Add animation related classes

This commit is contained in:
Perfare 2018-04-06 23:57:36 +08:00
parent 4ab513002f
commit d5d937247e
36 changed files with 1974 additions and 166 deletions

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@ -58,24 +58,28 @@
<ItemGroup>
<Reference Include="BrotliSharpLib, Version=0.2.1.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>library\BrotliSharpLib.dll</HintPath>
<HintPath>Library\BrotliSharpLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>library\OpenTK.dll</HintPath>
<HintPath>Library\OpenTK.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="OpenTK.GLControl, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>library\OpenTK.GLControl.dll</HintPath>
<HintPath>Library\OpenTK.GLControl.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SharpDX.Mathematics">
<HintPath>Library\SharpDX.Mathematics.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Half, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>library\System.Half.dll</HintPath>
<HintPath>Library\System.Half.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Web.Extensions" />
@ -142,6 +146,12 @@
<Compile Include="AssetStudioForm.Designer.cs">
<DependentUpon>AssetStudioForm.cs</DependentUpon>
</Compile>
<Compile Include="Classes\Animation.cs" />
<Compile Include="Classes\AnimationClip.cs" />
<Compile Include="Classes\Animator.cs" />
<Compile Include="Classes\AnimatorController.cs" />
<Compile Include="Classes\AnimatorOverrideController.cs" />
<Compile Include="Classes\Avatar.cs" />
<Compile Include="OpenFolderDialog.cs" />
<Compile Include="Classes\AssetBundle.cs" />
<Compile Include="Classes\MovieTexture.cs" />
@ -151,6 +161,8 @@
<Compile Include="StudioClasses\AssetPreloadData.cs" />
<Compile Include="Classes\AudioClip.cs" />
<Compile Include="Classes\BuildSettings.cs" />
<Compile Include="StudioClasses\BinaryReaderExtensions.cs" />
<Compile Include="StudioClasses\BinaryWriterExtensions.cs" />
<Compile Include="StudioClasses\BundleFile.cs" />
<Compile Include="StudioClasses\ClassStruct.cs" />
<Compile Include="StudioClasses\FBXExporter.cs" />

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@ -58,24 +58,28 @@
<ItemGroup>
<Reference Include="BrotliSharpLib, Version=0.2.1.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>library\BrotliSharpLib.dll</HintPath>
<HintPath>Library\BrotliSharpLib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>library\OpenTK.dll</HintPath>
<HintPath>Library\OpenTK.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="OpenTK.GLControl, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>library\OpenTK.GLControl.dll</HintPath>
<HintPath>Library\OpenTK.GLControl.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SharpDX.Mathematics">
<HintPath>Library\SharpDX.Mathematics.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Half, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>library\System.Half.dll</HintPath>
<HintPath>Library\System.Half.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Web.Extensions" />
@ -136,7 +140,15 @@
<Compile Include="7zip\SevenZipHelper.cs">
<SubType>Code</SubType>
</Compile>
<Compile Include="Classes\Animation.cs" />
<Compile Include="Classes\AnimationClip.cs" />
<Compile Include="Classes\Animator.cs" />
<Compile Include="Classes\AnimatorController.cs" />
<Compile Include="Classes\AnimatorOverrideController.cs" />
<Compile Include="Classes\Avatar.cs" />
<Compile Include="OpenFolderDialog.cs" />
<Compile Include="StudioClasses\BinaryReaderExtensions.cs" />
<Compile Include="StudioClasses\BinaryWriterExtensions.cs" />
<Compile Include="StudioClasses\BuildTarget.cs" />
<Compile Include="StudioClasses\ClassIDReference.cs" />
<Compile Include="StudioClasses\ShaderResource.Designer.cs">

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@ -0,0 +1,31 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
class Animation
{
public PPtr m_GameObject;
public List<PPtr> m_Animations;
public Animation(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.InitReader();
reader.Position = preloadData.Offset;
m_GameObject = sourceFile.ReadPPtr();
var m_Enabled = reader.ReadByte();
reader.AlignStream(4);
var m_Animation = sourceFile.ReadPPtr();
int numAnimations = reader.ReadInt32();
m_Animations = new List<PPtr>(numAnimations);
for (int i = 0; i < numAnimations; i++)
{
m_Animations.Add(sourceFile.ReadPPtr());
}
}
}
}

