some changes

This commit is contained in:
Perfare 2018-03-28 06:29:28 +08:00
parent f87390cc2b
commit e5104d5cc7
14 changed files with 493 additions and 517 deletions

View File

@ -300,4 +300,35 @@ namespace UnityStudio
}
}
}
public enum AudioType
{
UNKNOWN,
ACC,
AIFF,
IT = 10,
MOD = 12,
MPEG,
OGGVORBIS,
S3M = 17,
WAV = 20,
XM,
XMA,
VAG,
AUDIOQUEUE
}
public enum AudioCompressionFormat
{
PCM,
Vorbis,
ADPCM,
MP3,
VAG,
HEVAG,
XMA,
AAC,
GCADPCM,
ATRAC9
}
}

View File

@ -775,4 +775,65 @@ namespace UnityStudio
dwABitMask = -16777216;
}
}
public enum TextureFormat
{
Alpha8 = 1,
ARGB4444,
RGB24,
RGBA32,
ARGB32,
RGB565 = 7,
R16 = 9,
DXT1,
DXT5 = 12,
RGBA4444,
BGRA32,
RHalf,
RGHalf,
RGBAHalf,
RFloat,
RGFloat,
RGBAFloat,
YUY2,
RGB9e5Float,
BC4 = 26,
BC5,
BC6H = 24,
BC7,
DXT1Crunched = 28,
DXT5Crunched,
PVRTC_RGB2,
PVRTC_RGBA2,
PVRTC_RGB4,
PVRTC_RGBA4,
ETC_RGB4,
ATC_RGB4,
ATC_RGBA8,
EAC_R = 41,
EAC_R_SIGNED,
EAC_RG,
EAC_RG_SIGNED,
ETC2_RGB,
ETC2_RGBA1,
ETC2_RGBA8,
ASTC_RGB_4x4,
ASTC_RGB_5x5,
ASTC_RGB_6x6,
ASTC_RGB_8x8,
ASTC_RGB_10x10,
ASTC_RGB_12x12,
ASTC_RGBA_4x4,
ASTC_RGBA_5x5,
ASTC_RGBA_6x6,
ASTC_RGBA_8x8,
ASTC_RGBA_10x10,
ASTC_RGBA_12x12,
ETC_RGB4_3DS,
ETC_RGBA8_3DS,
RG16,
R8,
ETC_RGB4Crunched,
ETC2_RGBA8Crunched,
}
}

View File

@ -11,6 +11,7 @@ namespace UnityStudio
public long m_PathID;
public uint Offset;
public int Size;
public ClassIDReference Type;
public int Type1;
public int Type2;

View File

@ -12,7 +12,7 @@ namespace UnityStudio
{
public EndianBinaryReader assetsFileReader;
public string filePath;
public string bundlePath;
public string parentPath;
public string fileName;
public string upperFileName;
public int fileGen;
@ -220,7 +220,7 @@ namespace UnityStudio
assetsFileReader.endian = EndianType.LittleEndian;
}
platformStr = Enum.TryParse(platform.ToString(), out BuildTarget buildTarget) ? buildTarget.ToString() : "Unknown Platform";
platformStr = Enum.IsDefined(typeof(BuildTarget), platform) ? ((BuildTarget)platform).ToString() : "Unknown Platform";
int baseCount = assetsFileReader.ReadInt32();
for (int i = 0; i < baseCount; i++)
@ -292,13 +292,15 @@ namespace UnityStudio
//but not the last!
}
if (ClassIDReference.Names.TryGetValue(asset.Type2, out var typeString))
if (Enum.IsDefined(typeof(ClassIDReference), asset.Type2))
{
asset.TypeString = typeString;
asset.Type = (ClassIDReference)asset.Type2;
asset.TypeString = asset.Type.ToString();
}
else
{
asset.TypeString = "Unknown Type " + asset.Type2;
asset.Type = ClassIDReference.UnknownType;
asset.TypeString = "UnknownType " + asset.Type2;
}
asset.uniqueID = i.ToString(assetIDfmt);
@ -309,7 +311,7 @@ namespace UnityStudio
preloadTable.Add(asset.m_PathID, asset);
#region read BuildSettings to get version for unity 2.x files
if (asset.Type2 == 141 && fileGen == 6)
if (asset.Type == ClassIDReference.BuildSettings && fileGen == 6)
{
long nextAsset = assetsFileReader.Position;

View File

@ -0,0 +1,46 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UnityStudio
{
public enum BuildTarget
{
DashboardWidget = 1,
StandaloneOSX = 2,
StandaloneOSXPPC = 3,
StandaloneOSXIntel = 4,
StandaloneWindows,
WebPlayer,
WebPlayerStreamed,
Wii = 8,
iOS = 9,
PS3,
XBOX360,
Android = 13,
StandaloneGLESEmu = 14,
NaCl = 16,
StandaloneLinux = 17,
FlashPlayer = 18,
StandaloneWindows64 = 19,
WebGL,
WSAPlayer,
StandaloneLinux64 = 24,
StandaloneLinuxUniversal,
WP8Player,
StandaloneOSXIntel64,
BlackBerry,
Tizen,
PSP2,
PS4,
PSM,
XboxOne,
SamsungTV,
N3DS,
WiiU,
tvOS,
Switch,
NoTarget = -2
}
}

