,191,30,25,10
CTEXT "1",IDC_ISTACK_SIGNALCOUNT4,225,30,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_ISTACK_UNIT5,15,40,83,10
PUSHBUTTON "Up",IDC_ISTACK_UP5,165,40,25,10
PUSHBUTTON "Down",IDC_ISTACK_DOWN5,191,40,25,10
CTEXT "1",IDC_ISTACK_SIGNALCOUNT5,225,40,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_ISTACK_UNIT6,15,50,83,10
PUSHBUTTON "Up",IDC_ISTACK_UP6,165,50,25,10
PUSHBUTTON "Down",IDC_ISTACK_DOWN6,191,50,25,10
CTEXT "1",IDC_ISTACK_SIGNALCOUNT6,225,50,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_ISTACK_UNIT7,15,60,83,10
PUSHBUTTON "Up",IDC_ISTACK_UP7,165,60,25,10
PUSHBUTTON "Down",IDC_ISTACK_DOWN7,191,60,25,10
CTEXT "1",IDC_ISTACK_SIGNALCOUNT7,225,60,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_ISTACK_UNIT8,15,70,83,10
PUSHBUTTON "Up",IDC_ISTACK_UP8,165,70,25,10
PUSHBUTTON "Down",IDC_ISTACK_DOWN8,191,70,25,10
CTEXT "1",IDC_ISTACK_SIGNALCOUNT8,225,70,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_ISTACK_UNIT9,15,80,83,10
PUSHBUTTON "Up",IDC_ISTACK_UP9,165,80,25,10
PUSHBUTTON "Down",IDC_ISTACK_DOWN9,191,80,25,10
CTEXT "1",IDC_ISTACK_SIGNALCOUNT9,225,80,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_ISTACK_UNIT10,15,90,83,10
PUSHBUTTON "Up",IDC_ISTACK_UP10,165,90,25,10
PUSHBUTTON "Down",IDC_ISTACK_DOWN10,191,90,25,10
CTEXT "1",IDC_ISTACK_SIGNALCOUNT10,225,90,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_ISTACK_UNIT11,15,100,83,10
PUSHBUTTON "Up",IDC_ISTACK_UP11,165,100,25,10
PUSHBUTTON "Down",IDC_ISTACK_DOWN11,191,100,25,10
CTEXT "1",IDC_ISTACK_SIGNALCOUNT11,225,100,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_ISTACK_UNIT12,15,110,83,10
PUSHBUTTON "Up",IDC_ISTACK_UP12,165,110,25,10
PUSHBUTTON "Down",IDC_ISTACK_DOWN12,191,110,25,10
CTEXT "1",IDC_ISTACK_SIGNALCOUNT12,225,110,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_ISTACK_UNIT13,15,120,83,10
PUSHBUTTON "Up",IDC_ISTACK_UP13,165,120,25,10
PUSHBUTTON "Down",IDC_ISTACK_DOWN13,191,120,25,10
CTEXT "1",IDC_ISTACK_SIGNALCOUNT13,225,120,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_ISTACK_UNIT14,15,130,83,10
PUSHBUTTON "Up",IDC_ISTACK_UP14,165,130,25,10
PUSHBUTTON "Down",IDC_ISTACK_DOWN14,191,130,25,10
CTEXT "1",IDC_ISTACK_SIGNALCOUNT14,225,130,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_ISTACK_UNIT15,15,140,83,10
PUSHBUTTON "Up",IDC_ISTACK_UP15,165,140,25,10
PUSHBUTTON "Down",IDC_ISTACK_DOWN15,191,140,25,10
CTEXT "1",IDC_ISTACK_SIGNALCOUNT15,225,140,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_ISTACK_UNIT16,15,150,83,10
PUSHBUTTON "Up",IDC_ISTACK_UP16,165,150,25,10
PUSHBUTTON "Down",IDC_ISTACK_DOWN16,191,150,25,10
CTEXT "1",IDC_ISTACK_SIGNALCOUNT16,225,150,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_ISTACK_UNIT17,15,160,83,10
PUSHBUTTON "Up",IDC_ISTACK_UP17,165,160,25,10
PUSHBUTTON "Down",IDC_ISTACK_DOWN17,191,160,25,10
CTEXT "1",IDC_ISTACK_SIGNALCOUNT17,225,160,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_ISTACK_UNIT18,15,170,83,10
PUSHBUTTON "Up",IDC_ISTACK_UP18,165,170,25,10
PUSHBUTTON "Down",IDC_ISTACK_DOWN18,191,170,25,10
CTEXT "1",IDC_ISTACK_SIGNALCOUNT18,225,170,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_ISTACK_UNIT19,15,180,83,10
PUSHBUTTON "Up",IDC_ISTACK_UP19,165,180,25,10
PUSHBUTTON "Down",IDC_ISTACK_DOWN19,191,180,25,10
CTEXT "1",IDC_ISTACK_SIGNALCOUNT19,225,180,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_ISTACK_UNIT20,15,190,83,10
PUSHBUTTON "Up",IDC_ISTACK_UP20,165,190,25,10
PUSHBUTTON "Down",IDC_ISTACK_DOWN20,191,190,25,10
CTEXT "1",IDC_ISTACK_SIGNALCOUNT20,225,190,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_ISTACK_UNIT21,15,200,83,10
PUSHBUTTON "Up",IDC_ISTACK_UP21,165,200,25,10
PUSHBUTTON "Down",IDC_ISTACK_DOWN21,191,200,25,10
CTEXT "1",IDC_ISTACK_SIGNALCOUNT21,225,200,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_ISTACK_UNIT22,15,210,83,10
PUSHBUTTON "Up",IDC_ISTACK_UP22,165,210,25,10
PUSHBUTTON "Down",IDC_ISTACK_DOWN22,191,210,25,10
CTEXT "1",IDC_ISTACK_SIGNALCOUNT22,225,210,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_ISTACK_UNIT23,15,220,83,10
PUSHBUTTON "Up",IDC_ISTACK_UP23,165,220,25,10
PUSHBUTTON "Down",IDC_ISTACK_DOWN23,191,220,25,10
CTEXT "1",IDC_ISTACK_SIGNALCOUNT23,225,220,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_ISTACK_UNIT24,15,230,83,10
PUSHBUTTON "Up",IDC_ISTACK_UP24,165,230,25,10
PUSHBUTTON "Down",IDC_ISTACK_DOWN24,191,230,25,10
CTEXT "1",IDC_ISTACK_SIGNALCOUNT24,225,230,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_ISTACK_UNIT25,15,240,83,10
PUSHBUTTON "Up",IDC_ISTACK_UP25,165,240,25,10
PUSHBUTTON "Down",IDC_ISTACK_DOWN25,191,240,25,10
CTEXT "1",IDC_ISTACK_SIGNALCOUNT25,225,240,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_ISTACK_UNIT26,15,250,83,10
PUSHBUTTON "Up",IDC_ISTACK_UP26,165,250,25,10
PUSHBUTTON "Down",IDC_ISTACK_DOWN26,191,250,25,10
CTEXT "1",IDC_ISTACK_SIGNALCOUNT26,225,250,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_ISTACK_UNIT27,15,260,83,10
PUSHBUTTON "Up",IDC_ISTACK_UP27,165,260,25,10
PUSHBUTTON "Down",IDC_ISTACK_DOWN27,191,260,25,10
CTEXT "1",IDC_ISTACK_SIGNALCOUNT27,225,260,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_ISTACK_UNIT28,15,270,83,10
PUSHBUTTON "Up",IDC_ISTACK_UP28,165,270,25,10
PUSHBUTTON "Down",IDC_ISTACK_DOWN28,191,270,25,10
CTEXT "1",IDC_ISTACK_SIGNALCOUNT28,225,270,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_ISTACK_UNIT29,15,280,83,10
PUSHBUTTON "Up",IDC_ISTACK_UP29,165,280,25,10
PUSHBUTTON "Down",IDC_ISTACK_DOWN29,191,280,25,10
CTEXT "1",IDC_ISTACK_SIGNALCOUNT29,225,280,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_ISTACK_UNIT30,15,290,83,10
PUSHBUTTON "Up",IDC_ISTACK_UP30,165,290,25,10
PUSHBUTTON "Down",IDC_ISTACK_DOWN30,191,290,25,10
CTEXT "1",IDC_ISTACK_SIGNALCOUNT30,225,290,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_ISTACK_UNIT31,15,300,83,10
PUSHBUTTON "Up",IDC_ISTACK_UP31,165,300,25,10
PUSHBUTTON "Down",IDC_ISTACK_DOWN31,191,300,25,10
CTEXT "1",IDC_ISTACK_SIGNALCOUNT31,225,300,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_ISTACK_UNIT32,15,310,83,10
PUSHBUTTON "Up",IDC_ISTACK_UP32,165,310,25,10
PUSHBUTTON "Down",IDC_ISTACK_DOWN32,191,310,25,10,NOT WS_VISIBLE
CTEXT "1",IDC_ISTACK_SIGNALCOUNT32,225,310,16,10,SS_SUNKEN
PUSHBUTTON "Set",IDC_ISTACK_SET1,106,0,25,10,NOT WS_VISIBLE
PUSHBUTTON "Clear",IDC_ISTACK_RESET1,132,0,25,10,NOT WS_VISIBLE
PUSHBUTTON "Set",IDC_ISTACK_SET2,106,10,25,10
PUSHBUTTON "Clear",IDC_ISTACK_RESET2,132,10,25,10
PUSHBUTTON "Set",IDC_ISTACK_SET3,106,20,25,10
