using System; using System.Collections.Generic; using System.IO; using System.Text; namespace Unity_Studio { public class AssetsFile { public EndianStream a_Stream; public string filePath; public string fileName; public int fileGen; public string m_Version = "2.5.0f5"; public int[] version = new int[4] { 0, 0, 0, 0 }; public string[] buildType; public int platform = 100663296; public string platformStr = ""; //public EndianType endianType = EndianType.BigEndian; //public List preloadTable = new List(); public Dictionary preloadTable = new Dictionary(); public Dictionary GameObjectList = new Dictionary(); public Dictionary TransformList = new Dictionary(); public List exportableAssets = new List(); public List sharedAssetsList = new List() { new UnityShared() }; public SortedDictionary ClassStructures = new SortedDictionary(); private bool baseDefinitions; private List classIDs = new List();//use for 5.5.0 public static string[] buildTypeSplit = { ".", "0", "1", "2", "3", "4", "5", "6", "7", "8", "9" }; public static string[] strverSplit = { ".", "a", "b", "c", "d", "e", "f", "g", "h", "i", "j", "k", "l", "m", "n", "o", "p", "q", "r", "s", "t", "u", "v", "w", "x", "y", "z", "\n" }; #region cmmon string private static Dictionary baseStrings = new Dictionary() { {0, "AABB"}, {5, "AnimationClip"}, {19, "AnimationCurve"}, {34, "AnimationState"}, {49, "Array"}, {55, "Base"}, {60, "BitField"}, {69, "bitset"}, {76, "bool"}, {81, "char"}, {86, "ColorRGBA"}, {96, "Component"}, {106, "data"}, {111, "deque"}, {117, "double"}, {124, "dynamic_array"}, {138, "FastPropertyName"}, {155, "first"}, {161, "float"}, {167, "Font"}, {172, "GameObject"}, {183, "Generic Mono"}, {196, "GradientNEW"}, {208, "GUID"}, {213, "GUIStyle"}, {222, "int"}, {226, "list"}, {231, "long long"}, {241, "map"}, {245, "Matrix4x4f"}, {256, "MdFour"}, {263, "MonoBehaviour"}, {277, "MonoScript"}, {288, "m_ByteSize"}, {299, "m_Curve"}, {307, "m_EditorClassIdentifier"}, {331, "m_EditorHideFlags"}, {349, "m_Enabled"}, {359, "m_ExtensionPtr"}, {374, "m_GameObject"}, {387, "m_Index"}, {395, "m_IsArray"}, {405, "m_IsStatic"}, {416, "m_MetaFlag"}, {427, "m_Name"}, {434, "m_ObjectHideFlags"}, {452, "m_PrefabInternal"}, {469, "m_PrefabParentObject"}, {490, "m_Script"}, {499, "m_StaticEditorFlags"}, {519, "m_Type"}, {526, "m_Version"}, {536, "Object"}, {543, "pair"}, {548, "PPtr"}, {564, "PPtr"}, {581, "PPtr"}, {596, "PPtr"}, {616, "PPtr"}, {633, "PPtr"}, {646, "PPtr"}, {659, "PPtr"}, {672, "PPtr"}, {688, "PPtr"}, {702, "PPtr"}, {718, "PPtr"}, {734, "Prefab"}, {741, "Quaternionf"}, {753, "Rectf"}, {759, "RectInt"}, {767, "RectOffset"}, {778, "second"}, {785, "set"}, {789, "short"}, {795, "size"}, {800, "SInt16"}, {807, "SInt32"}, {814, "SInt64"}, {821, "SInt8"}, {827, "staticvector"}, {840, "string"}, {847, "TextAsset"}, {857, "TextMesh"}, {866, "Texture"}, {874, "Texture2D"}, {884, "Transform"}, {894, "TypelessData"}, {907, "UInt16"}, {914, "UInt32"}, {921, "UInt64"}, {928, "UInt8"}, {934, "unsigned int"}, {947, "unsigned long long"}, {966, "unsigned short"}, {981, "vector"}, {988, "Vector2f"}, {997, "Vector3f"}, {1006, "Vector4f"}, {1015, "m_ScriptingClassIdentifier"}, {1042, "Gradient"}, }; #endregion public class UnityShared { public int Index = -1; //actual index in main list public string aName = ""; public string fileName = ""; } public AssetsFile(string fullName, EndianStream fileStream) { //if (memFile != null) { Stream = new EndianStream(memFile, endianType); } //else { Stream = new EndianStream(File.OpenRead(fileName), endianType); } a_Stream = fileStream; filePath = fullName; fileName = Path.GetFileName(fullName); int tableSize = a_Stream.ReadInt32(); int dataEnd = a_Stream.ReadInt32(); fileGen = a_Stream.ReadInt32(); uint dataOffset = a_Stream.ReadUInt32(); sharedAssetsList[0].fileName = Path.GetFileName(fullName); //reference itself because sharedFileIDs start from 1 switch (fileGen) { case 6://2.5.0 - 