View File

@ -1,277 +1,272 @@
using System.Collections.Generic;
namespace UnityStudio
namespace UnityStudio
{
public static class ClassIDReference
public enum ClassIDReference
{
public static Dictionary<int, string> Names = new Dictionary<int, string>()
{
{1, "GameObject"},
{2, "Component"},
{3, "LevelGameManager"},
{4, "Transform"},
{5, "TimeManager"},
{6, "GlobalGameManager"},
{8, "Behaviour"},
{9, "GameManager"},
{11, "AudioManager"},
{12, "ParticleAnimator"},
{13, "InputManager"},
{15, "EllipsoidParticleEmitter"},
{17, "Pipeline"},
{18, "EditorExtension"},
{19, "Physics2DSettings"},
{20, "Camera"},
{21, "Material"},
{23, "MeshRenderer"},
{25, "Renderer"},
{26, "ParticleRenderer"},
{27, "Texture"},
{28, "Texture2D"},
{29, "SceneSettings"},
{30, "GraphicsSettings"},
{33, "MeshFilter"},
{41, "OcclusionPortal"},
{43, "Mesh"},
{45, "Skybox"},
{47, "QualitySettings"},
{48, "Shader"},
{49, "TextAsset"},
{50, "Rigidbody2D"},
{51, "Physics2DManager"},
{53, "Collider2D"},
{54, "Rigidbody"},
{55, "PhysicsManager"},
{56, "Collider"},
{57, "Joint"},
{58, "CircleCollider2D"},
{59, "HingeJoint"},
{60, "PolygonCollider2D"},
{61, "BoxCollider2D"},
{62, "PhysicsMaterial2D"},
{64, "MeshCollider"},
{65, "BoxCollider"},
{66, "SpriteCollider2D"},
{68, "EdgeCollider2D"},
{70, "CapsuleCollider2D"},
{72, "ComputeShader"},
{74, "AnimationClip"},
{75, "ConstantForce"},
{76, "WorldParticleCollider"},
{78, "TagManager"},
{81, "AudioListener"},
{82, "AudioSource"},
{83, "AudioClip"},
{84, "RenderTexture"},
{86, "CustomRenderTexture"},
{87, "MeshParticleEmitter"},
{88, "ParticleEmitter"},
{89, "Cubemap"},
{90, "Avatar"},
{91, "AnimatorController"},
{92, "GUILayer"},
{93, "RuntimeAnimatorController"},
{94, "ScriptMapper"},
{95, "Animator"},
{96, "TrailRenderer"},
{98, "DelayedCallManager"},
{102, "TextMesh"},
{104, "RenderSettings"},
{108, "Light"},
{109, "CGProgram"},
{110, "BaseAnimationTrack"},
{111, "Animation"},
{114, "MonoBehaviour"},
{115, "MonoScript"},
{116, "MonoManager"},
{117, "Texture3D"},
{118, "NewAnimationTrack"},
{119, "Projector"},
{120, "LineRenderer"},
{121, "Flare"},
{122, "Halo"},
{123, "LensFlare"},
{124, "FlareLayer"},
{125, "HaloLayer"},
{126, "NavMeshAreas"},
{127, "HaloManager"},
{128, "Font"},
{129, "PlayerSettings"},
{130, "NamedObject"},
{131, "GUITexture"},
{132, "GUIText"},
{133, "GUIElement"},
{134, "PhysicMaterial"},
{135, "SphereCollider"},
{136, "CapsuleCollider"},
{137, "SkinnedMeshRenderer"},
{138, "FixedJoint"},
{140, "RaycastCollider"},
{141, "BuildSettings"},
{142, "AssetBundle"},
{143, "CharacterController"},
{144, "CharacterJoint"},
{145, "SpringJoint"},
{146, "WheelCollider"},
{147, "ResourceManager"},
{148, "NetworkView"},
{149, "NetworkManager"},
{150, "PreloadData"},
{152, "MovieTexture"},
{153, "ConfigurableJoint"},
{154, "TerrainCollider"},
{155, "MasterServerInterface"},
{156, "TerrainData"},
{157, "LightmapSettings"},
{158, "WebCamTexture"},
{159, "EditorSettings"},
{160, "InteractiveCloth"},
{161, "ClothRenderer"},
{162, "EditorUserSettings"},
{163, "SkinnedCloth"},
{164, "AudioReverbFilter"},
{165, "AudioHighPassFilter"},
{166, "AudioChorusFilter"},
{167, "AudioReverbZone"},
{168, "AudioEchoFilter"},
{169, "AudioLowPassFilter"},
{170, "AudioDistortionFilter"},
{171, "SparseTexture"},
{180, "AudioBehaviour"},
{181, "AudioFilter"},
{182, "WindZone"},
{183, "Cloth"},
{184, "SubstanceArchive"},
{185, "ProceduralMaterial"},
{186, "ProceduralTexture"},
{187, "Texture2DArray"},
{188, "CubemapArray"},
{191, "OffMeshLink"},
{192, "OcclusionArea"},
{193, "Tree"},
{194, "NavMeshObsolete"},
{195, "NavMeshAgent"},
{196, "NavMeshSettings"},
{197, "LightProbesLegacy"},
{198, "ParticleSystem"},
{199, "ParticleSystemRenderer"},
{200, "ShaderVariantCollection"},
{205, "LODGroup"},
{206, "BlendTree"},
{207, "Motion"},
{208, "NavMeshObstacle"},
{210, "TerrainInstance"},
{212, "SpriteRenderer"},
{213, "Sprite"},
{214, "CachedSpriteAtlas"},
{215, "ReflectionProbe"},
{216, "ReflectionProbes"},
{218, "Terrain"},
{220, "LightProbeGroup"},
{221, "AnimatorOverrideController"},
{222, "CanvasRenderer"},
{223, "Canvas"},
{224, "RectTransform"},
{225, "CanvasGroup"},
{226, "BillboardAsset"},
{227, "BillboardRenderer"},
{228, "SpeedTreeWindAsset"},
