Commit Graph

19 Commits

Author SHA1 Message Date
VaDiM
1fc504e587 Optimize memory consumption of swizzled textures 2024-04-02 00:40:24 +03:00
VaDiM
3cc6bed844 Raplace Unity ver array with Unity ver class 2024-04-01 00:21:50 +03:00
VaDiM
ae4548f1c3 Add support for swizzled Switch textures
Co-Authored-By: nesrak1 <12544505+nesrak1@users.noreply.github.com>
2024-03-09 02:35:23 +03:00
VaDiM
0f9afa60d7 Add support for Texture2DArray 2024-03-04 19:46:28 +03:00
VaDiM
2f6d9ec77f Fixes & Cleanup 2024-01-31 22:34:12 +03:00
VaDiM
b9cf95616b SwapBytesForXbox refactor 2023-01-27 13:46:55 +03:00
Perfare
54445475a3 Fix and improve Texture2D convert 2022-11-17 04:22:14 +03:00
Perfare
3370f93037 Fixed bug 2021-12-06 17:37:59 +08:00
Perfare
80653711cd Performance improvement 2021-12-06 13:36:22 +08:00
Perfare
bedee240be Use ImageSharp to process textures 2021-06-27 07:33:20 +08:00
Perfare
1766dcbdeb Fixed #570 2020-08-06 13:31:17 +08:00
Perfare
182a42ace2 optimize ResourceReader 2020-03-28 13:33:37 +08:00
Perfare
ea461ee3d2 improve Texture2D decode 2020-03-25 22:45:53 +08:00
Perfare
f3a0bf505e refactor Texture2D convert 2020-03-24 06:41:58 +08:00
Kanglai Qian
7b33d41172 texture channel 2020-03-03 12:46:51 +08:00
Perfare
378840bc1b improved Texture2D convert 2019-06-04 13:05:49 +08:00
Perfare
e1bb9a6cf0 Fixed ASTC Decoding 2019-04-04 21:05:44 +08:00
Perfare
eb13585174 2018.3.0b support
Refactor mesh read
Fixed bug
2018-12-05 22:35:05 +08:00
Perfare
0a5b866a03 rename
move files
improve Sprite read
2018-11-24 23:02:05 +08:00