AssetStudio/AssetStudio/StudioClasses/BinaryReaderExtensions.cs
2018-04-06 23:57:36 +08:00

129 lines
3.7 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using SharpDX;
namespace AssetStudio
{
public static class BinaryReaderExtensions
{
public static void AlignStream(this BinaryReader reader, int alignment)
{
var pos = reader.BaseStream.Position;
var mod = pos % alignment;
if (mod != 0)
{
reader.BaseStream.Position += alignment - mod;
}
}
public static string ReadAlignedString(this BinaryReader reader)
{
return ReadAlignedString(reader, reader.ReadInt32());
}
public static string ReadAlignedString(this BinaryReader reader, int length)
{
if (length > 0 && length < (reader.BaseStream.Length - reader.BaseStream.Position))
{
var stringData = reader.ReadBytes(length);
var result = Encoding.UTF8.GetString(stringData);
reader.AlignStream(4);
return result;
}
return "";
}
public static string ReadStringToNull(this BinaryReader reader)
{
var bytes = new List<byte>();
byte b;
while (reader.BaseStream.Position != reader.BaseStream.Length && (b = reader.ReadByte()) != 0)
bytes.Add(b);
return Encoding.UTF8.GetString(bytes.ToArray());
}
public static Quaternion ReadQuaternion(this BinaryReader reader)
{
var q = new Quaternion
{
X = reader.ReadSingle(),
Y = reader.ReadSingle(),
Z = reader.ReadSingle(),
W = reader.ReadSingle()
};
return q;
}
public static Vector2 ReadVector2(this BinaryReader reader)
{
Vector2 v = new Vector2
{
X = reader.ReadSingle(),
Y = reader.ReadSingle()
};
return v;
}
public static Vector3 ReadVector3(this BinaryReader reader)
{
var v = new Vector3
{
X = reader.ReadSingle(),
Y = reader.ReadSingle(),
Z = reader.ReadSingle()
};
return v;
}
public static Vector4 ReadVector4(this BinaryReader reader)
{
var v = new Vector4
{
X = reader.ReadSingle(),
Y = reader.ReadSingle(),
Z = reader.ReadSingle(),
W = reader.ReadSingle()
};
return v;
}
private static T[] ReadArray<T>(Func<T> del, int length)
{
var array = new T[length];
for (int i = 0; i < array.Length; i++)
{
array[i] = del();
}
return array;
}
public static int[] ReadInt32Array(this BinaryReader reader, int length)
{
return ReadArray(reader.ReadInt32, length);
}
public static uint[] ReadUInt32Array(this BinaryReader reader, int length)
{
return ReadArray(reader.ReadUInt32, length);
}
public static float[] ReadSingleArray(this BinaryReader reader, int length)
{
return ReadArray(reader.ReadSingle, length);
}
public static Vector2[] ReadVector2Array(this BinaryReader reader, int length)
{
return ReadArray(reader.ReadVector2, length);
}
public static Vector4[] ReadVector4Array(this BinaryReader reader, int length)
{
return ReadArray(reader.ReadVector4, length);
}
}
}