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https://github.com/mborgerding/kissfft.git
synced 2025-06-04 01:28:23 -04:00
slight code cleanup, comments
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52
kiss_fft.c
52
kiss_fft.c
@ -16,26 +16,20 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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#include <stdio.h>
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#include <math.h>
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#include <memory.h>
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/* kiss_fft.h
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defines kiss_fft_scalar as either short or a float type
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and defines
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typedef struct { kiss_fft_scalar r; kiss_fft_scalar i; }kiss_fft_cpx; */
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#include "kiss_fft.h"
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/*try this, you might get a speed improvement*/
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/* Try static inline. Who knows? You might get a speed improvement. I didn't. YMMV */
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#if 0
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# define FUNCDECL static inline
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#else
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# define FUNCDECL
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#endif
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/*
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* kiss_fft.h
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* defines kiss_fft_scalar as either short or a float type
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* and defines
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* typedef struct {
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* kiss_fft_scalar r;
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* kiss_fft_scalar i;
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* }kiss_fft_cpx;
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*/
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typedef struct {
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int nfft;
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int inverse;
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@ -46,20 +40,20 @@ typedef struct {
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}kiss_fft_state;
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#ifdef FIXED_POINT
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# define C_MUL(m,a,b) \
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do{ (m).r = ( ( (a).r*(b).r - (a).i*(b).i) + (1<<14) ) >> 15;\
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(m).i = ( ( (a).r*(b).i + (a).i*(b).r) + (1<<14) ) >> 15;\
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}while(0)
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# define C_FIXDIV(c,div) \
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do{ (c).r /= div; (c).i /=div; }while(0)
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#define C_MUL_SCALAR(m,s) \
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do{ (m).r = ( (m).r * (s) + (1<<14) ) >> 15;\
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(m).i = ( (m).i * (s) + (1<<14) ) >> 15;\
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}while(0)
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#else /* not FIXED_POINT*/
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#define C_MUL_SCALAR(m,s) \
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do{ (m).r *= (s);\
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(m).i *= (s);\
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@ -68,6 +62,7 @@ typedef struct {
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#define C_MUL(m,a,b) \
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do{ (m).r = (a).r*(b).r - (a).i*(b).i;\
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(m).i = (a).r*(b).i + (a).i*(b).r; }while(0)
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#endif
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#define C_ADD( res, a,b)\
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@ -80,9 +75,9 @@ typedef struct {
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do { (res).r -= (a).r; (res).i -= (a).i; }while(0)
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#define C_ROTADDTO(sum,c,q) \
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do{ switch (q) {\
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case 0: (sum).r += (c).r; (sum).i += (c).i; break;\
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case 0: C_ADDTO(sum,c); break;\
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case 1: (sum).r += (c).i; (sum).i -= (c).r; break;\
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case 2: (sum).r -= (c).r; (sum).i -= (c).i; break;\
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case 2: C_SUBFROM(sum,c); break;\
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case 3: (sum).r -= (c).i; (sum).i += (c).r; break;\
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} }while(0)
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@ -157,9 +152,9 @@ void bfly3(
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scratch[4].r = scratch[5].r - scratch[6].i;
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scratch[4].i = scratch[5].i + scratch[6].r;
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C_ADD( *Fout1, scratch[0] , scratch[4] );
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scratch[4].r = scratch[5].r + scratch[6].i;
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scratch[4].i = scratch[5].i - scratch[6].r;
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C_ADD( *Fout2, scratch[0] , scratch[4] );
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*Fout2 = *Fout1;
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Fout2->r += 2*scratch[6].i;
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Fout2->i -= 2*scratch[6].r;
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++Fout0;++Fout1;++Fout2;
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}
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}
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@ -326,7 +321,8 @@ void * kiss_fft_alloc(int nfft,int inverse_fft)
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}
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while (nfft>1) {
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const int primes[] = {4,2,3,5,7,11,13,17,-1};
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/* If you add a new radix, don't forget to put it here */
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const int primes[] = {4,2,3,-1};
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int p=nfft;
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i=0;
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while ( primes[i] != -1 ) {
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@ -342,22 +338,6 @@ void * kiss_fft_alloc(int nfft,int inverse_fft)
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++nstages;
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}
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/* reverse the factors list so that the 2s are packed to the back*/
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nfft=st->nfft;
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for ( i=0 ; i< nstages ;i+=2 ) {
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int p;
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p = st->factors[i];
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st->factors[i] = st->factors[ 2*nstages-i-2];
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st->factors[2*nstages-i-2 ] = p;
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}
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for ( i=0 ; i< nstages*2 ;i+=2 ) {
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nfft /= st->factors[i];
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st->factors[i+1] = nfft;
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}
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memset(st->tmpbuf,0,sizeof(kiss_fft_cpx)*nfft);
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return st;
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}
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