Commit Graph
33 Commits
Author SHA1 Message Date
VaDiM 79d192ab70 Add option to keep original sprite sizes. Close #107
- Enabled by default
- [GUI] Added "Keep original sprite sizes" option to the Export options
- [CLI] Added "--sprite-cropping" option to the Advanced section
2026-03-14 20:21:42 +03:00
VaDiM 61d9bc8f15 Add option to export images in "assetName@hash" name format
- Redesigned spriteHelper & texture2DConverter
- Improved speed of texture2D preview a bit
2026-03-13 13:27:47 +03:00
VaDiM 006e5adcf2 [GUI] More fixes for highDpi 2026-02-24 20:14:15 +03:00
VaDiM bb10ea4ebe [GUI] Improve multi-monitor & highDpi support
- The Export Options window has been reorganized
- Improved multi-monitor support (.net builds)
- Disabled dpi awareness for net472 build, via app.manifest, for better compatibility (with Wine as well)
2026-01-27 00:07:17 +03:00
VaDiM d1bf0c5a37 Add option to extract raw byte array from MonoBehaviour assets 2025-10-07 01:07:48 +03:00
VaDiM 553f0d94f3 Some fixes for Live2D export
- [CLI] Replaced "--l2d-force-bezier" with "--l2d-smooth-motions"
2025-09-06 03:50:55 +03:00
VaDiM f0a69025fe Update asset export logic
- Disabled saving files with a unique id if they already exist. A unique id will only be added to files with identical names during export.
- Added an option to overwrite exisisting files.
- Fixed support of multiple model export using "Export selected objects (split)" option. (#43)
2025-08-19 20:51:38 +03:00
VaDiM 3fa2ef1694 Some minor fixes 2025-03-31 20:10:02 +03:00
VaDiM e1e43439c3 Add option to manually bind UV map types 2025-03-29 23:57:59 +03:00
VaDiM 1cdb0b762a Some fixes and improvements for Live2D export
- Fixed l2d model export for bundles with multiple models inside
- Added support of grouping exported models by model name
2025-01-15 03:38:33 +03:00
VaDiM ff92d1784d [GUI] Some fixes for Dark mode 2025-01-12 04:08:19 +03:00
VaDiM 064f5cbe57 Improve integration with Live2D assets 2025-01-12 04:08:19 +03:00
VaDiM 0d4e7ba4ae [GUI] Add Dark mode support for .NET 9 (wip). Close #9
Dark mode support for winforms was added with .net9, but the feature is still not finished. It should become better in future versions.
2025-01-12 04:08:19 +03:00
VaDiM c9e9bc840c Add parallel export support for some asset types 2024-04-01 00:21:50 +03:00
VaDiM cadcf0b492 Fix displayed info for non-fmod audio clips 2024-03-28 01:52:43 +03:00
VaDiM 5c24183d18 Add more options to work with Scene Hierarchy (#23)
- Added option to group exported assets by node path in scene hierarchy
- Added field with node path to exported xml asset list
2024-02-13 04:52:59 +03:00
VaDiM f90c0ecc00 Add option to export assets with PathID in filename (#25)
https://github.com/Perfare/AssetStudio/issues/1050
https://github.com/Perfare/AssetStudio/issues/975
https://github.com/Perfare/AssetStudio/issues/762
2024-02-11 03:01:40 +03:00
VaDiM 70213e3012 Improve integration with Live2D assets
- Improved export method of AnimationClip motions
- [GUI] Added display of model info on the preview tab
- [GUI] Added support for partial export:
  - selected models
  - model + selected AnimationClip motions
  - model + selected Fade motions
  - model + selected Fade Motion List
2024-02-08 22:34:00 +03:00
VaDiM d572bd0e64 Add support for Live2D Fade motions 2023-11-20 19:56:41 +03:00
VaDiM da216dace8 Improve "Restore TextAsset extension name" option
- If checked, AssetStudio will first try to find an extension in an asset's name and only then in its container. If no extension is found, ".txt" will be used
2023-05-23 16:18:24 +03:00
VaDiM c7356875f9 Add grouping option with full container path
* [GUI] - "container path full (with name)"
* [CLI] - "containerFull"
(https://github.com/Perfare/AssetStudio/issues/815)
2023-05-23 16:17:00 +03:00
VaDiM 6a9aad510c Add image export in WebP format 2022-11-22 03:33:47 +03:00
VaDiM ea09a8de64 Add support for sprites with alpha mask
- Sprites with alpha mask can now be viewed and exported with transparency
- Added hotkeys to control display of an alpha mask  on the preview tab
- Added an option to the export settings to enable/disable export with alpha mask as well
- Prevented texture2D preview options from being changed with hotkeys outside of texture preview (e.g. when some other asset is selected)
2022-11-21 01:59:16 +03:00
VaDiM 19c6c5fe73 Minor UI improvments & bugfixes
- improved "Copy text" option in right click menu, to display what exactly to copy
- added "Dump selected assets" option to right click menu
- added 'selected assets count' info to status strip when you select assets
- added 'exported count / total export count` info to status strip during export
- "Show error message" option on the "Debug" tab renamed to "Show all error messages" and is now disabled by default
- "fixed" an issue with getting stuck during the "Building tree structure" step
- fixed a bug with listSearch that could make it not work in some conditions
- fixed a rare bug for resource files with the same name, that caused their data to be overwritten and become incorrect
2021-11-24 14:55:38 +02:00
Perfare bedee240be Use ImageSharp to process textures 2021-06-27 07:33:20 +08:00
Patrick King 57e4f7cefd Add an option to export all UVs as diffuse maps. 2021-06-11 17:12:15 -06:00
Perfare 2bcd9662be improve export 2020-03-26 01:01:02 +08:00
Perfare 5b96a29cca move file 2020-03-14 16:06:21 +08:00
Kanglai Qian c7043c1a83 support export texture2d as tga 2020-03-03 11:23:36 +08:00
Perfare 5704813b28 Improved UI 2019-08-06 17:43:51 +08:00
Perfare 20f9fe493f add more options for export model 2019-07-28 18:55:08 +08:00
Perfare a6264b39d1 improved morph export 2019-07-16 13:21:32 +08:00
Perfare 8ea998b81f separate code into library
misc
2018-11-19 06:48:06 +08:00