Commit Graph

796 Commits

Author SHA1 Message Date
e501940f03 Use a better way to crop Sprite 2021-12-04 08:44:33 +08:00
d4060cde6d Fixed bug 2021-12-04 02:05:35 +08:00
582a779441 Update project file 2021-12-03 19:46:20 +08:00
5fa4934787 Add net5.0 target framework 2021-12-03 17:21:24 +08:00
18277fbea8 fixed bug 2021-12-03 17:05:06 +08:00
571ea2da4a Don't use ImageSharp for texture processing
- returned to System.Drawing
(ImageSharp is a good lib, but too slow for such app, IMO)
v0.16.8.1
2021-11-24 19:30:38 +02:00
9cbe91decb Improve sorting by asset names
- added alphanumeric sorting for more natural presentation of asset list
2021-11-24 14:56:28 +02:00
19c6c5fe73 Minor UI improvments & bugfixes
- improved "Copy text" option in right click menu, to display what exactly to copy
- added "Dump selected assets" option to right click menu
- added 'selected assets count' info to status strip when you select assets
- added 'exported count / total export count` info to status strip during export
- "Show error message" option on the "Debug" tab renamed to "Show all error messages" and is now disabled by default
- "fixed" an issue with getting stuck during the "Building tree structure" step
- fixed a bug with listSearch that could make it not work in some conditions
- fixed a rare bug for resource files with the same name, that caused their data to be overwritten and become incorrect
2021-11-24 14:55:38 +02:00
792850dbb2 Update projects 2021-11-22 16:00:51 +02:00
2ce9cae957 Modify the prompt statement 2021-11-20 03:11:02 +08:00
af5e50cfa9 Update README.md 2021-11-20 02:52:53 +08:00
ce1172ca9a rename. closed #817 2021-11-19 18:24:18 +08:00
a7e6d91f5b Fixed bug 2021-11-19 18:22:39 +08:00
34a0af683a Fixed bug 2021-11-19 18:11:00 +08:00
91410a33b1 Improve the handling of compressed files. 2021-11-19 17:54:06 +08:00
d08b78c2cf support 2021.2 2021-11-12 10:25:22 +08:00
2ef52afe1e Fixed #835 2021-11-12 09:30:12 +08:00
05a41d2f1e Merge pull request #855 from nikitalita/fix-assembly-loading
Fix AssemblyLoading bug
2021-11-08 09:36:03 +08:00
34c38e1415 Fix AssemblyLoading bug
If the AssemblyLoader attempted to load a non-csil dll
while iterating through the file list, it would catch the exception
OUTSIDE the loop, and wouldn't load the rest.
This fix makes it catch inside the loop so it will continue iterating.
2021-10-07 13:36:03 -07:00
c85873b729 0.16.0 2021-07-06 16:03:54 +08:00
b146d251a7 add option to not show error message 2021-07-06 15:57:59 +08:00
3129d67fc1 Improve ShaderConverter 2021-07-06 12:45:24 +08:00
850ba63a10 support exporting VideoClips with a size above 2gb. close #765 2021-07-02 03:26:46 +08:00
17b91984d6 fixed bug 2021-07-02 02:29:03 +08:00
7ab2cda120 refactor the file reading part 2021-07-02 02:17:59 +08:00
4345885cc9 remember the last opened path, close #646 2021-06-30 22:41:16 +08:00
53720e37ab Fixed #435 2021-06-30 06:31:05 +08:00
7c3cb36630 update project files 2021-06-29 11:03:19 +08:00
c1cddce031 added option to support version stripped files, close #766 2021-06-29 10:32:19 +08:00
973a1076e4 support exporting AnimationClip versions below 4.3 2021-06-29 02:43:42 +08:00
089e164756 improved Sprite export 2021-06-28 07:14:02 +08:00
c2b6691fd9 fix build 2021-06-27 09:42:13 +08:00
8dec094304 update project files 2021-06-27 09:27:40 +08:00
bedee240be Use ImageSharp to process textures 2021-06-27 07:33:20 +08:00
d963d71b12 clean up TypeDefinitionConverter code 2021-06-26 13:16:12 +08:00
77a0c9c40a Fbx multiple uv export 2021-06-24 13:48:56 +08:00
f3e406983b Merge pull request #768 from Fraxul/master
Fix blend shape export with multiple submeshes
2021-06-24 12:59:31 +08:00
08b7bfcf9a Fix blend shape export with multiple submeshes
Share a single vertex list between submeshes in the exported mesh, which
makes the blend target vertex list indices line up correctly.

As a bonus, the exported FBX file will be smaller for meshes with more
than one submesh, since we're not duplicating vertices anymore.
2021-06-20 00:18:22 -05:00
57e4f7cefd Add an option to export all UVs as diffuse maps. 2021-06-11 17:12:15 -06:00
c9cf2d188e Enable FBX export for higher UV maps. 2021-06-11 14:26:37 -06:00
ab98585b6a Fix Shader reading. Close #720 2021-05-29 05:11:05 +08:00
075d53a455 small improvement 2021-05-28 23:19:31 +08:00
432116d834 Improve SerializedFile reading. 2021-05-28 22:23:07 +08:00
caa45216ef fix compilation error 2021-05-28 22:16:50 +08:00
c9394cd957 Fixed #734 2021-05-28 03:49:46 +08:00
46c0e8ffe1 Improve stream file processing 2021-05-28 03:43:32 +08:00
d14c232015 Improve the error message 2021-05-28 03:27:50 +08:00
4002bdecb8 Update README.md 2021-05-27 03:55:37 +08:00
17259e00c7 correct grammar (#749) 2021-05-27 03:49:40 +08:00
44b02b92d8 fix lzma decompression 2021-05-27 03:46:15 +08:00