PUSHBUTTON "Clear",IDC_ISTACK_RESET3,132,20,25,10
PUSHBUTTON "Set",IDC_ISTACK_SET4,106,30,25,10
PUSHBUTTON "Clear",IDC_ISTACK_RESET4,132,30,25,10
PUSHBUTTON "Set",IDC_ISTACK_SET5,106,40,25,10
PUSHBUTTON "Clear",IDC_ISTACK_RESET5,132,40,25,10
PUSHBUTTON "Set",IDC_ISTACK_SET6,106,50,25,10
PUSHBUTTON "Clear",IDC_ISTACK_RESET6,132,50,25,10
PUSHBUTTON "Set",IDC_ISTACK_SET7,106,60,25,10
PUSHBUTTON "Clear",IDC_ISTACK_RESET7,132,60,25,10
PUSHBUTTON "Set",IDC_ISTACK_SET8,106,70,25,10
PUSHBUTTON "Clear",IDC_ISTACK_RESET8,132,70,25,10
PUSHBUTTON "Set",IDC_ISTACK_SET9,106,80,25,10
PUSHBUTTON "Clear",IDC_ISTACK_RESET9,132,80,25,10
PUSHBUTTON "Set",IDC_ISTACK_SET10,106,90,25,10
PUSHBUTTON "Clear",IDC_ISTACK_RESET10,132,90,25,10
PUSHBUTTON "Set",IDC_ISTACK_SET11,106,100,25,10
PUSHBUTTON "Clear",IDC_ISTACK_RESET11,132,100,25,10
PUSHBUTTON "Set",IDC_ISTACK_SET12,106,110,25,10
PUSHBUTTON "Clear",IDC_ISTACK_RESET12,132,110,25,10
PUSHBUTTON "Set",IDC_ISTACK_SET13,106,120,25,10
PUSHBUTTON "Clear",IDC_ISTACK_RESET13,132,120,25,10
PUSHBUTTON "Set",IDC_ISTACK_SET14,106,130,25,10
PUSHBUTTON "Clear",IDC_ISTACK_RESET14,132,130,25,10
PUSHBUTTON "Set",IDC_ISTACK_SET15,106,140,25,10
PUSHBUTTON "Clear",IDC_ISTACK_RESET15,132,140,25,10
PUSHBUTTON "Set",IDC_ISTACK_SET16,106,150,25,10
PUSHBUTTON "Clear",IDC_ISTACK_RESET16,132,150,25,10
PUSHBUTTON "Set",IDC_ISTACK_SET17,106,160,25,10
PUSHBUTTON "Clear",IDC_ISTACK_RESET17,132,160,25,10
PUSHBUTTON "Set",IDC_ISTACK_SET18,106,170,25,10
PUSHBUTTON "Clear",IDC_ISTACK_RESET18,132,170,25,10
PUSHBUTTON "Set",IDC_ISTACK_SET19,106,180,25,10
PUSHBUTTON "Clear",IDC_ISTACK_RESET19,132,180,25,10
PUSHBUTTON "Set",IDC_ISTACK_SET20,106,190,25,10
PUSHBUTTON "Clear",IDC_ISTACK_RESET20,132,190,25,10
PUSHBUTTON "Set",IDC_ISTACK_SET21,106,200,25,10
PUSHBUTTON "Clear",IDC_ISTACK_RESET21,132,200,25,10
PUSHBUTTON "Set",IDC_ISTACK_SET22,106,210,25,10
PUSHBUTTON "Clear",IDC_ISTACK_RESET22,132,210,25,10
PUSHBUTTON "Set",IDC_ISTACK_SET23,106,220,25,10
PUSHBUTTON "Clear",IDC_ISTACK_RESET23,132,220,25,10
PUSHBUTTON "Set",IDC_ISTACK_SET24,106,230,25,10
PUSHBUTTON "Clear",IDC_ISTACK_RESET24,132,230,25,10
PUSHBUTTON "Set",IDC_ISTACK_SET25,106,240,25,10
PUSHBUTTON "Clear",IDC_ISTACK_RESET25,132,240,25,10
PUSHBUTTON "Set",IDC_ISTACK_SET26,106,250,25,10
PUSHBUTTON "Clear",IDC_ISTACK_RESET26,132,250,25,10
PUSHBUTTON "Set",IDC_ISTACK_SET27,106,260,25,10
PUSHBUTTON "Clear",IDC_ISTACK_RESET27,132,260,25,10
PUSHBUTTON "Set",IDC_ISTACK_SET28,106,270,25,10
PUSHBUTTON "Clear",IDC_ISTACK_RESET28,132,270,25,10
PUSHBUTTON "Set",IDC_ISTACK_SET29,106,280,25,10
PUSHBUTTON "Clear",IDC_ISTACK_RESET29,132,280,25,10
PUSHBUTTON "Set",IDC_ISTACK_SET30,106,290,25,10
PUSHBUTTON "Clear",IDC_ISTACK_RESET30,132,290,25,10
PUSHBUTTON "Set",IDC_ISTACK_SET31,106,300,25,10
PUSHBUTTON "Clear",IDC_ISTACK_RESET31,132,300,25,10
PUSHBUTTON "Set",IDC_ISTACK_SET32,106,310,25,10
PUSHBUTTON "Clear",IDC_ISTACK_RESET32,132,310,25,10
LTEXT "1:",IDC_STATIC,2,1,10,8
LTEXT "2:",IDC_STATIC,2,11,10,8
LTEXT "3:",IDC_STATIC,2,21,10,8
LTEXT "4:",IDC_STATIC,2,31,10,8
LTEXT "5:",IDC_STATIC,2,41,10,8
LTEXT "6:",IDC_STATIC,2,51,10,8
LTEXT "7:",IDC_STATIC,2,61,10,8
LTEXT "8:",IDC_STATIC,2,71,10,8
LTEXT "9:",IDC_STATIC,2,81,10,8
LTEXT "10:",IDC_STATIC,2,91,10,8
LTEXT "11:",IDC_STATIC,2,101,10,8
LTEXT "12:",IDC_STATIC,2,111,10,8
LTEXT "13:",IDC_STATIC,2,121,10,8
LTEXT "14:",IDC_STATIC,2,131,10,8
LTEXT "15:",IDC_STATIC,2,141,10,8
LTEXT "16:",IDC_STATIC,2,151,10,8
LTEXT "17:",IDC_STATIC,2,161,10,8
LTEXT "18:",IDC_STATIC,2,171,10,8
LTEXT "19:",IDC_STATIC,2,181,10,8
LTEXT "20:",IDC_STATIC,2,191,10,8
LTEXT "21:",IDC_STATIC,2,201,10,8
LTEXT "22:",IDC_STATIC,2,211,10,8
LTEXT "23:",IDC_STATIC,2,221,10,8
LTEXT "24:",IDC_STATIC,2,231,10,8
LTEXT "25:",IDC_STATIC,2,241,10,8
LTEXT "26:",IDC_STATIC,2,251,10,8
LTEXT "27:",IDC_STATIC,2,261,10,8
LTEXT "28:",IDC_STATIC,2,271,10,8
LTEXT "29:",IDC_STATIC,2,281,10,8
LTEXT "30:",IDC_STATIC,2,291,10,8
LTEXT "31:",IDC_STATIC,2,301,10,8
LTEXT "32:",IDC_STATIC,2,311,10,8
END
IDD_FOP DIALOGEX 0, 0, 300, 170
STYLE DS_SETFONT | DS_FIXEDSYS | WS_CHILD
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
GROUPBOX "Floating Point Operation",IDC_STATIC,0,0,299,170
PUSHBUTTON "POP",IDC_FOP_POP,3,50,42,14
PUSHBUTTON "PUSH",IDC_FOP_PUSH,3,33,42,14
PUSHBUTTON "XCH",IDC_FOP_XCH,3,67,42,14
PUSHBUTTON "+",IDC_FOP_ADD,3,84,42,14
PUSHBUTTON "+/POP",IDC_FOP_ADDP,3,101,42,14
PUSHBUTTON "*",IDC_FOP_MUL,3,118,42,14
PUSHBUTTON "*/POP",IDC_FOP_MULP,3,135,42,14
LTEXT "IN: a b c d -> OUT: a a b c d",IDC_STATIC,50,35,232,8
LTEXT "IN: a b c d -> OUT: b c d",IDC_STATIC,50,52,196,8
LTEXT "IN: a b c d -> OUT: b a c d",IDC_STATIC,50,69,214,8
LTEXT "IN: a b c d -> OUT: a+b b c d",IDC_STATIC,50,86,216,8
LTEXT "IN: a b c d -> OUT: a+b c d",IDC_STATIC,50,103,198,8
LTEXT "IN: a b c d -> OUT: a*b b c d",IDC_STATIC,50,120,216,8
LTEXT "IN: a b c d -> OUT: a*b c d",IDC_STATIC,50,137,198,8
PUSHBUTTON "2+/POP",IDC_FOP_ADDP2,3,152,42,14
LTEXT "IN: a b c d -> OUT: a+c b+d",IDC_STATIC,50,155,193,8
GROUPBOX "",IDC_STATIC,0,27,299,22
GROUPBOX "",IDC_STATIC,0,61,299,22
GROUPBOX "",IDC_STATIC,0,95,299,22
GROUPBOX "",IDC_STATIC,0,129,299,23
GROUPBOX "",IDC_STATIC,0,147,299,21
PUSHBUTTON "Load Note",IDC_FOP_LOADNOTE,3,16,42,14
LTEXT "IN: a b c d -> OUT: note a b c d",IDC_STATIC,50,18,233,8
GROUPBOX "",IDC_STATIC,0,10,299,22
END
IDD_FST DIALOGEX 0, 0, 300, 170
STYLE DS_SETFONT | DS_FIXEDSYS | WS_CHILD
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
GROUPBOX "Store Signal",IDC_STATIC,0,0,299,170
CONTROL "",IDC_FST_AMOUNT,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,36,101,200,15
LTEXT "Amount",IDC_STATIC,3,104,26,8
CTEXT " ",IDC_FST_AMOUNT_VAL,242,102,48,12,SS_SUNKEN
COMBOBOX IDC_FST_DESTINATION_INSTRUMENT,43,53,249,177,CBS_DROPDOWN | CBS_DISABLENOSCROLL | WS_VSCROLL | WS_TABSTOP
LTEXT "Stack",IDC_STATIC,5,55,18,8
COMBOBOX IDC_FST_DESTINATION_UNIT,43,69,249,157,CBS_DROPDOWN | CBS_DISABLENOSCROLL | WS_VSCROLL | WS_TABSTOP
LTEXT "Unit",IDC_STATIC,6,71,14,8
COMBOBOX IDC_FST_DESTINATION_SLOT,43,85,249,110,CBS_DROPDOWN | CBS_DISABLENOSCROLL | WS_VSCROLL | WS_TABSTOP
LTEXT "Slot",IDC_STATIC,5,87,13,8
END
IDD_NONE DIALOGEX 0, 0, 300, 170
STYLE DS_SETFONT | DS_FIXEDSYS | WS_CHILD
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
GROUPBOX "",-1,0,0,299,170
LTEXT "Nothing selected",-1,123,80,54,8
END
IDD_OUT DIALOGEX 0, 0, 300, 170
STYLE DS_SETFONT | DS_FIXEDSYS | WS_CHILD
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
GROUPBOX "Instrument Output",IDC_STATIC,0,0,299,170
