mirror of
https://github.com/aelurum/AssetStudio.git
synced 2025-05-25 05:40:21 -04:00
Add animation related classes
This commit is contained in:
parent
4ab513002f
commit
d5d937247e
@ -58,24 +58,28 @@
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<ItemGroup>
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<Reference Include="BrotliSharpLib, Version=0.2.1.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>library\BrotliSharpLib.dll</HintPath>
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<HintPath>Library\BrotliSharpLib.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>library\OpenTK.dll</HintPath>
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<HintPath>Library\OpenTK.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="OpenTK.GLControl, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>library\OpenTK.GLControl.dll</HintPath>
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<HintPath>Library\OpenTK.GLControl.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="SharpDX.Mathematics">
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<HintPath>Library\SharpDX.Mathematics.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Half, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>library\System.Half.dll</HintPath>
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<HintPath>Library\System.Half.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Web.Extensions" />
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@ -142,6 +146,12 @@
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<Compile Include="AssetStudioForm.Designer.cs">
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<DependentUpon>AssetStudioForm.cs</DependentUpon>
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</Compile>
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<Compile Include="Classes\Animation.cs" />
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<Compile Include="Classes\AnimationClip.cs" />
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<Compile Include="Classes\Animator.cs" />
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<Compile Include="Classes\AnimatorController.cs" />
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<Compile Include="Classes\AnimatorOverrideController.cs" />
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<Compile Include="Classes\Avatar.cs" />
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<Compile Include="OpenFolderDialog.cs" />
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<Compile Include="Classes\AssetBundle.cs" />
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<Compile Include="Classes\MovieTexture.cs" />
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@ -151,6 +161,8 @@
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<Compile Include="StudioClasses\AssetPreloadData.cs" />
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<Compile Include="Classes\AudioClip.cs" />
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<Compile Include="Classes\BuildSettings.cs" />
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<Compile Include="StudioClasses\BinaryReaderExtensions.cs" />
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<Compile Include="StudioClasses\BinaryWriterExtensions.cs" />
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<Compile Include="StudioClasses\BundleFile.cs" />
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<Compile Include="StudioClasses\ClassStruct.cs" />
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<Compile Include="StudioClasses\FBXExporter.cs" />
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@ -58,24 +58,28 @@
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<ItemGroup>
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<Reference Include="BrotliSharpLib, Version=0.2.1.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>library\BrotliSharpLib.dll</HintPath>
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<HintPath>Library\BrotliSharpLib.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="OpenTK, Version=2.0.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>library\OpenTK.dll</HintPath>
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<HintPath>Library\OpenTK.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="OpenTK.GLControl, Version=1.1.0.0, Culture=neutral, PublicKeyToken=bad199fe84eb3df4, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>library\OpenTK.GLControl.dll</HintPath>
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<HintPath>Library\OpenTK.GLControl.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="SharpDX.Mathematics">
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<HintPath>Library\SharpDX.Mathematics.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Half, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>library\System.Half.dll</HintPath>
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<HintPath>Library\System.Half.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="System.Web.Extensions" />
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@ -136,7 +140,15 @@
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<Compile Include="7zip\SevenZipHelper.cs">
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<SubType>Code</SubType>
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</Compile>
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<Compile Include="Classes\Animation.cs" />
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<Compile Include="Classes\AnimationClip.cs" />
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<Compile Include="Classes\Animator.cs" />
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<Compile Include="Classes\AnimatorController.cs" />
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<Compile Include="Classes\AnimatorOverrideController.cs" />
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<Compile Include="Classes\Avatar.cs" />
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<Compile Include="OpenFolderDialog.cs" />
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<Compile Include="StudioClasses\BinaryReaderExtensions.cs" />
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<Compile Include="StudioClasses\BinaryWriterExtensions.cs" />
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<Compile Include="StudioClasses\BuildTarget.cs" />
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<Compile Include="StudioClasses\ClassIDReference.cs" />
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<Compile Include="StudioClasses\ShaderResource.Designer.cs">
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31
AssetStudio/Classes/Animation.cs
Normal file
31
AssetStudio/Classes/Animation.cs
Normal file
@ -0,0 +1,31 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace AssetStudio
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{
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class Animation
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{
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public PPtr m_GameObject;
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public List<PPtr> m_Animations;
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public Animation(AssetPreloadData preloadData)
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{
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var sourceFile = preloadData.sourceFile;
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var reader = preloadData.InitReader();
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reader.Position = preloadData.Offset;
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m_GameObject = sourceFile.ReadPPtr();
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var m_Enabled = reader.ReadByte();
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reader.AlignStream(4);
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var m_Animation = sourceFile.ReadPPtr();
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int numAnimations = reader.ReadInt32();
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m_Animations = new List<PPtr>(numAnimations);
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for (int i = 0; i < numAnimations; i++)
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{
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m_Animations.Add(sourceFile.ReadPPtr());
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}
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}
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}
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}
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763
AssetStudio/Classes/AnimationClip.cs
Normal file
763
AssetStudio/Classes/AnimationClip.cs
Normal file
@ -0,0 +1,763 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.IO;
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using System.Linq;
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using System.Text;
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using SharpDX;
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namespace AssetStudio
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{
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public class Keyframe<T>
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{
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public float time { get; set; }
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public T value { get; set; }
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public T inSlope { get; set; }
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public T outSlope { get; set; }
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public Keyframe(EndianBinaryReader reader, Func<T> readerFunc)
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{
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time = reader.ReadSingle();
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value = readerFunc();
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inSlope = readerFunc();
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outSlope = readerFunc();
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}
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}
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public class AnimationCurve<T>
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{
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public List<Keyframe<T>> m_Curve { get; set; }
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public int m_PreInfinity { get; set; }
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public int m_PostInfinity { get; set; }
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public int m_RotationOrder { get; set; }
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public AnimationCurve(EndianBinaryReader reader, Func<T> readerFunc, int[] version)
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{
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int numCurves = reader.ReadInt32();
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m_Curve = new List<Keyframe<T>>(numCurves);
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for (int i = 0; i < numCurves; i++)
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{
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m_Curve.Add(new Keyframe<T>(reader, readerFunc));
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}
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m_PreInfinity = reader.ReadInt32();
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m_PostInfinity = reader.ReadInt32();
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if (version[0] >= 5)//5.0 and up
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{
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m_RotationOrder = reader.ReadInt32();
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}
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}
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}
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public class QuaternionCurve
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{
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public AnimationCurve<Quaternion> curve { get; set; }
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public string path { get; set; }
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public QuaternionCurve(EndianBinaryReader reader, int[] version)
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{
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curve = new AnimationCurve<Quaternion>(reader, reader.ReadQuaternion, version);
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path = reader.ReadAlignedString();
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}
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}
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public class PackedBitVector
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{
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public uint m_NumItems { get; set; }
