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refactor!: rename SynthService to Synther and related types
The -er suffix is more idiomatic for single method interfaces, and the interface is not doing much more than converting the patch to a synth. Names were updated throughout the project to reflect this change. In particular, the "Service" in SynthService was not telling anything helpful.
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@ -29,7 +29,7 @@ type (
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recordingFrames int
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recordingEvents []PlayerProcessEvent
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synthService sointu.SynthService
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synther sointu.Synther
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playerMessages chan<- PlayerMessage
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modelMessages <-chan interface{}
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}
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@ -85,11 +85,11 @@ type (
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const NUM_RENDER_TRIES = 10000
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func NewPlayer(synthService sointu.SynthService, playerMessages chan<- PlayerMessage, modelMessages <-chan interface{}) *Player {
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func NewPlayer(synther sointu.Synther, playerMessages chan<- PlayerMessage, modelMessages <-chan interface{}) *Player {
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p := &Player{
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playerMessages: playerMessages,
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modelMessages: modelMessages,
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synthService: synthService,
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synther: synther,
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volume: Volume{Average: [2]float64{1e-9, 1e-9}, Peak: [2]float64{1e-9, 1e-9}},
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}
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return p
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@ -308,10 +308,10 @@ func (p *Player) compileOrUpdateSynth() {
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}
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} else {
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var err error
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p.synth, err = p.synthService.Compile(p.patch, p.bpm)
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p.synth, err = p.synther.Synth(p.patch, p.bpm)
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if err != nil {
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p.synth = nil
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p.trySend(PlayerCrashMessage{fmt.Errorf("synthService.Compile: %w", err)})
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p.trySend(PlayerCrashMessage{fmt.Errorf("synther.Synth: %w", err)})
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return
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}
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for i := 0; i < 32; i++ {
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