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feat(tracker): draw a slightly more reasonable cursor
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@ -38,6 +38,7 @@ var trackerTextColor = white
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var trackerActiveTextColor = yellow
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var trackerPlayColor = red
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var trackerPatMarker = blue
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var trackerCursorColor = color.RGBA{R: 64, G: 64, B: 64, A: 64}
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var patternBgColor = black
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var patternPlayColor = red
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@ -33,18 +33,6 @@ func (t *Tracker) layoutTrack(patterns [][]byte, sequence []byte, active bool, c
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defer op.Push(gtx.Ops).Pop()
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clip.Rect{Max: gtx.Constraints.Max}.Add(gtx.Ops)
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op.Offset(f32.Pt(0, float32(gtx.Constraints.Max.Y/2)-trackRowHeight)).Add(gtx.Ops)
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paint.FillShape(gtx.Ops, panelColor, clip.Rect{Max: image.Pt(gtx.Constraints.Max.X, trackRowHeight)}.Op())
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/*if active {
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switch cursorCol {
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case 0:
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//paint.FillShape(gtx.Ops, panelShadeColor, clip.Rect{Max: image.Pt(36, trackRowHeight)}.Op())
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case 1, 2:
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s := op.Push(gtx.Ops)
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op.Offset(f32.Pt(trackWidth/2+float32(cursorCol-1)*10, 0)).Add(gtx.Ops)
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//paint.FillShape(gtx.Ops, panelShadeColor, clip.Rect{Max: image.Pt(10, trackRowHeight)}.Op())
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s.Pop()
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}
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}*/
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// TODO: this is a time bomb; as soon as one of the patterns is not the same length as rest. Find a solution
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// to fix the pattern lengths to a constant value
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cursorSongRow := cursorPattern*len(patterns[0]) + cursorRow
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@ -71,8 +59,14 @@ func (t *Tracker) layoutTrack(patterns [][]byte, sequence []byte, active bool, c
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}
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op.Offset(f32.Pt(patmarkWidth, 0)).Add(gtx.Ops)
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widget.Label{}.Layout(gtx, textShaper, trackerFont, trackerFontSize, valueAsNote(c))
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if active && cursorCol == 0 && songRow == cursorSongRow {
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paint.FillShape(gtx.Ops, trackerCursorColor, clip.Rect{Max: image.Pt(30, trackRowHeight)}.Op())
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}
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op.Offset(f32.Pt(trackWidth/2, 0)).Add(gtx.Ops)
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widget.Label{}.Layout(gtx, textShaper, trackerFont, trackerFontSize, strings.ToUpper(fmt.Sprintf("%02x", c)))
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if active && cursorCol > 0 && songRow == cursorSongRow {
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paint.FillShape(gtx.Ops, trackerCursorColor, clip.Rect{Min: image.Pt((cursorCol-1)*10, 0), Max: image.Pt((cursorCol-1)*10+10, trackRowHeight)}.Op())
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}
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op.Offset(f32.Pt(-trackWidth/2-patmarkWidth, trackRowHeight)).Add(gtx.Ops)
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}
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}
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