{229, "AnchoredJoint2D"},
{230, "Joint2D"},
{231, "SpringJoint2D"},
{232, "DistanceJoint2D"},
{233, "HingeJoint2D"},
{234, "SliderJoint2D"},
{235, "WheelJoint2D"},
{236, "ClusterInputManager"},
{237, "BaseVideoTexture"},
{238, "NavMeshData"},
{240, "AudioMixer"},
{241, "AudioMixerController"},
{243, "AudioMixerGroupController"},
{244, "AudioMixerEffectController"},
{245, "AudioMixerSnapshotController"},
{246, "PhysicsUpdateBehaviour2D"},
{247, "ConstantForce2D"},
{248, "Effector2D"},
{249, "AreaEffector2D"},
{250, "PointEffector2D"},
{251, "PlatformEffector2D"},
{252, "SurfaceEffector2D"},
{253, "BuoyancyEffector2D"},
{254, "RelativeJoint2D"},
{255, "FixedJoint2D"},
{256, "FrictionJoint2D"},
{257, "TargetJoint2D"},
{258, "LightProbes"},
{259, "LightProbeProxyVolume"},
{271, "SampleClip"},
{272, "AudioMixerSnapshot"},
{273, "AudioMixerGroup"},
{280, "NScreenBridge"},
{290, "AssetBundleManifest"},
{292, "UnityAdsManager"},
{300, "RuntimeInitializeOnLoadManager"},
{301, "CloudWebServicesManager"},
{303, "UnityAnalyticsManager"},
{304, "CrashReportManager"},
{305, "PerformanceReportingManager"},
{310, "UnityConnectSettings"},
{319, "AvatarMask"},
{328, "VideoPlayer"},
{329, "VideoClip"},
{363, "OcclusionCullingData"},
{1001, "Prefab"},
{1002, "EditorExtensionImpl"},
{1003, "AssetImporter"},
{1004, "AssetDatabase"},
{1005, "Mesh3DSImporter"},
{1006, "TextureImporter"},
{1007, "ShaderImporter"},
{1008, "ComputeShaderImporter"},
{1011, "AvatarMask"},
{1020, "AudioImporter"},
{1026, "HierarchyState"},
{1027, "GUIDSerializer"},
{1028, "AssetMetaData"},
{1029, "DefaultAsset"},
{1030, "DefaultImporter"},
{1031, "TextScriptImporter"},
{1032, "SceneAsset"},
{1034, "NativeFormatImporter"},
{1035, "MonoImporter"},
{1037, "AssetServerCache"},
{1038, "LibraryAssetImporter"},
{1040, "ModelImporter"},
{1041, "FBXImporter"},
{1042, "TrueTypeFontImporter"},
{1044, "MovieImporter"},
{1045, "EditorBuildSettings"},
{1046, "DDSImporter"},
{1048, "InspectorExpandedState"},
{1049, "AnnotationManager"},
{1050, "PluginImporter"},
{1051, "EditorUserBuildSettings"},
{1052, "PVRImporter"},
{1053, "ASTCImporter"},
{1054, "KTXImporter"},
{1101, "AnimatorStateTransition"},
{1102, "AnimatorState"},
{1105, "HumanTemplate"},
{1107, "AnimatorStateMachine"},
{1108, "PreviewAssetType"},
{1109, "AnimatorTransition"},
{1110, "SpeedTreeImporter"},
{1111, "AnimatorTransitionBase"},
{1112, "SubstanceImporter"},
{1113, "LightmapParameters"},
{1120, "LightmapSnapshot"},
{367388927, "SubDerived"},
{334799969, "SiblingDerived"},
{687078895, "SpriteAtlas"},
{1091556383, "Derived"},
{1480428607, "LowerResBlitTexture"},
{1571458007, "RenderPassAttachment"}
};
UnknownType = -1,
GameObject = 1,
Component = 2,
LevelGameManager = 3,
Transform = 4,
TimeManager = 5,
GlobalGameManager = 6,
Behaviour = 8,
GameManager = 9,
AudioManager = 11,
ParticleAnimator = 12,
InputManager = 13,
EllipsoidParticleEmitter = 15,
Pipeline = 17,
EditorExtension = 18,
Physics2DSettings = 19,
Camera = 20,
Material = 21,
MeshRenderer = 23,
Renderer = 25,
ParticleRenderer = 26,
Texture = 27,
Texture2D = 28,
SceneSettings = 29,
GraphicsSettings = 30,
MeshFilter = 33,
OcclusionPortal = 41,
Mesh = 43,
Skybox = 45,
QualitySettings = 47,
Shader = 48,
TextAsset = 49,
Rigidbody2D = 50,
Physics2DManager = 51,
Collider2D = 53,
Rigidbody = 54,
PhysicsManager = 55,
Collider = 56,
Joint = 57,
CircleCollider2D = 58,
HingeJoint = 59,
PolygonCollider2D = 60,
BoxCollider2D = 61,
PhysicsMaterial2D = 62,
MeshCollider = 64,
BoxCollider = 65,
SpriteCollider2D = 66,
EdgeCollider2D = 68,
CapsuleCollider2D = 70,
ComputeShader = 72,
AnimationClip = 74,
ConstantForce = 75,
WorldParticleCollider = 76,
TagManager = 78,
AudioListener = 81,
AudioSource = 82,
AudioClip = 83,
RenderTexture = 84,
CustomRenderTexture = 86,
MeshParticleEmitter = 87,
ParticleEmitter = 88,
Cubemap = 89,
Avatar = 90,
AnimatorController = 91,
GUILayer = 92,
RuntimeAnimatorController = 93,
ScriptMapper = 94,
Animator = 95,
TrailRenderer = 96,
DelayedCallManager = 98,
TextMesh = 102,
RenderSettings = 104,
Light = 108,
CGProgram = 109,
BaseAnimationTrack = 110,
Animation = 111,
MonoBehaviour = 114,
MonoScript = 115,
MonoManager = 116,
Texture3D = 117,
NewAnimationTrack = 118,
Projector = 119,
LineRenderer = 120,