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@ -0,0 +1,763 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.IO;
using System.Linq;
using System.Text;
using SharpDX;
namespace AssetStudio
{
public class Keyframe<T>
{
public float time { get; set; }
public T value { get; set; }
public T inSlope { get; set; }
public T outSlope { get; set; }
public Keyframe(EndianBinaryReader reader, Func<T> readerFunc)
{
time = reader.ReadSingle();
value = readerFunc();
inSlope = readerFunc();
outSlope = readerFunc();
}
}
public class AnimationCurve<T>
{
public List<Keyframe<T>> m_Curve { get; set; }
public int m_PreInfinity { get; set; }
public int m_PostInfinity { get; set; }
public int m_RotationOrder { get; set; }
public AnimationCurve(EndianBinaryReader reader, Func<T> readerFunc, int[] version)
{
int numCurves = reader.ReadInt32();
m_Curve = new List<Keyframe<T>>(numCurves);
for (int i = 0; i < numCurves; i++)
{
m_Curve.Add(new Keyframe<T>(reader, readerFunc));
}
m_PreInfinity = reader.ReadInt32();
m_PostInfinity = reader.ReadInt32();
if (version[0] >= 5)//5.0 and up
{
m_RotationOrder = reader.ReadInt32();
}
}
}
public class QuaternionCurve
{
public AnimationCurve<Quaternion> curve { get; set; }
public string path { get; set; }
public QuaternionCurve(EndianBinaryReader reader, int[] version)
{
curve = new AnimationCurve<Quaternion>(reader, reader.ReadQuaternion, version);
path = reader.ReadAlignedString();
}
}
public class PackedBitVector
{
public uint m_NumItems { get; set; }
public float m_Range { get; set; }
public float m_Start { get; set; }
public byte[] m_Data { get; set; }
public byte m_BitSize { get; set; }
public PackedBitVector(EndianBinaryReader reader)
{
m_NumItems = reader.ReadUInt32();
m_Range = reader.ReadSingle();
m_Start = reader.ReadSingle();
int numData = reader.ReadInt32();
m_Data = reader.ReadBytes(numData);
reader.AlignStream(4);
m_BitSize = reader.ReadByte();
reader.AlignStream(4);
}
}
public class PackedBitVector2
{
public uint m_NumItems { get; set; }
public byte[] m_Data { get; set; }
public byte m_BitSize { get; set; }
public PackedBitVector2(EndianBinaryReader reader)
{
m_NumItems = reader.ReadUInt32();
int numData = reader.ReadInt32();
m_Data = reader.ReadBytes(numData);
reader.AlignStream(4);
m_BitSize = reader.ReadByte();
reader.AlignStream(4);
}
}
public class PackedBitVector3
{
public uint m_NumItems { get; set; }
public byte[] m_Data { get; set; }
public PackedBitVector3(EndianBinaryReader reader)
{
m_NumItems = reader.ReadUInt32();
int numData = reader.ReadInt32();
m_Data = reader.ReadBytes(numData);
reader.AlignStream(4);
}
}
public class CompressedAnimationCurve
{
public string m_Path { get; set; }
public PackedBitVector2 m_Times { get; set; }
public PackedBitVector3 m_Values { get; set; }
public PackedBitVector m_Slopes { get; set; }
public int m_PreInfinity { get; set; }
public int m_PostInfinity { get; set; }
public CompressedAnimationCurve(EndianBinaryReader reader)
{
m_Path = reader.ReadAlignedString();
m_Times = new PackedBitVector2(reader);
m_Values = new PackedBitVector3(reader);
m_Slopes = new PackedBitVector(reader);
m_PreInfinity = reader.ReadInt32();
m_PostInfinity = reader.ReadInt32();
}
}
public class Vector3Curve
{
public AnimationCurve<Vector3> curve { get; set; }
public string path { get; set; }
public Vector3Curve(EndianBinaryReader reader, int[] version)
{
curve = new AnimationCurve<Vector3>(reader, reader.ReadVector3, version);
path = reader.ReadAlignedString();
}
}
public class FloatCurve
{
public AnimationCurve<float> curve { get; set; }
public string attribute { get; set; }
public string path { get; set; }
public int classID { get; set; }
public PPtr script { get; set; }
public FloatCurve(AssetPreloadData preloadData)
{
var reader = preloadData.sourceFile.assetsFileReader;
curve = new AnimationCurve<float>(reader, reader.ReadSingle, preloadData.sourceFile.version);
attribute = reader.ReadAlignedString();
path = reader.ReadAlignedString();
classID = reader.ReadInt32();
script = preloadData.sourceFile.ReadPPtr();
}
}
public class PPtrKeyframe
{
public float time { get; set; }
public PPtr value { get; set; }
public PPtrKeyframe(AssetPreloadData preloadData)
{
var reader = preloadData.sourceFile.assetsFileReader;
time = reader.ReadSingle();
value = preloadData.sourceFile.ReadPPtr();
}
}
public class PPtrCurve
{
public List<PPtrKeyframe> curve { get; set; }
public string attribute { get; set; }
public string path { get; set; }
public int classID { get; set; }
public PPtr script { get; set; }
public PPtrCurve(AssetPreloadData preloadData)
{
var reader = preloadData.sourceFile.assetsFileReader;
int numCurves = reader.ReadInt32();
curve = new List<PPtrKeyframe>(numCurves);
for (int i = 0; i < numCurves; i++)
{
curve.Add(new PPtrKeyframe(preloadData));
}
attribute = reader.ReadAlignedString();
path = reader.ReadAlignedString();
classID = reader.ReadInt32();
script = preloadData.sourceFile.ReadPPtr();
}
}
public class AABB
{
public Vector3 m_Center { get; set; }
public Vector3 m_Extend { get; set; }
public AABB(EndianBinaryReader reader)
{
m_Center = reader.ReadVector3();
m_Extend = reader.ReadVector3();
}
}
public class xform
{
public object t { get; set; }
public Quaternion q { get; set; }
public object s { get; set; }
public xform(EndianBinaryReader reader, int[] version)
{
t = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up
q = reader.ReadQuaternion();
s = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up
}
}
public class HandPose
{
public xform m_GrabX { get; set; }
public float[] m_DoFArray { get; set; }
public float m_Override { get; set; }
public float m_CloseOpen { get; set; }
public float m_InOut { get; set; }
public float m_Grab { get; set; }
public HandPose(EndianBinaryReader reader, int[] version)
{
m_GrabX = new xform(reader, version);
int numDoFs = reader.ReadInt32();
m_DoFArray = reader.ReadSingleArray(numDoFs);
m_Override = reader.ReadSingle();
m_CloseOpen = reader.ReadSingle();
m_InOut = reader.ReadSingle();
m_Grab = reader.ReadSingle();
}
}
public class HumanGoal
{
public xform m_X { get; set; }
public float m_WeightT { get; set; }
public float m_WeightR { get; set; }
public object m_HintT { get; set; }
public float m_HintWeightT { get; set; }
public HumanGoal(EndianBinaryReader reader, int[] version)
{
m_X = new xform(reader, version);
m_WeightT = reader.ReadSingle();
m_WeightR = reader.ReadSingle();
if (version[0] >= 5)//5.0 and up
{
m_HintT = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up
m_HintWeightT = reader.ReadSingle();
}
}
}
public class HumanPose
{
public xform m_RootX { get; set; }
public object m_LookAtPosition { get; set; }
public Vector4 m_LookAtWeight { get; set; }
public List<HumanGoal> m_GoalArray { get; set; }
public HandPose m_LeftHandPose { get; set; }
public HandPose m_RightHandPose { get; set; }
public float[] m_DoFArray { get; set; }
public object[] m_TDoFArray { get; set; }
public HumanPose(EndianBinaryReader reader, int[] version)
{
m_RootX = new xform(reader, version);
m_LookAtPosition = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up
m_LookAtWeight = reader.ReadVector4();
int numGoals = reader.ReadInt32();
m_GoalArray = new List<HumanGoal>(numGoals);
for (int i = 0; i < numGoals; i++)
{
m_GoalArray.Add(new HumanGoal(reader, version));
}
m_LeftHandPose = new HandPose(reader, version);
m_RightHandPose = new HandPose(reader, version);
int numDoFs = reader.ReadInt32();
m_DoFArray = reader.ReadSingleArray(numDoFs);
if (version[0] >= 5)//5.0 and up
{
int numTDof = reader.ReadInt32();
m_TDoFArray = new object[numTDof];
for (int i = 0; i < numTDof; i++)
{
m_TDoFArray[i] = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up
}
}
}
}
public class StreamedClip
{
public uint[] data { get; set; }
public uint curveCount { get; set; }
public StreamedClip(EndianBinaryReader reader)
{
int numData = reader.ReadInt32();
data = reader.ReadUInt32Array(numData);
curveCount = reader.ReadUInt32();
}
public class StreamedCurveKey
{
public int index { get; set; }
public Vector3 tcb { get; set; }
public float value { get; set; }
public StreamedCurveKey(BinaryReader reader)
{
index = reader.ReadInt32();
tcb = reader.ReadVector3();
value = reader.ReadSingle();
}
}
public class StreamedFrame
{
public float time { get; set; }
public List<StreamedCurveKey> keyList { get; set; }
public StreamedFrame(BinaryReader reader)
{
time = reader.ReadSingle();
int numKeys = reader.ReadInt32();
keyList = new List<StreamedCurveKey>(numKeys);
for (int i = 0; i < numKeys; i++)
{
keyList.Add(new StreamedCurveKey(reader));
}
}
}
public List<StreamedFrame> ReadData()
{
List<StreamedFrame> frameList = new List<StreamedFrame>();
using (Stream stream = new MemoryStream())
{
BinaryWriter writer = new BinaryWriter(stream);
writer.Write(data);
stream.Position = 0;
while (stream.Position < stream.Length)
{
frameList.Add(new StreamedFrame(new BinaryReader(stream)));
}
}
return frameList;
}
}
public class DenseClip
{
public int m_FrameCount { get; set; }
public uint m_CurveCount { get; set; }
public float m_SampleRate { get; set; }
public float m_BeginTime { get; set; }
public float[] m_SampleArray { get; set; }
public DenseClip(EndianBinaryReader reader)
{
m_FrameCount = reader.ReadInt32();
m_CurveCount = reader.ReadUInt32();
m_SampleRate = reader.ReadSingle();
m_BeginTime = reader.ReadSingle();
int numSamples = reader.ReadInt32();
m_SampleArray = reader.ReadSingleArray(numSamples);
}
}
public class ConstantClip
{
public float[] data { get; set; }
public ConstantClip(EndianBinaryReader reader)
{
int numData = reader.ReadInt32();
