Files
AssetStudio/AssetStudioGUI/StudioOptionsForm.Designer.cs
T
2026-05-13 16:21:33 +03:00

319 lines
17 KiB
C#

namespace AssetStudioGUI
{
partial class StudioOptionsForm
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.tabControl1 = new System.Windows.Forms.TabControl();
this.tabPage1 = new System.Windows.Forms.TabPage();
this.guiComponentsGroupBox = new System.Windows.Forms.GroupBox();
this.buildSceneHierarchyCheckBox = new System.Windows.Forms.CheckBox();
this.cacheGroupBox = new System.Windows.Forms.GroupBox();
this.alwaysDecompressToDiskCheckBox = new System.Windows.Forms.CheckBox();
this.cacheFreeSpaceLabel = new System.Windows.Forms.Label();
this.cachePathLabel = new System.Windows.Forms.Label();
this.cachePathSelectButton = new System.Windows.Forms.Button();
this.cachePathResetButton = new System.Windows.Forms.Button();
this.tabPage2 = new System.Windows.Forms.TabPage();
this.groupBox2 = new System.Windows.Forms.GroupBox();
this.meshPreProcessingCheckBox = new System.Windows.Forms.CheckBox();
this.parseByTypetreeCheckBox = new System.Windows.Forms.CheckBox();
this.toolTip1 = new System.Windows.Forms.ToolTip(this.components);
this.OKbutton = new System.Windows.Forms.Button();
this.Cancel = new System.Windows.Forms.Button();
this.displayAllCheckBox = new System.Windows.Forms.CheckBox();
this.tabControl1.SuspendLayout();
this.tabPage1.SuspendLayout();
this.guiComponentsGroupBox.SuspendLayout();
this.cacheGroupBox.SuspendLayout();
this.tabPage2.SuspendLayout();
this.groupBox2.SuspendLayout();
this.SuspendLayout();
//
// tabControl1
//
this.tabControl1.Controls.Add(this.tabPage1);
this.tabControl1.Controls.Add(this.tabPage2);
this.tabControl1.Location = new System.Drawing.Point(12, 12);
this.tabControl1.Margin = new System.Windows.Forms.Padding(12);
this.tabControl1.Name = "tabControl1";
this.tabControl1.SelectedIndex = 0;
this.tabControl1.Size = new System.Drawing.Size(371, 333);
this.tabControl1.TabIndex = 0;
//
// tabPage1
//
this.tabPage1.BackColor = System.Drawing.SystemColors.Menu;
this.tabPage1.Controls.Add(this.guiComponentsGroupBox);
this.tabPage1.Controls.Add(this.cacheGroupBox);
this.tabPage1.Location = new System.Drawing.Point(4, 24);
this.tabPage1.Name = "tabPage1";
this.tabPage1.Padding = new System.Windows.Forms.Padding(3);
this.tabPage1.Size = new System.Drawing.Size(363, 305);
this.tabPage1.TabIndex = 0;
this.tabPage1.Text = "General";
//
// guiComponentsGroupBox
//
this.guiComponentsGroupBox.AutoSize = true;
this.guiComponentsGroupBox.Controls.Add(this.buildSceneHierarchyCheckBox);
this.guiComponentsGroupBox.Dock = System.Windows.Forms.DockStyle.Top;
this.guiComponentsGroupBox.Location = new System.Drawing.Point(3, 126);
this.guiComponentsGroupBox.Name = "guiComponentsGroupBox";
this.guiComponentsGroupBox.Size = new System.Drawing.Size(357, 63);
this.guiComponentsGroupBox.TabIndex = 1;
this.guiComponentsGroupBox.TabStop = false;
this.guiComponentsGroupBox.Text = "GUI components";
//
// buildSceneHierarchyCheckBox
//
this.buildSceneHierarchyCheckBox.AutoSize = true;
this.buildSceneHierarchyCheckBox.Checked = true;
this.buildSceneHierarchyCheckBox.CheckState = System.Windows.Forms.CheckState.Checked;
