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README
14
README
@ -35,13 +35,13 @@ Code definitions for 1d complex FFTs are in kiss_fft.c.
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You can do other cool stuff with the extras you'll find in tools/
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* arbitrary dimension FFTs (complex only currently, apologies to Steve DeKorte -- mebbe next time )
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* real FFTs
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* fast convolution filtering
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* arbitrary dimension complex FFTs
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* 1-d real FFTs
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* fast convolution FIR filtering
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* spectrum image creation
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The core fft and most tools/ code can be compiled to use float, double
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or 16bit short samples. The default is float.
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or Q15 short samples. The default is float.
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BACKGROUND:
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@ -57,7 +57,7 @@ a well respected and highly optimized fft library. I don't want to criticize
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this great library, so let's call it FFT_BRANDX.
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During this process, I learned:
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1. FFT_BRANDX has more than 100K lines of code. The core of kiss_fft is about 500 lines (cpx 1-d).
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1. FFT_BRANDX has more than 100K lines of code. The core of kiss_fft is about 500 lines (cpx 1-d).
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2. It took me an embarrassingly long time to get FFT_BRANDX working.
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3. A simple program using FFT_BRANDX is 522KB. A similar program using kiss_fft is 18KB.
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4. FFT_BRANDX is roughly twice as fast as KISS FFT.
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@ -86,11 +86,10 @@ UNDER THE HOOD:
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No scaling is done. Optimized butterflies are used for factors 2,3,4, and 5.
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The real optimization code only works for even length ffts. It does two half-length
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FFTs in parallel (packed into real&imag) then twiddles.
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FFTs in parallel (packed into real&imag), and then combines them via twiddling.
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The fast convolution filtering uses the overlap-scrap method, slightly
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modified to put the scrap at the tail.
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LICENSE:
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BSD, see COPYING for details. Basically, "free to use&change, give credit where due, no guarantees"
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@ -105,7 +104,6 @@ TODO:
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*) Make doc describing the overlap (tail) scrap fast convolution filtering in kiss_fastfir.c
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*) Test all the ./tools/ code with fixed point (kiss_fastfir.c doesn't work, maybe others)
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AUTHOR:
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Mark Borgerding
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Mark@Borgerding.net
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