data = reader.ReadSingleArray(numData);
}
}
public class ValueConstant
{
public uint m_ID { get; set; }
public uint m_TypeID { get; set; }
public uint m_Type { get; set; }
public uint m_Index { get; set; }
public ValueConstant(EndianBinaryReader reader, int[] version)
{
m_ID = reader.ReadUInt32();
if (version[0] < 5 || (version[0] == 5 && version[1] < 5))//5.5 down
{
m_TypeID = reader.ReadUInt32();
}
m_Type = reader.ReadUInt32();
m_Index = reader.ReadUInt32();
}
}
public class ValueArrayConstant
{
public List<ValueConstant> m_ValueArray { get; set; }
public ValueArrayConstant(EndianBinaryReader reader, int[] version)
{
int numVals = reader.ReadInt32();
m_ValueArray = new List<ValueConstant>(numVals);
for (int i = 0; i < numVals; i++)
{
m_ValueArray.Add(new ValueConstant(reader, version));
}
}
}
public class Clip
{
public StreamedClip m_StreamedClip { get; set; }
public DenseClip m_DenseClip { get; set; }
public ConstantClip m_ConstantClip { get; set; }
public ValueArrayConstant m_Binding { get; set; }
public Clip(EndianBinaryReader reader, int[] version)
{
m_StreamedClip = new StreamedClip(reader);
m_DenseClip = new DenseClip(reader);
m_ConstantClip = new ConstantClip(reader);
m_Binding = new ValueArrayConstant(reader, version);
}
}
public class ValueDelta
{
public float m_Start { get; set; }
public float m_Stop { get; set; }
public ValueDelta(EndianBinaryReader reader)
{
m_Start = reader.ReadSingle();
m_Stop = reader.ReadSingle();
}
}
public class ClipMuscleConstant
{
public HumanPose m_DeltaPose { get; set; }
public xform m_StartX { get; set; }
public xform m_StopX { get; set; }
public xform m_LeftFootStartX { get; set; }
public xform m_RightFootStartX { get; set; }
public xform m_MotionStartX { get; set; }
public xform m_MotionStopX { get; set; }
public object m_AverageSpeed { get; set; }
public Clip m_Clip { get; set; }
public float m_StartTime { get; set; }
public float m_StopTime { get; set; }
public float m_OrientationOffsetY { get; set; }
public float m_Level { get; set; }
public float m_CycleOffset { get; set; }
public float m_AverageAngularSpeed { get; set; }
public int[] m_IndexArray { get; set; }
public List<ValueDelta> m_ValueArrayDelta { get; set; }
public float[] m_ValueArrayReferencePose { get; set; }
public bool m_Mirror { get; set; }
public bool m_LoopTime { get; set; }
public bool m_LoopBlend { get; set; }
public bool m_LoopBlendOrientation { get; set; }
public bool m_LoopBlendPositionY { get; set; }
public bool m_LoopBlendPositionXZ { get; set; }
public bool m_StartAtOrigin { get; set; }
public bool m_KeepOriginalOrientation { get; set; }
public bool m_KeepOriginalPositionY { get; set; }
public bool m_KeepOriginalPositionXZ { get; set; }
public bool m_HeightFromFeet { get; set; }
public ClipMuscleConstant(EndianBinaryReader reader, int[] version)
{
m_DeltaPose = new HumanPose(reader, version);
m_StartX = new xform(reader, version);
if (version[0] > 5 || (version[0] == 5 && version[1] >= 5))//5.5 and up
{
m_StopX = new xform(reader, version);
}
m_LeftFootStartX = new xform(reader, version);
m_RightFootStartX = new xform(reader, version);
if (version[0] < 5)//5.0 down
{
m_MotionStartX = new xform(reader, version);
m_MotionStopX = new xform(reader, version);
}
m_AverageSpeed = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up
m_Clip = new Clip(reader, version);
m_StartTime = reader.ReadSingle();
m_StopTime = reader.ReadSingle();
m_OrientationOffsetY = reader.ReadSingle();
m_Level = reader.ReadSingle();
m_CycleOffset = reader.ReadSingle();
m_AverageAngularSpeed = reader.ReadSingle();
int numIndices = reader.ReadInt32();
m_IndexArray = reader.ReadInt32Array(numIndices);
int numDeltas = reader.ReadInt32();
m_ValueArrayDelta = new List<ValueDelta>(numDeltas);
for (int i = 0; i < numDeltas; i++)
{
m_ValueArrayDelta.Add(new ValueDelta(reader));
}
if (version[0] >= 5)//5.0 and up
{
m_ValueArrayReferencePose = reader.ReadSingleArray(reader.ReadInt32());
}
m_Mirror = reader.ReadBoolean();
m_LoopTime = reader.ReadBoolean();
m_LoopBlend = reader.ReadBoolean();
m_LoopBlendOrientation = reader.ReadBoolean();
m_LoopBlendPositionY = reader.ReadBoolean();
m_LoopBlendPositionXZ = reader.ReadBoolean();
if (version[0] > 5 || (version[0] == 5 && version[1] >= 5))//5.5 and up
{
m_StartAtOrigin = reader.ReadBoolean();
}
m_KeepOriginalOrientation = reader.ReadBoolean();
m_KeepOriginalPositionY = reader.ReadBoolean();
m_KeepOriginalPositionXZ = reader.ReadBoolean();
m_HeightFromFeet = reader.ReadBoolean();
reader.AlignStream(4);
}
}
public class GenericBinding
{
public uint path { get; set; }
public uint attribute { get; set; }
public PPtr script { get; set; }
public int typeID { get; set; }
public byte customType { get; set; }
public byte isPPtrCurve { get; set; }
public GenericBinding(AssetPreloadData preloadData)
{
var reader = preloadData.sourceFile.assetsFileReader;
var version = preloadData.sourceFile.version;
path = reader.ReadUInt32();
attribute = reader.ReadUInt32();
script = preloadData.sourceFile.ReadPPtr();
if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
{
typeID = reader.ReadInt32();
}
else
{
typeID = reader.ReadUInt16();
}
customType = reader.ReadByte();
isPPtrCurve = reader.ReadByte();
reader.AlignStream(4);
}
}
public class AnimationClipBindingConstant
{
public List<GenericBinding> genericBindings { get; set; }
public List<PPtr> pptrCurveMapping { get; set; }
public AnimationClipBindingConstant(AssetPreloadData preloadData)
{
var reader = preloadData.sourceFile.assetsFileReader;
int numBindings = reader.ReadInt32();
genericBindings = new List<GenericBinding>(numBindings);
for (int i = 0; i < numBindings; i++)
{
genericBindings.Add(new GenericBinding(preloadData));
}
int numMappings = reader.ReadInt32();
pptrCurveMapping = new List<PPtr>(numMappings);
for (int i = 0; i < numMappings; i++)
{
pptrCurveMapping.Add(preloadData.sourceFile.ReadPPtr());
}
}
public GenericBinding FindBinding(int index)
{
int curves = 0;
for (int i = 0; i < genericBindings.Count; i++)
{
GenericBinding b = genericBindings[i];
curves += b.attribute == 2 ? 4 : b.attribute <= 4 ? 3 : 1;
if (curves > index)
{
return b;
}
}
return null;
}
public GenericBinding FindBinding(uint path, uint attribute)
{
return genericBindings.Find
(
delegate (GenericBinding b)
{
return b.path == path && b.attribute == attribute;
}
);
}
}
public class AnimationClip
{
public string m_Name { get; set; }
public int m_AnimationType { get; set; }
public bool m_Legacy { get; set; }
public bool m_Compressed { get; set; }
public bool m_UseHighQualityCurve { get; set; }
public List<QuaternionCurve> m_RotationCurves { get; set; }
public List<CompressedAnimationCurve> m_CompressedRotationCurves { get; set; }
public List<Vector3Curve> m_EulerCurves { get; set; }
public List<Vector3Curve> m_PositionCurves { get; set; }
public List<Vector3Curve> m_ScaleCurves { get; set; }
public List<FloatCurve> m_FloatCurves { get; set; }
public List<PPtrCurve> m_PPtrCurves { get; set; }
public float m_SampleRate { get; set; }
public int m_WrapMode { get; set; }
public AABB m_Bounds { get; set; }
public uint m_MuscleClipSize { get; set; }
public ClipMuscleConstant m_MuscleClip { get; set; }
public AnimationClipBindingConstant m_ClipBindingConstant { get; set; }
//public List<AnimationEvent> m_Events { get; set; }
public AnimationClip(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var version = sourceFile.version;
var reader = preloadData.InitReader();
reader.Position = preloadData.Offset;
m_Name = reader.ReadAlignedString();
if (version[0] >= 5)//5.0 and up
{
m_Legacy = reader.ReadBoolean();
}
else
{
m_AnimationType = reader.ReadInt32();
}
m_Compressed = reader.ReadBoolean();
m_UseHighQualityCurve = reader.ReadBoolean();
reader.AlignStream(4);
if (m_Compressed)
{
//TODO
}
int numRCurves = reader.ReadInt32();
m_RotationCurves = new List<QuaternionCurve>(numRCurves);
for (int i = 0; i < numRCurves; i++)
{
m_RotationCurves.Add(new QuaternionCurve(reader, version));
}
int numCRCurves = reader.ReadInt32();
m_CompressedRotationCurves = new List<CompressedAnimationCurve>(numCRCurves);
for (int i = 0; i < numCRCurves; i++)
{
m_CompressedRotationCurves.Add(new CompressedAnimationCurve(reader));
}
if (version[0] >= 5)//5.0 and up
{
int numEulerCurves = reader.ReadInt32();
m_EulerCurves = new List<Vector3Curve>(numEulerCurves);
for (int i = 0; i < numEulerCurves; i++)
{
m_EulerCurves.Add(new Vector3Curve(reader, version));
}
}
int numPCurves = reader.ReadInt32();
m_PositionCurves = new List<Vector3Curve>(numPCurves);
for (int i = 0; i < numPCurves; i++)
{
m_PositionCurves.Add(new Vector3Curve(reader, version));
}
int numSCurves = reader.ReadInt32();
m_ScaleCurves = new List<Vector3Curve>(numSCurves);
for (int i = 0; i < numSCurves; i++)
{
m_ScaleCurves.Add(new Vector3Curve(reader, version));
}
int numFCurves = reader.ReadInt32();
m_FloatCurves = new List<FloatCurve>(numFCurves);
for (int i = 0; i < numFCurves; i++)
{
m_FloatCurves.Add(new FloatCurve(preloadData));
}
int numPtrCurves = reader.ReadInt32();
m_PPtrCurves = new List<PPtrCurve>(numPtrCurves);
for (int i = 0; i < numPtrCurves; i++)
{
m_PPtrCurves.Add(new PPtrCurve(preloadData));
}
m_SampleRate = reader.ReadSingle();
m_WrapMode = reader.ReadInt32();
m_Bounds = new AABB(reader);
m_MuscleClipSize = reader.ReadUInt32();
m_MuscleClip = new ClipMuscleConstant(reader, version);
m_ClipBindingConstant = new AnimationClipBindingConstant(preloadData);
/*int numEvents = reader.ReadInt32();
m_Events = new List<AnimationEvent>(numEvents);
for (int i = 0; i < numEvents; i++)
{
m_Events.Add(new AnimationEvent(stream, file.Version[0] - '0'));
}*/
}
}
}