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public float m_Range { get; set; }
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public float m_Start { get; set; }
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public byte[] m_Data { get; set; }
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public byte m_BitSize { get; set; }
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public PackedBitVector(EndianBinaryReader reader)
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{
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m_NumItems = reader.ReadUInt32();
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m_Range = reader.ReadSingle();
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m_Start = reader.ReadSingle();
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int numData = reader.ReadInt32();
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m_Data = reader.ReadBytes(numData);
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reader.AlignStream(4);
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m_BitSize = reader.ReadByte();
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reader.AlignStream(4);
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}
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}
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public class PackedBitVector2
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{
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public uint m_NumItems { get; set; }
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public byte[] m_Data { get; set; }
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public byte m_BitSize { get; set; }
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public PackedBitVector2(EndianBinaryReader reader)
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{
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m_NumItems = reader.ReadUInt32();
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int numData = reader.ReadInt32();
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m_Data = reader.ReadBytes(numData);
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reader.AlignStream(4);
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m_BitSize = reader.ReadByte();
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reader.AlignStream(4);
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}
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}
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public class PackedBitVector3
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{
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public uint m_NumItems { get; set; }
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public byte[] m_Data { get; set; }
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public PackedBitVector3(EndianBinaryReader reader)
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{
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m_NumItems = reader.ReadUInt32();
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int numData = reader.ReadInt32();
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m_Data = reader.ReadBytes(numData);
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reader.AlignStream(4);
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}
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}
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public class CompressedAnimationCurve
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{
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public string m_Path { get; set; }
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public PackedBitVector2 m_Times { get; set; }
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public PackedBitVector3 m_Values { get; set; }
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public PackedBitVector m_Slopes { get; set; }
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public int m_PreInfinity { get; set; }
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public int m_PostInfinity { get; set; }
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public CompressedAnimationCurve(EndianBinaryReader reader)
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{
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m_Path = reader.ReadAlignedString();
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m_Times = new PackedBitVector2(reader);
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m_Values = new PackedBitVector3(reader);
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m_Slopes = new PackedBitVector(reader);
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m_PreInfinity = reader.ReadInt32();
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m_PostInfinity = reader.ReadInt32();
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}
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}
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public class Vector3Curve
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{
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public AnimationCurve<Vector3> curve { get; set; }
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public string path { get; set; }
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public Vector3Curve(EndianBinaryReader reader, int[] version)
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{
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curve = new AnimationCurve<Vector3>(reader, reader.ReadVector3, version);
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path = reader.ReadAlignedString();
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}
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}
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public class FloatCurve
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{
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public AnimationCurve<float> curve { get; set; }
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public string attribute { get; set; }
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public string path { get; set; }
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public int classID { get; set; }
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public PPtr script { get; set; }
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public FloatCurve(AssetPreloadData preloadData)
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{
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var reader = preloadData.sourceFile.assetsFileReader;
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curve = new AnimationCurve<float>(reader, reader.ReadSingle, preloadData.sourceFile.version);
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attribute = reader.ReadAlignedString();
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path = reader.ReadAlignedString();
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classID = reader.ReadInt32();
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script = preloadData.sourceFile.ReadPPtr();
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}
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}
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public class PPtrKeyframe
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{
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public float time { get; set; }
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public PPtr value { get; set; }
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public PPtrKeyframe(AssetPreloadData preloadData)
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{
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var reader = preloadData.sourceFile.assetsFileReader;
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time = reader.ReadSingle();
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value = preloadData.sourceFile.ReadPPtr();
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}
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}
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public class PPtrCurve
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{
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public List<PPtrKeyframe> curve { get; set; }
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public string attribute { get; set; }
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public string path { get; set; }
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public int classID { get; set; }
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public PPtr script { get; set; }
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public PPtrCurve(AssetPreloadData preloadData)
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{
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var reader = preloadData.sourceFile.assetsFileReader;
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int numCurves = reader.ReadInt32();
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curve = new List<PPtrKeyframe>(numCurves);
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for (int i = 0; i < numCurves; i++)
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{
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curve.Add(new PPtrKeyframe(preloadData));
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}
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attribute = reader.ReadAlignedString();
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path = reader.ReadAlignedString();
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classID = reader.ReadInt32();
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script = preloadData.sourceFile.ReadPPtr();
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}
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}
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public class AABB
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{
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public Vector3 m_Center { get; set; }
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public Vector3 m_Extend { get; set; }
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public AABB(EndianBinaryReader reader)
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{
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m_Center = reader.ReadVector3();
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m_Extend = reader.ReadVector3();
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}
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}
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public class xform
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{
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public object t { get; set; }
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public Quaternion q { get; set; }
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public object s { get; set; }
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public xform(EndianBinaryReader reader, int[] version)
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{
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t = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up
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q = reader.ReadQuaternion();
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s = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up
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}
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}
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public class HandPose
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{
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public xform m_GrabX { get; set; }
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public float[] m_DoFArray { get; set; }
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public float m_Override { get; set; }
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public float m_CloseOpen { get; set; }
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public float m_InOut { get; set; }
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public float m_Grab { get; set; }
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public HandPose(EndianBinaryReader reader, int[] version)
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{
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m_GrabX = new xform(reader, version);
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int numDoFs = reader.ReadInt32();
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m_DoFArray = reader.ReadSingleArray(numDoFs);
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m_Override = reader.ReadSingle();
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m_CloseOpen = reader.ReadSingle();
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m_InOut = reader.ReadSingle();
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m_Grab = reader.ReadSingle();
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}
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}
