Perfare
f7948e58b4
fixed some bug
2016-09-02 12:50:55 +08:00
Perfare
f8476e4f4e
support streamed Texture2D
2016-08-31 17:17:21 +08:00
Perfare
ff144b41eb
- remove "Unique exported filenames" option (assets of the same name will always add a unique numeric identifier)
...
- add "Display all assets" option to support display all types assets and export the RAW file.(use .dat extension)
2016-08-13 08:20:38 +08:00
Perfare
63bc2ca970
refix "PlayerSettings" on Unity 5.3.x
2016-08-11 14:45:40 +08:00
Perfare
3f54abaa45
fixed bug if AudioClip data originally in the bundle, but bundle has been extracted
2016-08-07 08:17:14 +08:00
Perfare
d7a5a44d41
try to fix "PlayerSettings" on Unity 5.3.x
2016-08-06 18:20:25 +08:00
Perfare
20e8d89f1a
Support the 'UnityFS' asset bundle type and a lot of change
2016-08-02 23:11:14 +08:00
Radu
00966b2bce
- new streamlined and modular code for exporting assets
...
- improved export status messages
- support for DXTn Crunched textures (extract only)
2015-11-23 22:33:42 +02:00
Radu
32855d932e
- workaround for Unity 5 vertex buffer anomaly
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- re-wrote code for loading and extracting bundle files
- fixed link problem with instances of skinned geometry
- separated normal and bump map texture slots in FBX
- added transparency factor in FBX materials
2015-11-22 00:38:02 +02:00
Radu
1f2635c877
- added code to handle vertex buffer streams for Unity 5
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- new method of creatign unique numeric IDs for FBX objects
- added code to decompress Skin data; further research needed for data interpretation
2015-11-13 14:45:39 +02:00
Radu
235b74a9cd
- export mesh deformers with dummies or bones
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- FBX code re-arranged to get object count
- changed the way FBX ASCII lines are split at every ~2000 chars
- added option to export tangents
- fixed a problem with treeview continuous search
2015-11-11 19:59:28 +02:00