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@ -0,0 +1,27 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
class Animator
{
public PPtr m_GameObject;
public PPtr m_Avatar;
public PPtr m_Controller;
public Animator(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.InitReader();
reader.Position = preloadData.Offset;
m_GameObject = sourceFile.ReadPPtr();
var m_Enabled = reader.ReadByte();
reader.AlignStream(4);
m_Avatar = sourceFile.ReadPPtr();
m_Controller = sourceFile.ReadPPtr();
}
}
}

View File

@ -0,0 +1,560 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using SharpDX;
namespace AssetStudio
{
public class HumanPoseMask
{
public uint word0 { get; set; }
public uint word1 { get; set; }
public uint word2 { get; set; }
public HumanPoseMask(EndianBinaryReader reader, int[] version)
{
word0 = reader.ReadUInt32();
word1 = reader.ReadUInt32();
if (version[0] >= 5) //5.0 and up
{
word2 = reader.ReadUInt32();
}
}
}
public class SkeletonMaskElement
{
public uint m_PathHash { get; set; }
public float m_Weight { get; set; }
public SkeletonMaskElement(EndianBinaryReader reader)
{
m_PathHash = reader.ReadUInt32();
m_Weight = reader.ReadSingle();
}
}
public class SkeletonMask
{
public SkeletonMaskElement[] m_Data { get; set; }
public SkeletonMask(EndianBinaryReader reader)
{
int numElements = reader.ReadInt32();
m_Data = new SkeletonMaskElement[numElements];
for (int i = 0; i < numElements; i++)
{
m_Data[i] = new SkeletonMaskElement(reader);
}
}
}
public class LayerConstant
{
public uint m_StateMachineIndex { get; set; }
public uint m_StateMachineMotionSetIndex { get; set; }
public HumanPoseMask m_BodyMask { get; set; }
public SkeletonMask m_SkeletonMask { get; set; }
public uint m_Binding { get; set; }
public int m_LayerBlendingMode { get; set; }
public float m_DefaultWeight { get; set; }
public bool m_IKPass { get; set; }
public bool m_SyncedLayerAffectsTiming { get; set; }
public LayerConstant(EndianBinaryReader reader, int[] version)
{
m_StateMachineIndex = reader.ReadUInt32();
m_StateMachineMotionSetIndex = reader.ReadUInt32();
m_BodyMask = new HumanPoseMask(reader, version);
m_SkeletonMask = new SkeletonMask(reader);
m_Binding = reader.ReadUInt32();
m_LayerBlendingMode = reader.ReadInt32();
m_DefaultWeight = reader.ReadSingle();
m_IKPass = reader.ReadBoolean();
m_SyncedLayerAffectsTiming = reader.ReadBoolean();
reader.AlignStream(4);
}
}
public class ConditionConstant
{
public uint m_ConditionMode { get; set; }
public uint m_EventID { get; set; }
public float m_EventThreshold { get; set; }
public float m_ExitTime { get; set; }
public ConditionConstant(EndianBinaryReader reader)
{
m_ConditionMode = reader.ReadUInt32();
m_EventID = reader.ReadUInt32();
m_EventThreshold = reader.ReadSingle();
m_ExitTime = reader.ReadSingle();
}
}
public class TransitionConstant
{
public ConditionConstant[] m_ConditionConstantArray { get; set; }
public uint m_DestinationState { get; set; }
public uint m_FullPathID { get; set; }
public uint m_ID { get; set; }
public uint m_UserID { get; set; }
public float m_TransitionDuration { get; set; }
public float m_TransitionOffset { get; set; }
public float m_ExitTime { get; set; }
public bool m_HasExitTime { get; set; }
public bool m_HasFixedDuration { get; set; }
public int m_InterruptionSource { get; set; }
public bool m_OrderedInterruption { get; set; }
public bool m_Atomic { get; set; }
public bool m_CanTransitionToSelf { get; set; }
public TransitionConstant(EndianBinaryReader reader, int[] version)
{
int numConditions = reader.ReadInt32();
m_ConditionConstantArray = new ConditionConstant[numConditions];
for (int i = 0; i < numConditions; i++)
{
m_ConditionConstantArray[i] = new ConditionConstant(reader);
}
m_DestinationState = reader.ReadUInt32();
if (version[0] >= 5) //5.0 and up
{
m_FullPathID = reader.ReadUInt32();
}
m_ID = reader.ReadUInt32();
m_UserID = reader.ReadUInt32();
m_TransitionDuration = reader.ReadSingle();
m_TransitionOffset = reader.ReadSingle();
if (version[0] >= 5) //5.0 and up
{
m_ExitTime = reader.ReadSingle();
m_HasExitTime = reader.ReadBoolean();
m_HasFixedDuration = reader.ReadBoolean();
reader.AlignStream(4);
m_InterruptionSource = reader.ReadInt32();
m_OrderedInterruption = reader.ReadBoolean();
}
else
{
m_Atomic = reader.ReadBoolean();
}
m_CanTransitionToSelf = reader.ReadBoolean();
reader.AlignStream(4);
}
}
public class LeafInfoConstant
{
public uint[] m_IDArray { get; set; }
public uint m_IndexOffset { get; set; }
public LeafInfoConstant(EndianBinaryReader reader)
{
m_IDArray = reader.ReadUInt32Array(reader.ReadInt32());
m_IndexOffset = reader.ReadUInt32();
}
}
public class MotionNeighborList
{
public uint[] m_NeighborArray { get; set; }
public MotionNeighborList(EndianBinaryReader reader)
{
m_NeighborArray = reader.ReadUInt32Array(reader.ReadInt32());
}
}
public class Blend2dDataConstant
{
public Vector2[] m_ChildPositionArray { get; set; }
public float[] m_ChildMagnitudeArray { get; set; }
public Vector2[] m_ChildPairVectorArray { get; set; }
public float[] m_ChildPairAvgMagInvArray { get; set; }
public MotionNeighborList[] m_ChildNeighborListArray { get; set; }
public Blend2dDataConstant(EndianBinaryReader reader)
{
m_ChildPositionArray = reader.ReadVector2Array(reader.ReadInt32());
m_ChildMagnitudeArray = reader.ReadSingleArray(reader.ReadInt32());
m_ChildPairVectorArray = reader.ReadVector2Array(reader.ReadInt32());
m_ChildPairAvgMagInvArray = reader.ReadSingleArray(reader.ReadInt32());
int numNeighbours = reader.ReadInt32();
m_ChildNeighborListArray = new MotionNeighborList[numNeighbours];
for (int i = 0; i < numNeighbours; i++)
{
m_ChildNeighborListArray[i] = new MotionNeighborList(reader);
}
}
}
public class Blend1dDataConstant // wrong labeled
{
public float[] m_ChildThresholdArray { get; set; }
public Blend1dDataConstant(EndianBinaryReader reader)
{
m_ChildThresholdArray = reader.ReadSingleArray(reader.ReadInt32());
}
}
public class BlendDirectDataConstant
{
public uint[] m_ChildBlendEventIDArray { get; set; }
public bool m_NormalizedBlendValues { get; set; }
public BlendDirectDataConstant(EndianBinaryReader reader)
{
m_ChildBlendEventIDArray = reader.ReadUInt32Array(reader.ReadInt32());
m_NormalizedBlendValues = reader.ReadBoolean();
reader.AlignStream(4);
}
}
public class BlendTreeNodeConstant
{
public uint m_BlendType { get; set; }
public uint m_BlendEventID { get; set; }
public uint m_BlendEventYID { get; set; }
public uint[] m_ChildIndices { get; set; }
public Blend1dDataConstant m_Blend1dData { get; set; }
public Blend2dDataConstant m_Blend2dData { get; set; }
public BlendDirectDataConstant m_BlendDirectData { get; set; }
public uint m_ClipID { get; set; }
public uint m_ClipIndex { get; set; }
public float m_Duration { get; set; }
public float m_CycleOffset { get; set; }
public bool m_Mirror { get; set; }
public BlendTreeNodeConstant(EndianBinaryReader reader, int[] version)
{
m_BlendType = reader.ReadUInt32();
m_BlendEventID = reader.ReadUInt32();
m_BlendEventYID = reader.ReadUInt32();
m_ChildIndices = reader.ReadUInt32Array(reader.ReadInt32());
m_Blend1dData = new Blend1dDataConstant(reader);
m_Blend2dData = new Blend2dDataConstant(reader);
if (version[0] >= 5) //5.0 and up
{
m_BlendDirectData = new BlendDirectDataConstant(reader);
}
m_ClipID = reader.ReadUInt32();
if (version[0] < 5) //5.0 down
{
m_ClipIndex = reader.ReadUInt32();
}
m_Duration = reader.ReadSingle();
m_CycleOffset = reader.ReadSingle();
m_Mirror = reader.ReadBoolean();
reader.AlignStream(4);
}
}
public class BlendTreeConstant
{
public BlendTreeNodeConstant[] m_NodeArray { get; set; }
public BlendTreeConstant(EndianBinaryReader reader, int[] version)
{
int numNodes = reader.ReadInt32();
m_NodeArray = new BlendTreeNodeConstant[numNodes];
for (int i = 0; i < numNodes; i++)
{
m_NodeArray[i] = new BlendTreeNodeConstant(reader, version);
}
}
}
public class StateConstant
{
public TransitionConstant[] m_TransitionConstantArray { get; set; }
public int[] m_BlendTreeConstantIndexArray { get; set; }
public LeafInfoConstant[] m_LeafInfoArray { get; set; }
public BlendTreeConstant[] m_BlendTreeConstantArray { get; set; }
public uint m_NameID { get; set; }
public uint m_PathID { get; set; }
public uint m_FullPathID { get; set; }
public uint m_TagID { get; set; }
public uint m_SpeedParamID { get; set; }
public uint m_MirrorParamID { get; set; }
public uint m_CycleOffsetParamID { get; set; }
public float m_Speed { get; set; }
public float m_CycleOffset { get; set; }
public bool m_IKOnFeet { get; set; }
public bool m_WriteDefaultValues { get; set; }
public bool m_Loop { get; set; }
public bool m_Mirror { get; set; }
public StateConstant(EndianBinaryReader reader, int[] version)
{
int numTransistions = reader.ReadInt32();
m_TransitionConstantArray = new TransitionConstant[numTransistions];
for (int i = 0; i < numTransistions; i++)
{
m_TransitionConstantArray[i] = new TransitionConstant(reader, version);
}
int numBlendIndices = reader.ReadInt32();
m_BlendTreeConstantIndexArray = new int[numBlendIndices];
for (int i = 0; i < numBlendIndices; i++)
{
m_BlendTreeConstantIndexArray[i] = reader.ReadInt32();
}
if (version[0] < 5) //5.0 down
{
int numInfos = reader.ReadInt32();
m_LeafInfoArray = new LeafInfoConstant[numInfos];
for (int i = 0; i < numInfos; i++)
{
m_LeafInfoArray[i] = new LeafInfoConstant(reader);
}
}
int numBlends = reader.ReadInt32();
m_BlendTreeConstantArray = new BlendTreeConstant[numBlends];
for (int i = 0; i < numBlends; i++)
{
m_BlendTreeConstantArray[i] = new BlendTreeConstant(reader, version);
}
m_NameID = reader.ReadUInt32();
m_PathID = reader.ReadUInt32();
if (version[0] >= 5) //5.0 and up
{
m_FullPathID = reader.ReadUInt32();
}
m_TagID = reader.ReadUInt32();
if (version[0] >= 5) //5.0 and up
{
m_SpeedParamID = reader.ReadUInt32();
m_MirrorParamID = reader.ReadUInt32();
m_CycleOffsetParamID = reader.ReadUInt32();
}
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
{
var m_TimeParamID = reader.ReadUInt32();
}
m_Speed = reader.ReadSingle();
m_CycleOffset = reader.ReadSingle();
m_IKOnFeet = reader.ReadBoolean();
if (version[0] >= 5) //5.0 and up
{
m_WriteDefaultValues = reader.ReadBoolean();
}
m_Loop = reader.ReadBoolean();
m_Mirror = reader.ReadBoolean();
reader.AlignStream(4);
}
}
public class SelectorTransitionConstant
{
public uint m_Destination { get; set; }
public ConditionConstant[] m_ConditionConstantArray { get; set; }
public SelectorTransitionConstant(EndianBinaryReader reader)
{
m_Destination = reader.ReadUInt32();
int numConditions = reader.ReadInt32();
m_ConditionConstantArray = new ConditionConstant[numConditions];
for (int i = 0; i < numConditions; i++)
{
m_ConditionConstantArray[i] = new ConditionConstant(reader);
}
}
}
public class SelectorStateConstant
{
public SelectorTransitionConstant[] m_TransitionConstantArray { get; set; }
public uint m_FullPathID { get; set; }
public bool m_isEntry { get; set; }
public SelectorStateConstant(EndianBinaryReader reader)
{
int numTransitions = reader.ReadInt32();
m_TransitionConstantArray = new SelectorTransitionConstant[numTransitions];
for (int i = 0; i < numTransitions; i++)
{
m_TransitionConstantArray[i] = new SelectorTransitionConstant(reader);
}
m_FullPathID = reader.ReadUInt32();
m_isEntry = reader.ReadBoolean();
reader.AlignStream(4);
}
}
public class StateMachineConstant
{
public StateConstant[] m_StateConstantArray { get; set; }
public TransitionConstant[] m_AnyStateTransitionConstantArray { get; set; }
public SelectorStateConstant[] m_SelectorStateConstantArray { get; set; }
public uint m_DefaultState { get; set; }
public uint m_MotionSetCount { get; set; }
public StateMachineConstant(EndianBinaryReader reader, int[] version)
{
int numStates = reader.ReadInt32();
m_StateConstantArray = new StateConstant[numStates];
for (int i = 0; i < numStates; i++)
{
m_StateConstantArray[i] = new StateConstant(reader, version);
}
int numAnyStates = reader.ReadInt32();
m_AnyStateTransitionConstantArray = new TransitionConstant[numAnyStates];
for (int i = 0; i < numAnyStates; i++)
{
m_AnyStateTransitionConstantArray[i] = new TransitionConstant(reader, version);
}
if (version[0] >= 5) //5.0 and up
{
int numSelectors = reader.ReadInt32();
m_SelectorStateConstantArray = new SelectorStateConstant[numSelectors];
for (int i = 0; i < numSelectors; i++)
{
m_SelectorStateConstantArray[i] = new SelectorStateConstant(reader);
}
}
m_DefaultState = reader.ReadUInt32();
m_MotionSetCount = reader.ReadUInt32();
}
}
public class ValueArray
{
public bool[] m_BoolValues { get; set; }
public int[] m_IntValues { get; set; }
public float[] m_FloatValues { get; set; }
public object[] m_PositionValues { get; set; }
public Vector4[] m_QuaternionValues { get; set; }
public object[] m_ScaleValues { get; set; }
public ValueArray(EndianBinaryReader reader, int[] version)
{
if (version[0] < 5 || (version[0] == 5 && version[1] < 5)) //5.5 down
{
int numBools = reader.ReadInt32();
m_BoolValues = new bool[numBools];
for (int i = 0; i < numBools; i++)
{
m_BoolValues[i] = reader.ReadBoolean();
}
reader.AlignStream(4);
m_IntValues = reader.ReadInt32Array(reader.ReadInt32());
m_FloatValues = reader.ReadSingleArray(reader.ReadInt32());
}
int numPosValues = reader.ReadInt32();
m_PositionValues = new object[numPosValues];
for (int i = 0; i < numPosValues; i++)
{
m_PositionValues[i] = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4(); //5.4 and up
}
m_QuaternionValues = reader.ReadVector4Array(reader.ReadInt32());
int numScaleValues = reader.ReadInt32();
m_ScaleValues = new object[numScaleValues];
for (int i = 0; i < numScaleValues; i++)
{
m_ScaleValues[i] = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4(); //5.4 adn up
}
if (version[0] > 5 || (version[0] == 5 && version[1] >= 5)) //5.5 and up
{
m_FloatValues = reader.ReadSingleArray(reader.ReadInt32());
m_IntValues = reader.ReadInt32Array(reader.ReadInt32());
int numBools = reader.ReadInt32();
m_BoolValues = new bool[numBools];
for (int i = 0; i < numBools; i++)
{
m_BoolValues[i] = reader.ReadBoolean();
}
reader.AlignStream(4);
}
}
}
public class ControllerConstant
{
public LayerConstant[] m_LayerArray { get; set; }
public StateMachineConstant[] m_StateMachineArray { get; set; }
public ValueArrayConstant m_Values { get; set; }
public ValueArray m_DefaultValues { get; set; }
public ControllerConstant(EndianBinaryReader reader, int[] version)
{
int numLayers = reader.ReadInt32();
m_LayerArray = new LayerConstant[numLayers];
for (int i = 0; i < numLayers; i++)
{
m_LayerArray[i] = new LayerConstant(reader, version);
}
int numStates = reader.ReadInt32();
m_StateMachineArray = new StateMachineConstant[numStates];
for (int i = 0; i < numStates; i++)
{
m_StateMachineArray[i] = new StateMachineConstant(reader, version);
}
m_Values = new ValueArrayConstant(reader, version);
m_DefaultValues = new ValueArray(reader, version);
}
}
public class AnimatorController
{
public string m_Name;
public PPtr[] m_AnimationClips;
public AnimatorController(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var version = preloadData.sourceFile.version;
var reader = preloadData.InitReader();
reader.Position = preloadData.Offset;
m_Name = reader.ReadAlignedString();
var m_ControllerSize = reader.ReadUInt32();
var m_Controller = new ControllerConstant(reader, version);
int tosSize = reader.ReadInt32();
var m_TOS = new List<KeyValuePair<uint, string>>(tosSize);
for (int i = 0; i < tosSize; i++)
{
m_TOS.Add(new KeyValuePair<uint, string>(reader.ReadUInt32(), reader.ReadAlignedString()));
}
int numClips = reader.ReadInt32();
m_AnimationClips = new PPtr[numClips];
for (int i = 0; i < numClips; i++)
{
m_AnimationClips[i] = sourceFile.ReadPPtr();
}
}
}
}

