Commit Graph

  • caa45216ef fix compilation error Perfare 2021-05-28 22:16:50 +08:00
  • c9394cd957 Fixed #734 Perfare 2021-05-28 03:49:46 +08:00
  • 46c0e8ffe1 Improve stream file processing Perfare 2021-05-28 03:43:32 +08:00
  • d14c232015 Improve the error message Perfare 2021-05-28 03:27:50 +08:00
  • 4002bdecb8 Update README.md Perfare 2021-05-27 03:55:37 +08:00
  • 17259e00c7 correct grammar (#749) StarHeart 2021-05-27 03:49:40 +08:00
  • 44b02b92d8 fix lzma decompression Perfare 2021-05-27 03:46:15 +08:00
  • 251854cc41 Adds exporter for list of assets to XML (#710) Joshua May 2021-04-17 19:27:15 +02:00
  • 6f7b77245d Merge pull request #639 from sk-zk/nul-fix Perfare 2021-04-18 01:21:16 +08:00
  • 6d99f5ebf6 Improve vertex format parsing. Close #689 Perfare 2021-04-12 15:11:17 +08:00
  • f1f2430f97 Support 2021.1 Perfare 2021-04-11 23:49:44 +08:00
  • b52696c965 Merge pull request #713 from K0lb3/patch-1 Perfare 2021-04-11 21:54:45 +08:00
  • 5fba52dc83 Update ClassIDType according to official reference K0lb3 2021-03-28 14:24:20 -07:00
  • dfb74baf79 Fix for mesh weights output Perfare 2021-01-15 09:32:57 +08:00
  • 978e90a403 Fix if AudioClip does not contain subsound. Close #672 Perfare 2021-01-15 05:39:45 +08:00
  • c17d7d6331 Update README.md Perfare 2021-01-15 04:38:54 +08:00
  • 9fef18d6ea fixes bug Perfare 2021-01-15 04:33:54 +08:00
  • ee0cd4ab52 Fixed #609 Perfare 2021-01-15 03:43:52 +08:00
  • f904bc138b typo Perfare 2021-01-15 02:17:11 +08:00
  • 7ed5345b1b Fixed #652 Perfare 2021-01-15 02:12:54 +08:00
  • d7f652d572 improved Sprite export Perfare 2021-01-14 19:27:57 +08:00
  • 32ce032655 Support 2020.2 Perfare 2021-01-14 05:23:19 +08:00
  • e1cf36aa3c Fixed #650 Perfare 2020-12-14 21:20:04 +08:00
  • f644396a15 Fix \0 chars in TextAssets cutting off preview sk-zk 2020-10-30 23:08:06 +01:00
  • 3e77c34bd5 Fixed #618 Perfare 2020-09-29 07:08:14 +08:00
  • 052c60f629 Fix file occupation conflict Perfare 2020-09-26 23:29:38 +08:00
  • a1f2e3e7fe Merge pull request #613 from Ishotihadus/master Perfare 2020-09-26 10:18:42 -05:00
  • 32ee8b326f fix problems in exporting fbx with multiple blendshapes Ishotihadus 2020-09-16 19:44:11 +09:00
  • 06ce479eb6 Fixes #591 Perfare 2020-08-26 09:50:25 +08:00
  • 03f74bac64 Fix BlendShape output error Perfare 2020-08-24 22:00:53 +08:00
  • 344b675745 Update README.md Perfare 2020-08-16 18:53:55 +08:00
  • 86590d95a5 Add dump viewer Perfare 2020-08-14 17:38:43 +08:00
  • bbea1341b2 Update README.md Perfare 2020-08-14 15:50:45 +08:00
  • ca60dd9834 Support exporting MonoBehaviour to json. Close #477 Perfare 2020-08-14 15:45:48 +08:00
  • 7aa35b5b8c Fix get class from divided UnityEngine.dll Perfare 2020-08-14 01:31:49 +08:00
  • bd2decdb8f Fix element alignment errors Perfare 2020-08-14 01:18:43 +08:00
  • 9b2c85bcae Refactor MonoBehaviour reading Perfare 2020-08-14 00:02:59 +08:00
  • efbab7c43a using Nuget Perfare 2020-08-12 22:22:04 +08:00
  • 729a8a8263 implemented SPIR-V shader export Perfare 2020-08-12 22:11:26 +08:00
  • 0ec29f62ca Improve shader conversion, fixes #589 Perfare 2020-08-12 20:49:36 +08:00
  • 796317f9d9 support 2020.1 Perfare 2020-08-12 19:13:10 +08:00
  • 7596dcc7cd keep path when extracting folder Perfare 2020-08-12 02:55:02 +08:00
  • 422851cdab Fix mesh index errors Perfare 2020-08-12 02:24:08 +08:00
  • ec0a2a47f1 can choose the directory to save the extracted files Perfare 2020-08-10 14:07:29 +08:00
  • 8ce5b947f6 Update README.md Perfare 2020-08-10 11:01:37 +08:00
  • 419ca63f9d Set Runtime Library to /MT Perfare 2020-08-10 09:52:09 +08:00
  • 6fdb0c7b0e add ResourceManager Perfare 2020-08-06 23:17:44 +08:00
  • 4e97b4b898 improve export Perfare 2020-08-06 21:07:37 +08:00
  • 1766dcbdeb Fixed #570 Perfare 2020-08-06 13:31:17 +08:00
  • ef38471ff1 move code Perfare 2020-08-06 13:11:41 +08:00