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public class HumanGoal
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{
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public xform m_X { get; set; }
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public float m_WeightT { get; set; }
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public float m_WeightR { get; set; }
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public object m_HintT { get; set; }
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public float m_HintWeightT { get; set; }
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public HumanGoal(EndianBinaryReader reader, int[] version)
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{
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m_X = new xform(reader, version);
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m_WeightT = reader.ReadSingle();
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m_WeightR = reader.ReadSingle();
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if (version[0] >= 5)//5.0 and up
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{
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m_HintT = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up
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m_HintWeightT = reader.ReadSingle();
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}
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}
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}
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public class HumanPose
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{
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public xform m_RootX { get; set; }
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public object m_LookAtPosition { get; set; }
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public Vector4 m_LookAtWeight { get; set; }
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public List<HumanGoal> m_GoalArray { get; set; }
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public HandPose m_LeftHandPose { get; set; }
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public HandPose m_RightHandPose { get; set; }
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public float[] m_DoFArray { get; set; }
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public object[] m_TDoFArray { get; set; }
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public HumanPose(EndianBinaryReader reader, int[] version)
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{
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m_RootX = new xform(reader, version);
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m_LookAtPosition = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up
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m_LookAtWeight = reader.ReadVector4();
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int numGoals = reader.ReadInt32();
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m_GoalArray = new List<HumanGoal>(numGoals);
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for (int i = 0; i < numGoals; i++)
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{
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m_GoalArray.Add(new HumanGoal(reader, version));
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}
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m_LeftHandPose = new HandPose(reader, version);
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m_RightHandPose = new HandPose(reader, version);
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int numDoFs = reader.ReadInt32();
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m_DoFArray = reader.ReadSingleArray(numDoFs);
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if (version[0] >= 5)//5.0 and up
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{
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int numTDof = reader.ReadInt32();
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m_TDoFArray = new object[numTDof];
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for (int i = 0; i < numTDof; i++)
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{
|
||||
m_TDoFArray[i] = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class StreamedClip
|
||||
{
|
||||
public uint[] data { get; set; }
|
||||
public uint curveCount { get; set; }
|
||||
|
||||
public StreamedClip(EndianBinaryReader reader)
|
||||
{
|
||||
int numData = reader.ReadInt32();
|
||||
data = reader.ReadUInt32Array(numData);
|
||||
curveCount = reader.ReadUInt32();
|
||||
}
|
||||
|
||||
public class StreamedCurveKey
|
||||
{
|
||||
public int index { get; set; }
|
||||
public Vector3 tcb { get; set; }
|
||||
public float value { get; set; }
|
||||
public StreamedCurveKey(BinaryReader reader)
|
||||
{
|
||||
index = reader.ReadInt32();
|
||||
tcb = reader.ReadVector3();
|
||||
value = reader.ReadSingle();
|
||||
}
|
||||
}
|
||||
|
||||
public class StreamedFrame
|
||||
{
|
||||
public float time { get; set; }
|
||||
public List<StreamedCurveKey> keyList { get; set; }
|
||||
|
||||
public StreamedFrame(BinaryReader reader)
|
||||
{
|
||||
time = reader.ReadSingle();
|
||||
|
||||
int numKeys = reader.ReadInt32();
|
||||
keyList = new List<StreamedCurveKey>(numKeys);
|
||||
for (int i = 0; i < numKeys; i++)
|
||||
{
|
||||
keyList.Add(new StreamedCurveKey(reader));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public List<StreamedFrame> ReadData()
|
||||
{
|
||||
List<StreamedFrame> frameList = new List<StreamedFrame>();
|
||||
using (Stream stream = new MemoryStream())
|
||||
{
|
||||
BinaryWriter writer = new BinaryWriter(stream);
|
||||
writer.Write(data);
|
||||
stream.Position = 0;
|
||||
while (stream.Position < stream.Length)
|
||||
{
|
||||
frameList.Add(new StreamedFrame(new BinaryReader(stream)));
|
||||
}
|
||||
}
|
||||
return frameList;
|
||||
}
|
||||
}
|
||||
|
||||
public class DenseClip
|
||||
{
|
||||
public int m_FrameCount { get; set; }
|
||||
public uint m_CurveCount { get; set; }
|
||||
public float m_SampleRate { get; set; }
|
||||
public float m_BeginTime { get; set; }
|
||||
public float[] m_SampleArray { get; set; }
|
||||
|
||||
public DenseClip(EndianBinaryReader reader)
|
||||
{
|
||||
m_FrameCount = reader.ReadInt32();
|
||||
m_CurveCount = reader.ReadUInt32();
|
||||
m_SampleRate = reader.ReadSingle();
|
||||
m_BeginTime = reader.ReadSingle();
|
||||
|
||||
int numSamples = reader.ReadInt32();
|
||||
m_SampleArray = reader.ReadSingleArray(numSamples);
|
||||
}
|
||||
}
|
||||
|
||||
public class ConstantClip
|
||||
{
|
||||
public float[] data { get; set; }
|
||||
|
||||
public ConstantClip(EndianBinaryReader reader)
|
||||
{
|
||||
int numData = reader.ReadInt32();
|
||||
data = reader.ReadSingleArray(numData);
|
||||
}
|
||||
}
|
||||
|
||||
public class ValueConstant
|
||||
{
|
||||
public uint m_ID { get; set; }
|
||||
public uint m_TypeID { get; set; }
|
||||
public uint m_Type { get; set; }
|
||||
public uint m_Index { get; set; }
|
||||
|
||||
public ValueConstant(EndianBinaryReader reader, int[] version)
|
||||
{
|
||||
m_ID = reader.ReadUInt32();
|
||||
if (version[0] < 5 || (version[0] == 5 && version[1] < 5))//5.5 down
|
||||
{
|
||||
m_TypeID = reader.ReadUInt32();
|
||||
}
|
||||
m_Type = reader.ReadUInt32();
|
||||
m_Index = reader.ReadUInt32();
|
||||
}
|
||||
}
|
||||
|
||||
public class ValueArrayConstant
|
||||
{
|
||||
public List<ValueConstant> m_ValueArray { get; set; }
|
||||
|
||||
public ValueArrayConstant(EndianBinaryReader reader, int[] version)
|
||||
{
|
||||
int numVals = reader.ReadInt32();
|
||||
m_ValueArray = new List<ValueConstant>(numVals);
|
||||
for (int i = 0; i < numVals; i++)
|
||||
{
|
||||
m_ValueArray.Add(new ValueConstant(reader, version));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class Clip
|
||||
{
|
||||
public StreamedClip m_StreamedClip { get; set; }
|
||||
public DenseClip m_DenseClip { get; set; }
|
||||
public ConstantClip m_ConstantClip { get; set; }
|
||||
public ValueArrayConstant m_Binding { get; set; }
|
||||
|
||||
public Clip(EndianBinaryReader reader, int[] version)
|
||||
{
|
||||
m_StreamedClip = new StreamedClip(reader);
|
||||
m_DenseClip = new DenseClip(reader);
|
||||
m_ConstantClip = new ConstantClip(reader);
|
||||
m_Binding = new ValueArrayConstant(reader, version);
|
||||
}
|
||||
}
|
||||
|
||||
public class ValueDelta
|
||||
{
|
||||
public float m_Start { get; set; }
|
||||
public float m_Stop { get; set; }
|
||||
|
||||
public ValueDelta(EndianBinaryReader reader)
|
||||
{
|
||||
m_Start = reader.ReadSingle();
|
||||
m_Stop = reader.ReadSingle();
|
||||
}
|
||||
}
|
||||
|
||||
public class ClipMuscleConstant
|
||||
{
|
||||
public HumanPose m_DeltaPose { get; set; }
|
||||
public xform m_StartX { get; set; }
|
||||
public xform m_StopX { get; set; }
|
||||
public xform m_LeftFootStartX { get; set; }
|
||||
public xform m_RightFootStartX { get; set; }
|
||||
public xform m_MotionStartX { get; set; }
|
||||
public xform m_MotionStopX { get; set; }
|
||||
public object m_AverageSpeed { get; set; }
|
||||
public Clip m_Clip { get; set; }
|
||||
public float m_StartTime { get; set; }
|
||||
public float m_StopTime { get; set; }
|
||||
public float m_OrientationOffsetY { get; set; }
|
||||
public float m_Level { get; set; }
|
||||
public float m_CycleOffset { get; set; }
|
||||
public float m_AverageAngularSpeed { get; set; }
|
||||
public int[] m_IndexArray { get; set; }
|
||||
public List<ValueDelta> m_ValueArrayDelta { get; set; }
|
||||
public float[] m_ValueArrayReferencePose { get; set; }
|
||||
public bool m_Mirror { get; set; }
|
||||
public bool m_LoopTime { get; set; }
|
||||
public bool m_LoopBlend { get; set; }
|
||||
public bool m_LoopBlendOrientation { get; set; }
|
||||
public bool m_LoopBlendPositionY { get; set; }
|
||||
public bool m_LoopBlendPositionXZ { get; set; }
|
||||
public bool m_StartAtOrigin { get; set; }
|
||||
public bool m_KeepOriginalOrientation { get; set; }
|
||||
public bool m_KeepOriginalPositionY { get; set; }
|
||||
public bool m_KeepOriginalPositionXZ { get; set; }
|
||||
public bool m_HeightFromFeet { get; set; }
|
||||
|
||||
public ClipMuscleConstant(EndianBinaryReader reader, int[] version)
|
||||
{
|
||||
m_DeltaPose = new HumanPose(reader, version);
|
||||
m_StartX = new xform(reader, version);
|
||||
if (version[0] > 5 || (version[0] == 5 && version[1] >= 5))//5.5 and up
|
||||
{
|
||||
m_StopX = new xform(reader, version);
|
||||
}
|
||||
m_LeftFootStartX = new xform(reader, version);
|
||||
m_RightFootStartX = new xform(reader, version);
|
||||
if (version[0] < 5)//5.0 down
|
||||
{
|
||||
m_MotionStartX = new xform(reader, version);
|
||||
m_MotionStopX = new xform(reader, version);
|
||||
}
|
||||
m_AverageSpeed = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4();//5.4 and up
|
||||
m_Clip = new Clip(reader, version);
|
||||
m_StartTime = reader.ReadSingle();
|
||||
m_StopTime = reader.ReadSingle();
|
||||
m_OrientationOffsetY = reader.ReadSingle();
|
||||
m_Level = reader.ReadSingle();
|
||||
m_CycleOffset = reader.ReadSingle();
|
||||
m_AverageAngularSpeed = reader.ReadSingle();
|
||||
|
||||
int numIndices = reader.ReadInt32();
|
||||
m_IndexArray = reader.ReadInt32Array(numIndices);
|
||||
|
||||
int numDeltas = reader.ReadInt32();
|
||||
m_ValueArrayDelta = new List<ValueDelta>(numDeltas);
|
||||
for (int i = 0; i < numDeltas; i++)
|
||||
{
|
||||
m_ValueArrayDelta.Add(new ValueDelta(reader));
|
||||
}
|
||||
if (version[0] >= 5)//5.0 and up
|
||||
{
|
||||
m_ValueArrayReferencePose = reader.ReadSingleArray(reader.ReadInt32());
|
||||
}
|
||||
|
||||
m_Mirror = reader.ReadBoolean();
|
||||
m_LoopTime = reader.ReadBoolean();
|
||||
m_LoopBlend = reader.ReadBoolean();
|
||||
m_LoopBlendOrientation = reader.ReadBoolean();
|
||||
m_LoopBlendPositionY = reader.ReadBoolean();
|
||||
m_LoopBlendPositionXZ = reader.ReadBoolean();
|
||||
if (version[0] > 5 || (version[0] == 5 && version[1] >= 5))//5.5 and up
|
||||
{
|
||||
m_StartAtOrigin = reader.ReadBoolean();
|
||||
}
|
||||
m_KeepOriginalOrientation = reader.ReadBoolean();
|
||||
m_KeepOriginalPositionY = reader.ReadBoolean();
|
||||
m_KeepOriginalPositionXZ = reader.ReadBoolean();
|
||||
m_HeightFromFeet = reader.ReadBoolean();
|
||||
reader.AlignStream(4);
|
||||
}
|
||||
}
|
||||
|
||||
public class GenericBinding
|
||||
{
|
||||
public uint path { get; set; }
|
||||
public uint attribute { get; set; }
|
||||
public PPtr script { get; set; }
|
||||
public int typeID { get; set; }
|
||||
public byte customType { get; set; }
|
||||
public byte isPPtrCurve { get; set; }
|
||||
|
||||
public GenericBinding(AssetPreloadData preloadData)
|
||||
{
|
||||
var reader = preloadData.sourceFile.assetsFileReader;
|
||||
var version = preloadData.sourceFile.version;
|
||||
path = reader.ReadUInt32();
|
||||
attribute = reader.ReadUInt32();
|
||||
script = preloadData.sourceFile.ReadPPtr();
|
||||
if (version[0] > 5 || (version[0] == 5 && version[1] >= 6)) //5.6 and up
|
||||
{
|
||||