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@ -0,0 +1,33 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
class AnimatorOverrideController
{
public string m_Name;
public PPtr m_Controller;
public PPtr[][] m_Clips;
public AnimatorOverrideController(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.InitReader();
reader.Position = preloadData.Offset;
m_Name = reader.ReadAlignedString();
m_Controller = sourceFile.ReadPPtr();
int numOverrides = reader.ReadInt32();
m_Clips = new PPtr[numOverrides][];
for (int i = 0; i < numOverrides; i++)
{
m_Clips[i] = new PPtr[2];
m_Clips[i][0] = sourceFile.ReadPPtr();
m_Clips[i][1] = sourceFile.ReadPPtr();
}
}
}
}

View File

@ -27,9 +27,9 @@ namespace AssetStudio
public AssetBundle(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.Reader;
var reader = preloadData.InitReader();
var m_Name = reader.ReadAlignedString(reader.ReadInt32());
var m_Name = reader.ReadAlignedString();
var size = reader.ReadInt32();
for (int i = 0; i < size; i++)
{
@ -39,7 +39,7 @@ namespace AssetStudio
for (int i = 0; i < size; i++)
{
var temp = new ContainerData();
temp.first = reader.ReadAlignedString(reader.ReadInt32());
temp.first = reader.ReadAlignedString();
temp.second = new AssetInfo();
temp.second.preloadIndex = reader.ReadInt32();
temp.second.preloadSize = reader.ReadInt32();

View File

@ -38,7 +38,7 @@ namespace AssetStudio
public AudioClip(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.Reader;
var reader = preloadData.InitReader();
if (sourceFile.platform == -2)
{
@ -47,7 +47,7 @@ namespace AssetStudio
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
}
m_Name = reader.ReadAlignedString(reader.ReadInt32());
m_Name = reader.ReadAlignedString();
version5 = sourceFile.version[0] >= 5;
if (sourceFile.version[0] < 5)
{
@ -91,7 +91,7 @@ namespace AssetStudio
reader.Position += 1;
m_3D = m_Legacy3D;
m_Source = reader.ReadAlignedString(reader.ReadInt32());
m_Source = reader.ReadAlignedString();
m_Offset = reader.ReadInt64();
m_Size = reader.ReadInt64();
m_CompressionFormat = (AudioCompressionFormat)reader.ReadInt32();

