sointu/bridge/bridge.go

119 lines
3.6 KiB
Go

package bridge
import "fmt"
import "unsafe"
import "math"
// #cgo CFLAGS: -I"${SRCDIR}/../include"
// #cgo LDFLAGS: "${SRCDIR}/../build/src/libsointu.a"
// #include <sointu.h>
import "C"
import "errors"
type SynthState = C.SynthState
type Opcode byte
var ( // cannot be const as the rhs are not known at compile-time
Add = Opcode(C.su_add_id)
Addp = Opcode(C.su_addp_id)
Pop = Opcode(C.su_pop_id)
Loadnote = Opcode(C.su_loadnote_id)
Mul = Opcode(C.su_mul_id)
Mulp = Opcode(C.su_mulp_id)
Push = Opcode(C.su_push_id)
Xch = Opcode(C.su_xch_id)
Distort = Opcode(C.su_distort_id)
Hold = Opcode(C.su_hold_id)
Crush = Opcode(C.su_crush_id)
Gain = Opcode(C.su_gain_id)
Invgain = Opcode(C.su_invgain_id)
Filter = Opcode(C.su_filter_id)
Clip = Opcode(C.su_clip_id)
Pan = Opcode(C.su_pan_id)
Delay = Opcode(C.su_delay_id)
Compres = Opcode(C.su_compres_id)
Advance = Opcode(C.su_advance_id)
Speed = Opcode(C.su_speed_id)
Out = Opcode(C.su_out_id)
Outaux = Opcode(C.su_outaux_id)
Aux = Opcode(C.su_aux_id)
Send = Opcode(C.su_send_id)
Envelope = Opcode(C.su_envelope_id)
Noise = Opcode(C.su_noise_id)
Oscillat = Opcode(C.su_oscillat_id)
Loadval = Opcode(C.su_loadval_id)
Receive = Opcode(C.su_receive_id)
In = Opcode(C.su_in_id)
)
func (o Opcode) Stereo() Opcode {
return Opcode(byte(o) | 1) // set lowest bit
}
func (o Opcode) Mono() Opcode {
return Opcode(byte(o) & 0xFE) // clear lowest bit
}
// Render tries to fill the buffer with samples rendered by Sointu.
// Parameters:
// buffer float32 slice to fill with rendered samples. Stereo signal, so
// should have even length.
// maxRows maximum number of tracker rows that will be rendered in one
// call. Can be a large number, but keep finite to avoid getting
// stuck trying to render rows in case the synth is buggy and
// produces no sample.
// callback called every time a row advances. Won't get called if you have
// not set SamplesPerRow explicitly.
// Returns the number samples rendered, len(buffer)/2 in the typical case where buffer was filled
func (s *SynthState) Render(buffer []float32,maxRows int,callback func()) (int, error) {
if len(buffer) % 1 == 1 {
return -1, errors.New("Render writes stereo signals, so buffer should have even length")
}
maxSamples := len(buffer) / 2
remaining := maxSamples
for i := 0; i < maxRows; i++ {
remaining = int(C.su_render_samples(s,C.int(remaining),(*C.float)(&buffer[2*(maxSamples-remaining)])))
if (remaining >= 0) { // values >= 0 mean that row end was reached
callback()
}
if (remaining <= 0) { // values <= 0 mean that buffer is full, ready to return
break;
}
}
return maxSamples - remaining, nil
}
func (s *SynthState) SetCommands(c [2048]Opcode) {
pk := *((*[2048]C.uchar)(unsafe.Pointer(&c)))
s.Commands = pk
}
func (s *SynthState) SetValues(c [16384]byte) {
pk := *((*[16384]C.uchar)(unsafe.Pointer(&c)))
s.Values = pk
}
func (s *SynthState) Trigger(voice int,note int) {
fmt.Printf("Calling Trigger...\n")
s.Synth.Voices[voice] = C.Voice{}
s.Synth.Voices[voice].Note = C.int(note)
fmt.Printf("Returning from Trigger...\n")
}
func (s *SynthState) Release(voice int) {
fmt.Printf("Calling Release...\n")
s.Synth.Voices[voice].Release = 1
fmt.Printf("Returning from Release...\n")
}
func NewSynthState() *SynthState {
s := new(SynthState)
s.RandSeed = 1
// The default behaviour will be to have rows/beats disabled i.e.
// fill the whole buffer every call. This is a lot better default
// behaviour than leaving this 0 (Render would never render anything)
s.SamplesPerRow = math.MaxInt32
return s
}