Flare = 121,
Halo = 122,
LensFlare = 123,
FlareLayer = 124,
HaloLayer = 125,
NavMeshAreas = 126,
HaloManager = 127,
Font = 128,
PlayerSettings = 129,
NamedObject = 130,
GUITexture = 131,
GUIText = 132,
GUIElement = 133,
PhysicMaterial = 134,
SphereCollider = 135,
CapsuleCollider = 136,
SkinnedMeshRenderer = 137,
FixedJoint = 138,
RaycastCollider = 140,
BuildSettings = 141,
AssetBundle = 142,
CharacterController = 143,
CharacterJoint = 144,
SpringJoint = 145,
WheelCollider = 146,
ResourceManager = 147,
NetworkView = 148,
NetworkManager = 149,
PreloadData = 150,
MovieTexture = 152,
ConfigurableJoint = 153,
TerrainCollider = 154,
MasterServerInterface = 155,
TerrainData = 156,
LightmapSettings = 157,
WebCamTexture = 158,
EditorSettings = 159,
InteractiveCloth = 160,
ClothRenderer = 161,
EditorUserSettings = 162,
SkinnedCloth = 163,
AudioReverbFilter = 164,
AudioHighPassFilter = 165,
AudioChorusFilter = 166,
AudioReverbZone = 167,
AudioEchoFilter = 168,
AudioLowPassFilter = 169,
AudioDistortionFilter = 170,
SparseTexture = 171,
AudioBehaviour = 180,
AudioFilter = 181,
WindZone = 182,
Cloth = 183,
SubstanceArchive = 184,
ProceduralMaterial = 185,
ProceduralTexture = 186,
Texture2DArray = 187,
CubemapArray = 188,
OffMeshLink = 191,
OcclusionArea = 192,
Tree = 193,
NavMeshObsolete = 194,
NavMeshAgent = 195,
NavMeshSettings = 196,
LightProbesLegacy = 197,
ParticleSystem = 198,
ParticleSystemRenderer = 199,
ShaderVariantCollection = 200,
LODGroup = 205,
BlendTree = 206,
Motion = 207,
NavMeshObstacle = 208,
TerrainInstance = 210,
SpriteRenderer = 212,
Sprite = 213,
CachedSpriteAtlas = 214,
ReflectionProbe = 215,
ReflectionProbes = 216,
Terrain = 218,
LightProbeGroup = 220,
AnimatorOverrideController = 221,
CanvasRenderer = 222,
Canvas = 223,
RectTransform = 224,
CanvasGroup = 225,
BillboardAsset = 226,
BillboardRenderer = 227,
SpeedTreeWindAsset = 228,
AnchoredJoint2D = 229,
Joint2D = 230,
SpringJoint2D = 231,
DistanceJoint2D = 232,
HingeJoint2D = 233,
SliderJoint2D = 234,
WheelJoint2D = 235,
ClusterInputManager = 236,
BaseVideoTexture = 237,
NavMeshData = 238,
AudioMixer = 240,
AudioMixerController = 241,
AudioMixerGroupController = 243,
AudioMixerEffectController = 244,
AudioMixerSnapshotController = 245,
PhysicsUpdateBehaviour2D = 246,
ConstantForce2D = 247,
Effector2D = 248,
AreaEffector2D = 249,
PointEffector2D = 250,
PlatformEffector2D = 251,
SurfaceEffector2D = 252,
BuoyancyEffector2D = 253,
RelativeJoint2D = 254,
FixedJoint2D = 255,
FrictionJoint2D = 256,
TargetJoint2D = 257,
LightProbes = 258,
LightProbeProxyVolume = 259,
SampleClip = 271,
AudioMixerSnapshot = 272,
AudioMixerGroup = 273,
NScreenBridge = 280,
AssetBundleManifest = 290,
UnityAdsManager = 292,
RuntimeInitializeOnLoadManager = 300,
CloudWebServicesManager = 301,
UnityAnalyticsManager = 303,
CrashReportManager = 304,
PerformanceReportingManager = 305,
UnityConnectSettings = 310,
AvatarMask = 319,
VideoPlayer = 328,
VideoClip = 329,
OcclusionCullingData = 363,
Prefab = 1001,
EditorExtensionImpl = 1002,
AssetImporter = 1003,
AssetDatabase = 1004,
Mesh3DSImporter = 1005,
TextureImporter = 1006,
ShaderImporter = 1007,
ComputeShaderImporter = 1008,
AudioImporter = 1020,
HierarchyState = 1026,
GUIDSerializer = 1027,
AssetMetaData = 1028,
DefaultAsset = 1029,
DefaultImporter = 1030,
TextScriptImporter = 1031,
SceneAsset = 1032,
NativeFormatImporter = 1034,
MonoImporter = 1035,
AssetServerCache = 1037,
LibraryAssetImporter = 1038,
ModelImporter = 1040,
FBXImporter = 1041,
TrueTypeFontImporter = 1042,
MovieImporter = 1044,
EditorBuildSettings = 1045,
DDSImporter = 1046,
InspectorExpandedState = 1048,
AnnotationManager = 1049,
PluginImporter = 1050,
EditorUserBuildSettings = 1051,
PVRImporter = 1052,
ASTCImporter = 1053,
KTXImporter = 1054,
AnimatorStateTransition = 1101,
AnimatorState = 1102,
HumanTemplate = 1105,
AnimatorStateMachine = 1107,
PreviewAssetType = 1108,
AnimatorTransition = 1109,
SpeedTreeImporter = 1110,
AnimatorTransitionBase = 1111,
SubstanceImporter = 1112,
LightmapParameters = 1113,
LightmapSnapshot = 1120,
SubDerived = 367388927,
SiblingDerived = 334799969,
SpriteAtlas = 687078895,
Derived = 1091556383,
LowerResBlitTexture = 1480428607,
RenderPassAttachment = 1571458007
}
}