typeID = reader.ReadInt32();
|
||||
}
|
||||
else
|
||||
{
|
||||
typeID = reader.ReadUInt16();
|
||||
}
|
||||
customType = reader.ReadByte();
|
||||
isPPtrCurve = reader.ReadByte();
|
||||
reader.AlignStream(4);
|
||||
}
|
||||
}
|
||||
|
||||
public class AnimationClipBindingConstant
|
||||
{
|
||||
public List<GenericBinding> genericBindings { get; set; }
|
||||
public List<PPtr> pptrCurveMapping { get; set; }
|
||||
|
||||
public AnimationClipBindingConstant(AssetPreloadData preloadData)
|
||||
{
|
||||
var reader = preloadData.sourceFile.assetsFileReader;
|
||||
int numBindings = reader.ReadInt32();
|
||||
genericBindings = new List<GenericBinding>(numBindings);
|
||||
for (int i = 0; i < numBindings; i++)
|
||||
{
|
||||
genericBindings.Add(new GenericBinding(preloadData));
|
||||
}
|
||||
|
||||
int numMappings = reader.ReadInt32();
|
||||
pptrCurveMapping = new List<PPtr>(numMappings);
|
||||
for (int i = 0; i < numMappings; i++)
|
||||
{
|
||||
pptrCurveMapping.Add(preloadData.sourceFile.ReadPPtr());
|
||||
}
|
||||
}
|
||||
|
||||
public GenericBinding FindBinding(int index)
|
||||
{
|
||||
int curves = 0;
|
||||
for (int i = 0; i < genericBindings.Count; i++)
|
||||
{
|
||||
GenericBinding b = genericBindings[i];
|
||||
curves += b.attribute == 2 ? 4 : b.attribute <= 4 ? 3 : 1;
|
||||
if (curves > index)
|
||||
{
|
||||
return b;
|
||||
}
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public GenericBinding FindBinding(uint path, uint attribute)
|
||||
{
|
||||
return genericBindings.Find
|
||||
(
|
||||
delegate (GenericBinding b)
|
||||
{
|
||||
return b.path == path && b.attribute == attribute;
|
||||
}
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
public class AnimationClip
|
||||
{
|
||||
public string m_Name { get; set; }
|
||||
public int m_AnimationType { get; set; }
|
||||
public bool m_Legacy { get; set; }
|
||||
public bool m_Compressed { get; set; }
|
||||
public bool m_UseHighQualityCurve { get; set; }
|
||||
public List<QuaternionCurve> m_RotationCurves { get; set; }
|
||||
public List<CompressedAnimationCurve> m_CompressedRotationCurves { get; set; }
|
||||
public List<Vector3Curve> m_EulerCurves { get; set; }
|
||||
public List<Vector3Curve> m_PositionCurves { get; set; }
|
||||
public List<Vector3Curve> m_ScaleCurves { get; set; }
|
||||
public List<FloatCurve> m_FloatCurves { get; set; }
|
||||
public List<PPtrCurve> m_PPtrCurves { get; set; }
|
||||
public float m_SampleRate { get; set; }
|
||||
public int m_WrapMode { get; set; }
|
||||
public AABB m_Bounds { get; set; }
|
||||
public uint m_MuscleClipSize { get; set; }
|
||||
public ClipMuscleConstant m_MuscleClip { get; set; }
|
||||
public AnimationClipBindingConstant m_ClipBindingConstant { get; set; }
|
||||
//public List<AnimationEvent> m_Events { get; set; }
|
||||
|
||||
|
||||
public AnimationClip(AssetPreloadData preloadData)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var version = sourceFile.version;
|
||||
var reader = preloadData.InitReader();
|
||||
reader.Position = preloadData.Offset;
|
||||
|
||||
m_Name = reader.ReadAlignedString();
|
||||
if (version[0] >= 5)//5.0 and up
|
||||
{
|
||||
m_Legacy = reader.ReadBoolean();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_AnimationType = reader.ReadInt32();
|
||||
}
|
||||
m_Compressed = reader.ReadBoolean();
|
||||
m_UseHighQualityCurve = reader.ReadBoolean();
|
||||
reader.AlignStream(4);
|
||||
if (m_Compressed)
|
||||
{
|
||||
//TODO
|
||||
}
|
||||
|
||||
int numRCurves = reader.ReadInt32();
|
||||
m_RotationCurves = new List<QuaternionCurve>(numRCurves);
|
||||
for (int i = 0; i < numRCurves; i++)
|
||||
{
|
||||
m_RotationCurves.Add(new QuaternionCurve(reader, version));
|
||||
}
|
||||
|
||||
int numCRCurves = reader.ReadInt32();
|
||||
m_CompressedRotationCurves = new List<CompressedAnimationCurve>(numCRCurves);
|
||||
for (int i = 0; i < numCRCurves; i++)
|
||||
{
|
||||
m_CompressedRotationCurves.Add(new CompressedAnimationCurve(reader));
|
||||
}
|
||||
|
||||
if (version[0] >= 5)//5.0 and up
|
||||
{
|
||||
int numEulerCurves = reader.ReadInt32();
|
||||
m_EulerCurves = new List<Vector3Curve>(numEulerCurves);
|
||||
for (int i = 0; i < numEulerCurves; i++)
|
||||
{
|
||||
m_EulerCurves.Add(new Vector3Curve(reader, version));
|
||||
}
|
||||
}
|
||||
|
||||
int numPCurves = reader.ReadInt32();
|
||||
m_PositionCurves = new List<Vector3Curve>(numPCurves);
|
||||
for (int i = 0; i < numPCurves; i++)
|
||||
{
|
||||
m_PositionCurves.Add(new Vector3Curve(reader, version));
|
||||
}
|
||||
|
||||
int numSCurves = reader.ReadInt32();
|
||||
m_ScaleCurves = new List<Vector3Curve>(numSCurves);
|
||||
for (int i = 0; i < numSCurves; i++)
|
||||
{
|
||||
m_ScaleCurves.Add(new Vector3Curve(reader, version));
|
||||
}
|
||||
|
||||
int numFCurves = reader.ReadInt32();
|
||||
m_FloatCurves = new List<FloatCurve>(numFCurves);
|
||||
for (int i = 0; i < numFCurves; i++)
|
||||
{
|
||||
m_FloatCurves.Add(new FloatCurve(preloadData));
|
||||
}
|
||||
|
||||
int numPtrCurves = reader.ReadInt32();
|
||||
m_PPtrCurves = new List<PPtrCurve>(numPtrCurves);
|
||||
for (int i = 0; i < numPtrCurves; i++)
|
||||
{
|
||||
m_PPtrCurves.Add(new PPtrCurve(preloadData));
|
||||
}
|
||||
|
||||
m_SampleRate = reader.ReadSingle();
|
||||
m_WrapMode = reader.ReadInt32();
|
||||
m_Bounds = new AABB(reader);
|
||||
m_MuscleClipSize = reader.ReadUInt32();
|
||||
m_MuscleClip = new ClipMuscleConstant(reader, version);
|
||||
m_ClipBindingConstant = new AnimationClipBindingConstant(preloadData);
|
||||
|
||||
/*int numEvents = reader.ReadInt32();
|
||||
m_Events = new List<AnimationEvent>(numEvents);
|
||||
for (int i = 0; i < numEvents; i++)
|
||||
{
|
||||
m_Events.Add(new AnimationEvent(stream, file.Version[0] - '0'));
|
||||
}*/
|
||||
}
|
||||
}
|
||||
}
|
27
AssetStudio/Classes/Animator.cs
Normal file
27
AssetStudio/Classes/Animator.cs
Normal file
@ -0,0 +1,27 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
class Animator
|
||||
{
|
||||
public PPtr m_GameObject;
|
||||
public PPtr m_Avatar;
|
||||
public PPtr m_Controller;
|
||||
|
||||
public Animator(AssetPreloadData preloadData)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var reader = preloadData.InitReader();
|
||||
reader.Position = preloadData.Offset;
|
||||
|
||||
m_GameObject = sourceFile.ReadPPtr();
|
||||
var m_Enabled = reader.ReadByte();
|
||||
reader.AlignStream(4);
|
||||
m_Avatar = sourceFile.ReadPPtr();
|
||||
m_Controller = sourceFile.ReadPPtr();
|
||||
}
|
||||
}
|
||||
}
|
560
AssetStudio/Classes/AnimatorController.cs
Normal file
560
AssetStudio/Classes/AnimatorController.cs
Normal file
@ -0,0 +1,560 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using SharpDX;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public class HumanPoseMask
|
||||
{
|
||||
public uint word0 { get; set; }
|
||||
public uint word1 { get; set; }
|
||||
public uint word2 { get; set; }
|
||||
|
||||
public HumanPoseMask(EndianBinaryReader reader, int[] version)
|
||||
{
|
||||
word0 = reader.ReadUInt32();
|
||||
word1 = reader.ReadUInt32();
|
||||
if (version[0] >= 5) //5.0 and up
|
||||
{
|
||||
word2 = reader.ReadUInt32();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class SkeletonMaskElement
|
||||
{
|
||||
public uint m_PathHash { get; set; }
|
||||
public float m_Weight { get; set; }
|
||||
|
||||
public SkeletonMaskElement(EndianBinaryReader reader)
|
||||
{
|
||||
m_PathHash = reader.ReadUInt32();
|
||||
m_Weight = reader.ReadSingle();
|
||||
}
|
||||
}
|
||||
|
||||
public class SkeletonMask
|
||||
{
|
||||
public SkeletonMaskElement[] m_Data { get; set; }
|
||||
|
||||
public SkeletonMask(EndianBinaryReader reader)
|
||||
{
|
||||
int numElements = reader.ReadInt32();
|
||||
m_Data = new SkeletonMaskElement[numElements];
|
||||
for (int i = 0; i < numElements; i++)
|
||||
{
|
||||
m_Data[i] = new SkeletonMaskElement(reader);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class LayerConstant
|
||||
{
|
||||
public uint m_StateMachineIndex { get; set; }
|
||||
public uint m_StateMachineMotionSetIndex { get; set; }
|
||||
public HumanPoseMask m_BodyMask { get; set; }
|
||||
public SkeletonMask m_SkeletonMask { get; set; }
|
||||
public uint m_Binding { get; set; }
|
||||
public int m_LayerBlendingMode { get; set; }
|
||||
public float m_DefaultWeight { get; set; }
|
||||
public bool m_IKPass { get; set; }
|
||||
public bool m_SyncedLayerAffectsTiming { get; set; }
|
||||
|
||||
public LayerConstant(EndianBinaryReader reader, int[] version)
|
||||
{
|
||||
m_StateMachineIndex = reader.ReadUInt32();
|
||||
m_StateMachineMotionSetIndex = reader.ReadUInt32();
|
||||
m_BodyMask = new HumanPoseMask(reader, version);
|
||||
m_SkeletonMask = new SkeletonMask(reader);
|
||||
m_Binding = reader.ReadUInt32();
|
||||
m_LayerBlendingMode = reader.ReadInt32();
|
||||
m_DefaultWeight = reader.ReadSingle();
|
||||
m_IKPass = reader.ReadBoolean();
|
||||
m_SyncedLayerAffectsTiming = reader.ReadBoolean();
|
||||
reader.AlignStream(4);
|
||||
}
|
||||
}
|
||||
|
||||
public class ConditionConstant
|
||||
{
|
||||
public uint m_ConditionMode { get; set; }
|
||||
public uint m_EventID { get; set; }
|
||||
public float m_EventThreshold { get; set; }
|
||||
public float m_ExitTime { get; set; }
|
||||
|
||||
public ConditionConstant(EndianBinaryReader reader)
|
||||
{
|
||||
m_ConditionMode = reader.ReadUInt32();
|
||||
m_EventID = reader.ReadUInt32();
|
||||
m_EventThreshold = reader.ReadSingle();
|
||||
m_ExitTime = reader.ReadSingle();
|
||||
}
|
||||
}
|
||||
|
||||
public class TransitionConstant
|
||||
{
|
||||
public ConditionConstant[] m_ConditionConstantArray { get; set; }
|
||||
public uint m_DestinationState { get; set; }
|
||||
public uint m_FullPathID { get; set; }
|
||||
public uint m_ID { get; set; }
|
||||
public uint m_UserID { get; set; }
|
||||
public float m_TransitionDuration { get; set; }
|
||||
public float m_TransitionOffset { get; set; }
|
||||
public float m_ExitTime { get; set; }
|
||||
public bool m_HasExitTime { get; set; }
|
||||
public bool m_HasFixedDuration { get; set; }
|
||||
public int m_InterruptionSource { get; set; }
|
||||
public bool m_OrderedInterruption { get; set; }
|
||||
public bool m_Atomic { get; set; }
|
||||
public bool m_CanTransitionToSelf { get; set; }
|
||||
|
||||
public TransitionConstant(EndianBinaryReader reader, int[] version)
|
||||
{
|
||||
int numConditions = reader.ReadInt32();
|
||||
m_ConditionConstantArray = new ConditionConstant[numConditions];
|
||||
for (int i = 0; i < numConditions; i++)
|
||||
{
|
||||
m_ConditionConstantArray[i] = new ConditionConstant(reader);
|
||||
}
|
||||
|
||||
m_DestinationState = reader.ReadUInt32();
|
||||
if (version[0] >= 5) //5.0 and up
|
||||
{
|
||||
m_FullPathID = reader.ReadUInt32();
|
||||
}
|
||||
|
||||
m_ID = reader.ReadUInt32();
|
||||
m_UserID = reader.ReadUInt32();
|
||||
m_TransitionDuration = reader.ReadSingle();
|
||||
m_TransitionOffset = reader.ReadSingle();
|
||||
if (version[0] >= 5) //5.0 and up
|
||||
{
|
||||
m_ExitTime = reader.ReadSingle();
|
||||
m_HasExitTime = reader.ReadBoolean();
|
||||
m_HasFixedDuration = reader.ReadBoolean();
|
||||
reader.AlignStream(4);
|
||||
m_InterruptionSource = reader.ReadInt32();
|
||||
m_OrderedInterruption = reader.ReadBoolean();
|
||||
}
|
||||
else
|
||||
{
|
||||
m_Atomic = reader.ReadBoolean();
|
||||
}
|
||||
|
||||
m_CanTransitionToSelf = reader.ReadBoolean();
|
||||
reader.AlignStream(4);
|
||||
}
|
||||
}
|
||||
|
||||
public class LeafInfoConstant
|
||||
{
|
||||
public uint[] m_IDArray { get; set; }
|
||||
public uint m_IndexOffset { get; set; }
|
||||
|
||||
public LeafInfoConstant(EndianBinaryReader reader)
|
||||
{
|
||||
m_IDArray = reader.ReadUInt32Array(reader.ReadInt32());
|
||||
m_IndexOffset = reader.ReadUInt32();
|
||||
}
|
||||
}
|
||||
|
||||
public class MotionNeighborList
|
||||
{
|
||||
public uint[] m_NeighborArray { get; set; }
|
||||
|
||||
public MotionNeighborList(EndianBinaryReader reader)
|
||||
{
|
||||
m_NeighborArray = reader.ReadUInt32Array(reader.ReadInt32());
|
||||
}
|
||||
}
|
||||
|
||||
public class Blend2dDataConstant
|
||||
{
|
||||
public Vector2[] m_ChildPositionArray { get; set; }
|
||||
public float[] m_ChildMagnitudeArray { get; set; }
|
||||
public Vector2[] m_ChildPairVectorArray { get; set; }
|
||||
public float[] m_ChildPairAvgMagInvArray { get; set; }
|
||||
public MotionNeighborList[] m_ChildNeighborListArray { get; set; }
|
||||
|
||||
public Blend2dDataConstant(EndianBinaryReader reader)
|
||||
{
|
||||
m_ChildPositionArray = reader.ReadVector2Array(reader.ReadInt32());
|
||||
m_ChildMagnitudeArray = reader.ReadSingleArray(reader.ReadInt32());
|
||||
m_ChildPairVectorArray = reader.ReadVector2Array(reader.ReadInt32());
|
||||
m_ChildPairAvgMagInvArray = reader.ReadSingleArray(reader.ReadInt32());
|
||||
|
||||
int numNeighbours = reader.ReadInt32();
|
||||
m_ChildNeighborListArray = new MotionNeighborList[numNeighbours];
|
||||
for (int i = 0; i < numNeighbours; i++)
|
||||
{
|
||||