this.buildSceneHierarchyCheckBox.Location = new System.Drawing.Point(6, 22);
this.buildSceneHierarchyCheckBox.Name = "buildSceneHierarchyCheckBox";
this.buildSceneHierarchyCheckBox.Size = new System.Drawing.Size(138, 19);
this.buildSceneHierarchyCheckBox.TabIndex = 0;
this.buildSceneHierarchyCheckBox.Text = "Build scene hierarchy";
this.toolTip1.SetToolTip(this.buildSceneHierarchyCheckBox, "You can disable tree structure building if you don\'t use the Scene Hierarchy tab");
this.buildSceneHierarchyCheckBox.UseVisualStyleBackColor = true;
//
// cacheGroupBox
//
this.cacheGroupBox.AutoSize = true;
this.cacheGroupBox.Controls.Add(this.alwaysDecompressToDiskCheckBox);
this.cacheGroupBox.Controls.Add(this.cacheFreeSpaceLabel);
this.cacheGroupBox.Controls.Add(this.cachePathLabel);
this.cacheGroupBox.Controls.Add(this.cachePathSelectButton);
this.cacheGroupBox.Controls.Add(this.cachePathResetButton);
this.cacheGroupBox.Dock = System.Windows.Forms.DockStyle.Top;
this.cacheGroupBox.Location = new System.Drawing.Point(3, 3);
this.cacheGroupBox.Name = "cacheGroupBox";
this.cacheGroupBox.Size = new System.Drawing.Size(357, 123);
this.cacheGroupBox.TabIndex = 0;
this.cacheGroupBox.TabStop = false;
this.cacheGroupBox.Text = "Disk cache";
//
// alwaysDecompressToDiskCheckBox
//
this.alwaysDecompressToDiskCheckBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.alwaysDecompressToDiskCheckBox.Location = new System.Drawing.Point(9, 82);
this.alwaysDecompressToDiskCheckBox.Name = "alwaysDecompressToDiskCheckBox";
this.alwaysDecompressToDiskCheckBox.Size = new System.Drawing.Size(345, 19);
this.alwaysDecompressToDiskCheckBox.TabIndex = 4;
this.alwaysDecompressToDiskCheckBox.Text = "Decompress asset bundles to disk (cache dir)";
this.toolTip1.SetToolTip(this.alwaysDecompressToDiskCheckBox, "If not selected, any bundles less than 2GB will be decompressed to RAM");
this.alwaysDecompressToDiskCheckBox.UseVisualStyleBackColor = true;
//
// cacheFreeSpaceLabel
//
this.cacheFreeSpaceLabel.AutoSize = true;
this.cacheFreeSpaceLabel.Location = new System.Drawing.Point(160, 47);
this.cacheFreeSpaceLabel.Name = "cacheFreeSpaceLabel";
this.cacheFreeSpaceLabel.Size = new System.Drawing.Size(91, 15);
this.cacheFreeSpaceLabel.TabIndex = 3;
this.cacheFreeSpaceLabel.Text = "Available space:";
//
// cachePathLabel
//
this.cachePathLabel.AutoEllipsis = true;
this.cachePathLabel.Location = new System.Drawing.Point(6, 19);
this.cachePathLabel.Name = "cachePathLabel";
this.cachePathLabel.Size = new System.Drawing.Size(348, 20);
this.cachePathLabel.TabIndex = 0;
this.cachePathLabel.Text = "Cache directory: <program folder>";
//
// cachePathSelectButton
//
this.cachePathSelectButton.Location = new System.Drawing.Point(9, 42);
this.cachePathSelectButton.Name = "cachePathSelectButton";
this.cachePathSelectButton.Size = new System.Drawing.Size(60, 25);
this.cachePathSelectButton.TabIndex = 1;
this.cachePathSelectButton.Text = "Select";
this.cachePathSelectButton.UseVisualStyleBackColor = false;
this.cachePathSelectButton.Click += new System.EventHandler(this.cachePathSelectButton_Click);
//
// cachePathResetButton
//
this.cachePathResetButton.Location = new System.Drawing.Point(75, 42);
this.cachePathResetButton.Name = "cachePathResetButton";
