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https://github.com/vsariola/sointu.git
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Change the Go bridge API to more idiomatic Go, offering a callback when the row advances.
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@ -8,6 +8,7 @@ import "math"
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// #cgo LDFLAGS: "${SRCDIR}/../build/src/libsointu.a"
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// #include <sointu.h>
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import "C"
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import "errors"
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type SynthState = C.SynthState
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@ -54,11 +55,33 @@ func (o Opcode) Mono() Opcode {
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return Opcode(byte(o) & 0xFE) // clear lowest bit
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}
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func (s *SynthState) Render(buffer []float32) int {
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fmt.Printf("Calling Render...\n")
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var ret = C.su_render_samples(s, C.int(len(buffer))/2, (*C.float)(&buffer[0]))
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fmt.Printf("Returning from Render...\n")
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return int(ret)
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// Render tries to fill the buffer with samples rendered by Sointu.
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// Parameters:
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// buffer float32 slice to fill with rendered samples. Stereo signal, so
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// should have even length.
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// maxRows maximum number of tracker rows that will be rendered in one
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// call. Can be a large number, but keep finite to avoid getting
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// stuck trying to render rows in case the synth is buggy and
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// produces no sample.
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// callback called every time a row advances. Won't get called if you have
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// not set SamplesPerRow explicitly.
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// Returns the number samples rendered, len(buffer)/2 in the typical case where buffer was filled
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func (s *SynthState) Render(buffer []float32,maxRows int,callback func()) (int, error) {
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if len(buffer) % 1 == 1 {
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return -1, errors.New("Render writes stereo signals, so buffer should have even length")
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}
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maxSamples := len(buffer) / 2
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remaining := maxSamples
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for i := 0; i < maxRows; i++ {
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remaining = int(C.su_render_samples(s,C.int(remaining),(*C.float)(&buffer[2*(maxSamples-remaining)])))
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if (remaining >= 0) { // values >= 0 mean that row end was reached
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callback()
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}
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if (remaining <= 0) { // values <= 0 mean that buffer is full, ready to return
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break;
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}
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}
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return maxSamples - remaining, nil
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}
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func (s *SynthState) SetCommands(c [2048]Opcode) {
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