feat: add ability to disable units temporarily

Quite often the user wants to experiment what particular unit(s) add
to the sound. This commit adds ability to disable any set of units
temporarily, without actually deleting them. Ctrl-D disables and
re-enables the units. Disabled units are considered non-existent in
the patch.

Closes #116.
This commit is contained in:
5684185+vsariola@users.noreply.github.com
2024-02-19 21:36:14 +02:00
parent 2b3f6d8200
commit 17312bbe4e
9 changed files with 95 additions and 23 deletions

View File

@ -19,6 +19,7 @@ type (
CommentExpanded Model
NoteTracking Model
UnitSearching Model
UnitDisabled Model
)
func (v Bool) Toggle() {
@ -41,6 +42,7 @@ func (m *Model) Effect() *Effect { return (*Effect)(m) }
func (m *Model) CommentExpanded() *CommentExpanded { return (*CommentExpanded)(m) }
func (m *Model) NoteTracking() *NoteTracking { return (*NoteTracking)(m) }
func (m *Model) UnitSearching() *UnitSearching { return (*UnitSearching)(m) }
func (m *Model) UnitDisabled() *UnitDisabled { return (*UnitDisabled)(m) }
// Panic methods
@ -126,3 +128,36 @@ func (m *UnitSearching) setValue(val bool) {
}
}
func (m *UnitSearching) Enabled() bool { return true }
// UnitDisabled methods
func (m *UnitDisabled) Bool() Bool { return Bool{m} }
func (m *UnitDisabled) Value() bool {
if m.d.InstrIndex < 0 || m.d.InstrIndex >= len(m.d.Song.Patch) {
return false
}
if m.d.UnitIndex < 0 || m.d.UnitIndex >= len(m.d.Song.Patch[m.d.InstrIndex].Units) {
return false
}
return m.d.Song.Patch[m.d.InstrIndex].Units[m.d.UnitIndex].Disabled
}
func (m *UnitDisabled) setValue(val bool) {
if m.d.InstrIndex < 0 || m.d.InstrIndex >= len(m.d.Song.Patch) {
return
}
l := ((*Model)(m)).Units().List()
a, b := l.listRange()
defer (*Model)(m).change("UnitDisabledSet", PatchChange, MajorChange)()
for i := a; i <= b; i++ {
m.d.Song.Patch[m.d.InstrIndex].Units[i].Disabled = val
}
}
func (m *UnitDisabled) Enabled() bool {
if m.d.InstrIndex < 0 || m.d.InstrIndex >= len(m.d.Song.Patch) {
return false
}
if len(m.d.Song.Patch[m.d.InstrIndex].Units) == 0 {
return false
}
return true
}