View File

@ -1,135 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace UnityStudio
{
public enum TextureFormat
{
Alpha8 = 1,
ARGB4444,
RGB24,
RGBA32,
ARGB32,
RGB565 = 7,
R16 = 9,
DXT1,
DXT5 = 12,
RGBA4444,
BGRA32,
RHalf,
RGHalf,
RGBAHalf,
RFloat,
RGFloat,
RGBAFloat,
YUY2,
RGB9e5Float,
BC4 = 26,
BC5,
BC6H = 24,
BC7,
DXT1Crunched = 28,
DXT5Crunched,
PVRTC_RGB2,
PVRTC_RGBA2,
PVRTC_RGB4,
PVRTC_RGBA4,
ETC_RGB4,
ATC_RGB4,
ATC_RGBA8,
EAC_R = 41,
EAC_R_SIGNED,
EAC_RG,
EAC_RG_SIGNED,
ETC2_RGB,
ETC2_RGBA1,
ETC2_RGBA8,
ASTC_RGB_4x4,
ASTC_RGB_5x5,
ASTC_RGB_6x6,
ASTC_RGB_8x8,
ASTC_RGB_10x10,
ASTC_RGB_12x12,
ASTC_RGBA_4x4,
ASTC_RGBA_5x5,
ASTC_RGBA_6x6,
ASTC_RGBA_8x8,
ASTC_RGBA_10x10,
ASTC_RGBA_12x12,
ETC_RGB4_3DS,
ETC_RGBA8_3DS,
RG16,
R8,
ETC_RGB4Crunched,
ETC2_RGBA8Crunched,
}
public enum AudioType
{
UNKNOWN,
ACC,
AIFF,
IT = 10,
MOD = 12,
MPEG,
OGGVORBIS,
S3M = 17,
WAV = 20,
XM,
XMA,
VAG,
AUDIOQUEUE
}
public enum AudioCompressionFormat
{
PCM,
Vorbis,
ADPCM,
MP3,
VAG,
HEVAG,
XMA,
AAC,
GCADPCM,
ATRAC9
}
public enum BuildTarget
{
StandaloneOSX = 2,
StandaloneOSXIntel = 4,
StandaloneWindows,
WebPlayer,
WebPlayerStreamed,
iOS = 9,
PS3,
XBOX360,
Android = 13,
StandaloneLinux = 17,
StandaloneWindows64 = 19,
WebGL,
WSAPlayer,
StandaloneLinux64 = 24,
StandaloneLinuxUniversal,
WP8Player,
StandaloneOSXIntel64,
BlackBerry,
Tizen,
PSP2,
PS4,
PSM,
XboxOne,
SamsungTV,
N3DS,
WiiU,
tvOS,
Switch,
iPhone = -1,
BB10 = -1,
MetroPlayer = -1,
NoTarget = -2
}
}

View File

@ -226,7 +226,7 @@ namespace UnityStudio
{
foreach (var asset in exportableAssets)
{
if (asset.Type2 == 28 && asset.Text == texName)
if (asset.Type == ClassIDReference.Texture2D && asset.Text == texName)
{
TexturePD = asset;
break;
@ -237,7 +237,7 @@ namespace UnityStudio
}
#endregion
if (TexturePD != null && TexturePD.Type2 == 28)
if (TexturePD != null && TexturePD.Type == ClassIDReference.Texture2D)
{
Textures.Add(TexturePD);

