AssetStudio/AssetStudioUtility
Dan Weatherford 08b7bfcf9a Fix blend shape export with multiple submeshes
Share a single vertex list between submeshes in the exported mesh, which
makes the blend target vertex list indices line up correctly.

As a bonus, the exported FBX file will be smaller for meshes with more
than one submesh, since we're not duplicating vertices anymore.
2021-06-20 00:18:22 -05:00
..
CSspv implemented SPIR-V shader export 2020-08-12 22:11:26 +08:00
FMOD Studio API Replace C++/CLI components with P/Invoke components (#562) 2020-08-06 10:35:50 +08:00
Libraries Refactor MonoBehaviour reading 2020-08-14 00:02:59 +08:00
Properties update to .net framework 4.7.2 2020-03-27 21:42:40 +08:00
Smolv implemented SPIR-V shader export 2020-08-12 22:11:26 +08:00
AssemblyLoader.cs Fix get class from divided UnityEngine.dll 2020-08-14 01:31:49 +08:00
AssetStudioUtility.csproj Fixed #609 2021-01-15 03:43:52 +08:00
AudioClipConverter.cs Fix if AudioClip does not contain subsound. Close #672 2021-01-15 05:39:45 +08:00
ModelConverter.cs Fix blend shape export with multiple submeshes 2021-06-20 00:18:22 -05:00
ModelExporter.cs add more options for export model 2019-07-28 18:55:08 +08:00
MonoBehaviourConverter.cs Improve SerializedFile reading. 2021-05-28 22:23:07 +08:00
MyAssemblyResolver.cs Refactor MonoBehaviour reading 2020-08-14 00:02:59 +08:00
SerializedTypeHelper.cs Refactor MonoBehaviour reading 2020-08-14 00:02:59 +08:00
ShaderConverter.cs Fix Shader reading. Close #720 2021-05-29 05:11:05 +08:00
SpirVShaderConverter.cs implemented SPIR-V shader export 2020-08-12 22:11:26 +08:00
SpriteHelper.cs improved Sprite export 2021-01-14 19:27:57 +08:00
Texture2DConverter.cs Fixed #570 2020-08-06 13:31:17 +08:00
Texture2DExtensions.cs refactor Texture2D convert 2020-03-24 06:41:58 +08:00
TGASharpLib.cs Fixed #609 2021-01-15 03:43:52 +08:00
TypeDefinitionConverter.cs Support exporting MonoBehaviour to json. Close #477 2020-08-14 15:45:48 +08:00