  • 217a7993e9 fixed bug Perfare 2020-08-06 12:56:47 +08:00
  • 0a41615763 fix UV problems Perfare 2020-08-06 12:34:59 +08:00
  • 9d34f668d5 modify project file Perfare 2020-08-06 11:59:35 +08:00
  • 9269a36725 Merge pull request #555 from Jayatubi/allowdrag Perfare 2020-08-05 21:42:32 -05:00
  • 813e8b10a6 Export local keywords of shader as well as global keywords (#554) Jayatubi 2020-08-06 10:39:48 +08:00
  • 84c75fadf5 Sort code for PathID (change to numeric) (#550) Tahvohck 2020-08-05 22:38:12 -04:00
  • c76e41b1ab Replace C++/CLI components with P/Invoke components (#562) hozuki 2020-08-06 04:35:50 +02:00
  • eab789939d listSearh fix v0.14.38.5 v0.14.38-mod VaDiM 2020-08-01 21:14:42 +03:00
  • 04266251aa add "Dump with PathID as filename" feature VaDiM 2020-07-27 23:22:53 +03:00
  • c5f7ef6e91 add some features VaDiM 2020-07-26 23:40:19 +03:00
  • fefeea5f35 Allow drag and drop files or folder jayatubi 2020-05-18 14:17:42 +08:00
  • 4a81c461e8 Modify Sprite processing function as an extension function Perfare 2020-04-10 18:57:04 +08:00
  • b10d03d50d fixed bug Perfare 2020-04-10 18:51:43 +08:00
  • da98a0c5b8 fixed bug Perfare 2020-04-10 18:20:45 +08:00
  • 76d17bacf5 improve type read Perfare 2020-04-10 18:11:56 +08:00
  • 6678ce082b refactor BundleFile read Perfare 2020-04-07 16:13:04 +08:00
  • 07074b3deb improve SerializedFile read Perfare 2020-04-07 08:59:04 +08:00
  • df5d9f90d4 Add copy function to assetListView Perfare 2020-04-07 08:55:51 +08:00
  • 4f2d30552a set UV1 to NormalMap channel Perfare 2020-04-07 08:23:13 +08:00
  • d259c7a5cd multiple uv export Perfare 2020-04-06 19:29:15 +08:00
  • c71ceb7ea6 improve SerializedType read Perfare 2020-04-06 19:21:48 +08:00
  • 85cf134a49 Fixed if the container has the same key Perfare 2020-03-30 09:01:25 +08:00
  • 687b1d3a0d Fixed get triangles of mesh #510 Perfare 2020-03-30 08:52:16 +08:00
  • a30a0d0bc5 Update README.md v0.14.0 Perfare 2020-03-28 15:52:15 +08:00
  • e1dc54d6d7 use list to store objects in their original order Perfare 2020-03-28 14:13:25 +08:00
  • c4270e186d fixed bug Perfare 2020-03-28 13:46:30 +08:00
  • 182a42ace2 optimize ResourceReader Perfare 2020-03-28 13:33:37 +08:00
  • 06fbe69a97 performance improvement Perfare 2020-03-28 04:24:32 +08:00
  • a0bf4f9acd update LICENSE Perfare 2020-03-28 01:22:26 +08:00
  • 12568ba044 fix ico Perfare 2020-03-27 21:52:16 +08:00
  • de95b02285 update to .net framework 4.7.2 Perfare 2020-03-27 21:42:40 +08:00
  • 286edfe72c improve texture channel filter Perfare 2020-03-27 16:52:21 +08:00
  • d717b223b7 delete some useless features Perfare 2020-03-27 01:06:22 +08:00
  • 9e195832ef reduce memory usage Perfare 2020-03-26 03:44:07 +08:00
  • c8d08b2793 improve file type check Perfare 2020-03-26 02:17:48 +08:00
  • 2bcd9662be improve export Perfare 2020-03-26 01:01:02 +08:00
  • ea461ee3d2 improve Texture2D decode Perfare 2020-03-25 22:45:53 +08:00
  • fda821b441 add more information to the asset list Perfare 2020-03-25 14:01:59 +08:00
  • 5c193c761a using strong typing for setting Perfare 2020-03-25 11:18:12 +08:00
  • 14f47c6d30 fixed bug Perfare 2020-03-24 14:09:54 +08:00
  • e53eacef78 improved Perfare 2020-03-24 11:31:57 +08:00
  • ada26db659 improved Perfare 2020-03-24 10:42:39 +08:00
  • 48ca96807f Merge pull request #485 from K0lb3/patch-1 Perfare 2020-03-24 10:29:01 +08:00
  • 2018028853 fixed bug Perfare 2020-03-24 09:17:26 +08:00
  • 6f138dcc05 Update README.md Perfare 2020-03-24 08:52:30 +08:00
  • 69bcd2be67 update project Perfare 2020-03-24 07:45:47 +08:00
  • 45ad53b19a using Nuget Perfare 2020-03-24 07:19:59 +08:00
  • 6230240ee3 Merge pull request #499 from qiankanglai/master Perfare 2020-03-24 07:09:18 +08:00
  • 73ec9f4bee update FBX SDK 2020.0.1 VS2017 Perfare 2020-03-24 07:04:42 +08:00
  • f3a0bf505e refactor Texture2D convert Perfare 2020-03-24 06:41:58 +08:00