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97 lines
5.7 KiB
Markdown
97 lines
5.7 KiB
Markdown
## AssetStudioCLI
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CLI version of AssetStudio Mod.
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- Supported asset types: `Texture2D`, `Sprite`, `TextAsset`, `MonoBehaviour`, `Font`, `Shader`, `MovieTexture`, `AudioClip`, `VideoClip`
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- *There are no plans to add support for `Mesh`/`AnimationClip`/`Animator` for now*
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### Usage
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```
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AssetStudioCLI <input path to asset file/folder> [-m, --mode <value>]
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[-t, --asset-type <value(s)>] [-g, --group-option <value>]
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[-o, --output <path>] [-h, --help]
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[--log-level <value>] [--log-output <value>]
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[--image-format <value>] [--audio-format <value>]
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[--export-asset-list <value>] [--filter-by-name <text>]
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[--filter-by-container <text>] [--filter-by-pathid <text>]
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[--filter-by-text <text>] [--assembly-folder <path>]
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[--unity-version <text>] [--not-restore-extension]
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General Options:
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-m, --mode <value> Specify working mode
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<Value: export(default) | exportRaw | dump | info>
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Export - Exports converted assets
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ExportRaw - Exports raw data
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Dump - Makes asset dumps
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Info - Loads file(s), shows the number of supported for export assets and exits
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Example: "-m info"
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-t, --asset-type <value(s)> Specify asset type(s) to export
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<Value(s): tex2d, sprite, textAsset, monoBehaviour, font, shader, movieTexture,
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audio, video | all(default)>
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All - export all asset types, which are listed in the values
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*To specify multiple asset types, write them separated by ',' or ';' without spaces
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Examples: "-t sprite" or "-t all" or "-t tex2d,sprite,audio" or "-t tex2d;sprite;font"
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-g, --group-option <value> Specify the way in which exported assets should be grouped
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<Value: none | type | container(default) | filename>
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None - Do not group exported assets
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Type - Group exported assets by type name
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Container - Group exported assets by container path
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Filename - Group exported assets by source file name
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Example: "-g container"
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-o, --output <path> Specify path to the output folder
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If path isn't specifyed, 'ASExport' folder will be created in the program's work folder
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-h, --help Display help and exit
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Logger Options:
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--log-level <value> Specify the log level
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<Value: verbose | debug | info(default) | warning | error>
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Example: "--log-level warning"
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--log-output <value> Specify the log output
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<Value: console(default) | file | both>
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Example: "--log-output both"
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Convert Options:
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--image-format <value> Specify the format for converting image assets
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<Value: none | jpg | png(default) | bmp | tga | webp>
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None - Do not convert images and export them as texture data (.tex)
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Example: "--image-format jpg"
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--audio-format <value> Specify the format for converting audio assets
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<Value: none | wav(default)>
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None - Do not convert audios and export them in their own format
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Example: "--audio-format wav"
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Advanced Options:
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--export-asset-list <value> Specify the format in which you want to export asset list
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<Value: none(default) | xml>
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None - Do not export asset list
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Example: "--export-asset-list xml"
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--filter-by-name <text> Specify the name by which assets should be filtered
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*To specify multiple names write them separated by ',' or ';' without spaces
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Example: "--filter-by-name char" or "--filter-by-name char,bg"
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--filter-by-container <text> Specify the container by which assets should be filtered
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*To specify multiple containers write them separated by ',' or ';' without spaces
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Example: "--filter-by-container arts" or "--filter-by-container arts,icons"
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--filter-by-pathid <text> Specify the PathID by which assets should be filtered
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*To specify multiple PathIDs write them separated by ',' or ';' without spaces
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Example: "--filter-by-pathid 7238605633795851352,-2430306240205277265"
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--filter-by-text <text> Specify the text by which assets should be filtered
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Looks for assets that contain the specified text in their names or containers
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*To specify multiple values write them separated by ',' or ';' without spaces
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Example: "--filter-by-text portrait" or "--filter-by-text portrait,art"
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--assembly-folder <path> Specify the path to the assembly folder
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--unity-version <text> Specify Unity version. Example: "--unity-version 2017.4.39f1"
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--not-restore-extension (Flag) If specified, AssetStudio will not try to restore TextAssets extension name,
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and will just export all TextAssets with the ".txt" extension
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```
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