CONTROL "",IDC_OUT_GAIN,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,37,70,200,15
LTEXT "Gain",IDC_STATIC,6,73,15,8
LTEXT "AUX Send",IDC_STATIC,6,89,32,8
CONTROL "",IDC_OUT_AUXSEND,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,37,85,200,15
CTEXT " ",IDC_OUT_GAIN_VAL,242,70,48,12,SS_SUNKEN
CTEXT " ",IDC_OUT_AUXSEND_VAL,242,86,48,12,SS_SUNKEN
END
IDD_GLOBAL_STACK DIALOGEX 0, 0, 247, 320
STYLE DS_SETFONT | DS_FIXEDSYS | WS_CHILD | WS_CLIPCHILDREN
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
PUSHBUTTON " ",IDC_GSTACK_UNIT1,15,0,83,10
PUSHBUTTON "Up",IDC_GSTACK_UP1,165,0,25,10,NOT WS_VISIBLE
PUSHBUTTON "Down",IDC_GSTACK_DOWN1,191,0,25,10
CTEXT "1",IDC_GSTACK_SIGNALCOUNT1,225,0,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_GSTACK_UNIT2,15,10,83,10
PUSHBUTTON "Up",IDC_GSTACK_UP2,165,10,25,10
PUSHBUTTON "Down",IDC_GSTACK_DOWN2,191,10,25,10
CTEXT "1",IDC_GSTACK_SIGNALCOUNT2,225,10,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_GSTACK_UNIT3,15,20,83,10
PUSHBUTTON "Up",IDC_GSTACK_UP3,165,20,25,10
PUSHBUTTON "Down",IDC_GSTACK_DOWN3,191,20,25,10
CTEXT "1",IDC_GSTACK_SIGNALCOUNT3,225,20,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_GSTACK_UNIT4,15,30,83,10
PUSHBUTTON "Up",IDC_GSTACK_UP4,165,30,25,10
PUSHBUTTON "Down",IDC_GSTACK_DOWN4,191,30,25,10
CTEXT "1",IDC_GSTACK_SIGNALCOUNT4,225,30,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_GSTACK_UNIT5,15,40,83,10
PUSHBUTTON "Up",IDC_GSTACK_UP5,165,40,25,10
PUSHBUTTON "Down",IDC_GSTACK_DOWN5,191,40,25,10
CTEXT "1",IDC_GSTACK_SIGNALCOUNT5,225,40,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_GSTACK_UNIT6,15,50,83,10
PUSHBUTTON "Up",IDC_GSTACK_UP6,165,50,25,10
PUSHBUTTON "Down",IDC_GSTACK_DOWN6,191,50,25,10
CTEXT "1",IDC_GSTACK_SIGNALCOUNT6,225,50,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_GSTACK_UNIT7,15,60,83,10
PUSHBUTTON "Up",IDC_GSTACK_UP7,165,60,25,10
PUSHBUTTON "Down",IDC_GSTACK_DOWN7,191,60,25,10
CTEXT "1",IDC_GSTACK_SIGNALCOUNT7,225,60,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_GSTACK_UNIT8,15,70,83,10
PUSHBUTTON "Up",IDC_GSTACK_UP8,165,70,25,10
PUSHBUTTON "Down",IDC_GSTACK_DOWN8,191,70,25,10
CTEXT "1",IDC_GSTACK_SIGNALCOUNT8,225,70,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_GSTACK_UNIT9,15,80,83,10
PUSHBUTTON "Up",IDC_GSTACK_UP9,165,80,25,10
PUSHBUTTON "Down",IDC_GSTACK_DOWN9,191,80,25,10
CTEXT "1",IDC_GSTACK_SIGNALCOUNT9,225,80,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_GSTACK_UNIT10,15,90,83,10
PUSHBUTTON "Up",IDC_GSTACK_UP10,165,90,25,10
PUSHBUTTON "Down",IDC_GSTACK_DOWN10,191,90,25,10
CTEXT "1",IDC_GSTACK_SIGNALCOUNT10,225,90,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_GSTACK_UNIT11,15,100,83,10
PUSHBUTTON "Up",IDC_GSTACK_UP11,165,100,25,10
PUSHBUTTON "Down",IDC_GSTACK_DOWN11,191,100,25,10
CTEXT "1",IDC_GSTACK_SIGNALCOUNT11,225,100,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_GSTACK_UNIT12,15,110,83,10
PUSHBUTTON "Up",IDC_GSTACK_UP12,165,110,25,10
PUSHBUTTON "Down",IDC_GSTACK_DOWN12,191,110,25,10
CTEXT "1",IDC_GSTACK_SIGNALCOUNT12,225,110,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_GSTACK_UNIT13,15,120,83,10
PUSHBUTTON "Up",IDC_GSTACK_UP13,165,120,25,10
PUSHBUTTON "Down",IDC_GSTACK_DOWN13,191,120,25,10
CTEXT "1",IDC_GSTACK_SIGNALCOUNT13,225,120,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_GSTACK_UNIT14,15,130,83,10
PUSHBUTTON "Up",IDC_GSTACK_UP14,165,130,25,10
PUSHBUTTON "Down",IDC_GSTACK_DOWN14,191,130,25,10
CTEXT "1",IDC_GSTACK_SIGNALCOUNT14,225,130,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_GSTACK_UNIT15,15,140,83,10
PUSHBUTTON "Up",IDC_GSTACK_UP15,165,140,25,10
PUSHBUTTON "Down",IDC_GSTACK_DOWN15,191,140,25,10
CTEXT "1",IDC_GSTACK_SIGNALCOUNT15,225,140,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_GSTACK_UNIT16,15,150,83,10
PUSHBUTTON "Up",IDC_GSTACK_UP16,165,150,25,10
PUSHBUTTON "Down",IDC_GSTACK_DOWN16,191,150,25,10
CTEXT "1",IDC_GSTACK_SIGNALCOUNT16,225,150,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_GSTACK_UNIT17,15,160,83,10
PUSHBUTTON "Up",IDC_GSTACK_UP17,165,160,25,10
PUSHBUTTON "Down",IDC_GSTACK_DOWN17,191,160,25,10
CTEXT "1",IDC_GSTACK_SIGNALCOUNT17,225,160,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_GSTACK_UNIT18,15,170,83,10
PUSHBUTTON "Up",IDC_GSTACK_UP18,165,170,25,10
PUSHBUTTON "Down",IDC_GSTACK_DOWN18,191,170,25,10
CTEXT "1",IDC_GSTACK_SIGNALCOUNT18,225,170,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_GSTACK_UNIT19,15,180,83,10
PUSHBUTTON "Up",IDC_GSTACK_UP19,165,180,25,10
PUSHBUTTON "Down",IDC_GSTACK_DOWN19,191,180,25,10
CTEXT "1",IDC_GSTACK_SIGNALCOUNT19,225,180,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_GSTACK_UNIT20,15,190,83,10
PUSHBUTTON "Up",IDC_GSTACK_UP20,165,190,25,10
PUSHBUTTON "Down",IDC_GSTACK_DOWN20,191,190,25,10
CTEXT "1",IDC_GSTACK_SIGNALCOUNT20,225,190,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_GSTACK_UNIT21,15,200,83,10
PUSHBUTTON "Up",IDC_GSTACK_UP21,165,200,25,10
PUSHBUTTON "Down",IDC_GSTACK_DOWN21,191,200,25,10
CTEXT "1",IDC_GSTACK_SIGNALCOUNT21,225,200,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_GSTACK_UNIT22,15,210,83,10
PUSHBUTTON "Up",IDC_GSTACK_UP22,165,210,25,10
PUSHBUTTON "Down",IDC_GSTACK_DOWN22,191,210,25,10
CTEXT "1",IDC_GSTACK_SIGNALCOUNT22,225,210,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_GSTACK_UNIT23,15,220,83,10
PUSHBUTTON "Up",IDC_GSTACK_UP23,165,220,25,10
PUSHBUTTON "Down",IDC_GSTACK_DOWN23,191,220,25,10
CTEXT "1",IDC_GSTACK_SIGNALCOUNT23,225,220,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_GSTACK_UNIT24,15,230,83,10
PUSHBUTTON "Up",IDC_GSTACK_UP24,165,230,25,10
PUSHBUTTON "Down",IDC_GSTACK_DOWN24,191,230,25,10
CTEXT "1",IDC_GSTACK_SIGNALCOUNT24,225,230,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_GSTACK_UNIT25,15,240,83,10
PUSHBUTTON "Up",IDC_GSTACK_UP25,165,240,25,10
PUSHBUTTON "Down",IDC_GSTACK_DOWN25,191,240,25,10
CTEXT "1",IDC_GSTACK_SIGNALCOUNT25,225,240,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_GSTACK_UNIT26,15,250,83,10
PUSHBUTTON "Up",IDC_GSTACK_UP26,165,250,25,10
PUSHBUTTON "Down",IDC_GSTACK_DOWN26,191,250,25,10
CTEXT "1",IDC_GSTACK_SIGNALCOUNT26,225,250,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_GSTACK_UNIT27,15,260,83,10
PUSHBUTTON "Up",IDC_GSTACK_UP27,165,260,25,10
PUSHBUTTON "Down",IDC_GSTACK_DOWN27,191,260,25,10
CTEXT "1",IDC_GSTACK_SIGNALCOUNT27,225,260,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_GSTACK_UNIT28,15,270,83,10
PUSHBUTTON "Up",IDC_GSTACK_UP28,165,270,25,10