this.cachePathResetButton.Size = new System.Drawing.Size(60, 25);
this.cachePathResetButton.TabIndex = 2;
this.cachePathResetButton.Text = "Reset";
this.cachePathResetButton.UseVisualStyleBackColor = false;
this.cachePathResetButton.Click += new System.EventHandler(this.cachePathResetButton_Click);
//
// tabPage2
//
this.tabPage2.BackColor = System.Drawing.SystemColors.Menu;
this.tabPage2.Controls.Add(this.groupBox2);
this.tabPage2.Location = new System.Drawing.Point(4, 24);
this.tabPage2.Name = "tabPage2";
this.tabPage2.Padding = new System.Windows.Forms.Padding(3);
this.tabPage2.Size = new System.Drawing.Size(363, 305);
this.tabPage2.TabIndex = 1;
this.tabPage2.Text = "Assets";
//
// groupBox2
//
this.groupBox2.AutoSize = true;
this.groupBox2.Controls.Add(this.displayAllCheckBox);
this.groupBox2.Controls.Add(this.parseByTypetreeCheckBox);
this.groupBox2.Controls.Add(this.meshPreProcessingCheckBox);
this.groupBox2.Dock = System.Windows.Forms.DockStyle.Top;
this.groupBox2.Location = new System.Drawing.Point(3, 3);
this.groupBox2.Name = "groupBox2";
this.groupBox2.Size = new System.Drawing.Size(357, 113);
this.groupBox2.TabIndex = 3;
this.groupBox2.TabStop = false;
this.groupBox2.Text = "Asset parsing";
//
// meshPreProcessingCheckBox
//
this.meshPreProcessingCheckBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.meshPreProcessingCheckBox.Location = new System.Drawing.Point(6, 47);
this.meshPreProcessingCheckBox.Name = "meshPreProcessingCheckBox";
this.meshPreProcessingCheckBox.Size = new System.Drawing.Size(348, 19);
this.meshPreProcessingCheckBox.TabIndex = 2;
this.meshPreProcessingCheckBox.Text = "Pre-process Mesh assets during loading";
this.toolTip1.SetToolTip(this.meshPreProcessingCheckBox, "Requires more RAM");
this.meshPreProcessingCheckBox.UseVisualStyleBackColor = true;
//
// parseByTypetreeCheckBox
//
this.parseByTypetreeCheckBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.parseByTypetreeCheckBox.Checked = true;
this.parseByTypetreeCheckBox.CheckState = System.Windows.Forms.CheckState.Checked;
this.parseByTypetreeCheckBox.Location = new System.Drawing.Point(6, 72);
this.parseByTypetreeCheckBox.Name = "parseByTypetreeCheckBox";
this.parseByTypetreeCheckBox.Size = new System.Drawing.Size(348, 19);
this.parseByTypetreeCheckBox.TabIndex = 1;
this.parseByTypetreeCheckBox.Text = "Parse assets using their typetree";
this.parseByTypetreeCheckBox.UseVisualStyleBackColor = true;
//
// OKbutton
//
this.OKbutton.AutoSize = true;
this.OKbutton.BackColor = System.Drawing.SystemColors.ButtonFace;
this.OKbutton.Location = new System.Drawing.Point(201, 354);
this.OKbutton.Margin = new System.Windows.Forms.Padding(3, 3, 3, 6);
this.OKbutton.Name = "OKbutton";
this.OKbutton.Size = new System.Drawing.Size(88, 27);
this.OKbutton.TabIndex = 1;
this.OKbutton.Text = "OK";
this.OKbutton.UseVisualStyleBackColor = false;
this.OKbutton.Click += new System.EventHandler(this.OKbutton_Click);
//
// Cancel
//
this.Cancel.AutoSize = true;
this.Cancel.BackColor = System.Drawing.SystemColors.ButtonFace;
this.Cancel.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.Cancel.Location = new System.Drawing.Point(295, 354);
