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fix(tracker): when instrument panel is clicked, only change EditMode when instruments
Changing to always EditUnits was causing unnecessarily going back from EditParameters.
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@ -22,7 +22,7 @@ func (t *Tracker) layoutInstruments(gtx C) D {
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if !ok {
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if !ok {
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continue
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continue
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}
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}
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if e.Type == pointer.Press {
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if e.Type == pointer.Press && (t.EditMode != EditUnits && t.EditMode != EditParameters) {
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t.EditMode = EditUnits
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t.EditMode = EditUnits
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}
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}
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}
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}
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