m_ChildNeighborListArray[i] = new MotionNeighborList(reader);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class Blend1dDataConstant // wrong labeled
|
||||
{
|
||||
public float[] m_ChildThresholdArray { get; set; }
|
||||
|
||||
public Blend1dDataConstant(EndianBinaryReader reader)
|
||||
{
|
||||
m_ChildThresholdArray = reader.ReadSingleArray(reader.ReadInt32());
|
||||
}
|
||||
}
|
||||
|
||||
public class BlendDirectDataConstant
|
||||
{
|
||||
public uint[] m_ChildBlendEventIDArray { get; set; }
|
||||
public bool m_NormalizedBlendValues { get; set; }
|
||||
|
||||
public BlendDirectDataConstant(EndianBinaryReader reader)
|
||||
{
|
||||
m_ChildBlendEventIDArray = reader.ReadUInt32Array(reader.ReadInt32());
|
||||
m_NormalizedBlendValues = reader.ReadBoolean();
|
||||
reader.AlignStream(4);
|
||||
}
|
||||
}
|
||||
|
||||
public class BlendTreeNodeConstant
|
||||
{
|
||||
public uint m_BlendType { get; set; }
|
||||
public uint m_BlendEventID { get; set; }
|
||||
public uint m_BlendEventYID { get; set; }
|
||||
public uint[] m_ChildIndices { get; set; }
|
||||
public Blend1dDataConstant m_Blend1dData { get; set; }
|
||||
public Blend2dDataConstant m_Blend2dData { get; set; }
|
||||
public BlendDirectDataConstant m_BlendDirectData { get; set; }
|
||||
public uint m_ClipID { get; set; }
|
||||
public uint m_ClipIndex { get; set; }
|
||||
public float m_Duration { get; set; }
|
||||
public float m_CycleOffset { get; set; }
|
||||
public bool m_Mirror { get; set; }
|
||||
|
||||
public BlendTreeNodeConstant(EndianBinaryReader reader, int[] version)
|
||||
{
|
||||
m_BlendType = reader.ReadUInt32();
|
||||
m_BlendEventID = reader.ReadUInt32();
|
||||
m_BlendEventYID = reader.ReadUInt32();
|
||||
m_ChildIndices = reader.ReadUInt32Array(reader.ReadInt32());
|
||||
m_Blend1dData = new Blend1dDataConstant(reader);
|
||||
m_Blend2dData = new Blend2dDataConstant(reader);
|
||||
if (version[0] >= 5) //5.0 and up
|
||||
{
|
||||
m_BlendDirectData = new BlendDirectDataConstant(reader);
|
||||
}
|
||||
|
||||
m_ClipID = reader.ReadUInt32();
|
||||
if (version[0] < 5) //5.0 down
|
||||
{
|
||||
m_ClipIndex = reader.ReadUInt32();
|
||||
}
|
||||
|
||||
m_Duration = reader.ReadSingle();
|
||||
m_CycleOffset = reader.ReadSingle();
|
||||
m_Mirror = reader.ReadBoolean();
|
||||
reader.AlignStream(4);
|
||||
}
|
||||
}
|
||||
|
||||
public class BlendTreeConstant
|
||||
{
|
||||
public BlendTreeNodeConstant[] m_NodeArray { get; set; }
|
||||
|
||||
public BlendTreeConstant(EndianBinaryReader reader, int[] version)
|
||||
{
|
||||
int numNodes = reader.ReadInt32();
|
||||
m_NodeArray = new BlendTreeNodeConstant[numNodes];
|
||||
for (int i = 0; i < numNodes; i++)
|
||||
{
|
||||
m_NodeArray[i] = new BlendTreeNodeConstant(reader, version);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class StateConstant
|
||||
{
|
||||
public TransitionConstant[] m_TransitionConstantArray { get; set; }
|
||||
public int[] m_BlendTreeConstantIndexArray { get; set; }
|
||||
public LeafInfoConstant[] m_LeafInfoArray { get; set; }
|
||||
public BlendTreeConstant[] m_BlendTreeConstantArray { get; set; }
|
||||
public uint m_NameID { get; set; }
|
||||
public uint m_PathID { get; set; }
|
||||
public uint m_FullPathID { get; set; }
|
||||
public uint m_TagID { get; set; }
|
||||
public uint m_SpeedParamID { get; set; }
|
||||
public uint m_MirrorParamID { get; set; }
|
||||
public uint m_CycleOffsetParamID { get; set; }
|
||||
public float m_Speed { get; set; }
|
||||
public float m_CycleOffset { get; set; }
|
||||
public bool m_IKOnFeet { get; set; }
|
||||
public bool m_WriteDefaultValues { get; set; }
|
||||
public bool m_Loop { get; set; }
|
||||
public bool m_Mirror { get; set; }
|
||||
|
||||
public StateConstant(EndianBinaryReader reader, int[] version)
|
||||
{
|
||||
int numTransistions = reader.ReadInt32();
|
||||
m_TransitionConstantArray = new TransitionConstant[numTransistions];
|
||||
for (int i = 0; i < numTransistions; i++)
|
||||
{
|
||||
m_TransitionConstantArray[i] = new TransitionConstant(reader, version);
|
||||
}
|
||||
|
||||
int numBlendIndices = reader.ReadInt32();
|
||||
m_BlendTreeConstantIndexArray = new int[numBlendIndices];
|
||||
for (int i = 0; i < numBlendIndices; i++)
|
||||
{
|
||||
m_BlendTreeConstantIndexArray[i] = reader.ReadInt32();
|
||||
}
|
||||
|
||||
if (version[0] < 5) //5.0 down
|
||||
{
|
||||
int numInfos = reader.ReadInt32();
|
||||
m_LeafInfoArray = new LeafInfoConstant[numInfos];
|
||||
for (int i = 0; i < numInfos; i++)
|
||||
{
|
||||
m_LeafInfoArray[i] = new LeafInfoConstant(reader);
|
||||
}
|
||||
}
|
||||
|
||||
int numBlends = reader.ReadInt32();
|
||||
m_BlendTreeConstantArray = new BlendTreeConstant[numBlends];
|
||||
for (int i = 0; i < numBlends; i++)
|
||||
{
|
||||
m_BlendTreeConstantArray[i] = new BlendTreeConstant(reader, version);
|
||||
}
|
||||
|
||||
m_NameID = reader.ReadUInt32();
|
||||
m_PathID = reader.ReadUInt32();
|
||||
if (version[0] >= 5) //5.0 and up
|
||||
{
|
||||
m_FullPathID = reader.ReadUInt32();
|
||||
}
|
||||
|
||||
m_TagID = reader.ReadUInt32();
|
||||
if (version[0] >= 5) //5.0 and up
|
||||
{
|
||||
m_SpeedParamID = reader.ReadUInt32();
|
||||
m_MirrorParamID = reader.ReadUInt32();
|
||||
m_CycleOffsetParamID = reader.ReadUInt32();
|
||||
}
|
||||
|
||||
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 2)) //2017.2 and up
|
||||
{
|
||||
var m_TimeParamID = reader.ReadUInt32();
|
||||
}
|
||||
|
||||
m_Speed = reader.ReadSingle();
|
||||
m_CycleOffset = reader.ReadSingle();
|
||||
m_IKOnFeet = reader.ReadBoolean();
|
||||
if (version[0] >= 5) //5.0 and up
|
||||
{
|
||||
m_WriteDefaultValues = reader.ReadBoolean();
|
||||
}
|
||||
|
||||
m_Loop = reader.ReadBoolean();
|
||||
m_Mirror = reader.ReadBoolean();
|
||||
reader.AlignStream(4);
|
||||
}
|
||||
}
|
||||
|
||||
public class SelectorTransitionConstant
|
||||
{
|
||||
public uint m_Destination { get; set; }
|
||||
public ConditionConstant[] m_ConditionConstantArray { get; set; }
|
||||
|
||||
public SelectorTransitionConstant(EndianBinaryReader reader)
|
||||
{
|
||||
m_Destination = reader.ReadUInt32();
|
||||
|
||||
int numConditions = reader.ReadInt32();
|
||||
m_ConditionConstantArray = new ConditionConstant[numConditions];
|
||||
for (int i = 0; i < numConditions; i++)
|
||||
{
|
||||
m_ConditionConstantArray[i] = new ConditionConstant(reader);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class SelectorStateConstant
|
||||
{
|
||||
public SelectorTransitionConstant[] m_TransitionConstantArray { get; set; }
|
||||
public uint m_FullPathID { get; set; }
|
||||
public bool m_isEntry { get; set; }
|
||||
|
||||
public SelectorStateConstant(EndianBinaryReader reader)
|
||||
{
|
||||
int numTransitions = reader.ReadInt32();
|
||||
m_TransitionConstantArray = new SelectorTransitionConstant[numTransitions];
|
||||
for (int i = 0; i < numTransitions; i++)
|
||||
{
|
||||
m_TransitionConstantArray[i] = new SelectorTransitionConstant(reader);
|
||||
}
|
||||
|
||||
m_FullPathID = reader.ReadUInt32();
|
||||
m_isEntry = reader.ReadBoolean();
|
||||
reader.AlignStream(4);
|
||||
}
|
||||
}
|
||||
|
||||
public class StateMachineConstant
|
||||
{
|
||||
public StateConstant[] m_StateConstantArray { get; set; }
|
||||
public TransitionConstant[] m_AnyStateTransitionConstantArray { get; set; }
|
||||
public SelectorStateConstant[] m_SelectorStateConstantArray { get; set; }
|
||||
public uint m_DefaultState { get; set; }
|
||||
public uint m_MotionSetCount { get; set; }
|
||||
|
||||
public StateMachineConstant(EndianBinaryReader reader, int[] version)
|
||||
{
|
||||
int numStates = reader.ReadInt32();
|
||||
m_StateConstantArray = new StateConstant[numStates];
|
||||
for (int i = 0; i < numStates; i++)
|
||||
{
|
||||
m_StateConstantArray[i] = new StateConstant(reader, version);
|
||||
}
|
||||
|
||||
int numAnyStates = reader.ReadInt32();
|
||||
m_AnyStateTransitionConstantArray = new TransitionConstant[numAnyStates];
|
||||
for (int i = 0; i < numAnyStates; i++)
|
||||
{
|
||||
m_AnyStateTransitionConstantArray[i] = new TransitionConstant(reader, version);
|
||||
}
|
||||
|
||||
if (version[0] >= 5) //5.0 and up
|
||||
{
|
||||
int numSelectors = reader.ReadInt32();
|
||||
m_SelectorStateConstantArray = new SelectorStateConstant[numSelectors];
|
||||
for (int i = 0; i < numSelectors; i++)
|
||||
{
|
||||
m_SelectorStateConstantArray[i] = new SelectorStateConstant(reader);
|
||||
}
|
||||
}
|
||||
|
||||
m_DefaultState = reader.ReadUInt32();
|
||||
m_MotionSetCount = reader.ReadUInt32();
|
||||
}
|
||||
}
|
||||
|
||||
public class ValueArray
|
||||
{
|
||||
public bool[] m_BoolValues { get; set; }
|
||||
public int[] m_IntValues { get; set; }
|
||||
public float[] m_FloatValues { get; set; }
|
||||
public object[] m_PositionValues { get; set; }
|
||||
public Vector4[] m_QuaternionValues { get; set; }
|
||||
public object[] m_ScaleValues { get; set; }
|
||||
|
||||
public ValueArray(EndianBinaryReader reader, int[] version)
|
||||
{
|
||||
if (version[0] < 5 || (version[0] == 5 && version[1] < 5)) //5.5 down
|
||||
{
|
||||
int numBools = reader.ReadInt32();
|
||||
m_BoolValues = new bool[numBools];
|
||||
for (int i = 0; i < numBools; i++)
|
||||
{
|
||||
m_BoolValues[i] = reader.ReadBoolean();
|
||||
}
|
||||
|
||||
reader.AlignStream(4);
|
||||
|
||||
m_IntValues = reader.ReadInt32Array(reader.ReadInt32());
|
||||
m_FloatValues = reader.ReadSingleArray(reader.ReadInt32());
|
||||
}
|
||||
|
||||
int numPosValues = reader.ReadInt32();
|
||||
m_PositionValues = new object[numPosValues];
|
||||
for (int i = 0; i < numPosValues; i++)
|
||||
{
|
||||
m_PositionValues[i] = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4(); //5.4 and up
|
||||
}
|
||||
|
||||
m_QuaternionValues = reader.ReadVector4Array(reader.ReadInt32());
|
||||
|
||||
int numScaleValues = reader.ReadInt32();
|
||||
m_ScaleValues = new object[numScaleValues];
|
||||
for (int i = 0; i < numScaleValues; i++)
|
||||
{
|
||||
m_ScaleValues[i] = version[0] > 5 || (version[0] == 5 && version[1] >= 4) ? (object)reader.ReadVector3() : (object)reader.ReadVector4(); //5.4 adn up
|
||||
}
|
||||
|
||||
if (version[0] > 5 || (version[0] == 5 && version[1] >= 5)) //5.5 and up
|
||||
{
|
||||
m_FloatValues = reader.ReadSingleArray(reader.ReadInt32());
|
||||
m_IntValues = reader.ReadInt32Array(reader.ReadInt32());
|
||||
|
||||
int numBools = reader.ReadInt32();
|
||||
m_BoolValues = new bool[numBools];
|
||||
for (int i = 0; i < numBools; i++)
|
||||
{
|
||||
m_BoolValues[i] = reader.ReadBoolean();
|
||||
}
|
||||
|
||||
reader.AlignStream(4);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public class ControllerConstant
|
||||
{
|
||||
public LayerConstant[] m_LayerArray { get; set; }
|
||||
public StateMachineConstant[] m_StateMachineArray { get; set; }
|
||||
public ValueArrayConstant m_Values { get; set; }
|
||||
public ValueArray m_DefaultValues { get; set; }
|
||||
|
||||
public ControllerConstant(EndianBinaryReader reader, int[] version)
|
||||
{
|
||||
int numLayers = reader.ReadInt32();
|
||||
m_LayerArray = new LayerConstant[numLayers];
|
||||
for (int i = 0; i < numLayers; i++)
|
||||
{
|
||||
m_LayerArray[i] = new LayerConstant(reader, version);
|
||||
}
|
||||
|
||||
int numStates = reader.ReadInt32();
|
||||
m_StateMachineArray = new StateMachineConstant[numStates];
|
||||
for (int i = 0; i < numStates; i++)
|
||||
{
|
||||
m_StateMachineArray[i] = new StateMachineConstant(reader, version);
|
||||
}
|
||||
|
||||
m_Values = new ValueArrayConstant(reader, version);
|
||||
m_DefaultValues = new ValueArray(reader, version);
|
||||
}
|
||||
}
|
||||
|
||||
public class AnimatorController
|
||||
{
|
||||
public string m_Name;
|
||||
public PPtr[] m_AnimationClips;
|
||||
|
||||
public AnimatorController(AssetPreloadData preloadData)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var version = preloadData.sourceFile.version;
|
||||
var reader = preloadData.InitReader();
|
||||
reader.Position = preloadData.Offset;
|
||||
|
||||
m_Name = reader.ReadAlignedString();
|
||||
var m_ControllerSize = reader.ReadUInt32();
|
||||
var m_Controller = new ControllerConstant(reader, version);
|
||||
|
||||
int tosSize = reader.ReadInt32();
|
||||
var m_TOS = new List<KeyValuePair<uint, string>>(tosSize);
|
||||
for (int i = 0; i < tosSize; i++)
|
||||
{
|
||||
m_TOS.Add(new KeyValuePair<uint, string>(reader.ReadUInt32(), reader.ReadAlignedString()));
|
||||
}
|
||||
|
||||
int numClips = reader.ReadInt32();
|
||||
m_AnimationClips = new PPtr[numClips];
|
||||
for (int i = 0; i < numClips; i++)
|
||||
{
|
||||
m_AnimationClips[i] = sourceFile.ReadPPtr();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
33
AssetStudio/Classes/AnimatorOverrideController.cs
Normal file
33
AssetStudio/Classes/AnimatorOverrideController.cs
Normal file
@ -0,0 +1,33 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
class AnimatorOverrideController
|
||||
{
|
||||
public string m_Name;
|
||||
public PPtr m_Controller;
|
||||
public PPtr[][] m_Clips;
|
||||
|
||||