this.Cancel.Margin = new System.Windows.Forms.Padding(3, 6, 3, 6);
this.Cancel.Name = "Cancel";
this.Cancel.Size = new System.Drawing.Size(88, 27);
this.Cancel.TabIndex = 2;
this.Cancel.Text = "Cancel";
this.Cancel.UseVisualStyleBackColor = false;
this.Cancel.Click += new System.EventHandler(this.Cancel_Click);
//
// displayAllCheckBox
//
this.displayAllCheckBox.Anchor = ((System.Windows.Forms.AnchorStyles)(((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Left)
| System.Windows.Forms.AnchorStyles.Right)));
this.displayAllCheckBox.Location = new System.Drawing.Point(6, 22);
this.displayAllCheckBox.Name = "displayAllCheckBox";
this.displayAllCheckBox.Size = new System.Drawing.Size(348, 19);
this.displayAllCheckBox.TabIndex = 3;
this.displayAllCheckBox.Text = "Display all assets";
this.toolTip1.SetToolTip(this.displayAllCheckBox, "Check this option will display all types assets. Not extractable assets can expor" +
"t the RAW file.");
this.displayAllCheckBox.UseVisualStyleBackColor = true;
//
// StudioOptionsForm
//
this.AcceptButton = this.OKbutton;
this.AutoScaleDimensions = new System.Drawing.SizeF(96F, 96F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Dpi;
this.AutoSize = true;
this.AutoSizeMode = System.Windows.Forms.AutoSizeMode.GrowAndShrink;
this.BackColor = System.Drawing.SystemColors.Menu;
this.CancelButton = this.Cancel;
this.ClientSize = new System.Drawing.Size(395, 393);
this.Controls.Add(this.OKbutton);
this.Controls.Add(this.Cancel);
this.Controls.Add(this.tabControl1);
this.Font = new System.Drawing.Font("Segoe UI", 9F, System.Drawing.FontStyle.Regular, System.Drawing.GraphicsUnit.Point, ((byte)(0)));
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "StudioOptionsForm";
this.ShowIcon = false;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterParent;
this.Text = "Studio options";
this.tabControl1.ResumeLayout(false);
this.tabPage1.ResumeLayout(false);
this.tabPage1.PerformLayout();
this.guiComponentsGroupBox.ResumeLayout(false);
this.guiComponentsGroupBox.PerformLayout();
this.cacheGroupBox.ResumeLayout(false);
this.cacheGroupBox.PerformLayout();
this.tabPage2.ResumeLayout(false);
this.tabPage2.PerformLayout();
this.groupBox2.ResumeLayout(false);
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.TabControl tabControl1;
private System.Windows.Forms.TabPage tabPage1;
private System.Windows.Forms.TabPage tabPage2;
private System.Windows.Forms.GroupBox cacheGroupBox;
private System.Windows.Forms.CheckBox alwaysDecompressToDiskCheckBox;
private System.Windows.Forms.Label cacheFreeSpaceLabel;
private System.Windows.Forms.Label cachePathLabel;
private System.Windows.Forms.Button cachePathSelectButton;
private System.Windows.Forms.Button cachePathResetButton;
private System.Windows.Forms.CheckBox parseByTypetreeCheckBox;
private System.Windows.Forms.CheckBox buildSceneHierarchyCheckBox;
private System.Windows.Forms.GroupBox guiComponentsGroupBox;
private System.Windows.Forms.GroupBox groupBox2;
private System.Windows.Forms.CheckBox meshPreProcessingCheckBox;
private System.Windows.Forms.ToolTip toolTip1;
private System.Windows.Forms.Button OKbutton;
private System.Windows.Forms.Button Cancel;
private System.Windows.Forms.CheckBox displayAllCheckBox;
}
}