fix(tracker): use non-blocking sends from Model to Player

This ensures that the GUI can never hang, even if the Player has
completely crashed.
This commit is contained in:
5684185+vsariola@users.noreply.github.com
2024-11-03 00:57:05 +02:00
parent 6337101985
commit 04deac5722
3 changed files with 20 additions and 25 deletions

View File

@ -204,7 +204,7 @@ func (m *Model) Undo() Action {
m.d = m.undoStack[len(m.undoStack)-1]
m.undoStack = m.undoStack[:len(m.undoStack)-1]
m.prevUndoKind = ""
(*Model)(m).send(m.d.Song.Copy())
trySend(m.broker.ToPlayer, any(m.d.Song.Copy()))
},
}
}
@ -221,7 +221,7 @@ func (m *Model) Redo() Action {
m.d = m.redoStack[len(m.redoStack)-1]
m.redoStack = m.redoStack[:len(m.redoStack)-1]
m.prevUndoKind = ""
(*Model)(m).send(m.d.Song.Copy())
trySend(m.broker.ToPlayer, any(m.d.Song.Copy()))
},
}
}
@ -311,7 +311,7 @@ func (m *Model) PlayCurrentPos() Action {
m.setPanic(false)
m.setLoop(Loop{})
m.playing = true
m.send(StartPlayMsg{m.d.Cursor.SongPos})
trySend(m.broker.ToPlayer, any(StartPlayMsg{m.d.Cursor.SongPos}))
},
}
}
@ -323,7 +323,7 @@ func (m *Model) PlaySongStart() Action {
m.setPanic(false)
m.setLoop(Loop{})
m.playing = true
m.send(StartPlayMsg{})
trySend(m.broker.ToPlayer, any(StartPlayMsg{}))
},
}
}
@ -338,7 +338,7 @@ func (m *Model) PlaySelected() Action {
r := l.listRange()
newLoop := Loop{r.Start, r.End - r.Start}
m.setLoop(newLoop)
m.send(StartPlayMsg{sointu.SongPos{OrderRow: r.Start, PatternRow: 0}})
trySend(m.broker.ToPlayer, any(StartPlayMsg{sointu.SongPos{OrderRow: r.Start, PatternRow: 0}}))
},
}
}
@ -353,7 +353,7 @@ func (m *Model) PlayFromLoopStart() Action {
return
}
m.playing = true
m.send(StartPlayMsg{sointu.SongPos{OrderRow: m.loop.Start, PatternRow: 0}})
trySend(m.broker.ToPlayer, any(StartPlayMsg{sointu.SongPos{OrderRow: m.loop.Start, PatternRow: 0}}))
},
}
}
@ -368,7 +368,7 @@ func (m *Model) StopPlaying() Action {
return
}
m.playing = false
(*Model)(m).send(IsPlayingMsg{false})
trySend(m.broker.ToPlayer, any(IsPlayingMsg{false}))
},
}
}
@ -510,13 +510,13 @@ func (m *Model) completeAction(checkSave bool) {
func (m *Model) setPanic(val bool) {
if m.panic != val {
m.panic = val
m.send(PanicMsg{val})
trySend(m.broker.ToPlayer, any(PanicMsg{val}))
}
}
func (m *Model) setLoop(newLoop Loop) {
if m.loop != newLoop {
m.loop = newLoop
m.send(newLoop)
trySend(m.broker.ToPlayer, any(newLoop))
}
}