PUSHBUTTON "Down",IDC_GSTACK_DOWN28,191,270,25,10
CTEXT "1",IDC_GSTACK_SIGNALCOUNT28,225,270,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_GSTACK_UNIT29,15,280,83,10
PUSHBUTTON "Up",IDC_GSTACK_UP29,165,280,25,10
PUSHBUTTON "Down",IDC_GSTACK_DOWN29,191,280,25,10
CTEXT "1",IDC_GSTACK_SIGNALCOUNT29,225,280,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_GSTACK_UNIT30,15,290,83,10
PUSHBUTTON "Up",IDC_GSTACK_UP30,165,290,25,10
PUSHBUTTON "Down",IDC_GSTACK_DOWN30,191,290,25,10
CTEXT "1",IDC_GSTACK_SIGNALCOUNT30,225,290,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_GSTACK_UNIT31,15,300,83,10
PUSHBUTTON "Up",IDC_GSTACK_UP31,165,300,25,10
PUSHBUTTON "Down",IDC_GSTACK_DOWN31,191,300,25,10
CTEXT "1",IDC_GSTACK_SIGNALCOUNT31,225,300,16,10,SS_SUNKEN
PUSHBUTTON " ",IDC_GSTACK_UNIT32,15,310,83,10
PUSHBUTTON "Up",IDC_GSTACK_UP32,165,310,25,10
PUSHBUTTON "Down",IDC_GSTACK_DOWN32,191,310,25,10,NOT WS_VISIBLE
CTEXT "1",IDC_GSTACK_SIGNALCOUNT32,225,310,16,10,SS_SUNKEN
PUSHBUTTON "Set",IDC_GSTACK_SET1,106,0,25,10
PUSHBUTTON "Clear",IDC_GSTACK_RESET1,132,0,25,10
PUSHBUTTON "Set",IDC_GSTACK_SET2,106,10,25,10
PUSHBUTTON "Clear",IDC_GSTACK_RESET2,132,10,25,10
PUSHBUTTON "Set",IDC_GSTACK_SET3,106,20,25,10
PUSHBUTTON "Clear",IDC_GSTACK_RESET3,132,20,25,10
PUSHBUTTON "Set",IDC_GSTACK_SET4,106,30,25,10
PUSHBUTTON "Clear",IDC_GSTACK_RESET4,132,30,25,10
PUSHBUTTON "Set",IDC_GSTACK_SET5,106,40,25,10
PUSHBUTTON "Clear",IDC_GSTACK_RESET5,132,40,25,10
PUSHBUTTON "Set",IDC_GSTACK_SET6,106,50,25,10
PUSHBUTTON "Clear",IDC_GSTACK_RESET6,132,50,25,10
PUSHBUTTON "Set",IDC_GSTACK_SET7,106,60,25,10
PUSHBUTTON "Clear",IDC_GSTACK_RESET7,132,60,25,10
PUSHBUTTON "Set",IDC_GSTACK_SET8,106,70,25,10
PUSHBUTTON "Clear",IDC_GSTACK_RESET8,132,70,25,10
PUSHBUTTON "Set",IDC_GSTACK_SET9,106,80,25,10
PUSHBUTTON "Clear",IDC_GSTACK_RESET9,132,80,25,10
PUSHBUTTON "Set",IDC_GSTACK_SET10,106,90,25,10
PUSHBUTTON "Clear",IDC_GSTACK_RESET10,132,90,25,10
PUSHBUTTON "Set",IDC_GSTACK_SET11,106,100,25,10
PUSHBUTTON "Clear",IDC_GSTACK_RESET11,132,100,25,10
PUSHBUTTON "Set",IDC_GSTACK_SET12,106,110,25,10
PUSHBUTTON "Clear",IDC_GSTACK_RESET12,132,110,25,10
PUSHBUTTON "Set",IDC_GSTACK_SET13,106,120,25,10
PUSHBUTTON "Clear",IDC_GSTACK_RESET13,132,120,25,10
PUSHBUTTON "Set",IDC_GSTACK_SET14,106,130,25,10
PUSHBUTTON "Clear",IDC_GSTACK_RESET14,132,130,25,10
PUSHBUTTON "Set",IDC_GSTACK_SET15,106,140,25,10
PUSHBUTTON "Clear",IDC_GSTACK_RESET15,132,140,25,10
PUSHBUTTON "Set",IDC_GSTACK_SET16,106,150,25,10
PUSHBUTTON "Clear",IDC_GSTACK_RESET16,132,150,25,10
PUSHBUTTON "Set",IDC_GSTACK_SET17,106,160,25,10
PUSHBUTTON "Clear",IDC_GSTACK_RESET17,132,160,25,10
PUSHBUTTON "Set",IDC_GSTACK_SET18,106,170,25,10
PUSHBUTTON "Clear",IDC_GSTACK_RESET18,132,170,25,10
PUSHBUTTON "Set",IDC_GSTACK_SET19,106,180,25,10
PUSHBUTTON "Clear",IDC_GSTACK_RESET19,132,180,25,10
PUSHBUTTON "Set",IDC_GSTACK_SET20,106,190,25,10
PUSHBUTTON "Clear",IDC_GSTACK_RESET20,132,190,25,10
PUSHBUTTON "Set",IDC_GSTACK_SET21,106,200,25,10
PUSHBUTTON "Clear",IDC_GSTACK_RESET21,132,200,25,10
PUSHBUTTON "Set",IDC_GSTACK_SET22,106,210,25,10
PUSHBUTTON "Clear",IDC_GSTACK_RESET22,132,210,25,10
PUSHBUTTON "Set",IDC_GSTACK_SET23,106,220,25,10
PUSHBUTTON "Clear",IDC_GSTACK_RESET23,132,220,25,10
PUSHBUTTON "Set",IDC_GSTACK_SET24,106,230,25,10
PUSHBUTTON "Clear",IDC_GSTACK_RESET24,132,230,25,10
PUSHBUTTON "Set",IDC_GSTACK_SET25,106,240,25,10
PUSHBUTTON "Clear",IDC_GSTACK_RESET25,132,240,25,10
PUSHBUTTON "Set",IDC_GSTACK_SET26,106,250,25,10
PUSHBUTTON "Clear",IDC_GSTACK_RESET26,132,250,25,10
PUSHBUTTON "Set",IDC_GSTACK_SET27,106,260,25,10
PUSHBUTTON "Clear",IDC_GSTACK_RESET27,132,260,25,10
PUSHBUTTON "Set",IDC_GSTACK_SET28,106,270,25,10
PUSHBUTTON "Clear",IDC_GSTACK_RESET28,132,270,25,10
PUSHBUTTON "Set",IDC_GSTACK_SET29,106,280,25,10
PUSHBUTTON "Clear",IDC_GSTACK_RESET29,132,280,25,10
PUSHBUTTON "Set",IDC_GSTACK_SET30,106,290,25,10
PUSHBUTTON "Clear",IDC_GSTACK_RESET30,132,290,25,10
PUSHBUTTON "Set",IDC_GSTACK_SET31,106,300,25,10
PUSHBUTTON "Clear",IDC_GSTACK_RESET31,132,300,25,10
PUSHBUTTON "Set",IDC_GSTACK_SET32,106,310,25,10
PUSHBUTTON "Clear",IDC_GSTACK_RESET32,132,310,25,10
LTEXT "1:",IDC_STATIC,2,1,10,8
LTEXT "2:",IDC_STATIC,2,11,10,8
LTEXT "3:",IDC_STATIC,2,21,10,8
LTEXT "4:",IDC_STATIC,2,31,10,8
LTEXT "5:",IDC_STATIC,2,41,10,8
LTEXT "6:",IDC_STATIC,2,51,10,8
LTEXT "7:",IDC_STATIC,2,61,10,8
LTEXT "8:",IDC_STATIC,2,71,10,8
LTEXT "9:",IDC_STATIC,2,81,10,8
LTEXT "10:",IDC_STATIC,2,91,10,8
LTEXT "11:",IDC_STATIC,2,101,10,8
LTEXT "12:",IDC_STATIC,2,111,10,8
LTEXT "13:",IDC_STATIC,2,121,10,8
LTEXT "14:",IDC_STATIC,2,131,10,8
LTEXT "15:",IDC_STATIC,2,141,10,8
LTEXT "16:",IDC_STATIC,2,151,10,8
LTEXT "17:",IDC_STATIC,2,161,10,8
LTEXT "18:",IDC_STATIC,2,171,10,8
LTEXT "19:",IDC_STATIC,2,181,10,8
LTEXT "20:",IDC_STATIC,2,191,10,8
LTEXT "21:",IDC_STATIC,2,201,10,8
LTEXT "22:",IDC_STATIC,2,211,10,8
LTEXT "23:",IDC_STATIC,2,221,10,8
LTEXT "24:",IDC_STATIC,2,231,10,8
LTEXT "25:",IDC_STATIC,2,241,10,8
LTEXT "26:",IDC_STATIC,2,251,10,8
LTEXT "27:",IDC_STATIC,2,261,10,8
LTEXT "28:",IDC_STATIC,2,271,10,8
LTEXT "29:",IDC_STATIC,2,281,10,8
LTEXT "30:",IDC_STATIC,2,291,10,8
LTEXT "31:",IDC_STATIC,2,301,10,8
LTEXT "32:",IDC_STATIC,2,311,10,8
END
IDD_PAN DIALOGEX 0, 0, 300, 170
STYLE DS_SETFONT | DS_FIXEDSYS | WS_CHILD
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
GROUPBOX "Panning",-1,0,0,299,170
CONTROL "",IDC_PAN_PANNING,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,38,77,200,15
LTEXT "Panning",-1,6,80,26,8
CTEXT " ",IDC_PAN_PANNING_VAL,242,77,48,12,SS_SUNKEN
END
IDD_SET_DIALOG DIALOGEX 0, 0, 186, 44
STYLE DS_SETFONT | DS_MODALFRAME | DS_FIXEDSYS | WS_POPUP | WS_CAPTION | WS_SYSMENU
CAPTION "Set"
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
DEFPUSHBUTTON "OK",IDOK,129,7,50,14
PUSHBUTTON "Cancel",IDCANCEL,129,21,50,14
COMBOBOX IDC_SET_UNIT,7,23,92,121,CBS_DROPDOWN | WS_VSCROLL | WS_TABSTOP
LTEXT "Select Unit",IDC_STATIC,7,7,36,8
END
IDD_ACC DIALOGEX 0, 0, 300, 170
STYLE DS_SETFONT | DS_FIXEDSYS | WS_CHILD
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
GROUPBOX "Accumulate Signals",-1,0,0,299,170
PUSHBUTTON "Output",IDC_ACC_OUT,99,77,50,14,WS_DISABLED
PUSHBUTTON "AUX",IDC_ACC_AUX,149,77,50,14
END
IDD_FLD DIALOGEX 0, 0, 300, 170
STYLE DS_SETFONT | DS_FIXEDSYS | WS_CHILD
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
GROUPBOX "Load Signal",-1,0,0,299,170
CONTROL "",IDC_FLD_VALUE,"msctls_trackbar32",TBS_BOTH | TBS_NOTICKS | WS_TABSTOP,38,77,200,15
