AssetStudio/UnityStudio/StudioClasses/AssetPreloadData.cs
2018-03-28 06:29:28 +08:00

37 lines
815 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Windows.Forms;
namespace UnityStudio
{
public class AssetPreloadData : ListViewItem
{
public long m_PathID;
public uint Offset;
public int Size;
public ClassIDReference Type;
public int Type1;
public int Type2;
public string TypeString;
public int fullSize;
public string InfoText;
public string extension;
public AssetsFile sourceFile;
public string uniqueID;
public EndianBinaryReader Reader
{
get
{
var reader = sourceFile.assetsFileReader;
reader.Position = Offset;
return reader;
}
}
}
}