- Enabled by default
- [GUI] Added "Keep original sprite sizes" option to the Export options
- [CLI] Added "--sprite-cropping" option to the Advanced section
- Added Import options window
- Changed cache logic:
- single cache file instead of separate cache files for each bundle
- program folder as a default cache folder
- added an option to specify a custom cache folder
- Disabled saving files with a unique id if they already exist. A unique id will only be added to files with identical names during export.
- Added an option to overwrite exisisting files.
- Fixed support of multiple model export using "Export selected objects (split)" option. (#43)
- Added feature to load and export import options to a file (import options include unity version).
- Added option to always decompress bundles to disk. (Related issue: #58 )
- Sprites with alpha mask can now be viewed and exported with transparency
- Added hotkeys to control display of an alpha mask on the preview tab
- Added an option to the export settings to enable/disable export with alpha mask as well
- Prevented texture2D preview options from being changed with hotkeys outside of texture preview (e.g. when some other asset is selected)