View File

@ -30,7 +30,7 @@ namespace UnityStudio
}
}
private static void LoadAssetsFile(string fullName, EndianBinaryReader reader)
private static void LoadAssetsFile(string fullName, EndianBinaryReader reader, string parentPath = null)
{
var fileName = Path.GetFileName(fullName);
StatusStripUpdate("Loading " + fileName);
@ -39,6 +39,7 @@ namespace UnityStudio
var assetsFile = new AssetsFile(fullName, reader);
if (assetsFile.valid)
{
assetsFile.parentPath = parentPath;
assetsfileList.Add(assetsFile);
assetsfileListHash.Add(assetsFile.upperFileName);
@ -90,14 +91,17 @@ namespace UnityStudio
if (value > 0)
ProgressBarMaximumAdd(value);
}
else
reader.Dispose();
}
}
private static void LoadBundleFile(string fullName, EndianBinaryReader reader)
private static void LoadBundleFile(string fullName, EndianBinaryReader reader, string parentPath = null)
{
var fileName = Path.GetFileName(fullName);
StatusStripUpdate("Decompressing " + fileName);
var bundleFile = new BundleFile(reader);
reader.Dispose();
foreach (var file in bundleFile.fileList)
{
if (!assetsfileListHash.Contains(file.fileName.ToUpper()))
@ -106,7 +110,7 @@ namespace UnityStudio
var assetsFile = new AssetsFile(Path.GetDirectoryName(fullName) + "\\" + file.fileName, new EndianBinaryReader(file.stream));
if (assetsFile.valid)
{
assetsFile.bundlePath = fullName;
assetsFile.parentPath = parentPath ?? fullName;
if (assetsFile.fileGen == 6) //2.6.x and earlier don't have a string version before the preload table
{
@ -125,25 +129,24 @@ namespace UnityStudio
}
}
}
reader.Dispose();
}
private static void LoadWebFile(string fullName, EndianBinaryReader reader)
{
var fileName = Path.GetFileName(fullName);
StatusStripUpdate("Loading " + fileName);
var bundleFile = new WebFile(reader);
var webFile = new WebFile(reader);
reader.Dispose();
foreach (var file in bundleFile.fileList)
foreach (var file in webFile.fileList)
{
var dummyName = Path.GetDirectoryName(fullName) + "\\" + file.fileName;
switch (CheckFileType(file.stream, out reader))
{
case FileType.AssetsFile:
LoadAssetsFile(dummyName, reader);
LoadAssetsFile(dummyName, reader, fullName);
break;
case FileType.BundleFile:
LoadBundleFile(dummyName, reader);
LoadBundleFile(dummyName, reader, fullName);
break;
case FileType.WebFile:
LoadWebFile(dummyName, reader);

View File

@ -88,117 +88,99 @@ namespace UnityStudio
{
asset.uniqueID = fileID + asset.uniqueID;
var exportable = false;
switch (asset.Type2)
switch (asset.Type)
{
case 1: //GameObject
case ClassIDReference.GameObject:
{
GameObject m_GameObject = new GameObject(asset);
assetsFile.GameObjectList.Add(asset.m_PathID, m_GameObject);
//totalTreeNodes++;
break;
}
case 4: //Transform
case ClassIDReference.Transform:
{
Transform m_Transform = new Transform(asset);
assetsFile.TransformList.Add(asset.m_PathID, m_Transform);
break;
}
case 224: //RectTransform
case ClassIDReference.RectTransform:
{
RectTransform m_Rect = new RectTransform(asset);
assetsFile.TransformList.Add(asset.m_PathID, m_Rect.m_Transform);
break;
}
case 28: //Texture2D
case ClassIDReference.Texture2D:
{
Texture2D m_Texture2D = new Texture2D(asset, false);
exportable = true;
break;
}
case 48: //Shader
case ClassIDReference.Shader:
{
Shader m_Shader = new Shader(asset, false);
exportable = true;
break;
}
case 49: //TextAsset
case ClassIDReference.TextAsset:
{
TextAsset m_TextAsset = new TextAsset(asset, false);
exportable = true;
break;
}
case 83: //AudioClip
case ClassIDReference.AudioClip:
{
AudioClip m_AudioClip = new AudioClip(asset, false);
exportable = true;
break;
}
case 114: //MonoBehaviour
case ClassIDReference.MonoBehaviour:
{
var m_MonoBehaviour = new MonoBehaviour(asset, false);
if (asset.Type1 != asset.Type2 && assetsFile.ClassStructures.ContainsKey(asset.Type1))
exportable = true;
break;
}
case 128: //Font
case ClassIDReference.Font:
{
UnityFont m_Font = new UnityFont(asset, false);
exportable = true;
break;
}
case 129: //PlayerSettings
case ClassIDReference.PlayerSettings:
{
var plSet = new PlayerSettings(asset);
productName = plSet.productName;
break;
}
case 43: //Mesh
case ClassIDReference.Mesh:
{
Mesh m_Mesh = new Mesh(asset, false);
exportable = true;
break;
}
case 142: //AssetBundle
case ClassIDReference.AssetBundle:
{
ab = new AssetBundle(asset);
break;
}
case 329: //VideoClip
case ClassIDReference.VideoClip:
{
var m_VideoClip = new VideoClip(asset, false);
exportable = true;
break;
}
case 152: //MovieTexture
case ClassIDReference.MovieTexture:
{
var m_MovieTexture = new MovieTexture(asset, false);
exportable = true;
break;
}
case 213: //Sprite
case ClassIDReference.Sprite:
{
var m_Sprite = new Sprite(asset, false);
exportable = true;
break;
}
/*case 21: //Material
case 74: //AnimationClip
case 90: //Avatar
case 91: //AnimatorController
case 115: //MonoScript
case 687078895: //SpriteAtlas
{
if (asset.Offset + 4 > asset.sourceFile.a_Stream.BaseStream.Length)
break;
asset.sourceFile.a_Stream.Position = asset.Offset;
var len = asset.sourceFile.a_Stream.ReadInt32();
if (len > 0 && len < asset.Size - 4)
{
var bytes = asset.sourceFile.a_Stream.ReadBytes(len);
asset.Text = Encoding.UTF8.GetString(bytes);
}
break;
}*/
}
if (!exportable && displayAll)
{
@ -267,24 +249,24 @@ namespace UnityStudio
var sourceFile = assetsfileList[m_Component.m_FileID];
if (sourceFile.preloadTable.TryGetValue(m_Component.m_PathID, out var asset))
{
switch (asset.Type2)
switch (asset.Type)
{
case 4: //Transform
case ClassIDReference.Transform:
{
m_GameObject.m_Transform = m_Component;
break;
}
case 23: //MeshRenderer
case ClassIDReference.MeshRenderer:
{
m_GameObject.m_MeshRenderer = m_Component;
break;
}
case 33: //MeshFilter
case ClassIDReference.MeshFilter:
{
m_GameObject.m_MeshFilter = m_Component;
break;
}
case 137: //SkinnedMeshRenderer
case ClassIDReference.SkinnedMeshRenderer:
{
m_GameObject.m_SkinnedMeshRenderer = m_Component;
break;