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@ -0,0 +1,251 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
class Avatar
{
public string m_Name;
private List<KeyValuePair<uint, string>> m_TOS;
public Avatar(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var version = sourceFile.version;
var reader = preloadData.InitReader();
reader.Position = preloadData.Offset;
m_Name = reader.ReadAlignedString();
var m_AvatarSize = reader.ReadUInt32();
//AvatarConstant m_Avatar
//- OffsetPtr m_AvatarSkeleton
//-- Skeleton data
//--- vector m_Node
var numNodes = reader.ReadInt32();
for (int i = 0; i < numNodes; i++)
{
reader.Position += 8;
}
//--- vector m_ID
int numIDs = reader.ReadInt32();
for (int i = 0; i < numIDs; i++)
{
reader.Position += 4;
}
//--- vector m_AxesArray
int numAxes = reader.ReadInt32();
for (int i = 0; i < numAxes; i++)
{
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
reader.Position += 76;
else
reader.Position += 88;
}
//- OffsetPtr m_AvatarSkeletonPose
//-- SkeletonPose data
int numXforms = reader.ReadInt32();
for (int i = 0; i < numXforms; i++)
{
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
reader.Position += 40;
else
reader.Position += 48;
}
//- OffsetPtr m_DefaultPose
//-- SkeletonPose data
numXforms = reader.ReadInt32();
for (int i = 0; i < numXforms; i++)
{
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
reader.Position += 40;
else
reader.Position += 48;
}
//- vector m_SkeletonNameIDArray
numIDs = reader.ReadInt32();
for (int i = 0; i < numIDs; i++)
{
reader.Position += 4;
}
//- OffsetPtr m_Human
//-- Human data
//--- xform m_RootX
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
reader.Position += 40;
else
reader.Position += 48;
//--- OffsetPtr m_Skeleton
//---- Skeleton data
numNodes = reader.ReadInt32();
for (int i = 0; i < numNodes; i++)
{
reader.Position += 8;
}
//--- vector m_ID
numIDs = reader.ReadInt32();
for (int i = 0; i < numIDs; i++)
{
reader.Position += 4;
}
//--- vector m_AxesArray
numAxes = reader.ReadInt32();
for (int i = 0; i < numAxes; i++)
{
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
reader.Position += 76;
else
reader.Position += 88;
}
//--- OffsetPtr m_SkeletonPose
//---- SkeletonPose data
numXforms = reader.ReadInt32();
for (int i = 0; i < numXforms; i++)
{
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
reader.Position += 40;
else
reader.Position += 48;
}
//--- OffsetPtr m_LeftHand
//---- Hand data
//----- staticvector m_HandBoneIndex
int numIndexes = reader.ReadInt32();
for (int i = 0; i < numIndexes; i++)
{
reader.Position += 4;
}
//--- OffsetPtr m_RightHand
numIndexes = reader.ReadInt32();
for (int i = 0; i < numIndexes; i++)
{
reader.Position += 4;
}
//--- vector m_Handles
int numHandles = reader.ReadInt32();
for (int i = 0; i < numHandles; i++)
{
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
reader.Position += 48;
else
reader.Position += 56;
}
//--- vector m_ColliderArray
int numColliders = reader.ReadInt32();
for (int i = 0; i < numColliders; i++)
{
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
reader.Position += 72;
else
reader.Position += 80;
}
//--- staticvector m_HumanBoneIndex
numIndexes = reader.ReadInt32();
for (int i = 0; i < numIndexes; i++)
{
reader.Position += 4;
}
//--- staticvector m_HumanBoneMass
int numMasses = reader.ReadInt32();
for (int i = 0; i < numMasses; i++)
{
reader.Position += 4;
}
//--- staticvector m_ColliderIndex
int numColliderIndexes = reader.ReadInt32();
for (int i = 0; i < numColliderIndexes; i++)
{
reader.Position += 4;
}
var m_Scale = reader.ReadSingle();
var m_ArmTwist = reader.ReadSingle();
var m_ForeArmTwist = reader.ReadSingle();
var m_UpperLegTwist = reader.ReadSingle();
var m_LegTwist = reader.ReadSingle();
var m_ArmStretch = reader.ReadSingle();
var m_LegStretch = reader.ReadSingle();
var m_FeetSpacing = reader.ReadSingle();
var m_HasLeftHand = reader.ReadBoolean();
var m_HasRightHand = reader.ReadBoolean();
var m_HasTDoF = reader.ReadBoolean();
reader.AlignStream(4);
//- vector m_HumanSkeletonIndexArray
numIndexes = reader.ReadInt32();
for (int i = 0; i < numIndexes; i++)
{
reader.Position += 4;
}
//- vector m_HumanSkeletonReverseIndexArray
int numReverseIndexes = reader.ReadInt32();
for (int i = 0; i < numReverseIndexes; i++)
{
reader.Position += 4;
}
var m_RootMotionBoneIndex = reader.ReadInt32();
//- xform m_RootMotionBoneX
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
reader.Position += 40;
else
reader.Position += 48;
//- OffsetPtr m_RootMotionSkeleton
//-- Skeleton data
//--- vector m_Node
numNodes = reader.ReadInt32();
for (int i = 0; i < numNodes; i++)
{
reader.Position += 8;
}
//--- vector m_ID
numIDs = reader.ReadInt32();
for (int i = 0; i < numIDs; i++)
{
reader.Position += 4;
}
//--- vector m_AxesArray
numAxes = reader.ReadInt32();
for (int i = 0; i < numAxes; i++)
{
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
reader.Position += 76;
else
reader.Position += 88;
}
//- OffsetPtr m_RootMotionSkeletonPose
//-- SkeletonPose data
numXforms = reader.ReadInt32();
for (int i = 0; i < numXforms; i++)
{
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
reader.Position += 40;
else
reader.Position += 48;
}
//- vector m_RootMotionSkeletonIndexArray
int numMotionIndexes = reader.ReadInt32();
for (int i = 0; i < numMotionIndexes; i++)
{
reader.Position += 4;
}
//map m_TOS
int numTOS = reader.ReadInt32();
m_TOS = new List<KeyValuePair<uint, string>>(numTOS);
for (int i = 0; i < numTOS; i++)
{
m_TOS.Add(new KeyValuePair<uint, string>(reader.ReadUInt32(), reader.ReadAlignedString()));
}
}
public string FindBoneName(uint hash)
{
foreach (var pair in m_TOS)
{
if (pair.Key == hash)
{
return pair.Value.Substring(pair.Value.LastIndexOf('/') + 1);
}
}
return null;
}
}
}

View File

@ -12,15 +12,15 @@ namespace AssetStudio
public BuildSettings(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.Reader;
var reader = preloadData.InitReader();
int levels = reader.ReadInt32();
for (int l = 0; l < levels; l++) { string level = reader.ReadAlignedString(reader.ReadInt32()); }
for (int l = 0; l < levels; l++) { string level = reader.ReadAlignedString(); }
if (sourceFile.version[0] == 5)
{
int preloadedPlugins = reader.ReadInt32();
for (int l = 0; l < preloadedPlugins; l++) { string preloadedPlugin = reader.ReadAlignedString(reader.ReadInt32()); }
for (int l = 0; l < preloadedPlugins; l++) { string preloadedPlugin = reader.ReadAlignedString(); }
}
reader.Position += 4; //bool flags
@ -31,7 +31,7 @@ namespace AssetStudio
(sourceFile.version[1] == 2 && sourceFile.buildType[0] != "a"))))
{ reader.Position += 4; } //bool flags
m_Version = reader.ReadAlignedString(reader.ReadInt32());
m_Version = reader.ReadAlignedString();
}
}
}

View File

@ -13,7 +13,7 @@ namespace AssetStudio
public UFont(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.Reader;
var reader = preloadData.InitReader();
if (sourceFile.platform == -2)
{
@ -22,7 +22,7 @@ namespace AssetStudio
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
}
m_Name = reader.ReadAlignedString(reader.ReadInt32());
m_Name = reader.ReadAlignedString();
if (readSwitch)
{
@ -166,7 +166,7 @@ namespace AssetStudio
int m_FontNames = reader.ReadInt32();
for (int i = 0; i < m_FontNames; i++)
{
string m_FontName = reader.ReadAlignedString(reader.ReadInt32());
string m_FontName = reader.ReadAlignedString();
}
if (sourceFile.version[0] >= 4)

View File

@ -25,7 +25,7 @@ namespace AssetStudio
if (preloadData != null)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.Reader;
var reader = preloadData.InitReader();
uniqueID = preloadData.uniqueID;
@ -51,7 +51,7 @@ namespace AssetStudio
}
m_Layer = reader.ReadInt32();
m_Name = reader.ReadAlignedString(reader.ReadInt32());
m_Name = reader.ReadAlignedString();
if (m_Name == "") { m_Name = "GameObject #" + uniqueID; }
m_Tag = reader.ReadUInt16();
m_IsActive = reader.ReadBoolean();

View File

@ -38,7 +38,7 @@ namespace AssetStudio
public Material(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.Reader;
var reader = preloadData.InitReader();
if (sourceFile.platform == -2)
{
@ -47,7 +47,7 @@ namespace AssetStudio
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
}
m_Name = reader.ReadAlignedString(reader.ReadInt32());
m_Name = reader.ReadAlignedString();
m_Shader = sourceFile.ReadPPtr();
if (sourceFile.version[0] == 4 && (sourceFile.version[1] >= 2 || (sourceFile.version[1] == 1 && sourceFile.buildType[0] != "a")))
@ -55,12 +55,12 @@ namespace AssetStudio
m_ShaderKeywords = new string[reader.ReadInt32()];
for (int i = 0; i < m_ShaderKeywords.Length; i++)
{
m_ShaderKeywords[i] = reader.ReadAlignedString(reader.ReadInt32());
m_ShaderKeywords[i] = reader.ReadAlignedString();
}
}
else if (sourceFile.version[0] >= 5)//5.0 and up
{
m_ShaderKeywords = new[] { reader.ReadAlignedString(reader.ReadInt32()) };
m_ShaderKeywords = new[] { reader.ReadAlignedString() };
uint m_LightmapFlags = reader.ReadUInt32();
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 6 || sourceFile.version[0] > 5)//5.6.0 and up
{
@ -77,7 +77,7 @@ namespace AssetStudio
string[][] stringTagMap = new string[reader.ReadInt32()][];
for (int i = 0; i < stringTagMap.Length; i++)
{
stringTagMap[i] = new[] { reader.ReadAlignedString(reader.ReadInt32()), reader.ReadAlignedString(reader.ReadInt32()) };
stringTagMap[i] = new[] { reader.ReadAlignedString(), reader.ReadAlignedString() };
}
}
//disabledShaderPasses
@ -86,7 +86,7 @@ namespace AssetStudio
var size = reader.ReadInt32();
for (int i = 0; i < size; i++)
{
reader.ReadAlignedString(reader.ReadInt32());
reader.ReadAlignedString();
}
}
//m_SavedProperties
@ -95,7 +95,7 @@ namespace AssetStudio
{
TexEnv m_TexEnv = new TexEnv()
{
name = reader.ReadAlignedString(reader.ReadInt32()),
name = reader.ReadAlignedString(),
m_Texture = sourceFile.ReadPPtr(),
m_Scale = new[] { reader.ReadSingle(), reader.ReadSingle() },
m_Offset = new[] { reader.ReadSingle(), reader.ReadSingle() }
@ -108,7 +108,7 @@ namespace AssetStudio
{
strFloatPair m_Float = new strFloatPair()
{
first = reader.ReadAlignedString(reader.ReadInt32()),
first = reader.ReadAlignedString(),
second = reader.ReadSingle()
};
m_Floats[i] = m_Float;
@ -119,7 +119,7 @@ namespace AssetStudio
{
strColorPair m_Color = new strColorPair()
{
first = reader.ReadAlignedString(reader.ReadInt32()),
first = reader.ReadAlignedString(),
second = new[] { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() }
};
m_Colors[i] = m_Color;

