mirror of
https://github.com/aelurum/AssetStudio.git
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[GUI] Add option to not build a tree structure
This commit is contained in:
parent
f82a73f018
commit
60aef1b8ed
14
AssetStudioGUI/AssetStudioGUIForm.Designer.cs
generated
14
AssetStudioGUI/AssetStudioGUIForm.Designer.cs
generated
@ -41,6 +41,7 @@
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this.displayAll = new System.Windows.Forms.ToolStripMenuItem();
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this.enablePreview = new System.Windows.Forms.ToolStripMenuItem();
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this.displayInfo = new System.Windows.Forms.ToolStripMenuItem();
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this.buildTreeStructureToolStripMenuItem = new System.Windows.Forms.ToolStripMenuItem();
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this.toolStripMenuItem14 = new System.Windows.Forms.ToolStripMenuItem();
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this.specifyUnityVersion = new System.Windows.Forms.ToolStripTextBox();
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this.showExpOpt = new System.Windows.Forms.ToolStripMenuItem();
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@ -233,6 +234,7 @@
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this.displayAll,
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this.enablePreview,
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this.displayInfo,
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this.buildTreeStructureToolStripMenuItem,
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this.toolStripMenuItem14,
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this.showExpOpt});
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this.optionsToolStripMenuItem.Name = "optionsToolStripMenuItem";
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@ -273,6 +275,17 @@
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"t, audio bitrate, etc.";
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this.displayInfo.CheckedChanged += new System.EventHandler(this.displayAssetInfo_Check);
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//
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// buildTreeStructureToolStripMenuItem
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//
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this.buildTreeStructureToolStripMenuItem.Checked = true;
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this.buildTreeStructureToolStripMenuItem.CheckOnClick = true;
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this.buildTreeStructureToolStripMenuItem.CheckState = System.Windows.Forms.CheckState.Checked;
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this.buildTreeStructureToolStripMenuItem.Name = "buildTreeStructureToolStripMenuItem";
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this.buildTreeStructureToolStripMenuItem.Size = new System.Drawing.Size(207, 22);
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this.buildTreeStructureToolStripMenuItem.Text = "Build tree structure";
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this.buildTreeStructureToolStripMenuItem.ToolTipText = "You can disable tree structure building if you don\'t use the Scene Hierarchy tab";
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this.buildTreeStructureToolStripMenuItem.CheckedChanged += new System.EventHandler(this.buildTreeStructureToolStripMenuItem_CheckedChanged);
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//
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// toolStripMenuItem14
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//
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this.toolStripMenuItem14.DropDownItems.AddRange(new System.Windows.Forms.ToolStripItem[] {
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@ -1430,6 +1443,7 @@
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private System.Windows.Forms.ListView assetListView;
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private System.Windows.Forms.ToolStripMenuItem showConsoleToolStripMenuItem;
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private System.Windows.Forms.ToolStripMenuItem writeLogToFileToolStripMenuItem;
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private System.Windows.Forms.ToolStripMenuItem buildTreeStructureToolStripMenuItem;
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}
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}
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@ -130,6 +130,7 @@ namespace AssetStudioGUI
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displayInfo.Checked = Properties.Settings.Default.displayInfo;
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enablePreview.Checked = Properties.Settings.Default.enablePreview;
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showConsoleToolStripMenuItem.Checked = Properties.Settings.Default.showConsole;
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buildTreeStructureToolStripMenuItem.Checked = Properties.Settings.Default.buildTreeStructure;
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FMODinit();
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listSearchFilterMode.SelectedIndex = 0;
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@ -2037,6 +2038,12 @@ namespace AssetStudioGUI
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Logger.Verbose("Closing AssetStudio");
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}
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private void buildTreeStructureToolStripMenuItem_CheckedChanged(object sender, EventArgs e)
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{
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Properties.Settings.Default.buildTreeStructure = buildTreeStructureToolStripMenuItem.Checked;
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Properties.Settings.Default.Save();
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}
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#region FMOD
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private void FMODinit()
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{
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12
AssetStudioGUI/Properties/Settings.Designer.cs
generated
12
AssetStudioGUI/Properties/Settings.Designer.cs
generated
@ -334,5 +334,17 @@ namespace AssetStudioGUI.Properties {
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this["useFileLogger"] = value;
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}
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}
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[global::System.Configuration.UserScopedSettingAttribute()]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Configuration.DefaultSettingValueAttribute("True")]
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public bool buildTreeStructure {
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get {
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return ((bool)(this["buildTreeStructure"]));
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}
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set {
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this["buildTreeStructure"] = value;
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}
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}
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}
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}
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@ -80,5 +80,8 @@
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<Setting Name="useFileLogger" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">False</Value>
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</Setting>
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<Setting Name="buildTreeStructure" Type="System.Boolean" Scope="User">
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<Value Profile="(Default)">True</Value>
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</Setting>
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</Settings>
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</SettingsFile>
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@ -158,7 +158,8 @@ namespace AssetStudioGUI
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var objectCount = assetsManager.assetsFileList.Sum(x => x.Objects.Count);
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var objectAssetItemDic = new Dictionary<Object, AssetItem>(objectCount);
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var containers = new List<(PPtr<Object>, string)>();
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int i = 0;
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allContainers.Clear();
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var i = 0;
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Progress.Reset();
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foreach (var assetsFile in assetsManager.assetsFileList)
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{
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@ -270,8 +271,7 @@ namespace AssetStudioGUI
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Progress.Report(++i, objectCount);
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}
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}
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allContainers.Clear();
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foreach ((var pptr, var container) in containers)
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foreach (var (pptr, container) in containers)
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{
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if (pptr.TryGet(out var obj))
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{
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@ -287,12 +287,19 @@ namespace AssetStudioGUI
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visibleAssets = exportableAssets;
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if (!Properties.Settings.Default.buildTreeStructure)
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{
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Logger.Info("Building tree structure step is skipped");
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objectAssetItemDic.Clear();
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return (productName, new List<TreeNode>());
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}
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Logger.Info("Building tree structure...");
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var treeNodeCollection = new List<TreeNode>();
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var treeNodeDictionary = new Dictionary<GameObject, GameObjectTreeNode>();
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var assetsFileCount = assetsManager.assetsFileList.Count;
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int j = 0;
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var j = 0;
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Progress.Reset();
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foreach (var assetsFile in assetsManager.assetsFileList)
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{
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