public AnimatorOverrideController(AssetPreloadData preloadData)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var reader = preloadData.InitReader();
|
||||
reader.Position = preloadData.Offset;
|
||||
|
||||
m_Name = reader.ReadAlignedString();
|
||||
m_Controller = sourceFile.ReadPPtr();
|
||||
|
||||
int numOverrides = reader.ReadInt32();
|
||||
m_Clips = new PPtr[numOverrides][];
|
||||
for (int i = 0; i < numOverrides; i++)
|
||||
{
|
||||
m_Clips[i] = new PPtr[2];
|
||||
m_Clips[i][0] = sourceFile.ReadPPtr();
|
||||
m_Clips[i][1] = sourceFile.ReadPPtr();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -27,9 +27,9 @@ namespace AssetStudio
|
||||
public AssetBundle(AssetPreloadData preloadData)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var reader = preloadData.Reader;
|
||||
var reader = preloadData.InitReader();
|
||||
|
||||
var m_Name = reader.ReadAlignedString(reader.ReadInt32());
|
||||
var m_Name = reader.ReadAlignedString();
|
||||
var size = reader.ReadInt32();
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
@ -39,7 +39,7 @@ namespace AssetStudio
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
var temp = new ContainerData();
|
||||
temp.first = reader.ReadAlignedString(reader.ReadInt32());
|
||||
temp.first = reader.ReadAlignedString();
|
||||
temp.second = new AssetInfo();
|
||||
temp.second.preloadIndex = reader.ReadInt32();
|
||||
temp.second.preloadSize = reader.ReadInt32();
|
||||
|
@ -38,7 +38,7 @@ namespace AssetStudio
|
||||
public AudioClip(AssetPreloadData preloadData, bool readSwitch)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var reader = preloadData.Reader;
|
||||
var reader = preloadData.InitReader();
|
||||
|
||||
if (sourceFile.platform == -2)
|
||||
{
|
||||
@ -47,7 +47,7 @@ namespace AssetStudio
|
||||
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
|
||||
}
|
||||
|
||||
m_Name = reader.ReadAlignedString(reader.ReadInt32());
|
||||
m_Name = reader.ReadAlignedString();
|
||||
version5 = sourceFile.version[0] >= 5;
|
||||
if (sourceFile.version[0] < 5)
|
||||
{
|
||||
@ -91,7 +91,7 @@ namespace AssetStudio
|
||||
reader.Position += 1;
|
||||
m_3D = m_Legacy3D;
|
||||
|
||||
m_Source = reader.ReadAlignedString(reader.ReadInt32());
|
||||
m_Source = reader.ReadAlignedString();
|
||||
m_Offset = reader.ReadInt64();
|
||||
m_Size = reader.ReadInt64();
|
||||
m_CompressionFormat = (AudioCompressionFormat)reader.ReadInt32();
|
||||
|
251
AssetStudio/Classes/Avatar.cs
Normal file
251
AssetStudio/Classes/Avatar.cs
Normal file
@ -0,0 +1,251 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
class Avatar
|
||||
{
|
||||
public string m_Name;
|
||||
private List<KeyValuePair<uint, string>> m_TOS;
|
||||
|
||||
public Avatar(AssetPreloadData preloadData)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var version = sourceFile.version;
|
||||
var reader = preloadData.InitReader();
|
||||
reader.Position = preloadData.Offset;
|
||||
|
||||
m_Name = reader.ReadAlignedString();
|
||||
var m_AvatarSize = reader.ReadUInt32();
|
||||
//AvatarConstant m_Avatar
|
||||
//- OffsetPtr m_AvatarSkeleton
|
||||
//-- Skeleton data
|
||||
//--- vector m_Node
|
||||
var numNodes = reader.ReadInt32();
|
||||
for (int i = 0; i < numNodes; i++)
|
||||
{
|
||||
reader.Position += 8;
|
||||
}
|
||||
//--- vector m_ID
|
||||
int numIDs = reader.ReadInt32();
|
||||
for (int i = 0; i < numIDs; i++)
|
||||
{
|
||||
reader.Position += 4;
|
||||
}
|
||||
//--- vector m_AxesArray
|
||||
int numAxes = reader.ReadInt32();
|
||||
for (int i = 0; i < numAxes; i++)
|
||||
{
|
||||
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
|
||||
reader.Position += 76;
|
||||
else
|
||||
reader.Position += 88;
|
||||
}
|
||||
//- OffsetPtr m_AvatarSkeletonPose
|
||||
//-- SkeletonPose data
|
||||
int numXforms = reader.ReadInt32();
|
||||
for (int i = 0; i < numXforms; i++)
|
||||
{
|
||||
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
|
||||
reader.Position += 40;
|
||||
else
|
||||
reader.Position += 48;
|
||||
}
|
||||
//- OffsetPtr m_DefaultPose
|
||||
//-- SkeletonPose data
|
||||
numXforms = reader.ReadInt32();
|
||||
for (int i = 0; i < numXforms; i++)
|
||||
{
|
||||
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
|
||||
reader.Position += 40;
|
||||
else
|
||||
reader.Position += 48;
|
||||
}
|
||||
//- vector m_SkeletonNameIDArray
|
||||
numIDs = reader.ReadInt32();
|
||||
for (int i = 0; i < numIDs; i++)
|
||||
{
|
||||
reader.Position += 4;
|
||||
}
|
||||
//- OffsetPtr m_Human
|
||||
//-- Human data
|
||||
//--- xform m_RootX
|
||||
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
|
||||
reader.Position += 40;
|
||||
else
|
||||
reader.Position += 48;
|
||||
//--- OffsetPtr m_Skeleton
|
||||
//---- Skeleton data
|
||||
numNodes = reader.ReadInt32();
|
||||
for (int i = 0; i < numNodes; i++)
|
||||
{
|
||||
reader.Position += 8;
|
||||
}
|
||||
//--- vector m_ID
|
||||
numIDs = reader.ReadInt32();
|
||||
for (int i = 0; i < numIDs; i++)
|
||||
{
|
||||
reader.Position += 4;
|
||||
}
|
||||
//--- vector m_AxesArray
|
||||
numAxes = reader.ReadInt32();
|
||||
for (int i = 0; i < numAxes; i++)
|
||||
{
|
||||
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
|
||||
reader.Position += 76;
|
||||
else
|
||||
reader.Position += 88;
|
||||
}
|
||||
//--- OffsetPtr m_SkeletonPose
|
||||
//---- SkeletonPose data
|
||||
numXforms = reader.ReadInt32();
|
||||
for (int i = 0; i < numXforms; i++)
|
||||
{
|
||||
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
|
||||
reader.Position += 40;
|
||||
else
|
||||
reader.Position += 48;
|
||||
}
|
||||
//--- OffsetPtr m_LeftHand
|
||||
//---- Hand data
|
||||
//----- staticvector m_HandBoneIndex
|
||||
int numIndexes = reader.ReadInt32();
|
||||
for (int i = 0; i < numIndexes; i++)
|
||||
{
|
||||
reader.Position += 4;
|
||||
}
|
||||
//--- OffsetPtr m_RightHand
|
||||
numIndexes = reader.ReadInt32();
|
||||
for (int i = 0; i < numIndexes; i++)
|
||||
{
|
||||
reader.Position += 4;
|
||||
}
|
||||
//--- vector m_Handles
|
||||
int numHandles = reader.ReadInt32();
|
||||
for (int i = 0; i < numHandles; i++)
|
||||
{
|
||||
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
|
||||
reader.Position += 48;
|
||||
else
|
||||
reader.Position += 56;
|
||||
}
|
||||
//--- vector m_ColliderArray
|
||||
int numColliders = reader.ReadInt32();
|
||||
for (int i = 0; i < numColliders; i++)
|
||||
{
|
||||
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
|
||||
reader.Position += 72;
|
||||
else
|
||||
reader.Position += 80;
|
||||
}
|
||||
//--- staticvector m_HumanBoneIndex
|
||||
numIndexes = reader.ReadInt32();
|
||||
for (int i = 0; i < numIndexes; i++)
|
||||
{
|
||||
reader.Position += 4;
|
||||
}
|
||||
//--- staticvector m_HumanBoneMass
|
||||
int numMasses = reader.ReadInt32();
|
||||
for (int i = 0; i < numMasses; i++)
|
||||
{
|
||||
reader.Position += 4;
|
||||
}
|
||||
//--- staticvector m_ColliderIndex
|
||||
int numColliderIndexes = reader.ReadInt32();
|
||||
for (int i = 0; i < numColliderIndexes; i++)
|
||||
{
|
||||
reader.Position += 4;
|
||||
}
|
||||
var m_Scale = reader.ReadSingle();
|
||||
var m_ArmTwist = reader.ReadSingle();
|
||||
var m_ForeArmTwist = reader.ReadSingle();
|
||||
var m_UpperLegTwist = reader.ReadSingle();
|
||||
var m_LegTwist = reader.ReadSingle();
|
||||
var m_ArmStretch = reader.ReadSingle();
|
||||
var m_LegStretch = reader.ReadSingle();
|
||||
var m_FeetSpacing = reader.ReadSingle();
|
||||
var m_HasLeftHand = reader.ReadBoolean();
|
||||
var m_HasRightHand = reader.ReadBoolean();
|
||||
var m_HasTDoF = reader.ReadBoolean();
|
||||
reader.AlignStream(4);
|
||||
//- vector m_HumanSkeletonIndexArray
|
||||
numIndexes = reader.ReadInt32();
|
||||
for (int i = 0; i < numIndexes; i++)
|
||||
{
|
||||
reader.Position += 4;
|
||||
}
|
||||
//- vector m_HumanSkeletonReverseIndexArray
|
||||
int numReverseIndexes = reader.ReadInt32();
|
||||
for (int i = 0; i < numReverseIndexes; i++)
|
||||
{
|
||||
reader.Position += 4;
|
||||
}
|
||||
var m_RootMotionBoneIndex = reader.ReadInt32();
|
||||
//- xform m_RootMotionBoneX
|
||||
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
|
||||
reader.Position += 40;
|
||||
else
|
||||
reader.Position += 48;
|
||||
//- OffsetPtr m_RootMotionSkeleton
|
||||
//-- Skeleton data
|
||||
//--- vector m_Node
|
||||
numNodes = reader.ReadInt32();
|
||||
for (int i = 0; i < numNodes; i++)
|
||||
{
|
||||
reader.Position += 8;
|
||||
}
|
||||
//--- vector m_ID
|
||||
numIDs = reader.ReadInt32();
|
||||
for (int i = 0; i < numIDs; i++)
|
||||
{
|
||||
reader.Position += 4;
|
||||
}
|
||||
//--- vector m_AxesArray
|
||||
numAxes = reader.ReadInt32();
|
||||
for (int i = 0; i < numAxes; i++)
|
||||
{
|
||||
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
|
||||
reader.Position += 76;
|
||||
else
|
||||
reader.Position += 88;
|
||||
}
|
||||
//- OffsetPtr m_RootMotionSkeletonPose
|
||||
//-- SkeletonPose data
|
||||
numXforms = reader.ReadInt32();
|
||||
for (int i = 0; i < numXforms; i++)
|
||||
{
|
||||
if (version[0] > 5 || (version[0] == 5 && version[1] >= 4))//5.4 and up
|
||||
reader.Position += 40;
|
||||
else
|
||||
reader.Position += 48;
|
||||
}
|
||||
//- vector m_RootMotionSkeletonIndexArray
|
||||
int numMotionIndexes = reader.ReadInt32();
|
||||
for (int i = 0; i < numMotionIndexes; i++)
|
||||
{
|
||||
reader.Position += 4;
|
||||
}
|
||||
//map m_TOS
|
||||
int numTOS = reader.ReadInt32();
|
||||
m_TOS = new List<KeyValuePair<uint, string>>(numTOS);
|
||||
for (int i = 0; i < numTOS; i++)
|
||||
{
|
||||
m_TOS.Add(new KeyValuePair<uint, string>(reader.ReadUInt32(), reader.ReadAlignedString()));
|
||||
}
|
||||
}
|
||||
|
||||
public string FindBoneName(uint hash)
|
||||
{
|
||||
foreach (var pair in m_TOS)
|
||||
{
|
||||
if (pair.Key == hash)
|
||||
{
|
||||
return pair.Value.Substring(pair.Value.LastIndexOf('/') + 1);
|
||||
}
|
||||
}
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
@ -12,15 +12,15 @@ namespace AssetStudio
|
||||
public BuildSettings(AssetPreloadData preloadData)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var reader = preloadData.Reader;
|
||||
var reader = preloadData.InitReader();
|
||||
|
||||
int levels = reader.ReadInt32();
|
||||
for (int l = 0; l < levels; l++) { string level = reader.ReadAlignedString(reader.ReadInt32()); }
|
||||
for (int l = 0; l < levels; l++) { string level = reader.ReadAlignedString(); }
|
||||
|
||||
if (sourceFile.version[0] == 5)
|
||||
{
|
||||
int preloadedPlugins = reader.ReadInt32();
|
||||
for (int l = 0; l < preloadedPlugins; l++) { string preloadedPlugin = reader.ReadAlignedString(reader.ReadInt32()); }
|
||||
for (int l = 0; l < preloadedPlugins; l++) { string preloadedPlugin = reader.ReadAlignedString(); }
|
||||
}
|
||||
|
||||
reader.Position += 4; //bool flags
|
||||
@ -31,7 +31,7 @@ namespace AssetStudio
|
||||
(sourceFile.version[1] == 2 && sourceFile.buildType[0] != "a"))))
|
||||
{ reader.Position += 4; } //bool flags
|
||||
|
||||
m_Version = reader.ReadAlignedString(reader.ReadInt32());
|
||||
m_Version = reader.ReadAlignedString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -13,7 +13,7 @@ namespace AssetStudio
|
||||
public UFont(AssetPreloadData preloadData, bool readSwitch)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var reader = preloadData.Reader;
|
||||
var reader = preloadData.InitReader();
|
||||
|
||||
if (sourceFile.platform == -2)
|
||||
{
|
||||
@ -22,7 +22,7 @@ namespace AssetStudio
|
||||
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
|
||||
}
|
||||
|
||||
m_Name = reader.ReadAlignedString(reader.ReadInt32());
|
||||
m_Name = reader.ReadAlignedString();
|
||||
|
||||
if (readSwitch)
|
||||
{
|
||||
@ -166,7 +166,7 @@ namespace AssetStudio
|
||||
int m_FontNames = reader.ReadInt32();
|
||||
for (int i = 0; i < m_FontNames; i++)
|
||||
{
|
||||
string m_FontName = reader.ReadAlignedString(reader.ReadInt32());
|
||||
string m_FontName = reader.ReadAlignedString();
|
||||
}
|
||||
|
||||
if (sourceFile.version[0] >= 4)
|
||||
|
@ -25,7 +25,7 @@ namespace AssetStudio
|
||||
if (preloadData != null)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var reader = preloadData.Reader;
|
||||
var reader = preloadData.InitReader();
|
||||
|
||||
uniqueID = preloadData.uniqueID;
|
||||
|
||||
@ -51,7 +51,7 @@ namespace AssetStudio
|
||||
}
|
||||
|
||||
m_Layer = reader.ReadInt32();
|
||||
m_Name = reader.ReadAlignedString(reader.ReadInt32());
|
||||
m_Name = reader.ReadAlignedString();
|
||||
if (m_Name == "") { m_Name = "GameObject #" + uniqueID; }
|
||||
m_Tag = reader.ReadUInt16();
|
||||
m_IsActive = reader.ReadBoolean();
|
||||
|
@ -38,7 +38,7 @@ namespace AssetStudio
|
||||
public Material(AssetPreloadData preloadData)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var reader = preloadData.Reader;
|
||||
var reader = preloadData.InitReader();
|
||||
|
||||
if (sourceFile.platform == -2)
|
||||
{
|
||||
@ -47,7 +47,7 @@ namespace AssetStudio
|
||||
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
|
||||
}
|
||||
|
||||
m_Name = reader.ReadAlignedString(reader.ReadInt32());
|
||||
m_Name = reader.ReadAlignedString();
|