View File

@ -331,7 +331,7 @@ namespace AssetStudio
//Stream = new EndianStream(File.OpenRead(sourceFile.filePath), sourceFile.endianType);
//Stream.endian = sourceFile.endianType;
var version = MeshPD.sourceFile.version;
reader = MeshPD.Reader;
reader = MeshPD.InitReader();
bool m_Use16BitIndices = true; //3.5.0 and newer always uses 16bit indices
uint m_MeshCompression = 0;
@ -343,7 +343,7 @@ namespace AssetStudio
PPtr m_PrefabInternal = MeshPD.sourceFile.ReadPPtr();
}
m_Name = reader.ReadAlignedString(reader.ReadInt32());
m_Name = reader.ReadAlignedString();
if (readSwitch)
{
@ -409,7 +409,7 @@ namespace AssetStudio
}
for (int s = 0; s < m_Shapes_size; s++) //untested
{
string shape_name = reader.ReadAlignedString(reader.ReadInt32());
string shape_name = reader.ReadAlignedString();
reader.Position += 36; //uint firstVertex, vertexCount; Vector3f aabbMinDelta, aabbMaxDelta; bool hasNormals, hasTangents
}
@ -433,7 +433,7 @@ namespace AssetStudio
int channels_size = reader.ReadInt32();
for (int c = 0; c < channels_size; c++)
{
string channel_name = reader.ReadAlignedString(reader.ReadInt32());
string channel_name = reader.ReadAlignedString();
reader.Position += 12; //uint nameHash; int frameIndex, frameCount
}

View File

@ -14,7 +14,7 @@ namespace AssetStudio
public MeshFilter(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.Reader;
var reader = preloadData.InitReader();
if (sourceFile.platform == -2)
{

View File

@ -18,7 +18,7 @@ namespace AssetStudio
public MeshRenderer(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.Reader;
var reader = preloadData.InitReader();
if (sourceFile.platform == -2)
{

View File

@ -12,13 +12,13 @@ namespace AssetStudio
public MonoBehaviour(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.Reader;
var reader = preloadData.InitReader();
var m_GameObject = sourceFile.ReadPPtr();
var m_Enabled = reader.ReadByte();
reader.AlignStream(4);
var m_Script = sourceFile.ReadPPtr();
var m_Name = reader.ReadAlignedString(reader.ReadInt32());
var m_Name = reader.ReadAlignedString();
if (readSwitch)
{
if ((serializedText = preloadData.ViewStruct()) == null)

View File

@ -13,9 +13,9 @@ namespace AssetStudio
public MovieTexture(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.Reader;
var reader = preloadData.InitReader();
m_Name = reader.ReadAlignedString(reader.ReadInt32());
m_Name = reader.ReadAlignedString();
if (readSwitch)
{
var m_Loop = reader.ReadBoolean();

View File

@ -13,7 +13,7 @@ namespace AssetStudio
public PlayerSettings(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.Reader;
var reader = preloadData.InitReader();
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 4) || sourceFile.version[0] > 5)//5.4.0 nad up
@ -26,7 +26,7 @@ namespace AssetStudio
}
if (sourceFile.version[0] >= 3)
{
if (sourceFile.version[0] == 3 && sourceFile.version[1] < 2) { string AndroidLicensePublicKey = reader.ReadAlignedString(reader.ReadInt32()); }
if (sourceFile.version[0] == 3 && sourceFile.version[1] < 2) { string AndroidLicensePublicKey = reader.ReadAlignedString(); }
else { bool AndroidProfiler = reader.ReadBoolean(); reader.AlignStream(4); }
int defaultScreenOrientation = reader.ReadInt32();
@ -49,8 +49,8 @@ namespace AssetStudio
else { int accelerometerFrequency = reader.ReadInt32(); }//3.5.0 and up
}
//fail in version 5 beta
companyName = reader.ReadAlignedString(reader.ReadInt32());
productName = reader.ReadAlignedString(reader.ReadInt32());
companyName = reader.ReadAlignedString();
productName = reader.ReadAlignedString();
}
}
}

View File

@ -16,7 +16,7 @@ namespace AssetStudio
public Shader(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.Reader;
var reader = preloadData.InitReader();
if (sourceFile.platform == -2)
{
@ -25,7 +25,7 @@ namespace AssetStudio
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
}
m_Name = reader.ReadAlignedString(reader.ReadInt32());
m_Name = reader.ReadAlignedString();
if (readSwitch)
{
@ -56,7 +56,7 @@ namespace AssetStudio
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 3) //5.3 - 5.4
{
reader.AlignStream(4);
reader.ReadAlignedString(reader.ReadInt32());//m_PathName
reader.ReadAlignedString();//m_PathName
var decompressedSize = reader.ReadUInt32();
var m_SubProgramBlob = reader.ReadBytes(reader.ReadInt32());
var decompressedBytes = new byte[decompressedSize];

View File

@ -21,7 +21,7 @@ namespace AssetStudio
{
var sourceFile = preloadData.sourceFile;
var version = preloadData.sourceFile.version;
var reader = preloadData.Reader;
var reader = preloadData.InitReader();
if (sourceFile.platform == -2)
{

View File

@ -21,10 +21,10 @@ namespace AssetStudio
public Sprite(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.Reader;
var reader = preloadData.InitReader();
var version = sourceFile.version;
m_Name = reader.ReadAlignedString(reader.ReadInt32());
m_Name = reader.ReadAlignedString();
if (readSwitch)
{
//Rectf m_Rect
@ -62,7 +62,7 @@ namespace AssetStudio
var size = reader.ReadInt32();
for (int i = 0; i < size; i++)
{
var data = reader.ReadAlignedString(reader.ReadInt32());
var data = reader.ReadAlignedString();
}
//PPtr<SpriteAtlas> m_SpriteAtlas

View File

@ -16,9 +16,9 @@ namespace AssetStudio
public SpriteAtlas(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.Reader;
var reader = preloadData.InitReader();
var m_Name = reader.ReadAlignedString(reader.ReadInt32());
var m_Name = reader.ReadAlignedString();
//vector m_PackedSprites
var size = reader.ReadInt32();
for (int i = 0; i < size; i++)
@ -30,7 +30,7 @@ namespace AssetStudio
size = reader.ReadInt32();
for (int i = 0; i < size; i++)
{
var data = reader.ReadAlignedString(reader.ReadInt32());
var data = reader.ReadAlignedString();
}
//map m_RenderDataMap
size = reader.ReadInt32();

View File

@ -14,7 +14,7 @@ namespace AssetStudio
public TextAsset(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.Reader;
var reader = preloadData.InitReader();
if (sourceFile.platform == -2)
{
@ -23,7 +23,7 @@ namespace AssetStudio
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
}
m_Name = reader.ReadAlignedString(reader.ReadInt32());
m_Name = reader.ReadAlignedString();
if (readSwitch)
{

View File

@ -91,7 +91,7 @@ namespace AssetStudio
public Texture2D(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.Reader;
var reader = preloadData.InitReader();
version = sourceFile.version;
if (sourceFile.platform == -2)
@ -101,7 +101,7 @@ namespace AssetStudio
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
}
m_Name = reader.ReadAlignedString(reader.ReadInt32());
m_Name = reader.ReadAlignedString();
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3))//2017.3 and up
{
var m_ForcedFallbackFormat = reader.ReadInt32();
@ -158,7 +158,7 @@ namespace AssetStudio
offset = reader.ReadUInt32();
size = reader.ReadUInt32();
image_data_size = (int)size;
path = reader.ReadAlignedString(reader.ReadInt32());
path = reader.ReadAlignedString();
}
if (readSwitch)

View File

@ -17,7 +17,7 @@ namespace AssetStudio
public Transform(AssetPreloadData preloadData)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.Reader;
var reader = preloadData.InitReader();
if (sourceFile.platform == -2)
{

View File

@ -15,10 +15,10 @@ namespace AssetStudio
public VideoClip(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.Reader;
var reader = preloadData.InitReader();
m_Name = reader.ReadAlignedString(reader.ReadInt32());
var m_OriginalPath = reader.ReadAlignedString(reader.ReadInt32());
m_Name = reader.ReadAlignedString();
var m_OriginalPath = reader.ReadAlignedString();
var m_ProxyWidth = reader.ReadUInt32();
var m_ProxyHeight = reader.ReadUInt32();
var Width = reader.ReadUInt32();
@ -42,10 +42,10 @@ namespace AssetStudio
size = reader.ReadInt32();
for (int i = 0; i < size; i++)
{
reader.ReadAlignedString(reader.ReadInt32());
reader.ReadAlignedString();
}
//StreamedResource m_ExternalResources
var m_Source = reader.ReadAlignedString(reader.ReadInt32());
var m_Source = reader.ReadAlignedString();
var m_Offset = reader.ReadUInt64();
var m_Size = reader.ReadUInt64();
var m_HasSplitAlpha = reader.ReadBoolean();

Binary file not shown.

