AssetStudio/Unity Studio
2016-09-02 12:50:55 +08:00
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7zip Support the 'UnityFS' asset bundle type and a lot of change 2016-08-02 23:11:14 +08:00
FMOD Studio API update FMOD Studio API to version 0.1.7.16 and fixed bug 2016-08-15 16:18:43 +08:00
library add 64 bit DLL 2016-08-15 18:08:02 +08:00
Properties - remove "Unique exported filenames" option (assets of the same name will always add a unique numeric identifier) 2016-08-13 08:20:38 +08:00
Resources - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
Unity Classes fixed some bug 2016-09-02 12:50:55 +08:00
AboutBox1.cs Initial commit 2015-10-30 04:41:37 +02:00
AboutBox1.Designer.cs Initial commit 2015-10-30 04:41:37 +02:00
AboutBox1.resx Initial commit 2015-10-30 04:41:37 +02:00
AboutBox.cs Initial commit 2015-10-30 04:41:37 +02:00
AboutBox.Designer.cs Support the 'UnityFS' asset bundle type and a lot of change 2016-08-02 23:11:14 +08:00
AboutBox.resx Initial commit 2015-10-30 04:41:37 +02:00
app.config - remove "Unique exported filenames" option (assets of the same name will always add a unique numeric identifier) 2016-08-13 08:20:38 +08:00
AssetPreloadData.cs - new streamlined and modular code for exporting assets 2015-11-23 22:33:42 +02:00
AssetsFile.cs - remove "Unique exported filenames" option (assets of the same name will always add a unique numeric identifier) 2016-08-13 08:20:38 +08:00
BundleFile.cs support the 'UnityFS' asset bundle type with LZMA compression (not tested) 2016-08-15 13:16:11 +08:00
ClassIDReference.cs Unity 5 support 2015-11-02 10:11:26 +02:00
EndianStream.cs - fixed bug when attempting to preview unsupported fonts 2015-11-03 14:59:26 +02:00
ExportOptions.cs Support the 'UnityFS' asset bundle type and a lot of change 2016-08-02 23:11:14 +08:00
ExportOptions.Designer.cs try to fix "PlayerSettings" on Unity 5.3.x 2016-08-06 18:20:25 +08:00
ExportOptions.resx - export mesh deformers with dummies or bones 2015-11-11 19:59:28 +02:00
GOHierarchy.cs Initial commit 2015-10-30 04:41:37 +02:00
helpers.cs Unity 5 support 2015-11-02 10:11:26 +02:00
Lz4DecoderStream.cs Initial commit 2015-10-30 04:41:37 +02:00
Program.cs Initial commit 2015-10-30 04:41:37 +02:00
Unity Studio.csproj add 64 bit DLL 2016-08-15 18:08:02 +08:00
UnityStudioForm.cs Fixed bug if the asset has no name 2016-08-24 22:40:37 +08:00
UnityStudioForm.Designer.cs - remove "Unique exported filenames" option (assets of the same name will always add a unique numeric identifier) 2016-08-13 08:20:38 +08:00
UnityStudioForm.resx - remove "Unique exported filenames" option (assets of the same name will always add a unique numeric identifier) 2016-08-13 08:20:38 +08:00