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45 lines
942 B
C++
45 lines
942 B
C++
#ifndef __AEffEditor__
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#define __AEffEditor__
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class AudioEffect;
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struct ERect
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{
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short top;
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short left;
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short bottom;
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short right;
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};
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class AEffEditor
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{
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public:
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AEffEditor (AudioEffect *effect) {this->effect = effect; updateFlag = 0; }
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virtual ~AEffEditor() {}
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virtual long getRect(ERect **rect) {*rect = 0; return 0;}
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virtual long open(void *ptr) {systemWindow = ptr; return 0;}
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virtual void close() {}
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virtual void idle() { if(updateFlag) {updateFlag = 0; update();} }
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#if MAC
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virtual void draw(ERect *rect) {rect = rect;}
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virtual long mouse(long x, long y) {x = x; y = y; return 0;}
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virtual long key(long keyCode) {keyCode = keyCode; return 0;}
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virtual void top() {}
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virtual void sleep() {}
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#endif
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virtual void update() {}
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virtual void postUpdate() {updateFlag = 1;}
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protected:
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AEffEditor () {};
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AudioEffect *effect;
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void *systemWindow;
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long updateFlag;
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};
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#endif
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