fix(tracker): use non-blocking sends from Model to Player

This ensures that the GUI can never hang, even if the Player has
completely crashed.
This commit is contained in:
5684185+vsariola@users.noreply.github.com 2024-11-03 00:57:05 +02:00
parent 6337101985
commit 04deac5722
3 changed files with 20 additions and 25 deletions

View File

@ -204,7 +204,7 @@ func (m *Model) Undo() Action {
m.d = m.undoStack[len(m.undoStack)-1]
m.undoStack = m.undoStack[:len(m.undoStack)-1]
m.prevUndoKind = ""
(*Model)(m).send(m.d.Song.Copy())
trySend(m.broker.ToPlayer, any(m.d.Song.Copy()))
},
}
}
@ -221,7 +221,7 @@ func (m *Model) Redo() Action {
m.d = m.redoStack[len(m.redoStack)-1]
m.redoStack = m.redoStack[:len(m.redoStack)-1]
m.prevUndoKind = ""
(*Model)(m).send(m.d.Song.Copy())
trySend(m.broker.ToPlayer, any(m.d.Song.Copy()))
},
}
}
@ -311,7 +311,7 @@ func (m *Model) PlayCurrentPos() Action {
m.setPanic(false)
m.setLoop(Loop{})
m.playing = true
m.send(StartPlayMsg{m.d.Cursor.SongPos})
trySend(m.broker.ToPlayer, any(StartPlayMsg{m.d.Cursor.SongPos}))
},
}
}
@ -323,7 +323,7 @@ func (m *Model) PlaySongStart() Action {
m.setPanic(false)
m.setLoop(Loop{})
m.playing = true
m.send(StartPlayMsg{})
trySend(m.broker.ToPlayer, any(StartPlayMsg{}))
},
}
}
@ -338,7 +338,7 @@ func (m *Model) PlaySelected() Action {
r := l.listRange()
newLoop := Loop{r.Start, r.End - r.Start}
m.setLoop(newLoop)
m.send(StartPlayMsg{sointu.SongPos{OrderRow: r.Start, PatternRow: 0}})
trySend(m.broker.ToPlayer, any(StartPlayMsg{sointu.SongPos{OrderRow: r.Start, PatternRow: 0}}))
},
}
}
@ -353,7 +353,7 @@ func (m *Model) PlayFromLoopStart() Action {
return
}
m.playing = true
m.send(StartPlayMsg{sointu.SongPos{OrderRow: m.loop.Start, PatternRow: 0}})
trySend(m.broker.ToPlayer, any(StartPlayMsg{sointu.SongPos{OrderRow: m.loop.Start, PatternRow: 0}}))
},
}
}
@ -368,7 +368,7 @@ func (m *Model) StopPlaying() Action {
return
}
m.playing = false
(*Model)(m).send(IsPlayingMsg{false})
trySend(m.broker.ToPlayer, any(IsPlayingMsg{false}))
},
}
}
@ -510,13 +510,13 @@ func (m *Model) completeAction(checkSave bool) {
func (m *Model) setPanic(val bool) {
if m.panic != val {
m.panic = val
m.send(PanicMsg{val})
trySend(m.broker.ToPlayer, any(PanicMsg{val}))
}
}
func (m *Model) setLoop(newLoop Loop) {
if m.loop != newLoop {
m.loop = newLoop
m.send(newLoop)
trySend(m.broker.ToPlayer, any(newLoop))
}
}

View File

@ -72,7 +72,7 @@ func (m *IsRecording) Value() bool { return (*Model)(m).recording }
func (m *IsRecording) setValue(val bool) {
m.recording = val
m.instrEnlarged = val
(*Model)(m).send(RecordingMsg{val})
trySend(m.broker.ToPlayer, any(RecordingMsg{val}))
}
func (m *IsRecording) Enabled() bool { return true }
@ -84,9 +84,9 @@ func (m *Playing) setValue(val bool) {
m.playing = val
if m.playing {
(*Model)(m).setPanic(false)
(*Model)(m).send(StartPlayMsg{m.d.Cursor.SongPos})
trySend(m.broker.ToPlayer, any(StartPlayMsg{m.d.Cursor.SongPos}))
} else {
(*Model)(m).send(IsPlayingMsg{val})
trySend(m.broker.ToPlayer, any(IsPlayingMsg{val}))
}
}
func (m *Playing) Enabled() bool { return m.playing || !m.instrEnlarged }

View File

@ -235,7 +235,7 @@ func (m *Model) change(kind string, t ChangeType, severity ChangeSeverity) func(
m.updatePatternUseCount()
m.d.Cursor.SongPos = m.d.Song.Score.Clamp(m.d.Cursor.SongPos)
m.d.Cursor2.SongPos = m.d.Song.Score.Clamp(m.d.Cursor2.SongPos)
m.send(m.d.Song.Score.Copy())
trySend(m.broker.ToPlayer, any(m.d.Song.Score.Copy()))
}
if m.changeType&PatchChange != 0 {
m.fixIDCollisions()
@ -250,14 +250,14 @@ func (m *Model) change(kind string, t ChangeType, severity ChangeSeverity) func(
m.d.UnitIndex2 = clamp(m.d.UnitIndex2, 0, unitCount-1)
m.d.UnitSearching = false // if we change anything in the patch, reset the unit searching
m.d.UnitSearchString = ""
m.send(m.d.Song.Patch.Copy())
trySend(m.broker.ToPlayer, any(m.d.Song.Patch.Copy()))
}
if m.changeType&BPMChange != 0 {
m.send(BPMMsg{m.d.Song.BPM})
trySend(m.broker.ToPlayer, any(BPMMsg{m.d.Song.BPM}))
m.signalAnalyzer.SetBpm(m.d.Song.BPM)
}
if m.changeType&RowsPerBeatChange != 0 {
m.send(RowsPerBeatMsg{m.d.Song.RowsPerBeat})
trySend(m.broker.ToPlayer, any(RowsPerBeatMsg{m.d.Song.RowsPerBeat}))
}
m.undoSkipCounter++
var limit int
@ -338,7 +338,7 @@ func (m *Model) UnmarshalRecovery(bytes []byte) {
}
}
m.d.ChangedSinceRecovery = false
m.send(m.d.Song.Copy())
trySend(m.broker.ToPlayer, any(m.d.Song.Copy()))
m.updatePatternUseCount()
}
@ -391,18 +391,18 @@ func (m *Model) Broker() *Broker { return m.broker }
func (m *Model) TrackNoteOn(track int, note byte) (id NoteID) {
id = NoteID{IsInstr: false, Track: track, Note: note, model: m}
m.send(NoteOnMsg{id})
trySend(m.broker.ToPlayer, any(NoteOnMsg{id}))
return id
}
func (m *Model) InstrNoteOn(instr int, note byte) (id NoteID) {
id = NoteID{IsInstr: true, Instr: instr, Note: note, model: m}
m.send(NoteOnMsg{id})
trySend(m.broker.ToPlayer, any(NoteOnMsg{id}))
return id
}
func (n NoteID) NoteOff() {
n.model.send(NoteOffMsg{n})
trySend(n.model.broker.ToPlayer, any(NoteOffMsg{n}))
}
func (m *Model) FindUnit(id int) (instrIndex, unitIndex int, err error) {
@ -434,11 +434,6 @@ func (m *Model) resetSong() {
m.d.ChangedSinceSave = false
}
// send sends a message to the player
func (m *Model) send(message interface{}) {
m.broker.ToPlayer <- message
}
func (m *Model) maxID() int {
maxID := 0
for _, instr := range m.d.Song.Patch {