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7zip
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Fixed bundle reading for Unity 5.3+ bundles with LZMA
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2016-09-14 18:49:13 +08:00 |
FMOD Studio API
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update FMOD Studio API to version 0.1.7.16 and fixed bug
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2016-08-15 16:18:43 +08:00 |
library
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Added 32bit ManagedFbx.dll (#32)
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2017-03-07 23:30:50 +08:00 |
Properties
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support use asset original name when display and export
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2017-04-01 04:28:46 +08:00 |
Resources
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fixed some bug
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2016-11-08 20:31:07 +08:00 |
Unity Classes
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support use asset original name when display and export
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2017-04-01 04:28:46 +08:00 |
Unity Studio Classes
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support use asset original name when display and export
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2017-04-01 04:28:46 +08:00 |
AboutBox.cs
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Initial commit
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2015-10-30 04:41:37 +02:00 |
AboutBox.Designer.cs
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Support the 'UnityFS' asset bundle type and a lot of change
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2016-08-02 23:11:14 +08:00 |
AboutBox.resx
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Initial commit
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2015-10-30 04:41:37 +02:00 |
app.config
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support use asset original name when display and export
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2017-04-01 04:28:46 +08:00 |
ExportOptions.cs
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clean up code
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2017-02-20 15:38:04 +08:00 |
ExportOptions.Designer.cs
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clean up code
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2017-02-20 15:38:04 +08:00 |
ExportOptions.resx
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- export mesh deformers with dummies or bones
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2015-11-11 19:59:28 +02:00 |
fs.glsl
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Mesh Preview Support (#26)
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2017-02-25 18:04:05 +08:00 |
GOHierarchy.cs
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Initial commit
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2015-10-30 04:41:37 +02:00 |
Program.cs
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Move file
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2017-02-26 01:40:14 +08:00 |
Unity Studio.csproj
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support use asset original name when display and export
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2017-04-01 04:28:46 +08:00 |
UnityStudioForm.cs
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support use asset original name when display and export
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2017-04-01 04:28:46 +08:00 |
UnityStudioForm.Designer.cs
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support use asset original name when display and export
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2017-04-01 04:28:46 +08:00 |
UnityStudioForm.resx
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Support Wii U Asset
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2017-02-24 15:39:06 +08:00 |
vs.glsl
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Mesh Preview Support (#26)
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2017-02-25 18:04:05 +08:00 |