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https://github.com/yokemura/Magical8bitPlug2.git
synced 2025-06-03 00:58:05 -04:00
Added 'bend resolution' slider
This allows for pitch bend to be quantized into semitones (or smaller increments) for a more 'chipped' feel.
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@ -59,7 +59,10 @@ AdvancedParamsComponent::AdvancedParamsComponent (Magical8bitPlug2AudioProcessor
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coarseOrFineChoice.reset (new ChoiceComponent (p, "pitchSequenceMode_raw", "Resolution"));
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addAndMakeVisible (coarseOrFineChoice.get());
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coarseOrFineChoice->setName ("Coarse or fine");
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bendResolutionSlider.reset(new SliderComponent(p, "bendResolution", "Bend Reso"));
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addAndMakeVisible(bendResolutionSlider.get());
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bendResolutionSlider->setName("bend resolution component");
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//[UserPreSize]
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//[/UserPreSize]
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@ -109,6 +112,7 @@ void AdvancedParamsComponent::resized()
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pitchCompo->setBounds (0, 82, getWidth() - 204, 56);
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dutyCompo->setBounds (0, 138, getWidth() - 160, 56);
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coarseOrFineChoice->setBounds (getWidth() - 4 - 200, 86, 200, 28);
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bendResolutionSlider->setBounds(0, 200, getWidth() - 50, 80);
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//[UserResized] Add your own custom resize handling here..
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//[/UserResized]
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}
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@ -23,6 +23,7 @@
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#include "../JuceLibraryCode/JuceHeader.h"
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#include "CustomEnvelopeComponent.h"
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#include "ChoiceComponent.h"
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#include "SliderComponent.h"
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//[/Headers]
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@ -62,6 +63,7 @@ private:
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std::unique_ptr<CustomEnvelopeComponent> pitchCompo;
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std::unique_ptr<CustomEnvelopeComponent> dutyCompo;
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std::unique_ptr<ChoiceComponent> coarseOrFineChoice;
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std::unique_ptr<SliderComponent> bendResolutionSlider;
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//==============================================================================
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@ -156,7 +156,7 @@ struct
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+ genericControlHeight * 4;
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const int advCompoHeight = componentMargin * 2
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+ indexHeight
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+ customEnvelopeHeight * 3;
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+ customEnvelopeHeight * 4;
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const int totalHeight (bool isAdvOptOn, bool isMono)
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{
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int retHeight = topMargin
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@ -121,7 +121,10 @@ Magical8bitPlug2AudioProcessor::Magical8bitPlug2AudioProcessor()
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std::make_unique<AudioParameterBool> ("isVolumeSequenceEnabled_raw", "Enabled", false),
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std::make_unique<AudioParameterBool> ("isPitchSequenceEnabled_raw", "Enabled", false),
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std::make_unique<AudioParameterBool> ("isDutySequenceEnabled_raw", "Enabled", false),
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std::make_unique<AudioParameterChoice> ("pitchSequenceMode_raw", "Mode", StringArray ({"Coarse", "Fine"}), 0)
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std::make_unique<AudioParameterChoice> ("pitchSequenceMode_raw", "Mode", StringArray ({"Coarse", "Fine"}), 0),
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//Pitch steps
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//0 is max resolution, 1 will cause pitch bend to only work in semitones
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std::make_unique<AudioParameterFloat> ("bendResolution", "Bend Resolution", 0.0f, 1.0f, 1.0f)
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}
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)
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, settingRefs (¶meters)
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@ -7,7 +7,7 @@
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==============================================================================
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*/
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#pragma once
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#include "TonalVoice.h"
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@ -146,6 +146,8 @@ struct SettingRefs
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float* isPitchSequenceEnabled_raw = nullptr;
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float* isDutySequenceEnabled_raw = nullptr;
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float* pitchSequenceMode_raw = nullptr;
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//pitch resolution
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float* bendResolution = nullptr;
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FrameSequence volumeSequence;
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FrameSequence pitchSequence;
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@ -223,6 +225,7 @@ struct SettingRefs
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isPitchSequenceEnabled_raw = (float*) parameters->getRawParameterValue ("isPitchSequenceEnabled_raw");
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isDutySequenceEnabled_raw = (float*) parameters->getRawParameterValue ("isDutySequenceEnabled_raw");
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pitchSequenceMode_raw = (float*) parameters->getRawParameterValue ("pitchSequenceMode_raw");
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//Pitch resolution
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bendResolution = (float*) parameters->getRawParameterValue("bendResolution");
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}
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};
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@ -79,7 +79,6 @@ void TonalVoice::calculateAngleDelta()
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+ currentAutoBendAmount
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+ vibratoAmount
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+ finePitchInSeq;
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auto cyclesPerSecond = noteNoToHeltzDouble (noteNoInDouble);
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auto cyclesPerSample = cyclesPerSecond / getSampleRate();
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@ -203,6 +202,8 @@ void TonalVoice::shiftNoteBuffer(int index) {
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double TonalVoice::noteNoToHeltzDouble (double noteNoInDouble, const double frequencyOfA)
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{
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double resolution = 1.0 - (*settingRefs->bendResolution); //in the equation, 0 is max res and 1 is 1 semitone
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noteNoInDouble = floor(noteNoInDouble/resolution)*resolution;
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return frequencyOfA * std::pow (2.0, (noteNoInDouble - 69) / 12.0);
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}
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