View File

@ -147,6 +147,7 @@
<Compile Include="StudioClasses\BundleFile.cs" />
<Compile Include="StudioClasses\ClassStruct.cs" />
<Compile Include="StudioClasses\FBXExporter.cs" />
<Compile Include="StudioClasses\BuildTarget.cs" />
<Compile Include="StudioClasses\ShaderResource.Designer.cs">
<DependentUpon>ShaderResource.resx</DependentUpon>
<AutoGen>True</AutoGen>
@ -155,8 +156,7 @@
<Compile Include="StudioClasses\SpriteHelper.cs" />
<Compile Include="StudioClasses\StringExtensions.cs" />
<Compile Include="StudioClasses\EndianBinaryReader.cs" />
<Compile Include="StudioClasses\Texture2DConverter.cs" />
<Compile Include="StudioClasses\Enums.cs" />
<Compile Include="Classes\Texture2D.Converter.cs" />
<Compile Include="StudioClasses\Exporter.cs" />
<Compile Include="StudioClasses\Importer.cs" />
<Compile Include="StudioClasses\Studio.cs" />

View File

@ -136,6 +136,8 @@
<SubType>Code</SubType>
</Compile>
<Compile Include="OpenFolderDialog.cs" />
<Compile Include="StudioClasses\BuildTarget.cs" />
<Compile Include="StudioClasses\ClassIDReference.cs" />
<Compile Include="StudioClasses\ShaderResource.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
@ -154,12 +156,10 @@
<Compile Include="StudioClasses\FBXExporter.cs" />
<Compile Include="StudioClasses\SpriteHelper.cs" />
<Compile Include="StudioClasses\StringExtensions.cs" />
<Compile Include="StudioClasses\Texture2DConverter.cs" />
<Compile Include="StudioClasses\Enums.cs" />
<Compile Include="Classes\Texture2D.Converter.cs" />
<Compile Include="StudioClasses\Exporter.cs" />
<Compile Include="StudioClasses\Importer.cs" />
<Compile Include="StudioClasses\Studio.cs" />
<Compile Include="StudioClasses\ClassIDReference.cs" />
<Compile Include="StudioClasses\EndianBinaryReader.cs" />
<Compile Include="ExportOptions.cs">
<SubType>Form</SubType>