View File

@ -23,14 +23,11 @@ namespace AssetStudio
public AssetsFile sourceFile;
public string uniqueID;
public EndianBinaryReader Reader
public EndianBinaryReader InitReader()
{
get
{
var reader = sourceFile.assetsFileReader;
reader.Position = Offset;
return reader;
}
var reader = sourceFile.assetsFileReader;
reader.Position = Offset;
return reader;
}
}
}

View File

@ -417,66 +417,69 @@ namespace AssetStudio
int stringSize = assetsFileReader.ReadInt32();
assetsFileReader.Position += varCount * 24;
var stringReader = new EndianBinaryReader(new MemoryStream(assetsFileReader.ReadBytes(stringSize)));
string className = "";
var classVar = new List<ClassMember>();
//build Class Structures
assetsFileReader.Position -= varCount * 24 + stringSize;
for (int i = 0; i < varCount; i++)
using (var stringReader = new BinaryReader(new MemoryStream(assetsFileReader.ReadBytes(stringSize))))
{
ushort num0 = assetsFileReader.ReadUInt16();
byte level = assetsFileReader.ReadByte();
bool isArray = assetsFileReader.ReadBoolean();
string className = "";
var classVar = new List<ClassMember>();
//build Class Structures
assetsFileReader.Position -= varCount * 24 + stringSize;
for (int i = 0; i < varCount; i++)
{
ushort num0 = assetsFileReader.ReadUInt16();
byte level = assetsFileReader.ReadByte();
bool isArray = assetsFileReader.ReadBoolean();
ushort varTypeIndex = assetsFileReader.ReadUInt16();
ushort test = assetsFileReader.ReadUInt16();
string varTypeStr;
if (test == 0) //varType is an offset in the string block
{
stringReader.Position = varTypeIndex;
varTypeStr = stringReader.ReadStringToNull();
}
else //varType is an index in an internal strig array
{
varTypeStr = baseStrings.ContainsKey(varTypeIndex) ? baseStrings[varTypeIndex] : varTypeIndex.ToString();
}
ushort varNameIndex = assetsFileReader.ReadUInt16();
test = assetsFileReader.ReadUInt16();
string varNameStr;
if (test == 0)
{
stringReader.Position = varNameIndex;
varNameStr = stringReader.ReadStringToNull();
}
else
{
varNameStr = baseStrings.ContainsKey(varNameIndex) ? baseStrings[varNameIndex] : varNameIndex.ToString();
}
int size = assetsFileReader.ReadInt32();
int index = assetsFileReader.ReadInt32();
int flag = assetsFileReader.ReadInt32();
if (index == 0) { className = varTypeStr + " " + varNameStr; }
else
{
classVar.Add(new ClassMember
ushort varTypeIndex = assetsFileReader.ReadUInt16();
ushort test = assetsFileReader.ReadUInt16();
string varTypeStr;
if (test == 0) //varType is an offset in the string block
{
Level = level - 1,
Type = varTypeStr,
Name = varNameStr,
Size = size,
Flag = flag
});
}
}
stringReader.Dispose();
assetsFileReader.Position += stringSize;
stringReader.BaseStream.Position = varTypeIndex;
varTypeStr = stringReader.ReadStringToNull();
}
else //varType is an index in an internal strig array
{
varTypeStr = baseStrings.ContainsKey(varTypeIndex) ? baseStrings[varTypeIndex] : varTypeIndex.ToString();
}
var aClass = new ClassStruct { ID = classID, Text = className, members = classVar };
aClass.SubItems.Add(classID.ToString());
ClassStructures[classID] = aClass;
ushort varNameIndex = assetsFileReader.ReadUInt16();
test = assetsFileReader.ReadUInt16();
string varNameStr;
if (test == 0)
{
stringReader.BaseStream.Position = varNameIndex;
varNameStr = stringReader.ReadStringToNull();
}
else
{
varNameStr = baseStrings.ContainsKey(varNameIndex) ? baseStrings[varNameIndex] : varNameIndex.ToString();
}
int size = assetsFileReader.ReadInt32();
int index = assetsFileReader.ReadInt32();
int flag = assetsFileReader.ReadInt32();
if (index == 0)
{
className = varTypeStr + " " + varNameStr;
}
else
{
classVar.Add(new ClassMember
{
Level = level - 1,
Type = varTypeStr,
Name = varNameStr,
Size = size,
Flag = flag
});
}
}
assetsFileReader.Position += stringSize;
var aClass = new ClassStruct { ID = classID, Text = className, members = classVar };
aClass.SubItems.Add(classID.ToString());
ClassStructures[classID] = aClass;
}
}
}
}

View File

@ -0,0 +1,128 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using SharpDX;
namespace AssetStudio
{
public static class BinaryReaderExtensions
{
public static void AlignStream(this BinaryReader reader, int alignment)
{
var pos = reader.BaseStream.Position;
var mod = pos % alignment;
if (mod != 0)
{
reader.BaseStream.Position += alignment - mod;
}
}
public static string ReadAlignedString(this BinaryReader reader)
{
return ReadAlignedString(reader, reader.ReadInt32());
}
public static string ReadAlignedString(this BinaryReader reader, int length)
{
if (length > 0 && length < (reader.BaseStream.Length - reader.BaseStream.Position))
{
var stringData = reader.ReadBytes(length);
var result = Encoding.UTF8.GetString(stringData);
reader.AlignStream(4);
return result;
}
return "";
}
public static string ReadStringToNull(this BinaryReader reader)
{
var bytes = new List<byte>();
byte b;
while (reader.BaseStream.Position != reader.BaseStream.Length && (b = reader.ReadByte()) != 0)
bytes.Add(b);
return Encoding.UTF8.GetString(bytes.ToArray());
}
public static Quaternion ReadQuaternion(this BinaryReader reader)
{
var q = new Quaternion
{
X = reader.ReadSingle(),
Y = reader.ReadSingle(),
Z = reader.ReadSingle(),
W = reader.ReadSingle()
};
return q;
}
public static Vector2 ReadVector2(this BinaryReader reader)
{
Vector2 v = new Vector2
{
X = reader.ReadSingle(),
Y = reader.ReadSingle()
};
return v;
}
public static Vector3 ReadVector3(this BinaryReader reader)
{
var v = new Vector3
{
X = reader.ReadSingle(),
Y = reader.ReadSingle(),
Z = reader.ReadSingle()
};
return v;
}
public static Vector4 ReadVector4(this BinaryReader reader)
{
var v = new Vector4
{
X = reader.ReadSingle(),
Y = reader.ReadSingle(),
Z = reader.ReadSingle(),
W = reader.ReadSingle()
};
return v;
}
private static T[] ReadArray<T>(Func<T> del, int length)
{
var array = new T[length];
for (int i = 0; i < array.Length; i++)
{
array[i] = del();
}
return array;
}
public static int[] ReadInt32Array(this BinaryReader reader, int length)
{
return ReadArray(reader.ReadInt32, length);
}
public static uint[] ReadUInt32Array(this BinaryReader reader, int length)
{
return ReadArray(reader.ReadUInt32, length);
}
public static float[] ReadSingleArray(this BinaryReader reader, int length)
{
return ReadArray(reader.ReadSingle, length);
}
public static Vector2[] ReadVector2Array(this BinaryReader reader, int length)
{
return ReadArray(reader.ReadVector2, length);
}
public static Vector4[] ReadVector4Array(this BinaryReader reader, int length)
{
return ReadArray(reader.ReadVector4, length);
}
}
}

View File

@ -0,0 +1,24 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
namespace AssetStudio
{
public static class BinaryWriterExtensions
{
private static void WriteArray<T>(Action<T> del, T[] array)
{
foreach (var item in array)
{
del(item);
}
}
public static void Write(this BinaryWriter writer, uint[] array)
{
WriteArray(writer.Write, array);
}
}
}

View File

@ -41,7 +41,7 @@ namespace AssetStudio
{
public static string ViewStruct(this AssetPreloadData asset)
{
var reader = asset.Reader;
var reader = asset.InitReader();
if (asset.sourceFile.ClassStructures.TryGetValue(asset.Type1, out var classStructure))
{
var sb = new StringBuilder();
@ -108,7 +108,7 @@ namespace AssetStudio
break;
case "string":
append = false;
var str = reader.ReadAlignedString(reader.ReadInt32());
var str = reader.ReadAlignedString();
sb.AppendFormat("{0}{1} {2} = \"{3}\"\r\n", (new string('\t', level)), varTypeStr, varNameStr, str);
i += 3;//skip
break;

View File

@ -115,38 +115,5 @@ namespace AssetStudio
}
return base.ReadDouble();
}
public string ReadASCII(int length)
{
return Encoding.ASCII.GetString(ReadBytes(length));
}
public void AlignStream(int alignment)
{
var pos = BaseStream.Position;
var mod = pos % alignment;
if (mod != 0) { BaseStream.Position += alignment - mod; }
}
public string ReadAlignedString(int length)
{
if (length > 0 && length < (BaseStream.Length - BaseStream.Position))
{
var stringData = ReadBytes(length);
var result = Encoding.UTF8.GetString(stringData);
AlignStream(4);
return result;
}
return "";
}
public string ReadStringToNull()
{
var bytes = new List<byte>();
byte b;
while (BaseStream.Position != BaseStream.Length && (b = ReadByte()) != 0)
bytes.Add(b);
return Encoding.UTF8.GetString(bytes.ToArray());
}
}
}

View File

@ -302,7 +302,7 @@ namespace AssetStudio
var exportFullName = exportPath + asset.Text + asset.extension;
if (ExportFileExists(exportFullName))
return false;
var bytes = asset.Reader.ReadBytes(asset.Size);
var bytes = asset.InitReader().ReadBytes(asset.Size);
File.WriteAllBytes(exportFullName, bytes);
return true;
}