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.. | ||
Components | ||
Libraries | ||
Options | ||
AssetStudioCLI.csproj | ||
CLILogger.cs | ||
Exporter.cs | ||
Program.cs | ||
ReadMe.md | ||
Studio.cs |
AssetStudioModCLI
CLI version of AssetStudioMod.
- Supported asset types:
Texture2D
,Sprite
,TextAsset
,MonoBehaviour
,Font
,Shader
,MovieTexture
,AudioClip
,VideoClip
,Mesh
. - There are no plans to add support for
AnimationClip
,Animator
for now.
Usage
AssetStudioModCLI <input path to asset file/folder> [-m, --mode <value>]
[-t, --asset-type <value(s)>] [-g, --group-option <value>]
[-o, --output <path>] [-h, --help]
[--log-level <value>] [--log-output <value>]
[--image-format <value>] [--audio-format <value>]
[--export-asset-list <value>] [--filter-by-name <text>]
[--filter-by-container <text>] [--filter-by-pathid <text>]
[--filter-by-text <text>] [--assembly-folder <path>]
[--unity-version <text>] [--not-restore-extension]
General Options:
-m, --mode <value> Specify working mode
<Value: export(default) | exportRaw | dump | info | live2d>
Export - Exports converted assets
ExportRaw - Exports raw data
Dump - Makes asset dumps
Info - Loads file(s), shows the number of available for export assets and exits
Live2D - Exports Live2D Cubism 3 models
Example: "-m info"
-t, --asset-type <value(s)> Specify asset type(s) to export
<Value(s): tex2d, sprite, textAsset, monoBehaviour, font, shader, movieTexture,
audio, video, mesh | all(default)>
All - export all asset types, which are listed in the values
*To specify multiple asset types, write them separated by ',' or ';' without spaces
Examples: "-t sprite" or "-t tex2d,sprite,audio" or "-t tex2d;sprite;font"
-g, --group-option <value> Specify the way in which exported assets should be grouped
<Value: none | type | container(default) | containerFull | filename>
None - Do not group exported assets
Type - Group exported assets by type name
Container - Group exported assets by container path
ContainerFull - Group exported assets by full container path (e.g. with prefab name)
Filename - Group exported assets by source file name
Example: "-g container"
-o, --output <path> Specify path to the output folder
If path isn't specifyed, 'ASExport' folder will be created in the program's work folder
-h, --help Display help and exit
Logger Options:
--log-level <value> Specify the log level
<Value: verbose | debug | info(default) | warning | error>
Example: "--log-level warning"
--log-output <value> Specify the log output
<Value: console(default) | file | both>
Example: "--log-output both"
Convert Options:
--image-format <value> Specify the format for converting image assets
<Value: none | jpg | png(default) | bmp | tga | webp>
None - Do not convert images and export them as texture data (.tex)
Example: "--image-format jpg"
--audio-format <value> Specify the format for converting audio assets
<Value: none | wav(default)>
None - Do not convert audios and export them in their own format
Example: "--audio-format wav"
Advanced Options:
--export-asset-list <value> Specify the format in which you want to export asset list
<Value: none(default) | xml>
None - Do not export asset list
Example: "--export-asset-list xml"
--filter-by-name <text> Specify the name by which assets should be filtered
*To specify multiple names write them separated by ',' or ';' without spaces
Example: "--filter-by-name char" or "--filter-by-name char,bg"
--filter-by-container <text> Specify the container by which assets should be filtered
*To specify multiple containers write them separated by ',' or ';' without spaces
Example: "--filter-by-container arts" or "--filter-by-container arts,icons"
--filter-by-pathid <text> Specify the PathID by which assets should be filtered
*To specify multiple PathIDs write them separated by ',' or ';' without spaces
Example: "--filter-by-pathid 7238605633795851352,-2430306240205277265"
--filter-by-text <text> Specify the text by which assets should be filtered
Looks for assets that contain the specified text in their names or containers
*To specify multiple values write them separated by ',' or ';' without spaces
Example: "--filter-by-text portrait" or "--filter-by-text portrait,art"
--assembly-folder <path> Specify the path to the assembly folder
--unity-version <text> Specify Unity version. Example: "--unity-version 2017.4.39f1"
--not-restore-extension (Flag) If specified, AssetStudio will not try to use/restore original TextAsset
extension name, and will just export all TextAssets with the ".txt" extension