View File

@ -388,10 +388,10 @@ namespace UnityStudio
{
if (lastLoadedAsset != null)
{
switch (lastLoadedAsset.Type2)
switch (lastLoadedAsset.Type)
{
case 28:
case 213:
case ClassIDReference.Texture2D:
case ClassIDReference.Sprite:
{
if (enablePreview.Checked && imageTexture != null)
{
@ -404,15 +404,15 @@ namespace UnityStudio
}
}
break;
case 48:
case 49:
case 114:
case ClassIDReference.Shader:
case ClassIDReference.TextAsset:
case ClassIDReference.MonoBehaviour:
textPreviewBox.Visible = !textPreviewBox.Visible;
break;
case 128:
case ClassIDReference.Font:
fontPreviewBox.Visible = !fontPreviewBox.Visible;
break;
case 83:
case ClassIDReference.AudioClip:
{
FMODpanel.Visible = !FMODpanel.Visible;
@ -728,10 +728,9 @@ namespace UnityStudio
private void PreviewAsset(AssetPreloadData asset)
{
switch (asset.Type2)
switch (asset.Type)
{
#region Texture2D
case 28: //Texture2D
case ClassIDReference.Texture2D:
{
imageTexture?.Dispose();
var m_Texture2D = new Texture2D(asset, true);
@ -750,9 +749,7 @@ namespace UnityStudio
}
break;
}
#endregion
#region AudioClip
case 83: //AudioClip
case ClassIDReference.AudioClip:
{
AudioClip m_AudioClip = new AudioClip(asset, true);
if (m_AudioClip.m_AudioData == null)
@ -786,9 +783,7 @@ namespace UnityStudio
FMODtimerLabel.Text = $"0:0.0 / {FMODlenms / 1000 / 60}:{FMODlenms / 1000 % 60}.{FMODlenms / 10 % 100}";
break;
}
#endregion
#region Shader
case 48:
case ClassIDReference.Shader:
{
Shader m_TextAsset = new Shader(asset, true);
string m_Script_Text = Encoding.UTF8.GetString(m_TextAsset.m_Script);
@ -798,9 +793,7 @@ namespace UnityStudio
textPreviewBox.Visible = true;
break;
}
#endregion
#region TextAsset
case 49:
case ClassIDReference.TextAsset:
{
TextAsset m_TextAsset = new TextAsset(asset, true);
@ -811,9 +804,7 @@ namespace UnityStudio
break;
}
#endregion
#region MonoBehaviour
case 114:
case ClassIDReference.MonoBehaviour:
{
MonoBehaviour m_MonoBehaviour = new MonoBehaviour(asset, true);
textPreviewBox.Text = m_MonoBehaviour.serializedText;
@ -821,9 +812,7 @@ namespace UnityStudio
break;
}
#endregion
#region Font
case 128: //Font
case ClassIDReference.Font:
{
UnityFont m_Font = new UnityFont(asset, true);
if (m_Font.m_FontData != null)
@ -875,9 +864,7 @@ namespace UnityStudio
StatusStripUpdate("Unsupported font for preview. Try to export.");
break;
}
#endregion
#region Mesh
case 43: //Mesh
case ClassIDReference.Mesh:
{
var m_Mesh = new Mesh(asset, true);
if (m_Mesh.m_VertexCount > 0)
@ -1018,17 +1005,13 @@ namespace UnityStudio
+ "'Ctrl W'=Wireframe | 'Ctrl S'=Shade | 'Ctrl N'=ReNormal ");
}
break;
#endregion
#region VideoClip and MovieTexture
case 329: //VideoClip
case 152: //MovieTexture
case ClassIDReference.VideoClip:
case ClassIDReference.MovieTexture:
{
StatusStripUpdate("Only supported export.");
break;
}
#endregion
#region Sprite
case 213: //Sprite
case ClassIDReference.Sprite:
{
imageTexture?.Dispose();
imageTexture = GetImageFromSprite(asset);
@ -1046,7 +1029,6 @@ namespace UnityStudio
}
break;
}
#endregion
default:
{
var str = asset.ViewStruct();
@ -1479,63 +1461,63 @@ namespace UnityStudio
if (assetGroupSelectedIndex == 1) { exportpath += Path.GetFileNameWithoutExtension(asset.sourceFile.filePath) + "_export\\"; }
else if (assetGroupSelectedIndex == 0) { exportpath = savePath + "\\" + asset.TypeString + "\\"; }
StatusStripUpdate($"Exporting {asset.TypeString}: {asset.Text}");
switch (asset.Type2)
switch (asset.Type)
{
case 28: //Texture2D
case ClassIDReference.Texture2D:
if (ExportTexture2D(asset, exportpath, true))
{
exportedCount++;
}
break;
case 83: //AudioClip
case ClassIDReference.AudioClip:
if (ExportAudioClip(asset, exportpath))
{
exportedCount++;
}
break;
case 48: //Shader
case ClassIDReference.Shader:
if (ExportShader(asset, exportpath))
{
exportedCount++;
}
break;
case 49: //TextAsset
case ClassIDReference.TextAsset:
if (ExportTextAsset(asset, exportpath))
{
exportedCount++;
}
break;
case 114: //MonoBehaviour
case ClassIDReference.MonoBehaviour:
if (ExportMonoBehaviour(asset, exportpath))
{
exportedCount++;
}
break;
case 128: //Font
case ClassIDReference.Font:
if (ExportFont(asset, exportpath))
{
exportedCount++;
}
break;
case 43: //Mesh
case ClassIDReference.Mesh:
if (ExportMesh(asset, exportpath))
{
exportedCount++;
}
break;
case 329: //VideoClip
case ClassIDReference.VideoClip:
if (ExportVideoClip(asset, exportpath))
{
exportedCount++;
}
break;
case 152: //MovieTexture
case ClassIDReference.MovieTexture:
if (ExportMovieTexture(asset, exportpath))
{
exportedCount++;
}
break;
case 213: //Sprite
case ClassIDReference.Sprite:
if (ExportSprite(asset, exportpath))
{
exportedCount++;
@ -1807,9 +1789,17 @@ namespace UnityStudio
Text = "UnityStudio";
unityFiles.Clear();
foreach (var assetsFile in assetsfileList)
{
assetsFile.assetsFileReader.Dispose();
}
assetsfileList.Clear();
exportableAssets.Clear();
visibleAssets.Clear();
foreach (var resourceFileReader in resourceFileReaders)
{
resourceFileReader.Value.Dispose();
}
resourceFileReaders.Clear();
sharedFileIndex.Clear();
productName = "";
@ -1841,7 +1831,7 @@ namespace UnityStudio
private void showOriginalFileToolStripMenuItem_Click(object sender, EventArgs e)
{
var args = $"/select, {selectasset.sourceFile.bundlePath ?? selectasset.sourceFile.filePath}";
var args = $"/select, {selectasset.sourceFile.parentPath ?? selectasset.sourceFile.filePath}";
var pfi = new ProcessStartInfo("explorer.exe", args);
Process.Start(pfi);
}