2.6.1 { a_Stream.Position = (dataEnd - tableSize); a_Stream.Position += 1; break; } case 7://3.0.0 beta { a_Stream.Position = (dataEnd - tableSize); a_Stream.Position += 1; m_Version = a_Stream.ReadStringToNull(); break; } case 8://3.0.0 - 3.4.2 { a_Stream.Position = (dataEnd - tableSize); a_Stream.Position += 1; m_Version = a_Stream.ReadStringToNull(); platform = a_Stream.ReadInt32(); break; } case 9://3.5.0 - 4.6.x { a_Stream.Position += 4;//azero m_Version = a_Stream.ReadStringToNull(); platform = a_Stream.ReadInt32(); break; } case 14://5.0.0 beta and final case 15://5.0.1 - 5.4 case 16://??.. no sure case 17://5.5.0 and up { a_Stream.Position += 4;//azero m_Version = a_Stream.ReadStringToNull(); platform = a_Stream.ReadInt32(); baseDefinitions = a_Stream.ReadBoolean(); break; } default: { //MessageBox.Show("Unsupported Unity version!" + fileGen, "Unity Studio Error", MessageBoxButtons.OK, MessageBoxIcon.Error); return; } } if (platform > 255 || platform < 0) { byte[] b32 = BitConverter.GetBytes(platform); Array.Reverse(b32); platform = BitConverter.ToInt32(b32, 0); //endianType = EndianType.LittleEndian; a_Stream.endian = EndianType.LittleEndian; } switch (platform) { case -2: platformStr = "Unity Package"; break; case 4: platformStr = "OSX"; break; case 5: platformStr = "PC"; break; case 6: platformStr = "Web"; break; case 7: platformStr = "Web streamed"; break; case 9: platformStr = "iOS"; break; case 10: platformStr = "PS3"; break; case 11: platformStr = "Xbox 360"; break; case 13: platformStr = "Android"; break; case 16: platformStr = "Google NaCl"; break; case 21: platformStr = "WP8"; break; case 25: platformStr = "Linux"; break; default: platformStr = "Unknown Platform"; break; } int baseCount = a_Stream.ReadInt32(); for (int i = 0; i < baseCount; i++) { if (fileGen < 14) { int classID = a_Stream.ReadInt32(); string baseType = a_Stream.ReadStringToNull(); string baseName = a_Stream.ReadStringToNull(); a_Stream.Position += 20; int memberCount = a_Stream.ReadInt32(); var cb = new List(); for (int m = 0; m < memberCount; m++) { readBase(cb, 1); } var aClass = new ClassStruct() { ID = classID, Text = (baseType + " " + baseName), members = cb }; aClass.SubItems.Add(classID.ToString()); ClassStructures.Add(classID, aClass); } else { readBase5(); } } if (fileGen >= 7 && fileGen < 14) { a_Stream.Position += 4; }//azero int assetCount = a_Stream.ReadInt32(); #region asset preload table string assetIDfmt = "D" + assetCount.ToString().Length; //format for unique ID for (int i = 0; i < assetCount; i++) { //each table entry is aligned individually, not the whole table if (fileGen >= 14) { a_Stream.AlignStream(4); } AssetPreloadData asset = new AssetPreloadData(); if (fileGen < 14) { asset.m_PathID = a_Stream.ReadInt32(); } else { asset.m_PathID = a_Stream.ReadInt64(); } asset.Offset = a_Stream.ReadUInt32(); asset.Offset += dataOffset; asset.Size = a_Stream.ReadInt32(); if (fileGen > 15) { int index = a_Stream.ReadInt32(); asset.Type1 = classIDs[index][0]; asset.Type2 = (ushort)classIDs[index][1]; } else { asset.Type1 = a_Stream.ReadInt32(); asset.Type2 = a_Stream.ReadUInt16(); a_Stream.Position += 2; } if (fileGen == 15) { byte unknownByte = a_Stream.ReadByte(); //this is a single byte, not an int32 //the next entry is aligned after this //but not the last! if (unknownByte != 0) { //bool investigate = true; } } string typeString; if (ClassIDReference.Names.TryGetValue(asset.Type2, out typeString)) { asset.TypeString = typeString; } else { asset.TypeString = "Unknown Type " + asset.Type2; } asset.uniqueID = i.ToString(assetIDfmt); asset.sourceFile = this; preloadTable.Add(asset.m_PathID, asset); #region read BuildSettings to get version for unity 2.x files if (asset.Type2 == 141 && fileGen == 6) { long nextAsset = a_Stream.Position; BuildSettings BSettings = new BuildSettings(asset); m_Version = BSettings.m_Version; a_Stream.Position = nextAsset; } #endregion } #endregion buildType = m_Version.Split(buildTypeSplit, StringSplitOptions.RemoveEmptyEntries); var strver = m_Version.Split(strverSplit, StringSplitOptions.RemoveEmptyEntries); version = Array.ConvertAll(strver, int.Parse); if (fileGen >= 14) { //this looks like a list of assets that need to be preloaded in memory before anytihng else int someCount = a_Stream.ReadInt32(); for (int i = 0; i < someCount; i++) { int num1 = a_Stream.ReadInt32(); a_Stream.AlignStream(4); long m_PathID = a_Stream.ReadInt64(); } } int sharedFileCount = a_Stream.ReadInt32(); for (int i = 0; i < sharedFileCount; i++) { UnityShared shared = new UnityShared(); shared.aName = a_Stream.ReadStringToNull(); a_Stream.Position += 20; string sharedFileName = a_Stream.ReadStringToNull(); //relative path shared.fileName = sharedFileName.Replace("/", "\\"); sharedAssetsList.Add(shared); } } private void readBase(List cb, int level) { string varType = a_Stream.ReadStringToNull(); string varName = a_Stream.ReadStringToNull(); //a_Stream.Position += 20; int size = a_Stream.ReadInt32(); int index = a_Stream.ReadInt32(); int isArray = a_Stream.ReadInt32(); int num0 = a_Stream.ReadInt32(); int num1 = a_Stream.ReadInt16(); int num2 = a_Stream.ReadInt16(); int childrenCount = a_Stream.ReadInt32(); //Debug.WriteLine(baseFormat + " " + baseName + " " + childrenCount); cb.Add(new ClassMember() { Level = level - 1, Type = varType, Name = varName, Size = size }); for (int i = 0; i < childrenCount; i++) { readBase(cb, level + 1); } } private void readBase5() { int classID = a_Stream.ReadInt32(); if (fileGen > 15)//5.5.0 and up { a_Stream.ReadByte(); int type1; if ((type1 = a_Stream.ReadInt16()) >= 0) { type1 = -1 - type1; } else { type1 = classID; } classIDs.Add(new[] { type1, classID }); classID = type1; /*TODO 替换? if(classID == 114) { a_Stream.Position += 16; }*/ var temp = a_Stream.ReadInt32(); if (temp == 0) { a_Stream.Position += 16; } a_Stream.Position -= 4; if (type1 < 0) { a_Stream.Position += 16; } } else if (classID < 0) { a_Stream.Position += 16; } a_Stream.Position += 16; if (baseDefinitions) { int varCount = a_Stream.ReadInt32(); int stringSize = a_Stream.ReadInt32(); a_Stream.Position += varCount * 24; string varStrings = Encoding.UTF8.GetString(a_Stream.ReadBytes(stringSize)); string className = ""; var classVar = new List(); //build Class Structures a_Stream.Position -= varCount * 24 + stringSize; for (int i = 0; i < varCount; i++) { ushort num0 = a_Stream.ReadUInt16(); byte level = a_Stream.ReadByte(); bool isArray = a_Stream.ReadBoolean(); ushort varTypeIndex = a_Stream.ReadUInt16(); ushort test = a_Stream.ReadUInt16(); string varTypeStr; if (test == 0) //varType is an offset in the string block { varTypeStr = varStrings.Substring(varTypeIndex, varStrings.IndexOf('\0', varTypeIndex) - varTypeIndex); }//substringToNull else //varType is an index in an internal strig array { varTypeStr = baseStrings.ContainsKey(varTypeIndex) ? baseStrings[varTypeIndex] : varTypeIndex.ToString(); } ushort varNameIndex = a_Stream.ReadUInt16(); test = a_Stream.ReadUInt16(); string varNameStr; if (test == 0) { varNameStr = varStrings.Substring(varNameIndex, varStrings.IndexOf('\0', varNameIndex) - varNameIndex); } else { varNameStr = baseStrings.ContainsKey(varTypeIndex) ? baseStrings[varNameIndex] : varNameIndex.ToString(); } int size = a_Stream.ReadInt32(); int index = a_Stream.ReadInt32(); int num1 = a_Stream.ReadInt32(); if (index == 0) { className = varTypeStr + " " + varNameStr; } else { classVar.Add(new ClassMember() { Level = level - 1, Type = varTypeStr, Name = varNameStr, Size = size }); } //for (int t = 0; t < level; t++) { Debug.Write("\t"); } //Debug.WriteLine(varTypeStr + " " + varNameStr + " " + size); } a_Stream.Position += stringSize; var aClass = new ClassStruct() { ID = classID, Text = className, members = classVar }; aClass.SubItems.Add(classID.ToString()); ClassStructures.Add(classID, aClass); } } } }