using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Windows.Forms; namespace Unity_Studio { public class ClassStruct : ListViewItem { public int ID; public List members; public string membersstr { get { var sb = new StringBuilder(); foreach (var i in members) { sb.AppendFormat("{0}{1} {2} {3}\r\n", (new string('\t', i.Level)), i.Type, i.Name, i.Size); } return sb.ToString(); } } } public class ClassMember { public int Level; public string Type; public string Name; public int Size; } public static class ClassIDReference { public static Dictionary Names = new Dictionary() { {1, "GameObject"}, {2, "Component"}, {3, "LevelGameManager"}, {4, "Transform"}, {5, "TimeManager"}, {6, "GlobalGameManager"}, {8, "Behaviour"}, {9, "GameManager"}, {11, "AudioManager"}, {12, "ParticleAnimator"}, {13, "InputManager"}, {15, "EllipsoidParticleEmitter"}, {17, "Pipeline"}, {18, "EditorExtension"}, {19, "Physics2DSettings"}, {20, "Camera"}, {21, "Material"}, {23, "MeshRenderer"}, {25, "Renderer"}, {26, "ParticleRenderer"}, {27, "Texture"}, {28, "Texture2D"}, {29, "SceneSettings"}, {30, "GraphicsSettings"}, {33, "MeshFilter"}, {41, "OcclusionPortal"}, {43, "Mesh"}, {45, "Skybox"}, {47, "QualitySettings"}, {48, "Shader"}, {49, "TextAsset"}, {50, "Rigidbody2D"}, {51, "Physics2DManager"}, {53, "Collider2D"}, {54, "Rigidbody"}, {55, "PhysicsManager"}, {56, "Collider"}, {57, "Joint"}, {58, "CircleCollider2D"}, {59, "HingeJoint"}, {60, "PolygonCollider2D"}, {61, "BoxCollider2D"}, {62, "PhysicsMaterial2D"}, {64, "MeshCollider"}, {65, "BoxCollider"}, {66, "SpriteCollider2D"}, {68, "EdgeCollider2D"}, {72, "ComputeShader"}, {74, "AnimationClip"}, {75, "ConstantForce"}, {76, "WorldParticleCollider"}, {78, "TagManager"}, {81, "AudioListener"}, {82, "AudioSource"}, {83, "AudioClip"}, {84, "RenderTexture"}, {87, "MeshParticleEmitter"}, {88, "ParticleEmitter"}, {89, "Cubemap"}, {90, "Avatar"}, {91, "AnimatorController"}, {92, "GUILayer"}, {93, "RuntimeAnimatorController"}, {94, "ScriptMapper"}, {95, "Animator"}, {96, "TrailRenderer"}, {98, "DelayedCallManager"}, {102, "TextMesh"}, {104, "RenderSettings"}, {108, "Light"}, {109, "CGProgram"}, {110, "BaseAnimationTrack"}, {111, "Animation"}, {114, "MonoBehaviour"}, {115, "MonoScript"}, {116, "MonoManager"}, {117, "Texture3D"}, {118, "NewAnimationTrack"}, {119, "Projector"}, {120, "LineRenderer"}, {121, "Flare"}, {122, "Halo"}, {123, "LensFlare"}, {124, "FlareLayer"}, {125, "HaloLayer"}, {126, "NavMeshAreas"}, {127, "HaloManager"}, {128, "Font"}, {129, "PlayerSettings"}, {130, "NamedObject"}, {131, "GUITexture"}, {132, "GUIText"}, {133, "GUIElement"}, {134, "PhysicMaterial"}, {135, "SphereCollider"}, {136, "CapsuleCollider"}, {137, "SkinnedMeshRenderer"}, {138, "FixedJoint"}, {140, "RaycastCollider"}, {141, "BuildSettings"}, {142, "AssetBundle"}, {143, "CharacterController"}, {144, "CharacterJoint"}, {145, "SpringJoint"}, {146, "WheelCollider"}, {147, "ResourceManager"}, {148, "NetworkView"}, {149, "NetworkManager"}, {150, "PreloadData"}, {152, "MovieTexture"}, {153, "ConfigurableJoint"}, {154, "TerrainCollider"}, {155, "MasterServerInterface"}, {156, "TerrainData"}, {157, "LightmapSettings"}, {158, "WebCamTexture"}, {159, "EditorSettings"}, {160, "InteractiveCloth"}, {161, "ClothRenderer"}, {162, "EditorUserSettings"}, {163, "SkinnedCloth"}, {164, "AudioReverbFilter"}, {165, "AudioHighPassFilter"}, {166, "AudioChorusFilter"}, {167, "AudioReverbZone"}, {168, "AudioEchoFilter"}, {169, "AudioLowPassFilter"}, {170, "AudioDistortionFilter"}, {171, "SparseTexture"}, {180, "AudioBehaviour"}, {181, "AudioFilter"}, {182, "WindZone"}, {183, "Cloth"}, {184, "SubstanceArchive"}, {185, "ProceduralMaterial"}, {186, "ProceduralTexture"}, {191, "OffMeshLink"}, {192, "OcclusionArea"}, {193, "Tree"}, {194, "NavMeshObsolete"}, {195, "NavMeshAgent"}, {196, "NavMeshSettings"}, {197, "LightProbesLegacy"}, {198, "ParticleSystem"}, {199, "ParticleSystemRenderer"}, {200, "ShaderVariantCollection"}, {205, "LODGroup"}, {206, "BlendTree"}, {207, "Motion"}, {208, "NavMeshObstacle"}, {210, "TerrainInstance"}, {212, "SpriteRenderer"}, {213, "Sprite"}, {214, "CachedSpriteAtlas"}, {215, "ReflectionProbe"}, {216, "ReflectionProbes"}, {220, "LightProbeGroup"}, {221, "AnimatorOverrideController"}, {222, "CanvasRenderer"}, {223, "Canvas"}, {224, "RectTransform"}, {225, "CanvasGroup"}, {226, "BillboardAsset"}, {227, "BillboardRenderer"}, {228, "SpeedTreeWindAsset"}, {229, "AnchoredJoint2D"}, {230, "Joint2D"}, {231, "SpringJoint2D"}, {232, "DistanceJoint2D"}, {233, "HingeJoint2D"}, {234, "SliderJoint2D"}, {235, "WheelJoint2D"}, {238, "NavMeshData"}, {240, "AudioMixer"}, {241, "AudioMixerController"}, {243, "AudioMixerGroupController"}, {244, "AudioMixerEffectController"}, {245, "AudioMixerSnapshotController"}, {246, "PhysicsUpdateBehaviour2D"}, {247, "ConstantForce2D"}, {248, "Effector2D"}, {249, "AreaEffector2D"}, {250, "PointEffector2D"}, {251, "PlatformEffector2D"}, {252, "SurfaceEffector2D"}, {258, "LightProbes"}, {271, "SampleClip"}, {272, "AudioMixerSnapshot"}, {273, "AudioMixerGroup"}, {290, "AssetBundleManifest"}, {300, "RuntimeInitializeOnLoadManager"}, {301, "CloudWebServicesManager"}, {310, "UnityConnectSettings"}, {1001, "Prefab"}, {1002, "EditorExtensionImpl"}, {1003, "AssetImporter"}, {1004, "AssetDatabase"}, {1005, "Mesh3DSImporter"}, {1006, "TextureImporter"}, {1007, "ShaderImporter"}, {1008, "ComputeShaderImporter"}, {1011, "AvatarMask"}, {1020, "AudioImporter"}, {1026, "HierarchyState"}, {1027, "GUIDSerializer"}, {1028, "AssetMetaData"}, {1029, "DefaultAsset"}, {1030, "DefaultImporter"}, {1031, "TextScriptImporter"}, {1032, "SceneAsset"}, {1034, "NativeFormatImporter"}, {1035, "MonoImporter"}, {1037, "AssetServerCache"}, {1038, "LibraryAssetImporter"}, {1040, "ModelImporter"}, {1041, "FBXImporter"}, {1042, "TrueTypeFontImporter"}, {1044, "MovieImporter"}, {1045, "EditorBuildSettings"}, {1046, "DDSImporter"}, {1048, "InspectorExpandedState"}, {1049, "AnnotationManager"}, {1050, "PluginImporter"}, {1051, "EditorUserBuildSettings"}, {1052, "PVRImporter"}, {1053, "ASTCImporter"}, {1054, "KTXImporter"}, {1101, "AnimatorStateTransition"}, {1102, "AnimatorState"}, {1105, "HumanTemplate"}, {1107, "AnimatorStateMachine"}, {1108, "PreviewAssetType"}, {1109, "AnimatorTransition"}, {1110, "SpeedTreeImporter"}, {1111, "AnimatorTransitionBase"}, {1112, "SubstanceImporter"}, {1113, "LightmapParameters"}, {1120, "LightmapSnapshot"}, }; } }