LTEXT "Value",-1,6,80,26,8
CTEXT " ",IDC_FLD_VALUE_VAL,242,77,48,12,SS_SUNKEN
END
IDD_SCROLLWINDOW DIALOGEX 0, 0, 263, 258
STYLE DS_SETFONT | DS_FIXEDSYS | WS_CHILD | WS_CLIPCHILDREN | WS_VSCROLL | WS_SYSMENU
EXSTYLE WS_EX_CLIENTEDGE
FONT 8, "MS Shell Dlg", 400, 0, 0x1
BEGIN
END
/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//
#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO
BEGIN
IDD_GO4KVSTIDIALOG, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 587
TOPMARGIN, 7
BOTTOMMARGIN, 334
END
IDD_SET_DIALOG, DIALOG
BEGIN
LEFTMARGIN, 7
RIGHTMARGIN, 179
TOPMARGIN, 7
BOTTOMMARGIN, 35
END
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Dialog Info
//
IDD_GO4KVSTIDIALOG DLGINIT
BEGIN
IDC_PATTERN_SIZE, 0x403, 12, 0
0x6538, 0x2072, 0x6150, 0x7474, 0x7265, 0x006e,
IDC_PATTERN_SIZE, 0x403, 13, 0
0x3631, 0x7265, 0x5020, 0x7461, 0x6574, 0x6e72, "\000"
IDC_PATTERN_SIZE, 0x403, 13, 0
0x3233, 0x7265, 0x5020, 0x7461, 0x6574, 0x6e72, "\000"
IDC_PATTERN_SIZE, 0x403, 13, 0
0x3436, 0x7265, 0x5020, 0x7461, 0x6574, 0x6e72, "\000"
IDC_PATTERN_QUANT, 0x403, 12, 0
0x6538, 0x2072, 0x6150, 0x7474, 0x7265, 0x006e,
IDC_PATTERN_QUANT, 0x403, 13, 0
0x3631, 0x7265, 0x5020, 0x7461, 0x6574, 0x6e72, "\000"
IDC_PATTERN_QUANT, 0x403, 13, 0
0x3233, 0x7265, 0x5020, 0x7461, 0x6574, 0x6e72, "\000"
IDC_PATTERN_QUANT, 0x403, 13, 0
0x3436, 0x7265, 0x5020, 0x7461, 0x6574, 0x6e72, "\000"
0
END
#endif // German (Germany) resources
/////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE
BEGIN
"#include ""afxres.h""\r\n"
"\0"
END
3 TEXTINCLUDE
BEGIN
"\r\n"
"\0"
END
#endif // APSTUDIO_INVOKED
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//
/////////////////////////////////////////////////////////////////////////////
#endif // not APSTUDIO_INVOKED

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@ -0,0 +1,19 @@
Microsoft Visual Studio Solution File, Format Version 10.00
# Visual Studio 2008
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "4klang", "Go4kVSTi.vcproj", "{107757EA-2FE1-4C5E-964F-DE7E482E253F}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Release|Win32 = Release|Win32
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{107757EA-2FE1-4C5E-964F-DE7E482E253F}.Debug|Win32.ActiveCfg = Debug|Win32
{107757EA-2FE1-4C5E-964F-DE7E482E253F}.Debug|Win32.Build.0 = Debug|Win32
{107757EA-2FE1-4C5E-964F-DE7E482E253F}.Release|Win32.ActiveCfg = Release|Win32
{107757EA-2FE1-4C5E-964F-DE7E482E253F}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

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@ -0,0 +1,361 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="4klang"
ProjectGUID="{107757EA-2FE1-4C5E-964F-DE7E482E253F}"
RootNamespace="Go4kVSTi"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="2"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="_DEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Debug/vstxsynth.tlb"
/>
<Tool
Name="VCCLCompilerTool"
UseUnicodeResponseFiles="false"
Optimization="0"
AdditionalIncludeDirectories="..\source\common"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;WINDOWS=1;_CRT_SECURE_NO_DEPRECATE"
ExceptionHandling="1"
BasicRuntimeChecks="3"
RuntimeLibrary="1"
StructMemberAlignment="1"
BufferSecurityCheck="true"
FloatingPointModel="2"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=".\Debug/Go4kVSTi.pch"
AssemblerOutput="0"
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="3"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="_DEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="odbc32.lib odbccp32.lib comctl32.lib"
OutputFile="$(OutDir)\$(ProjectName).dll"
LinkIncremental="2"
SuppressStartupBanner="true"
ModuleDefinitionFile=".\Go4kVSTi.def"
GenerateDebugInformation="true"
ProgramDatabaseFile=".\Debug/Go4kVSTi.pdb"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary=".\Debug/Go4kVSTi.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory=".\Release"
IntermediateDirectory=".\Release"
ConfigurationType="2"
InheritedPropertySheets="$(VCInstallDir)VCProjectDefaults\UpgradeFromVC70.vsprops"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="false"
WholeProgramOptimization="0"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
PreprocessorDefinitions="NDEBUG"
MkTypLibCompatible="true"
SuppressStartupBanner="true"
TargetEnvironment="1"
TypeLibraryName=".\Release/vstxsynth.tlb"
/>
<Tool
Name="VCCLCompilerTool"
UseUnicodeResponseFiles="false"
Optimization="0"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
WholeProgramOptimization="false"
AdditionalIncludeDirectories="..\source\common"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;WINDOWS=1;_CRT_SECURE_NO_DEPRECATE"
StringPooling="true"
ExceptionHandling="1"
RuntimeLibrary="0"
StructMemberAlignment="1"
BufferSecurityCheck="false"
EnableFunctionLevelLinking="false"
EnableEnhancedInstructionSet="0"
FloatingPointModel="2"
RuntimeTypeInfo="true"
UsePrecompiledHeader="0"
PrecompiledHeaderFile=".\Release/Go4kVSTi.pch"
AssemblerOutput="0"
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
WarningLevel="3"
SuppressStartupBanner="true"
DebugInformationFormat="0"
CallingConvention="0"
CompileAs="0"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
PreprocessorDefinitions="NDEBUG"
Culture="1033"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="odbc32.lib odbccp32.lib comctl32.lib"
OutputFile="$(OutDir)\$(ProjectName).dll"
LinkIncremental="1"
SuppressStartupBanner="true"
GenerateManifest="false"
ModuleDefinitionFile=".\Go4kVSTi.def"
ProgramDatabaseFile=".\Release/Go4kVSTi.pdb"
SubSystem="2"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary=".\Release/Go4kVSTi.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
EmbedManifest="false"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="Source Files"
Filter="cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
>
<File
RelativePath="..\source\common\AudioEffect.cpp"
>
</File>
<File
RelativePath="..\source\common\audioeffectx.cpp"
>
</File>
<File
RelativePath="..\source\GoSynth\Go4kVSTi.cpp"
>
</File>
<File
RelativePath="Go4kVSTi.rc"
>
</File>
<File
RelativePath="..\source\GoSynth\Go4kVSTiCore.cpp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
CallingConvention="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\source\GoSynth\Go4kVSTiGUI.cpp"
>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
CallingConvention="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\source\GoSynth\Go4kVSTimain.cpp"
>
</File>
<File
RelativePath="..\source\GoSynth\Go4kVSTiproc.cpp"
>
</File>
