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Some minor fixes
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@ -592,7 +592,7 @@ namespace AssetStudio
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private void ProcessAssets()
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{
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Logger.Info("Process Assets...");
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Logger.Info("Process assets...");
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foreach (var assetsFile in assetsFileList)
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{
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@ -158,6 +158,10 @@ namespace AssetStudioCLI
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}
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parsedAssetsList.AddRange(fileAssetsList);
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fileAssetsList.Clear();
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if (options.o_workMode.Value != WorkMode.ExportLive2D)
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{
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containers.Clear();
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}
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}
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}
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@ -1300,10 +1300,15 @@ namespace AssetStudioGUI
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{
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if (InvokeRequired)
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{
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BeginInvoke(new Action(() => { progressBar1.Value = value; }));
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BeginInvoke(new Action(() =>
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{
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progressBar1.Value = value;
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progressBar1.Style = ProgressBarStyle.Continuous;
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}));
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}
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else
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{
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progressBar1.Style = ProgressBarStyle.Continuous;
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progressBar1.Value = value;
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}
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@ -1905,6 +1910,8 @@ namespace AssetStudioGUI
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{
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timer.Stop();
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saveDirectoryBackup = saveFolderDialog.Folder;
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Progress.Reset();
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BeginInvoke(new Action(() => { progressBar1.Style = ProgressBarStyle.Marquee; }));
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Studio.ExportLive2D(cubismMocs, saveFolderDialog.Folder);
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}
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}
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@ -439,7 +439,7 @@ namespace AssetStudioGUI
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break;
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}
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exportPath += Path.DirectorySeparatorChar;
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Logger.Info($"[{exportedCount}/{toExportCount}] Exporting {asset.TypeString}: {asset.Text}");
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Logger.Info($"[{exportedCount + 1}/{toExportCount}] Exporting {asset.TypeString}: {asset.Text}");
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try
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{
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switch (exportType)
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@ -748,7 +748,6 @@ namespace AssetStudioGUI
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ThreadPool.QueueUserWorkItem(state =>
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{
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Progress.Reset();
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Logger.Info($"Searching for Live2D files...");
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var useFullContainerPath = false;
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