AssetStudio/AssetStudio/Classes/MonoBehaviour.cs
2018-04-06 23:57:36 +08:00

45 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace AssetStudio
{
class MonoBehaviour
{
public string serializedText;
public MonoBehaviour(AssetPreloadData preloadData, bool readSwitch)
{
var sourceFile = preloadData.sourceFile;
var reader = preloadData.InitReader();
var m_GameObject = sourceFile.ReadPPtr();
var m_Enabled = reader.ReadByte();
reader.AlignStream(4);
var m_Script = sourceFile.ReadPPtr();
var m_Name = reader.ReadAlignedString();
if (readSwitch)
{
if ((serializedText = preloadData.ViewStruct()) == null)
{
var str = "PPtr<GameObject> m_GameObject\r\n";
str += "\tint m_FileID = " + m_GameObject.m_FileID + "\r\n";
str += "\tint64 m_PathID = " + m_GameObject.m_PathID + "\r\n";
str += "UInt8 m_Enabled = " + m_Enabled + "\r\n";
str += "PPtr<MonoScript> m_Script\r\n";
str += "\tint m_FileID = " + m_Script.m_FileID + "\r\n";
str += "\tint64 m_PathID = " + m_Script.m_PathID + "\r\n";
str += "string m_Name = \"" + m_Name + "\"\r\n";
serializedText = str;
}
}
else
{
preloadData.extension = ".txt";
preloadData.Text = m_Name;
}
}
}
}