ae3b5169df
Some other fixes
2025-08-27 05:23:50 +03:00
521e2f3bbc
Improve Tuanjie support
2025-08-27 05:22:46 +03:00
f0a69025fe
Update asset export logic
...
- Disabled saving files with a unique id if they already exist. A unique id will only be added to files with identical names during export.
- Added an option to overwrite exisisting files.
- Fixed support of multiple model export using "Export selected objects (split)" option. (#43 )
2025-08-19 20:51:38 +03:00
52b0a21181
Some fixes for bundle reader
2025-08-11 01:27:02 +03:00
be11fdf14f
[GUI] Some fixes for animation export
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- Disabled animation converting if animation export is disabled in the options
- Fixed a bug with ignoring animation selection order when exporting models with selected animationClips via the “Model” tab
2025-08-11 01:25:42 +03:00
054906a426
More spans
2025-08-11 01:25:42 +03:00
35324083e1
[CLI] Add flag to always decompress bundles to disk
2025-08-03 14:26:49 +03:00
36bd3c8342
[GUI] Rework some import options
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- Added feature to load and export import options to a file (import options include unity version).
- Added option to always decompress bundles to disk. (Related issue: #58 )
2025-08-03 00:08:00 +03:00
c20c07b5f2
Update bundle reader
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- Replaced creation of a duplicated file/memory stream with OffsetStream.
- Added separate processing of uncompressed bundles (including streamed bundles). They will be read directly from disk.
- Added progress report on LZMA decompression process.
2025-07-24 19:07:24 +03:00
efca2a7557
Add support for bundles with obfuscated unity version
2025-07-24 15:59:38 +03:00
6b41a36c7d
Fix parsing of MovieTexture and MonoScript assets
2025-07-24 15:59:37 +03:00
35b24990c6
Allocation-safe asset reading
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Try to not pre-allocate memory during asset reading
2025-07-24 04:06:33 +03:00
925f5c12a3
Update FileReader & EndianSpanReader
2025-07-24 04:04:03 +03:00
9c64f7f56d
Fix parsing of Tuanjie Renderer assets
2025-07-24 04:04:03 +03:00
3c6b65f724
Update BuildTarget.cs
2025-07-22 03:00:56 +03:00
34819608c5
Fixes for zip file reading
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- Fixed path for split files
- Fixed assetsFile loading from an archive
2025-07-22 03:00:56 +03:00
6f8f1a5a8a
Use System.Half
2025-07-13 20:40:34 +03:00
f0029520fb
Fix for TypeTreeHelper
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ref: b71a7620a3
2025-07-13 01:56:09 +03:00
7b7eac62d8
Fixes for Live2D export
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- Fixed export of live2d models from assets without containers.
- Improved method of binding model-related assets.
2025-06-27 00:41:58 +03:00
3a25ed9ccd
[CLI] Update "current options" structure
2025-06-12 01:41:33 +03:00
785eeb8665
[CLI] Add name filtering support for Live2D export mode
2025-06-12 01:41:33 +03:00
fd50054edf
[CLI] Add regex support for splitObject export mode
2025-06-12 01:41:33 +03:00
a1ee61c542
Some minor fixes
2025-06-10 02:06:24 +03:00
12799da395
[CLI] Add Animator export
2025-06-07 23:45:49 +03:00
60426a4b9a
Improve support of Tuanjie assets
2025-06-07 23:40:49 +03:00
3ea01ec9bc
Display animation count when exporting fbx models
2025-05-29 05:11:21 +03:00
7da68aedff
[CLI] Add support for multiple file loading
2025-05-29 05:11:06 +03:00
548f8a52cf
Minor fix for multibundle reader
2025-05-25 01:17:54 +03:00
24337f66f9
Fix parsing of Material assets from some 2021.2 versions
2025-05-21 16:08:56 +03:00
92a89db4e8
Fix parsing of legacy Tuanjie AnimationClip assets
2025-05-18 02:18:58 +03:00
c11e085e2e
Fix build
2025-05-17 14:30:19 +03:00
55406553f6
Some minor fixes
2025-05-17 04:58:43 +03:00
b0a051fc47
[GUI] Add exact search option for Scene Hierarchy. Close #49
2025-05-11 09:29:11 +03:00
97fa42742b
[CLI] Add flag to allow filtering assets using regex. Close #45
...
- Added --filter-with-regex flag
2025-05-11 09:29:11 +03:00
97bdef0891
Update UnityCN detection method
2025-05-09 03:41:54 +03:00
876bafdda1
Add oodle compression support (unofficial)
2025-05-09 03:41:53 +03:00
66229e564a
Fix parsing of AnimationClip assets via typetree for Unity versions < 5
2025-05-09 02:23:42 +03:00
13f37ec260
Fix audioClip converting
2025-04-17 01:01:58 +03:00
a0c2a7bdfe
Improve integration with Live2D assets
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- Added container-independent method for searching AnimationClip assets
(However, it's not really universal, so it can't completely replace the container-dependent method)
2025-04-10 01:30:45 +03:00
0cc74b8c12
Fix Tuanjie detection
2025-04-08 02:46:11 +03:00
f077064a6a
Fix for UV bindings
2025-04-06 00:06:09 +03:00
190cb68b07
[CLI] Add flag to export all UVs as diffuse maps
2025-03-31 20:14:33 +03:00
3fa2ef1694
Some minor fixes
2025-03-31 20:10:02 +03:00
40e0bd0248
[CLI] Fix export of some fbx models
2025-03-31 19:45:47 +03:00
e1e43439c3
Add option to manually bind UV map types
2025-03-29 23:57:59 +03:00
e8ca265a43
Fix multiBundle file extraction
2025-03-25 21:54:34 +03:00
81ed77819a
[CLI] Improve UnityVersion option info
2025-03-22 19:01:07 +03:00
d1fed47f92
[CLI] Change color of option example string
2025-03-22 19:01:07 +03:00
3b10a808d3
[GUI] Add option to autoplay audioClip assets
2025-03-22 19:01:06 +03:00
47d67e0a49
Update FMOD to v2.03.06
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- Fixed a bug that caused audioСlip preview volume to reset when selecting an asset
- Added some native libs for linux-arm64, win-arm64
2025-03-22 19:01:06 +03:00