</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl"
>
<File
RelativePath="..\source\common\AEffect.h"
>
</File>
<File
RelativePath="..\source\common\aeffectx.h"
>
</File>
<File
RelativePath="..\source\common\AEffEditor.hpp"
>
</File>
<File
RelativePath="..\source\common\AudioEffect.hpp"
>
</File>
<File
RelativePath="..\source\common\audioeffectx.h"
>
</File>
<File
RelativePath="..\source\GoSynth\Go4kVSTi.h"
>
</File>
<File
RelativePath="..\source\GoSynth\Go4kVSTiCore.h"
>
</File>
<File
RelativePath="..\source\GoSynth\Go4kVSTiGUI.h"
>
</File>
<File
RelativePath="resource.h"
>
</File>
</Filter>
<File
RelativePath=".\4klang.asm"
>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="d:\code\nasm\nasmw -fwin32 -o&quot;$(IntDir)\4klang.obj&quot; 4klang.asm&#x0D;&#x0A;"
Outputs="$(IntDir)\4klang.obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="d:\code\nasm\nasmw -fwin32 -o&quot;$(IntDir)\4klang.obj&quot; 4klang.asm&#x0D;&#x0A;"
Outputs="$(IntDir)\4klang.obj"
/>
</FileConfiguration>
</File>
<File
RelativePath=".\4klang.bin"
>
</File>
<File
RelativePath=".\4klang.inc"
>
</File>
<File
RelativePath=".\nasmw.bin"
>
</File>
</Files>
<Globals>
</Globals>
</VisualStudioProject>

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View File

@ -0,0 +1,2 @@
SimpleCrypt.exe 4klang.asm 4klang.bin
SimpleCrypt.exe nasmw.exe nasmw.bin

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@ -0,0 +1,594 @@
//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by Go4kVSTi.rc
//
#define IDD_NONE 100
#define IDD_ENV 101
#define IDD_VCO 102
#define IDD_VCF 103
#define IDD_DST 104
#define IDD_DLL 105
#define IDD_FOP 106
#define IDD_FST 107
#define IDD_PAN 108
#define IDD_OUT 109
#define IDD_ACC 110
#define IDD_FLD 111
#define IDD_GO4KVSTIDIALOG 115
#define IDD_INSTRUMENT_STACK 120
#define IDD_GLOBAL_STACK 121
#define IDD_SET_DIALOG 122
#define IDD_SCROLLWINDOW 123
#define IDR_COMP_RES 130
#define IDR_ASM_RES 131
#define IDC_SET_UNIT 1000
#define IDC_MAINTAB 1001
#define IDC_LOAD_PATCH 1002
#define IDC_SAVE_PATCH 1003
#define IDC_RESET_PATCH 1004
#define IDC_LOAD_INSTRUMENT 1005
#define IDC_SAVE_INSTRUMENT 1006
#define IDC_RESET_INSTRUMENT 1007
#define IDC_INSTRUMENT_NAME 1008
#define IDC_INSTRUMENT 1009
#define IDC_SOLO 1010
#define IDC_RECORD_BUTTON 1011
#define IDC_STOP_BUTTON 1012
#define IDC_PATTERN_SIZE 1013
#define IDC_PANIC 1014
#define IDC_MODULE_SETTINGS 1015
#define IDC_POLYPHONY 1016
#define IDC_ENVLEVELS 1017
#define IDC_NOTEVALUES 1018
#define IDC_OBJFORMAT 1019
#define IDC_VOICECOUNT1 1020
#define IDC_VOICECOUNT2 1021
#define IDC_VOICECOUNT3 1022
#define IDC_VOICECOUNT4 1023
#define IDC_VOICECOUNT5 1024
#define IDC_VOICECOUNT6 1025
#define IDC_VOICECOUNT7 1026
#define IDC_VOICECOUNT8 1027
#define IDC_VOICECOUNT9 1028
#define IDC_VOICECOUNT10 1029
#define IDC_VOICECOUNT11 1030
#define IDC_VOICECOUNT12 1031
#define IDC_VOICECOUNT13 1032
#define IDC_VOICECOUNT14 1033
#define IDC_VOICECOUNT15 1034
#define IDC_VOICECOUNT16 1035
#define IDC_UNDENORMALIZE 1036
#define IDC_CLIPOUTPUT 1037
#define IDC_16BIT 1038
#define IDC_ALWAYSONTOP 1039
#define IDC_ISTACK_VALID 1040
#define IDC_GSTACK_VALID 1041
#define IDC_PATTERN_QUANT 1042
#define IDC_UNIT_RESET 1050
#define IDC_UNIT_COPY 1051
#define IDC_UNIT_PASTE 1052
#define IDC_UNIT_LOAD 1053
#define IDC_UNIT_SAVE 1054
#define IDC_ENV_ATTACK 1100
#define IDC_ENV_ATTACK_VAL 1101
#define IDC_ENV_ATTACK_QUANT 1102
#define IDC_ENV_DECAY 1103
#define IDC_ENV_DECAY_VAL 1104
#define IDC_ENV_DECAY_QUANT 1105
#define IDC_ENV_SUSTAIN 1106
#define IDC_ENV_SUSTAIN_VAL 1107
#define IDC_ENV_SUSTAIN_QUANT 1108
#define IDC_ENV_RELEASE_VAL 1110
#define IDC_ENV_RELEASE_QUANT 1111
#define IDC_ENV_GAIN 1112
#define IDC_ENV_GAIN_VAL 1113
#define IDC_ENV_GAIN_QUANT 1114
#define IDC_ENV_RELEASE 1119
#define IDC_VCO_SINE 1150
#define IDC_VCO_TRISAW 1151
#define IDC_VCO_PULSE 1152
#define IDC_VCO_NOISE 1153
#define IDC_VCO_GATE 1154
#define IDC_VCO_TRANSPOSE 1160
#define IDC_VCO_TRANSPOSE_VAL 1161
#define IDC_VCO_TRANSPOSE_QUANT 1162
#define IDC_VCO_DETUNE 1163
#define IDC_VCO_DETUNE_VAL 1164
#define IDC_VCO_DETUNE_QUANT 1165
#define IDC_VCO_PHASE 1166
#define IDC_VCO_PHASE_VAL 1167
#define IDC_VCO_PHASE_QUANT 1168
#define IDC_VCO_COLOR 1169
#define IDC_VCO_COLOR_VAL 1170
#define IDC_VCO_COLOR_QUANT 1171
#define IDC_VCO_SHAPE 1172
#define IDC_VCO_SHAPE_VAL 1173
#define IDC_VCO_GAIN_VAL 1174
#define IDC_VCO_GAIN_QUANT 1175
#define IDC_VCO_LFO 1176
#define IDC_VCO_SHAPE_QUANT 1177
#define IDC_VCO_GAIN 1178
#define IDC_VCO_GATE1 1180
#define IDC_VCO_GATE2 1181
#define IDC_VCO_GATE3 1182
#define IDC_VCO_GATE4 1183
#define IDC_VCO_GATE5 1184
#define IDC_VCO_GATE6 1185
#define IDC_VCO_GATE7 1186
#define IDC_VCO_GATE8 1187
#define IDC_VCO_GATE9 1188
#define IDC_VCO_GATE10 1189
#define IDC_VCO_GATE11 1190
#define IDC_VCO_GATE12 1191
#define IDC_VCO_GATE13 1192
#define IDC_VCO_GATE14 1193
#define IDC_VCO_GATE15 1194
#define IDC_VCO_GATE16 1195
#define IDC_VCF_OFF 1200
#define IDC_VCF_LOW 1201
#define IDC_VCF_HIGH 1202
#define IDC_VCF_BAND 1203
#define IDC_VCF_NOTCH 1204
#define IDC_VCF_PEAK 1205
#define IDC_VCF_ALL 1206
#define IDC_VCF_FREQUENCY 1207
#define IDC_VCF_FREQUENCY_VAL 1208
#define IDC_VCF_FREQUENCY_QUANT 1209
#define IDC_VCF_RESONANCE 1210
#define IDC_VCF_RESONANCE_VAL 1211
#define IDC_VCF_RESONANCE_QUANT 1212
#define IDC_DST_DRIVE 1250
#define IDC_DST_DRIVE_VAL 1251
#define IDC_DST_DRIVE_QUANT 1252
#define IDC_DST_SNH 1253
#define IDC_DST_SNH_VAL 1254
#define IDC_DST_SNH_QUANT 1255
#define IDC_DLL_OFF 1300
#define IDC_DLL_DELAY 1301
#define IDC_DLL_REVERB 1302
#define IDC_DLL_PREGAIN 1303
#define IDC_DLL_PREGAIN_VAL 1304
#define IDC_DLL_PREGAIN_QUANT 1305
#define IDC_DLL_FEEDBACK 1306
#define IDC_DLL_FEEDBACK_VAL 1307
#define IDC_DLL_FEEDBACK_QUANT 1308
#define IDC_DLL_DRY 1309
#define IDC_DLL_DRY_VAL 1310
#define IDC_DLL_DRY_QUANT 1311
#define IDC_DLL_DAMP 1312
#define IDC_DLL_DAMP_VAL 1313
#define IDC_DLL_DAMP_QUANT 1314
#define IDC_DLL_DTIME 1315
#define IDC_DLL_DTIME_VAL 1316
#define IDC_DLL_NOSYNC 1317
#define IDC_DLL_BPMSYNC 1318
#define IDC_DLL_NOTESYNC 1319
#define IDC_DLL_LEFTREVERB 1320
#define IDC_DLL_FREQUENCY 1321
#define IDC_DLL_FREQUENCY_VAL 1322
#define IDC_DLL_DEPTH 1323
#define IDC_DLL_DEPTH_VAL 1324
#define IDC_FOP_POP 1351
#define IDC_FOP_ADDP 1352
#define IDC_FOP_MULP 1353
#define IDC_FOP_PUSH 1354
#define IDC_FOP_XCH 1355
#define IDC_FOP_ADD 1356
#define IDC_FOP_MUL 1357
#define IDC_FOP_ADDP2 1358
#define IDC_FOP_LOADNOTE 1359