||||
m_Shader = sourceFile.ReadPPtr();
|
||||
|
||||
if (sourceFile.version[0] == 4 && (sourceFile.version[1] >= 2 || (sourceFile.version[1] == 1 && sourceFile.buildType[0] != "a")))
|
||||
@ -55,12 +55,12 @@ namespace AssetStudio
|
||||
m_ShaderKeywords = new string[reader.ReadInt32()];
|
||||
for (int i = 0; i < m_ShaderKeywords.Length; i++)
|
||||
{
|
||||
m_ShaderKeywords[i] = reader.ReadAlignedString(reader.ReadInt32());
|
||||
m_ShaderKeywords[i] = reader.ReadAlignedString();
|
||||
}
|
||||
}
|
||||
else if (sourceFile.version[0] >= 5)//5.0 and up
|
||||
{
|
||||
m_ShaderKeywords = new[] { reader.ReadAlignedString(reader.ReadInt32()) };
|
||||
m_ShaderKeywords = new[] { reader.ReadAlignedString() };
|
||||
uint m_LightmapFlags = reader.ReadUInt32();
|
||||
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 6 || sourceFile.version[0] > 5)//5.6.0 and up
|
||||
{
|
||||
@ -77,7 +77,7 @@ namespace AssetStudio
|
||||
string[][] stringTagMap = new string[reader.ReadInt32()][];
|
||||
for (int i = 0; i < stringTagMap.Length; i++)
|
||||
{
|
||||
stringTagMap[i] = new[] { reader.ReadAlignedString(reader.ReadInt32()), reader.ReadAlignedString(reader.ReadInt32()) };
|
||||
stringTagMap[i] = new[] { reader.ReadAlignedString(), reader.ReadAlignedString() };
|
||||
}
|
||||
}
|
||||
//disabledShaderPasses
|
||||
@ -86,7 +86,7 @@ namespace AssetStudio
|
||||
var size = reader.ReadInt32();
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
reader.ReadAlignedString(reader.ReadInt32());
|
||||
reader.ReadAlignedString();
|
||||
}
|
||||
}
|
||||
//m_SavedProperties
|
||||
@ -95,7 +95,7 @@ namespace AssetStudio
|
||||
{
|
||||
TexEnv m_TexEnv = new TexEnv()
|
||||
{
|
||||
name = reader.ReadAlignedString(reader.ReadInt32()),
|
||||
name = reader.ReadAlignedString(),
|
||||
m_Texture = sourceFile.ReadPPtr(),
|
||||
m_Scale = new[] { reader.ReadSingle(), reader.ReadSingle() },
|
||||
m_Offset = new[] { reader.ReadSingle(), reader.ReadSingle() }
|
||||
@ -108,7 +108,7 @@ namespace AssetStudio
|
||||
{
|
||||
strFloatPair m_Float = new strFloatPair()
|
||||
{
|
||||
first = reader.ReadAlignedString(reader.ReadInt32()),
|
||||
first = reader.ReadAlignedString(),
|
||||
second = reader.ReadSingle()
|
||||
};
|
||||
m_Floats[i] = m_Float;
|
||||
@ -119,7 +119,7 @@ namespace AssetStudio
|
||||
{
|
||||
strColorPair m_Color = new strColorPair()
|
||||
{
|
||||
first = reader.ReadAlignedString(reader.ReadInt32()),
|
||||
first = reader.ReadAlignedString(),
|
||||
second = new[] { reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle() }
|
||||
};
|
||||
m_Colors[i] = m_Color;
|
||||
|
@ -331,7 +331,7 @@ namespace AssetStudio
|
||||
//Stream = new EndianStream(File.OpenRead(sourceFile.filePath), sourceFile.endianType);
|
||||
//Stream.endian = sourceFile.endianType;
|
||||
var version = MeshPD.sourceFile.version;
|
||||
reader = MeshPD.Reader;
|
||||
reader = MeshPD.InitReader();
|
||||
|
||||
bool m_Use16BitIndices = true; //3.5.0 and newer always uses 16bit indices
|
||||
uint m_MeshCompression = 0;
|
||||
@ -343,7 +343,7 @@ namespace AssetStudio
|
||||
PPtr m_PrefabInternal = MeshPD.sourceFile.ReadPPtr();
|
||||
}
|
||||
|
||||
m_Name = reader.ReadAlignedString(reader.ReadInt32());
|
||||
m_Name = reader.ReadAlignedString();
|
||||
|
||||
if (readSwitch)
|
||||
{
|
||||
@ -409,7 +409,7 @@ namespace AssetStudio
|
||||
}
|
||||
for (int s = 0; s < m_Shapes_size; s++) //untested
|
||||
{
|
||||
string shape_name = reader.ReadAlignedString(reader.ReadInt32());
|
||||
string shape_name = reader.ReadAlignedString();
|
||||
reader.Position += 36; //uint firstVertex, vertexCount; Vector3f aabbMinDelta, aabbMaxDelta; bool hasNormals, hasTangents
|
||||
}
|
||||
|
||||
@ -433,7 +433,7 @@ namespace AssetStudio
|
||||
int channels_size = reader.ReadInt32();
|
||||
for (int c = 0; c < channels_size; c++)
|
||||
{
|
||||
string channel_name = reader.ReadAlignedString(reader.ReadInt32());
|
||||
string channel_name = reader.ReadAlignedString();
|
||||
reader.Position += 12; //uint nameHash; int frameIndex, frameCount
|
||||
}
|
||||
|
||||
|
@ -14,7 +14,7 @@ namespace AssetStudio
|
||||
public MeshFilter(AssetPreloadData preloadData)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var reader = preloadData.Reader;
|
||||
var reader = preloadData.InitReader();
|
||||
|
||||
if (sourceFile.platform == -2)
|
||||
{
|
||||
|
@ -18,7 +18,7 @@ namespace AssetStudio
|
||||
public MeshRenderer(AssetPreloadData preloadData)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var reader = preloadData.Reader;
|
||||
var reader = preloadData.InitReader();
|
||||
|
||||
if (sourceFile.platform == -2)
|
||||
{
|
||||
|
@ -12,13 +12,13 @@ namespace AssetStudio
|
||||
public MonoBehaviour(AssetPreloadData preloadData, bool readSwitch)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var reader = preloadData.Reader;
|
||||
var reader = preloadData.InitReader();
|
||||
|
||||
var m_GameObject = sourceFile.ReadPPtr();
|
||||
var m_Enabled = reader.ReadByte();
|
||||
reader.AlignStream(4);
|
||||
var m_Script = sourceFile.ReadPPtr();
|
||||
var m_Name = reader.ReadAlignedString(reader.ReadInt32());
|
||||
var m_Name = reader.ReadAlignedString();
|
||||
if (readSwitch)
|
||||
{
|
||||
if ((serializedText = preloadData.ViewStruct()) == null)
|
||||
|
@ -13,9 +13,9 @@ namespace AssetStudio
|
||||
public MovieTexture(AssetPreloadData preloadData, bool readSwitch)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var reader = preloadData.Reader;
|
||||
var reader = preloadData.InitReader();
|
||||
|
||||
m_Name = reader.ReadAlignedString(reader.ReadInt32());
|
||||
m_Name = reader.ReadAlignedString();
|
||||
if (readSwitch)
|
||||
{
|
||||
var m_Loop = reader.ReadBoolean();
|
||||
|
@ -13,7 +13,7 @@ namespace AssetStudio
|
||||
public PlayerSettings(AssetPreloadData preloadData)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var reader = preloadData.Reader;
|
||||
var reader = preloadData.InitReader();
|
||||
|
||||
|
||||
if ((sourceFile.version[0] == 5 && sourceFile.version[1] >= 4) || sourceFile.version[0] > 5)//5.4.0 nad up
|
||||
@ -26,7 +26,7 @@ namespace AssetStudio
|
||||
}
|
||||
if (sourceFile.version[0] >= 3)
|
||||
{
|
||||
if (sourceFile.version[0] == 3 && sourceFile.version[1] < 2) { string AndroidLicensePublicKey = reader.ReadAlignedString(reader.ReadInt32()); }
|
||||
if (sourceFile.version[0] == 3 && sourceFile.version[1] < 2) { string AndroidLicensePublicKey = reader.ReadAlignedString(); }
|
||||
else { bool AndroidProfiler = reader.ReadBoolean(); reader.AlignStream(4); }
|
||||
|
||||
int defaultScreenOrientation = reader.ReadInt32();
|
||||
@ -49,8 +49,8 @@ namespace AssetStudio
|
||||
else { int accelerometerFrequency = reader.ReadInt32(); }//3.5.0 and up
|
||||
}
|
||||
//fail in version 5 beta
|
||||
companyName = reader.ReadAlignedString(reader.ReadInt32());
|
||||
productName = reader.ReadAlignedString(reader.ReadInt32());
|
||||
companyName = reader.ReadAlignedString();
|
||||
productName = reader.ReadAlignedString();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -16,7 +16,7 @@ namespace AssetStudio
|
||||
public Shader(AssetPreloadData preloadData, bool readSwitch)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var reader = preloadData.Reader;
|
||||
var reader = preloadData.InitReader();
|
||||
|
||||
if (sourceFile.platform == -2)
|
||||
{
|
||||
@ -25,7 +25,7 @@ namespace AssetStudio
|
||||
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
|
||||
}
|
||||
|
||||
m_Name = reader.ReadAlignedString(reader.ReadInt32());
|
||||
m_Name = reader.ReadAlignedString();
|
||||
|
||||
if (readSwitch)
|
||||
{
|
||||
@ -56,7 +56,7 @@ namespace AssetStudio
|
||||
if (sourceFile.version[0] == 5 && sourceFile.version[1] >= 3) //5.3 - 5.4
|
||||
{
|
||||
reader.AlignStream(4);
|
||||
reader.ReadAlignedString(reader.ReadInt32());//m_PathName
|
||||
reader.ReadAlignedString();//m_PathName
|
||||
var decompressedSize = reader.ReadUInt32();
|
||||
var m_SubProgramBlob = reader.ReadBytes(reader.ReadInt32());
|
||||
var decompressedBytes = new byte[decompressedSize];
|
||||
|
@ -21,7 +21,7 @@ namespace AssetStudio
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var version = preloadData.sourceFile.version;
|
||||
var reader = preloadData.Reader;
|
||||
var reader = preloadData.InitReader();
|
||||
|
||||
if (sourceFile.platform == -2)
|
||||
{
|
||||
|
@ -21,10 +21,10 @@ namespace AssetStudio
|
||||
public Sprite(AssetPreloadData preloadData, bool readSwitch)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var reader = preloadData.Reader;
|
||||
var reader = preloadData.InitReader();
|
||||
var version = sourceFile.version;
|
||||
|
||||
m_Name = reader.ReadAlignedString(reader.ReadInt32());
|
||||
m_Name = reader.ReadAlignedString();
|
||||
if (readSwitch)
|
||||
{
|
||||
//Rectf m_Rect
|
||||
@ -62,7 +62,7 @@ namespace AssetStudio
|
||||
var size = reader.ReadInt32();
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
var data = reader.ReadAlignedString(reader.ReadInt32());
|
||||
var data = reader.ReadAlignedString();
|
||||
}
|
||||
|
||||
//PPtr<SpriteAtlas> m_SpriteAtlas
|
||||
|
@ -16,9 +16,9 @@ namespace AssetStudio
|
||||
public SpriteAtlas(AssetPreloadData preloadData)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var reader = preloadData.Reader;
|
||||
var reader = preloadData.InitReader();
|
||||
|
||||
var m_Name = reader.ReadAlignedString(reader.ReadInt32());
|
||||
var m_Name = reader.ReadAlignedString();
|
||||
//vector m_PackedSprites
|
||||
var size = reader.ReadInt32();
|
||||
for (int i = 0; i < size; i++)
|
||||
@ -30,7 +30,7 @@ namespace AssetStudio
|
||||
size = reader.ReadInt32();
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
var data = reader.ReadAlignedString(reader.ReadInt32());
|
||||
var data = reader.ReadAlignedString();
|
||||
}
|
||||
//map m_RenderDataMap
|
||||
size = reader.ReadInt32();
|
||||
|
@ -14,7 +14,7 @@ namespace AssetStudio
|
||||
public TextAsset(AssetPreloadData preloadData, bool readSwitch)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var reader = preloadData.Reader;
|
||||
var reader = preloadData.InitReader();
|
||||
|
||||
if (sourceFile.platform == -2)
|
||||
{
|
||||
@ -23,7 +23,7 @@ namespace AssetStudio
|
||||
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
|
||||
}
|
||||
|
||||
m_Name = reader.ReadAlignedString(reader.ReadInt32());
|
||||
m_Name = reader.ReadAlignedString();
|
||||
|
||||
if (readSwitch)
|
||||
{
|
||||
|
@ -91,7 +91,7 @@ namespace AssetStudio
|
||||
public Texture2D(AssetPreloadData preloadData, bool readSwitch)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var reader = preloadData.Reader;
|
||||
var reader = preloadData.InitReader();
|
||||
version = sourceFile.version;
|
||||
|
||||
if (sourceFile.platform == -2)
|
||||
@ -101,7 +101,7 @@ namespace AssetStudio
|
||||
PPtr m_PrefabInternal = sourceFile.ReadPPtr();
|
||||
}
|
||||
|
||||
m_Name = reader.ReadAlignedString(reader.ReadInt32());
|
||||
m_Name = reader.ReadAlignedString();
|
||||
if (version[0] > 2017 || (version[0] == 2017 && version[1] >= 3))//2017.3 and up
|
||||
{
|
||||
var m_ForcedFallbackFormat = reader.ReadInt32();
|
||||
@ -158,7 +158,7 @@ namespace AssetStudio
|
||||
offset = reader.ReadUInt32();
|
||||
size = reader.ReadUInt32();
|
||||
image_data_size = (int)size;
|
||||
path = reader.ReadAlignedString(reader.ReadInt32());
|
||||
path = reader.ReadAlignedString();
|
||||
}
|
||||
|
||||
if (readSwitch)
|
||||
|
@ -17,7 +17,7 @@ namespace AssetStudio
|
||||
public Transform(AssetPreloadData preloadData)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var reader = preloadData.Reader;
|
||||
var reader = preloadData.InitReader();
|
||||
|
||||
if (sourceFile.platform == -2)
|
||||
{
|
||||
|
@ -15,10 +15,10 @@ namespace AssetStudio
|
||||
public VideoClip(AssetPreloadData preloadData, bool readSwitch)
|
||||
{
|
||||
var sourceFile = preloadData.sourceFile;
|
||||
var reader = preloadData.Reader;
|
||||
var reader = preloadData.InitReader();
|
||||
|
||||
m_Name = reader.ReadAlignedString(reader.ReadInt32());
|
||||
var m_OriginalPath = reader.ReadAlignedString(reader.ReadInt32());
|
||||
m_Name = reader.ReadAlignedString();
|
||||
var m_OriginalPath = reader.ReadAlignedString();
|
||||
var m_ProxyWidth = reader.ReadUInt32();
|
||||
var m_ProxyHeight = reader.ReadUInt32();
|
||||
var Width = reader.ReadUInt32();
|
||||
@ -42,10 +42,10 @@ namespace AssetStudio
|
||||
size = reader.ReadInt32();
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
reader.ReadAlignedString(reader.ReadInt32());
|
||||
reader.ReadAlignedString();
|
||||
}
|
||||
//StreamedResource m_ExternalResources
|
||||
var m_Source = reader.ReadAlignedString(reader.ReadInt32());
|
||||
var m_Source = reader.ReadAlignedString();
|
||||
var m_Offset = reader.ReadUInt64();
|
||||
var m_Size = reader.ReadUInt64();
|
||||
var m_HasSplitAlpha = reader.ReadBoolean();
|
||||
|
BIN
AssetStudio/Library/SharpDX.Mathematics.dll
Normal file
BIN
AssetStudio/Library/SharpDX.Mathematics.dll
Normal file
Binary file not shown.
