sointu/tracker/bool.go
5684185+vsariola@users.noreply.github.com 17312bbe4e feat: add ability to disable units temporarily
Quite often the user wants to experiment what particular unit(s) add
to the sound. This commit adds ability to disable any set of units
temporarily, without actually deleting them. Ctrl-D disables and
re-enables the units. Disabled units are considered non-existent in
the patch.

Closes #116.
2024-02-19 21:36:14 +02:00

164 lines
4.7 KiB
Go

package tracker
type (
Bool struct {
BoolData
}
BoolData interface {
Value() bool
Enabled() bool
setValue(bool)
}
Panic Model
IsRecording Model
Playing Model
InstrEnlarged Model
Effect Model
CommentExpanded Model
NoteTracking Model
UnitSearching Model
UnitDisabled Model
)
func (v Bool) Toggle() {
v.Set(!v.Value())
}
func (v Bool) Set(value bool) {
if v.Enabled() && v.Value() != value {
v.setValue(value)
}
}
// Model methods
func (m *Model) Panic() *Panic { return (*Panic)(m) }
func (m *Model) IsRecording() *IsRecording { return (*IsRecording)(m) }
func (m *Model) Playing() *Playing { return (*Playing)(m) }
func (m *Model) InstrEnlarged() *InstrEnlarged { return (*InstrEnlarged)(m) }
func (m *Model) Effect() *Effect { return (*Effect)(m) }
func (m *Model) CommentExpanded() *CommentExpanded { return (*CommentExpanded)(m) }
func (m *Model) NoteTracking() *NoteTracking { return (*NoteTracking)(m) }
func (m *Model) UnitSearching() *UnitSearching { return (*UnitSearching)(m) }
func (m *Model) UnitDisabled() *UnitDisabled { return (*UnitDisabled)(m) }
// Panic methods
func (m *Panic) Bool() Bool { return Bool{m} }
func (m *Panic) Value() bool { return m.panic }
func (m *Panic) setValue(val bool) {
m.panic = val
(*Model)(m).send(PanicMsg{val})
}
func (m *Panic) Enabled() bool { return true }
// IsRecording methods
func (m *IsRecording) Bool() Bool { return Bool{m} }
func (m *IsRecording) Value() bool { return (*Model)(m).recording }
func (m *IsRecording) setValue(val bool) {
m.recording = val
m.instrEnlarged = val
(*Model)(m).send(RecordingMsg{val})
}
func (m *IsRecording) Enabled() bool { return true }
// Playing methods
func (m *Playing) Bool() Bool { return Bool{m} }
func (m *Playing) Value() bool { return m.playing }
func (m *Playing) setValue(val bool) {
m.playing = val
if m.playing {
(*Model)(m).send(StartPlayMsg{m.d.Cursor.SongPos})
} else {
(*Model)(m).send(IsPlayingMsg{val})
}
}
func (m *Playing) Enabled() bool { return m.playing || !m.instrEnlarged }
// InstrEnlarged methods
func (m *InstrEnlarged) Bool() Bool { return Bool{m} }
func (m *InstrEnlarged) Value() bool { return m.instrEnlarged }
func (m *InstrEnlarged) setValue(val bool) { m.instrEnlarged = val }
func (m *InstrEnlarged) Enabled() bool { return true }
// CommentExpanded methods
func (m *CommentExpanded) Bool() Bool { return Bool{m} }
func (m *CommentExpanded) Value() bool { return m.commentExpanded }
func (m *CommentExpanded) setValue(val bool) { m.commentExpanded = val }
func (m *CommentExpanded) Enabled() bool { return true }
// NoteTracking methods
func (m *NoteTracking) Bool() Bool { return Bool{m} }
func (m *NoteTracking) Value() bool { return m.playing && m.noteTracking }
func (m *NoteTracking) setValue(val bool) { m.noteTracking = val }
func (m *NoteTracking) Enabled() bool { return m.playing }
// Effect methods
func (m *Effect) Bool() Bool { return Bool{m} }
func (m *Effect) Value() bool {
if m.d.Cursor.Track < 0 || m.d.Cursor.Track >= len(m.d.Song.Score.Tracks) {
return false
}
return m.d.Song.Score.Tracks[m.d.Cursor.Track].Effect
}
func (m *Effect) setValue(val bool) {
if m.d.Cursor.Track < 0 || m.d.Cursor.Track >= len(m.d.Song.Score.Tracks) {
return
}
m.d.Song.Score.Tracks[m.d.Cursor.Track].Effect = val
}
func (m *Effect) Enabled() bool { return true }
// UnitSearching methods
func (m *UnitSearching) Bool() Bool { return Bool{m} }
func (m *UnitSearching) Value() bool { return m.d.UnitSearching }
func (m *UnitSearching) setValue(val bool) {
m.d.UnitSearching = val
if !val {
m.d.UnitSearchString = ""
}
}
func (m *UnitSearching) Enabled() bool { return true }
// UnitDisabled methods
func (m *UnitDisabled) Bool() Bool { return Bool{m} }
func (m *UnitDisabled) Value() bool {
if m.d.InstrIndex < 0 || m.d.InstrIndex >= len(m.d.Song.Patch) {
return false
}
if m.d.UnitIndex < 0 || m.d.UnitIndex >= len(m.d.Song.Patch[m.d.InstrIndex].Units) {
return false
}
return m.d.Song.Patch[m.d.InstrIndex].Units[m.d.UnitIndex].Disabled
}
func (m *UnitDisabled) setValue(val bool) {
if m.d.InstrIndex < 0 || m.d.InstrIndex >= len(m.d.Song.Patch) {
return
}
l := ((*Model)(m)).Units().List()
a, b := l.listRange()
defer (*Model)(m).change("UnitDisabledSet", PatchChange, MajorChange)()
for i := a; i <= b; i++ {
m.d.Song.Patch[m.d.InstrIndex].Units[i].Disabled = val
}
}
func (m *UnitDisabled) Enabled() bool {
if m.d.InstrIndex < 0 || m.d.InstrIndex >= len(m.d.Song.Patch) {
return false
}
if len(m.d.Song.Patch[m.d.InstrIndex].Units) == 0 {
return false
}
return true
}