#define IDC_FST_AMOUNT 1400
#define IDC_FST_AMOUNT_VAL 1401
#define IDC_FST_AMOUNT_QUANT 1402
#define IDC_FST_DESTINATION_INSTRUMENT 1403
#define IDC_FST_DESTINATION_UNIT 1404
#define IDC_FST_DESTINATION_SLOT 1405
#define IDC_PAN_PANNING 1450
#define IDC_PAN_PANNING_VAL 1451
#define IDC_PAN_PANNING_QUANT 1452
#define IDC_OUT_GAIN 1500
#define IDC_OUT_GAIN_VAL 1501
#define IDC_OUT_GAIN_QUANT 1502
#define IDC_OUT_AUXSEND 1503
#define IDC_OUT_AUXSEND_QUANT 1504
#define IDC_OUT_AUXSEND_VAL 1505
#define IDC_ACC_OUT 1550
#define IDC_ACC_AUX 1551
#define IDC_FLD_VALUE 1552
#define IDC_FLD_VALUE_VAL 1553
#define IDC_FLD_VALUE_QUANT 1554
#define IDC_ISTACK_UNIT1 1600
#define IDC_ISTACK_UP1 1601
#define IDC_ISTACK_DOWN1 1602
#define IDC_ISTACK_SIGNALCOUNT1 1603
#define IDC_ISTACK_SET1 1604
#define IDC_ISTACK_RESET1 1605
#define IDC_ISTACK_UNIT2 1606
#define IDC_ISTACK_UP2 1607
#define IDC_ISTACK_DOWN2 1608
#define IDC_ISTACK_SIGNALCOUNT2 1609
#define IDC_ISTACK_SET2 1610
#define IDC_ISTACK_RESET2 1611
#define IDC_ISTACK_UNIT3 1612
#define IDC_ISTACK_UP3 1613
#define IDC_ISTACK_DOWN3 1614
#define IDC_ISTACK_SIGNALCOUNT3 1615
#define IDC_ISTACK_SET3 1616
#define IDC_ISTACK_RESET3 1617
#define IDC_ISTACK_UNIT4 1618
#define IDC_ISTACK_UP4 1619
#define IDC_ISTACK_DOWN4 1620
#define IDC_ISTACK_SIGNALCOUNT4 1621
#define IDC_ISTACK_SET4 1622
#define IDC_ISTACK_RESET4 1623
#define IDC_ISTACK_UNIT5 1624
#define IDC_ISTACK_UP5 1625
#define IDC_ISTACK_DOWN5 1626
#define IDC_ISTACK_SIGNALCOUNT5 1627
#define IDC_ISTACK_SET5 1628
#define IDC_ISTACK_RESET5 1629
#define IDC_ISTACK_UNIT6 1630
#define IDC_ISTACK_UP6 1631
#define IDC_ISTACK_DOWN6 1632
#define IDC_ISTACK_SIGNALCOUNT6 1633
#define IDC_ISTACK_SET6 1634
#define IDC_ISTACK_RESET6 1635
#define IDC_ISTACK_UNIT7 1636
#define IDC_ISTACK_UP7 1637
#define IDC_ISTACK_DOWN7 1638
#define IDC_ISTACK_SIGNALCOUNT7 1639
#define IDC_ISTACK_SET7 1640
#define IDC_ISTACK_RESET7 1641
#define IDC_ISTACK_UNIT8 1642
#define IDC_ISTACK_UP8 1643
#define IDC_ISTACK_DOWN8 1644
#define IDC_ISTACK_SIGNALCOUNT8 1645
#define IDC_ISTACK_SET8 1646
#define IDC_ISTACK_RESET8 1647
#define IDC_ISTACK_UNIT9 1648
#define IDC_ISTACK_UP9 1649
#define IDC_ISTACK_DOWN9 1650
#define IDC_ISTACK_SIGNALCOUNT9 1651
#define IDC_ISTACK_SET9 1652
#define IDC_ISTACK_RESET9 1653
#define IDC_ISTACK_UNIT10 1654
#define IDC_ISTACK_UP10 1655
#define IDC_ISTACK_DOWN10 1656
#define IDC_ISTACK_SIGNALCOUNT10 1657
#define IDC_ISTACK_SET10 1658
#define IDC_ISTACK_RESET10 1659
#define IDC_ISTACK_UNIT11 1660
#define IDC_ISTACK_UP11 1661
#define IDC_ISTACK_DOWN11 1662
#define IDC_ISTACK_SIGNALCOUNT11 1663
#define IDC_ISTACK_SET11 1664
#define IDC_ISTACK_RESET11 1665
#define IDC_ISTACK_UNIT12 1666
#define IDC_ISTACK_UP12 1667
#define IDC_ISTACK_DOWN12 1668
#define IDC_ISTACK_SIGNALCOUNT12 1669
#define IDC_ISTACK_SET12 1670
#define IDC_ISTACK_RESET12 1671
#define IDC_ISTACK_UNIT13 1672
#define IDC_ISTACK_UP13 1673
#define IDC_ISTACK_DOWN13 1674
#define IDC_ISTACK_SIGNALCOUNT13 1675
#define IDC_ISTACK_SET13 1676
#define IDC_ISTACK_RESET13 1677
#define IDC_ISTACK_UNIT14 1678
#define IDC_ISTACK_UP14 1679
#define IDC_ISTACK_DOWN14 1680
#define IDC_ISTACK_SIGNALCOUNT14 1681
#define IDC_ISTACK_SET14 1682
#define IDC_ISTACK_RESET14 1683
#define IDC_ISTACK_UNIT15 1684
#define IDC_ISTACK_UP15 1685
#define IDC_ISTACK_DOWN15 1686
#define IDC_ISTACK_SIGNALCOUNT15 1687
#define IDC_ISTACK_SET15 1688
#define IDC_ISTACK_RESET15 1689
#define IDC_ISTACK_UNIT16 1690
#define IDC_ISTACK_UP16 1691
#define IDC_ISTACK_DOWN16 1692
#define IDC_ISTACK_SIGNALCOUNT16 1693
#define IDC_ISTACK_SET16 1694
#define IDC_ISTACK_RESET16 1695
#define IDC_ISTACK_UNIT17 1696
#define IDC_ISTACK_UP17 1697
#define IDC_ISTACK_DOWN17 1698
#define IDC_ISTACK_SIGNALCOUNT17 1699
#define IDC_ISTACK_SET17 1700
#define IDC_ISTACK_RESET17 1701
#define IDC_ISTACK_UNIT18 1702
#define IDC_ISTACK_UP18 1703
#define IDC_ISTACK_DOWN18 1704
#define IDC_ISTACK_SIGNALCOUNT18 1705
#define IDC_ISTACK_SET18 1706
#define IDC_ISTACK_RESET18 1707
#define IDC_ISTACK_UNIT19 1708
#define IDC_ISTACK_UP19 1709
#define IDC_ISTACK_DOWN19 1710
#define IDC_ISTACK_SIGNALCOUNT19 1711
#define IDC_ISTACK_SET19 1712
#define IDC_ISTACK_RESET19 1713
#define IDC_ISTACK_UNIT20 1714
#define IDC_ISTACK_UP20 1715
#define IDC_ISTACK_DOWN20 1716
#define IDC_ISTACK_SIGNALCOUNT20 1717
#define IDC_ISTACK_SET20 1718
#define IDC_ISTACK_RESET20 1719
#define IDC_ISTACK_UNIT21 1720
#define IDC_ISTACK_UP21 1721
#define IDC_ISTACK_DOWN21 1722
#define IDC_ISTACK_SIGNALCOUNT21 1723
#define IDC_ISTACK_SET21 1724
#define IDC_ISTACK_RESET21 1725
#define IDC_ISTACK_UNIT22 1726
#define IDC_ISTACK_UP22 1727
#define IDC_ISTACK_DOWN22 1728
#define IDC_ISTACK_SIGNALCOUNT22 1729
#define IDC_ISTACK_SET22 1730
#define IDC_ISTACK_RESET22 1731
#define IDC_ISTACK_UNIT23 1732
#define IDC_ISTACK_UP23 1733
#define IDC_ISTACK_DOWN23 1734
#define IDC_ISTACK_SIGNALCOUNT23 1735
#define IDC_ISTACK_SET23 1736
#define IDC_ISTACK_RESET23 1737
#define IDC_ISTACK_UNIT24 1738
#define IDC_ISTACK_UP24 1739
#define IDC_ISTACK_DOWN24 1740
#define IDC_ISTACK_SIGNALCOUNT24 1741
#define IDC_ISTACK_SET24 1742
#define IDC_ISTACK_RESET24 1743
#define IDC_ISTACK_UNIT25 1744
#define IDC_ISTACK_UP25 1745
#define IDC_ISTACK_DOWN25 1746
#define IDC_ISTACK_SIGNALCOUNT25 1747
#define IDC_ISTACK_SET25 1748
#define IDC_ISTACK_RESET25 1749
#define IDC_ISTACK_UNIT26 1750
#define IDC_ISTACK_UP26 1751
#define IDC_ISTACK_DOWN26 1752
#define IDC_ISTACK_SIGNALCOUNT26 1753
#define IDC_ISTACK_SET26 1754
#define IDC_ISTACK_RESET26 1755
#define IDC_ISTACK_UNIT27 1756
#define IDC_ISTACK_UP27 1757
#define IDC_ISTACK_DOWN27 1758
#define IDC_ISTACK_SIGNALCOUNT27 1759
#define IDC_ISTACK_SET27 1760
#define IDC_ISTACK_RESET27 1761
#define IDC_ISTACK_UNIT28 1762
#define IDC_ISTACK_UP28 1763
#define IDC_ISTACK_DOWN28 1764
#define IDC_ISTACK_SIGNALCOUNT28 1765
#define IDC_ISTACK_SET28 1766
#define IDC_ISTACK_RESET28 1767
#define IDC_ISTACK_UNIT29 1768
#define IDC_ISTACK_UP29 1769
#define IDC_ISTACK_DOWN29 1770
#define IDC_ISTACK_SIGNALCOUNT29 1771
#define IDC_ISTACK_SET29 1772
#define IDC_ISTACK_RESET29 1773
#define IDC_ISTACK_UNIT30 1774
#define IDC_ISTACK_UP30 1775
#define IDC_ISTACK_DOWN30 1776
#define IDC_ISTACK_SIGNALCOUNT30 1777
#define IDC_ISTACK_SET30 1778
#define IDC_ISTACK_RESET30 1779
#define IDC_ISTACK_UNIT31 1780
#define IDC_ISTACK_UP31 1781
#define IDC_ISTACK_DOWN31 1782
#define IDC_ISTACK_SIGNALCOUNT31 1783
#define IDC_ISTACK_SET31 1784
#define IDC_ISTACK_RESET31 1785