@ -23,14 +23,11 @@ namespace AssetStudio
|
||||
public AssetsFile sourceFile;
|
||||
public string uniqueID;
|
||||
|
||||
public EndianBinaryReader Reader
|
||||
public EndianBinaryReader InitReader()
|
||||
{
|
||||
get
|
||||
{
|
||||
var reader = sourceFile.assetsFileReader;
|
||||
reader.Position = Offset;
|
||||
return reader;
|
||||
}
|
||||
var reader = sourceFile.assetsFileReader;
|
||||
reader.Position = Offset;
|
||||
return reader;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -417,66 +417,69 @@ namespace AssetStudio
|
||||
int stringSize = assetsFileReader.ReadInt32();
|
||||
|
||||
assetsFileReader.Position += varCount * 24;
|
||||
var stringReader = new EndianBinaryReader(new MemoryStream(assetsFileReader.ReadBytes(stringSize)));
|
||||
string className = "";
|
||||
var classVar = new List<ClassMember>();
|
||||
//build Class Structures
|
||||
assetsFileReader.Position -= varCount * 24 + stringSize;
|
||||
for (int i = 0; i < varCount; i++)
|
||||
using (var stringReader = new BinaryReader(new MemoryStream(assetsFileReader.ReadBytes(stringSize))))
|
||||
{
|
||||
ushort num0 = assetsFileReader.ReadUInt16();
|
||||
byte level = assetsFileReader.ReadByte();
|
||||
bool isArray = assetsFileReader.ReadBoolean();
|
||||
string className = "";
|
||||
var classVar = new List<ClassMember>();
|
||||
//build Class Structures
|
||||
assetsFileReader.Position -= varCount * 24 + stringSize;
|
||||
for (int i = 0; i < varCount; i++)
|
||||
{
|
||||
ushort num0 = assetsFileReader.ReadUInt16();
|
||||
byte level = assetsFileReader.ReadByte();
|
||||
bool isArray = assetsFileReader.ReadBoolean();
|
||||
|
||||
ushort varTypeIndex = assetsFileReader.ReadUInt16();
|
||||
ushort test = assetsFileReader.ReadUInt16();
|
||||
string varTypeStr;
|
||||
if (test == 0) //varType is an offset in the string block
|
||||
{
|
||||
stringReader.Position = varTypeIndex;
|
||||
varTypeStr = stringReader.ReadStringToNull();
|
||||
}
|
||||
else //varType is an index in an internal strig array
|
||||
{
|
||||
varTypeStr = baseStrings.ContainsKey(varTypeIndex) ? baseStrings[varTypeIndex] : varTypeIndex.ToString();
|
||||
}
|
||||
|
||||
ushort varNameIndex = assetsFileReader.ReadUInt16();
|
||||
test = assetsFileReader.ReadUInt16();
|
||||
string varNameStr;
|
||||
if (test == 0)
|
||||
{
|
||||
stringReader.Position = varNameIndex;
|
||||
varNameStr = stringReader.ReadStringToNull();
|
||||
}
|
||||
else
|
||||
{
|
||||
varNameStr = baseStrings.ContainsKey(varNameIndex) ? baseStrings[varNameIndex] : varNameIndex.ToString();
|
||||
}
|
||||
|
||||
int size = assetsFileReader.ReadInt32();
|
||||
int index = assetsFileReader.ReadInt32();
|
||||
int flag = assetsFileReader.ReadInt32();
|
||||
|
||||
if (index == 0) { className = varTypeStr + " " + varNameStr; }
|
||||
else
|
||||
{
|
||||
classVar.Add(new ClassMember
|
||||
ushort varTypeIndex = assetsFileReader.ReadUInt16();
|
||||
ushort test = assetsFileReader.ReadUInt16();
|
||||
string varTypeStr;
|
||||
if (test == 0) //varType is an offset in the string block
|
||||
{
|
||||
Level = level - 1,
|
||||
Type = varTypeStr,
|
||||
Name = varNameStr,
|
||||
Size = size,
|
||||
Flag = flag
|
||||
});
|
||||
}
|
||||
}
|
||||
stringReader.Dispose();
|
||||
assetsFileReader.Position += stringSize;
|
||||
stringReader.BaseStream.Position = varTypeIndex;
|
||||
varTypeStr = stringReader.ReadStringToNull();
|
||||
}
|
||||
else //varType is an index in an internal strig array
|
||||
{
|
||||
varTypeStr = baseStrings.ContainsKey(varTypeIndex) ? baseStrings[varTypeIndex] : varTypeIndex.ToString();
|
||||
}
|
||||
|
||||
var aClass = new ClassStruct { ID = classID, Text = className, members = classVar };
|
||||
aClass.SubItems.Add(classID.ToString());
|
||||
ClassStructures[classID] = aClass;
|
||||
ushort varNameIndex = assetsFileReader.ReadUInt16();
|
||||
test = assetsFileReader.ReadUInt16();
|
||||
string varNameStr;
|
||||
if (test == 0)
|
||||
{
|
||||
stringReader.BaseStream.Position = varNameIndex;
|
||||
varNameStr = stringReader.ReadStringToNull();
|
||||
}
|
||||
else
|
||||
{
|
||||
varNameStr = baseStrings.ContainsKey(varNameIndex) ? baseStrings[varNameIndex] : varNameIndex.ToString();
|
||||
}
|
||||
|
||||
int size = assetsFileReader.ReadInt32();
|
||||
int index = assetsFileReader.ReadInt32();
|
||||
int flag = assetsFileReader.ReadInt32();
|
||||
|
||||
if (index == 0)
|
||||
{
|
||||
className = varTypeStr + " " + varNameStr;
|
||||
}
|
||||
else
|
||||
{
|
||||
classVar.Add(new ClassMember
|
||||
{
|
||||
Level = level - 1,
|
||||
Type = varTypeStr,
|
||||
Name = varNameStr,
|
||||
Size = size,
|
||||
Flag = flag
|
||||
});
|
||||
}
|
||||
}
|
||||
assetsFileReader.Position += stringSize;
|
||||
var aClass = new ClassStruct { ID = classID, Text = className, members = classVar };
|
||||
aClass.SubItems.Add(classID.ToString());
|
||||
ClassStructures[classID] = aClass;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
128
AssetStudio/StudioClasses/BinaryReaderExtensions.cs
Normal file
128
AssetStudio/StudioClasses/BinaryReaderExtensions.cs
Normal file
@ -0,0 +1,128 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using SharpDX;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public static class BinaryReaderExtensions
|
||||
{
|
||||
public static void AlignStream(this BinaryReader reader, int alignment)
|
||||
{
|
||||
var pos = reader.BaseStream.Position;
|
||||
var mod = pos % alignment;
|
||||
if (mod != 0)
|
||||
{
|
||||
reader.BaseStream.Position += alignment - mod;
|
||||
}
|
||||
}
|
||||
|
||||
public static string ReadAlignedString(this BinaryReader reader)
|
||||
{
|
||||
return ReadAlignedString(reader, reader.ReadInt32());
|
||||
}
|
||||
|
||||
public static string ReadAlignedString(this BinaryReader reader, int length)
|
||||
{
|
||||
if (length > 0 && length < (reader.BaseStream.Length - reader.BaseStream.Position))
|
||||
{
|
||||
var stringData = reader.ReadBytes(length);
|
||||
var result = Encoding.UTF8.GetString(stringData);
|
||||
reader.AlignStream(4);
|
||||
return result;
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
public static string ReadStringToNull(this BinaryReader reader)
|
||||
{
|
||||
var bytes = new List<byte>();
|
||||
byte b;
|
||||
while (reader.BaseStream.Position != reader.BaseStream.Length && (b = reader.ReadByte()) != 0)
|
||||
bytes.Add(b);
|
||||
return Encoding.UTF8.GetString(bytes.ToArray());
|
||||
}
|
||||
|
||||
public static Quaternion ReadQuaternion(this BinaryReader reader)
|
||||
{
|
||||
var q = new Quaternion
|
||||
{
|
||||
X = reader.ReadSingle(),
|
||||
Y = reader.ReadSingle(),
|
||||
Z = reader.ReadSingle(),
|
||||
W = reader.ReadSingle()
|
||||
};
|
||||
return q;
|
||||
}
|
||||
|
||||
public static Vector2 ReadVector2(this BinaryReader reader)
|
||||
{
|
||||
Vector2 v = new Vector2
|
||||
{
|
||||
X = reader.ReadSingle(),
|
||||
Y = reader.ReadSingle()
|
||||
};
|
||||
return v;
|
||||
}
|
||||
|
||||
public static Vector3 ReadVector3(this BinaryReader reader)
|
||||
{
|
||||
var v = new Vector3
|
||||
{
|
||||
X = reader.ReadSingle(),
|
||||
Y = reader.ReadSingle(),
|
||||
Z = reader.ReadSingle()
|
||||
};
|
||||
return v;
|
||||
}
|
||||
|
||||
public static Vector4 ReadVector4(this BinaryReader reader)
|
||||
{
|
||||
var v = new Vector4
|
||||
{
|
||||
X = reader.ReadSingle(),
|
||||
Y = reader.ReadSingle(),
|
||||
Z = reader.ReadSingle(),
|
||||
W = reader.ReadSingle()
|
||||
};
|
||||
return v;
|
||||
}
|
||||
|
||||
private static T[] ReadArray<T>(Func<T> del, int length)
|
||||
{
|
||||
var array = new T[length];
|
||||
for (int i = 0; i < array.Length; i++)
|
||||
{
|
||||
array[i] = del();
|
||||
}
|
||||
return array;
|
||||
}
|
||||
|
||||
public static int[] ReadInt32Array(this BinaryReader reader, int length)
|
||||
{
|
||||
return ReadArray(reader.ReadInt32, length);
|
||||
}
|
||||
|
||||
public static uint[] ReadUInt32Array(this BinaryReader reader, int length)
|
||||
{
|
||||
return ReadArray(reader.ReadUInt32, length);
|
||||
}
|
||||
|
||||
public static float[] ReadSingleArray(this BinaryReader reader, int length)
|
||||
{
|
||||
return ReadArray(reader.ReadSingle, length);
|
||||
}
|
||||
|
||||
public static Vector2[] ReadVector2Array(this BinaryReader reader, int length)
|
||||
{
|
||||
return ReadArray(reader.ReadVector2, length);
|
||||
}
|
||||
|
||||
public static Vector4[] ReadVector4Array(this BinaryReader reader, int length)
|
||||
{
|
||||
return ReadArray(reader.ReadVector4, length);
|
||||
}
|
||||
}
|
||||
}
|
24
AssetStudio/StudioClasses/BinaryWriterExtensions.cs
Normal file
24
AssetStudio/StudioClasses/BinaryWriterExtensions.cs
Normal file
@ -0,0 +1,24 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
|
||||
namespace AssetStudio
|
||||
{
|
||||
public static class BinaryWriterExtensions
|
||||
{
|
||||
private static void WriteArray<T>(Action<T> del, T[] array)
|
||||
{
|
||||
foreach (var item in array)
|
||||
{
|
||||
del(item);
|
||||
}
|
||||
}
|
||||
|
||||
public static void Write(this BinaryWriter writer, uint[] array)
|
||||
{
|
||||
WriteArray(writer.Write, array);
|
||||
}
|
||||
}
|
||||
}
|
@ -41,7 +41,7 @@ namespace AssetStudio
|
||||
{
|
||||
public static string ViewStruct(this AssetPreloadData asset)
|
||||
{
|
||||
var reader = asset.Reader;
|
||||
var reader = asset.InitReader();
|
||||
if (asset.sourceFile.ClassStructures.TryGetValue(asset.Type1, out var classStructure))
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
@ -108,7 +108,7 @@ namespace AssetStudio
|
||||
break;
|
||||
case "string":
|
||||
append = false;
|
||||
var str = reader.ReadAlignedString(reader.ReadInt32());
|
||||
var str = reader.ReadAlignedString();
|
||||
sb.AppendFormat("{0}{1} {2} = \"{3}\"\r\n", (new string('\t', level)), varTypeStr, varNameStr, str);
|
||||
i += 3;//skip
|
||||
break;
|
||||
|
@ -115,38 +115,5 @@ namespace AssetStudio
|
||||
}
|
||||
return base.ReadDouble();
|
||||
}
|
||||
|
||||
public string ReadASCII(int length)
|
||||
{
|
||||
return Encoding.ASCII.GetString(ReadBytes(length));
|
||||
}
|
||||
|
||||
public void AlignStream(int alignment)
|
||||
{
|
||||
var pos = BaseStream.Position;
|
||||
var mod = pos % alignment;
|
||||
if (mod != 0) { BaseStream.Position += alignment - mod; }
|
||||
}
|
||||
|
||||
public string ReadAlignedString(int length)
|
||||
{
|
||||
if (length > 0 && length < (BaseStream.Length - BaseStream.Position))
|
||||
{
|
||||
var stringData = ReadBytes(length);
|
||||
var result = Encoding.UTF8.GetString(stringData);
|
||||
AlignStream(4);
|
||||
return result;
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
public string ReadStringToNull()
|
||||
{
|
||||
var bytes = new List<byte>();
|
||||
byte b;
|
||||
while (BaseStream.Position != BaseStream.Length && (b = ReadByte()) != 0)
|
||||
bytes.Add(b);
|
||||
return Encoding.UTF8.GetString(bytes.ToArray());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -302,7 +302,7 @@ namespace AssetStudio
|
||||
var exportFullName = exportPath + asset.Text + asset.extension;
|
||||
if (ExportFileExists(exportFullName))
|
||||
return false;
|
||||
var bytes = asset.Reader.ReadBytes(asset.Size);
|
||||
var bytes = asset.InitReader().ReadBytes(asset.Size);
|
||||
File.WriteAllBytes(exportFullName, bytes);
|
||||
return true;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user