#define IDC_ISTACK_UNIT32 1786
#define IDC_ISTACK_UP32 1787
#define IDC_ISTACK_DOWN32 1788
#define IDC_ISTACK_SIGNALCOUNT32 1789
#define IDC_ISTACK_SET32 1790
#define IDC_ISTACK_RESET32 1791
#define IDC_GSTACK_UNIT1 3600
#define IDC_GSTACK_UP1 3601
#define IDC_GSTACK_DOWN1 3602
#define IDC_GSTACK_SIGNALCOUNT1 3603
#define IDC_GSTACK_SET1 3604
#define IDC_GSTACK_RESET1 3605
#define IDC_GSTACK_UNIT2 3606
#define IDC_GSTACK_UP2 3607
#define IDC_GSTACK_DOWN2 3608
#define IDC_GSTACK_SIGNALCOUNT2 3609
#define IDC_GSTACK_SET2 3610
#define IDC_GSTACK_RESET2 3611
#define IDC_GSTACK_UNIT3 3612
#define IDC_GSTACK_UP3 3613
#define IDC_GSTACK_DOWN3 3614
#define IDC_GSTACK_SIGNALCOUNT3 3615
#define IDC_GSTACK_SET3 3616
#define IDC_GSTACK_RESET3 3617
#define IDC_GSTACK_UNIT4 3618
#define IDC_GSTACK_UP4 3619
#define IDC_GSTACK_DOWN4 3620
#define IDC_GSTACK_SIGNALCOUNT4 3621
#define IDC_GSTACK_SET4 3622
#define IDC_GSTACK_RESET4 3623
#define IDC_GSTACK_UNIT5 3624
#define IDC_GSTACK_UP5 3625
#define IDC_GSTACK_DOWN5 3626
#define IDC_GSTACK_SIGNALCOUNT5 3627
#define IDC_GSTACK_SET5 3628
#define IDC_GSTACK_RESET5 3629
#define IDC_GSTACK_UNIT6 3630
#define IDC_GSTACK_UP6 3631
#define IDC_GSTACK_DOWN6 3632
#define IDC_GSTACK_SIGNALCOUNT6 3633
#define IDC_GSTACK_SET6 3634
#define IDC_GSTACK_RESET6 3635
#define IDC_GSTACK_UNIT7 3636
#define IDC_GSTACK_UP7 3637
#define IDC_GSTACK_DOWN7 3638
#define IDC_GSTACK_SIGNALCOUNT7 3639
#define IDC_GSTACK_SET7 3640
#define IDC_GSTACK_RESET7 3641
#define IDC_GSTACK_UNIT8 3642
#define IDC_GSTACK_UP8 3643
#define IDC_GSTACK_DOWN8 3644
#define IDC_GSTACK_SIGNALCOUNT8 3645
#define IDC_GSTACK_SET8 3646
#define IDC_GSTACK_RESET8 3647
#define IDC_GSTACK_UNIT9 3648
#define IDC_GSTACK_UP9 3649
#define IDC_GSTACK_DOWN9 3650
#define IDC_GSTACK_SIGNALCOUNT9 3651
#define IDC_GSTACK_SET9 3652
#define IDC_GSTACK_RESET9 3653
#define IDC_GSTACK_UNIT10 3654
#define IDC_GSTACK_UP10 3655
#define IDC_GSTACK_DOWN10 3656
#define IDC_GSTACK_SIGNALCOUNT10 3657
#define IDC_GSTACK_SET10 3658
#define IDC_GSTACK_RESET10 3659
#define IDC_GSTACK_UNIT11 3660
#define IDC_GSTACK_UP11 3661
#define IDC_GSTACK_DOWN11 3662
#define IDC_GSTACK_SIGNALCOUNT11 3663
#define IDC_GSTACK_SET11 3664
#define IDC_GSTACK_RESET11 3665
#define IDC_GSTACK_UNIT12 3666
#define IDC_GSTACK_UP12 3667
#define IDC_GSTACK_DOWN12 3668
#define IDC_GSTACK_SIGNALCOUNT12 3669
#define IDC_GSTACK_SET12 3670
#define IDC_GSTACK_RESET12 3671
#define IDC_GSTACK_UNIT13 3672
#define IDC_GSTACK_UP13 3673
#define IDC_GSTACK_DOWN13 3674
#define IDC_GSTACK_SIGNALCOUNT13 3675
#define IDC_GSTACK_SET13 3676
#define IDC_GSTACK_RESET13 3677
#define IDC_GSTACK_UNIT14 3678
#define IDC_GSTACK_UP14 3679
#define IDC_GSTACK_DOWN14 3680
#define IDC_GSTACK_SIGNALCOUNT14 3681
#define IDC_GSTACK_SET14 3682
#define IDC_GSTACK_RESET14 3683
#define IDC_GSTACK_UNIT15 3684
#define IDC_GSTACK_UP15 3685
#define IDC_GSTACK_DOWN15 3686
#define IDC_GSTACK_SIGNALCOUNT15 3687
#define IDC_GSTACK_SET15 3688
#define IDC_GSTACK_RESET15 3689
#define IDC_GSTACK_UNIT16 3690
#define IDC_GSTACK_UP16 3691
#define IDC_GSTACK_DOWN16 3692
#define IDC_GSTACK_SIGNALCOUNT16 3693
#define IDC_GSTACK_SET16 3694
#define IDC_GSTACK_RESET16 3695
#define IDC_GSTACK_UNIT17 3696
#define IDC_GSTACK_UP17 3697
#define IDC_GSTACK_DOWN17 3698
#define IDC_GSTACK_SIGNALCOUNT17 3699
#define IDC_GSTACK_SET17 3700
#define IDC_GSTACK_RESET17 3701
#define IDC_GSTACK_UNIT18 3702
#define IDC_GSTACK_UP18 3703
#define IDC_GSTACK_DOWN18 3704
#define IDC_GSTACK_SIGNALCOUNT18 3705
#define IDC_GSTACK_SET18 3706
#define IDC_GSTACK_RESET18 3707
#define IDC_GSTACK_UNIT19 3708
#define IDC_GSTACK_UP19 3709
#define IDC_GSTACK_DOWN19 3710
#define IDC_GSTACK_SIGNALCOUNT19 3711
#define IDC_GSTACK_SET19 3712
#define IDC_GSTACK_RESET19 3713
#define IDC_GSTACK_UNIT20 3714
#define IDC_GSTACK_UP20 3715
#define IDC_GSTACK_DOWN20 3716
#define IDC_GSTACK_SIGNALCOUNT20 3717
#define IDC_GSTACK_SET20 3718
#define IDC_GSTACK_RESET20 3719
#define IDC_GSTACK_UNIT21 3720
#define IDC_GSTACK_UP21 3721
#define IDC_GSTACK_DOWN21 3722
#define IDC_GSTACK_SIGNALCOUNT21 3723
#define IDC_GSTACK_SET21 3724
#define IDC_GSTACK_RESET21 3725
#define IDC_GSTACK_UNIT22 3726
#define IDC_GSTACK_UP22 3727
#define IDC_GSTACK_DOWN22 3728
#define IDC_GSTACK_SIGNALCOUNT22 3729
#define IDC_GSTACK_SET22 3730
#define IDC_GSTACK_RESET22 3731
#define IDC_GSTACK_UNIT23 3732
#define IDC_GSTACK_UP23 3733
#define IDC_GSTACK_DOWN23 3734
#define IDC_GSTACK_SIGNALCOUNT23 3735
#define IDC_GSTACK_SET23 3736
#define IDC_GSTACK_RESET23 3737
#define IDC_GSTACK_UNIT24 3738
#define IDC_GSTACK_UP24 3739
#define IDC_GSTACK_DOWN24 3740
#define IDC_GSTACK_SIGNALCOUNT24 3741
#define IDC_GSTACK_SET24 3742
#define IDC_GSTACK_RESET24 3743
#define IDC_GSTACK_UNIT25 3744
#define IDC_GSTACK_UP25 3745
#define IDC_GSTACK_DOWN25 3746
#define IDC_GSTACK_SIGNALCOUNT25 3747
#define IDC_GSTACK_SET25 3748
#define IDC_GSTACK_RESET25 3749
#define IDC_GSTACK_UNIT26 3750
#define IDC_GSTACK_UP26 3751
#define IDC_GSTACK_DOWN26 3752
#define IDC_GSTACK_SIGNALCOUNT26 3753
#define IDC_GSTACK_SET26 3754
#define IDC_GSTACK_RESET26 3755
#define IDC_GSTACK_UNIT27 3756
#define IDC_GSTACK_UP27 3757
#define IDC_GSTACK_DOWN27 3758
#define IDC_GSTACK_SIGNALCOUNT27 3759
#define IDC_GSTACK_SET27 3760
#define IDC_GSTACK_RESET27 3761
#define IDC_GSTACK_UNIT28 3762
#define IDC_GSTACK_UP28 3763
#define IDC_GSTACK_DOWN28 3764
#define IDC_GSTACK_SIGNALCOUNT28 3765
#define IDC_GSTACK_SET28 3766
#define IDC_GSTACK_RESET28 3767
#define IDC_GSTACK_UNIT29 3768
#define IDC_GSTACK_UP29 3769
#define IDC_GSTACK_DOWN29 3770
#define IDC_GSTACK_SIGNALCOUNT29 3771
#define IDC_GSTACK_SET29 3772
#define IDC_GSTACK_RESET29 3773
#define IDC_GSTACK_UNIT30 3774
#define IDC_GSTACK_UP30 3775
#define IDC_GSTACK_DOWN30 3776
#define IDC_GSTACK_SIGNALCOUNT30 3777
#define IDC_GSTACK_SET30 3778
#define IDC_GSTACK_RESET30 3779
#define IDC_GSTACK_UNIT31 3780
#define IDC_GSTACK_UP31 3781
#define IDC_GSTACK_DOWN31 3782
#define IDC_GSTACK_SIGNALCOUNT31 3783
#define IDC_GSTACK_SET31 3784
#define IDC_GSTACK_RESET31 3785
#define IDC_GSTACK_UNIT32 3786
#define IDC_GSTACK_UP32 3787
#define IDC_GSTACK_DOWN32 3788
#define IDC_GSTACK_SIGNALCOUNT32 3789
#define IDC_GSTACK_SET32 3790
#define IDC_GSTACK_RESET32 3791
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 124
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 5000
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif

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